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overhaul interface to generic_bottle_cap
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1 changed files with 32 additions and 26 deletions
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@ -544,37 +544,40 @@ function generic_bottle_neck(
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// Synopsis: Creates a generic cap for a bottle.
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// SynTags: Geom
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// Topics: Bottles, Threading
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// See Also: generic_bottle_neck()
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// See Also: generic_bottle_neck(), sp_cap()
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// Usage:
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// generic_bottle_cap(wall, [texture], ...) [ATTACHMENTS];
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// Description:
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// Creates a basic threaded cap given specifications.
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// Creates a basic threaded cap given specifications. You must give exactly two of `thread_od`, `neck_od` and `thread_depth` to
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// specify the thread geometry. Note that most glass bottles conform to the SPI standard and caps for them may be more easily produced using {{sp_cap()}}.
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// Arguments:
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// wall = Wall thickness in mm.
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// wall = Wall thickness. Default: 2
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// texture = The surface texture of the cap. Valid values are "none", "knurled", or "ribbed". Default: "none"
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// ---
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// height = Interior height of the cap in mm.
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// thread_od = Outer diameter of the threads in mm.
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// tolerance = Extra space to add to the outer diameter of threads and neck in mm. Applied to radius.
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// neck_od = Outer diameter of neck in mm.
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// flank_angle = Angle of taper on threads.
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// pitch = Thread pitch in mm.
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// height = Interior height of the cap
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// thread_od = Outer diameter of the threads
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// neck_od = Outer diameter of neck
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// thread_depth = Depth of the threads
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// tolerance = Extra space to add to the outer diameter of threads and neck. Applied to radius. Default: 0.2
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// flank_angle = Angle of taper on threads. Default: 15
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// pitch = Thread pitch. Default: 4
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#subsection-anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#subsection-spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#subsection-orient). Default: `UP`
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// Extra Anchors:
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// "inside-top" = Centered on the inside top of the cap.
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// Examples:
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// generic_bottle_cap();
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// generic_bottle_cap(texture="knurled");
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// generic_bottle_cap(texture="ribbed");
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// generic_bottle_cap(thread_depth=2,neck_od=INCH,height=INCH/2);
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// generic_bottle_cap(texture="knurled",neck_od=30,thread_od=25,height=10);
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// generic_bottle_cap(texture="ribbed",thread_depth=3,thread_od=25,height=13);
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module generic_bottle_cap(
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wall = 2,
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texture = "none",
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height = 11.2,
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thread_depth = 2.34,
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height,
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thread_depth,
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thread_od,
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tolerance = .2,
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neck_od = 25.5,
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neck_od,
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flank_angle = 15,
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pitch = 4,
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anchor = BOTTOM,
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@ -582,8 +585,14 @@ module generic_bottle_cap(
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orient = UP
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) {
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$fn = segs(33 / 2);
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threadOuterDTol = neck_od + 2*(thread_depth - 0.8) + 2 * tolerance; // WTF; Engineered for consistency with old code, but
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w = threadOuterDTol + 2 * wall; // no clue why this was chosen
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dummy = assert(num_defined([thread_od,neck_od,thread_depth])==2, "Must define exactly two of thread_od, neck_od and thread_depth")
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assert(is_def(thread_depth) || (all_positive([neck_od,thread_od]) && thread_od>neck_od), "thread_od must be larger than neck_od")
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assert(is_undef(thread_depth) || all_positive([thread_depth,first_defined([neck_od,thread_od])]), "thread_depth, and neck_od/thread_od must be positive");
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thread_depth = !is_undef(thread_depth) ? thread_depth : (thread_od - neck_od)/2;
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neck_od = !is_undef(neck_od) ? neck_od : thread_od-2*thread_depth;
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thread_od = !is_undef(thread_od) ? thread_od : neck_od+2*thread_depth;
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threadOuterDTol = thread_od + 2*tolerance;
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w = threadOuterDTol + 2 * wall;
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h = height + wall;
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neckOuterDTol = neck_od + 2 * tolerance;
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@ -600,21 +609,18 @@ module generic_bottle_cap(
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// For the knurled and ribbed caps the PCO caps in BOSL2 cut into the wall
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// thickness so the wall+texture are the specified wall thickness. That
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// seems wrong so this does specified thickness+texture
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if (texture == "knurled") {
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if (texture == "knurled")
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cyl(d=w + 1.5*diamMagMult, l=h, texture="diamonds", tex_size=[3,3], tex_style="concave", anchor=BOT);
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} else if (texture == "ribbed") {
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else if (texture == "ribbed")
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cyl(d=w + 1.5*diamMagMult, l=h, texture="ribs", tex_size=[3,3], tex_style="min_edge", anchor=BOT);
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} else {
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else
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cyl(d = w, l = h, anchor = BOTTOM);
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}
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}
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up(wall) cyl(d = threadOuterDTol, h = h, anchor = BOTTOM);
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}
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difference(){
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up(wall + pitch / 2) {
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thread_helix(d = neckOuterDTol, pitch = pitch, thread_depth = thread_depth, flank_angle = flank_angle,
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turns = ((height - pitch) / pitch), lead_in = -thread_depth, internal = true, anchor = BOTTOM);
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}
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up(wall + pitch / 2) {
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thread_helix(d = neckOuterDTol+.02, pitch = pitch, thread_depth = thread_depth+.01, flank_angle = flank_angle,
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turns = ((height - pitch) / pitch), lead_in = -thread_depth, internal = true, anchor = BOTTOM);
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}
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}
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children();
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