overhaul interface to generic_bottle_cap

This commit is contained in:
Adrian Mariano 2024-04-01 23:10:21 -04:00
parent 1d7e1b4a2a
commit aae2653fa5

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@ -544,37 +544,40 @@ function generic_bottle_neck(
// Synopsis: Creates a generic cap for a bottle.
// SynTags: Geom
// Topics: Bottles, Threading
// See Also: generic_bottle_neck()
// See Also: generic_bottle_neck(), sp_cap()
// Usage:
// generic_bottle_cap(wall, [texture], ...) [ATTACHMENTS];
// Description:
// Creates a basic threaded cap given specifications.
// Creates a basic threaded cap given specifications. You must give exactly two of `thread_od`, `neck_od` and `thread_depth` to
// specify the thread geometry. Note that most glass bottles conform to the SPI standard and caps for them may be more easily produced using {{sp_cap()}}.
// Arguments:
// wall = Wall thickness in mm.
// wall = Wall thickness. Default: 2
// texture = The surface texture of the cap. Valid values are "none", "knurled", or "ribbed". Default: "none"
// ---
// height = Interior height of the cap in mm.
// thread_od = Outer diameter of the threads in mm.
// tolerance = Extra space to add to the outer diameter of threads and neck in mm. Applied to radius.
// neck_od = Outer diameter of neck in mm.
// flank_angle = Angle of taper on threads.
// pitch = Thread pitch in mm.
// height = Interior height of the cap
// thread_od = Outer diameter of the threads
// neck_od = Outer diameter of neck
// thread_depth = Depth of the threads
// tolerance = Extra space to add to the outer diameter of threads and neck. Applied to radius. Default: 0.2
// flank_angle = Angle of taper on threads. Default: 15
// pitch = Thread pitch. Default: 4
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#subsection-anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#subsection-spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#subsection-orient). Default: `UP`
// Extra Anchors:
// "inside-top" = Centered on the inside top of the cap.
// Examples:
// generic_bottle_cap();
// generic_bottle_cap(texture="knurled");
// generic_bottle_cap(texture="ribbed");
// generic_bottle_cap(thread_depth=2,neck_od=INCH,height=INCH/2);
// generic_bottle_cap(texture="knurled",neck_od=30,thread_od=25,height=10);
// generic_bottle_cap(texture="ribbed",thread_depth=3,thread_od=25,height=13);
module generic_bottle_cap(
wall = 2,
texture = "none",
height = 11.2,
thread_depth = 2.34,
height,
thread_depth,
thread_od,
tolerance = .2,
neck_od = 25.5,
neck_od,
flank_angle = 15,
pitch = 4,
anchor = BOTTOM,
@ -582,8 +585,14 @@ module generic_bottle_cap(
orient = UP
) {
$fn = segs(33 / 2);
threadOuterDTol = neck_od + 2*(thread_depth - 0.8) + 2 * tolerance; // WTF; Engineered for consistency with old code, but
w = threadOuterDTol + 2 * wall; // no clue why this was chosen
dummy = assert(num_defined([thread_od,neck_od,thread_depth])==2, "Must define exactly two of thread_od, neck_od and thread_depth")
assert(is_def(thread_depth) || (all_positive([neck_od,thread_od]) && thread_od>neck_od), "thread_od must be larger than neck_od")
assert(is_undef(thread_depth) || all_positive([thread_depth,first_defined([neck_od,thread_od])]), "thread_depth, and neck_od/thread_od must be positive");
thread_depth = !is_undef(thread_depth) ? thread_depth : (thread_od - neck_od)/2;
neck_od = !is_undef(neck_od) ? neck_od : thread_od-2*thread_depth;
thread_od = !is_undef(thread_od) ? thread_od : neck_od+2*thread_depth;
threadOuterDTol = thread_od + 2*tolerance;
w = threadOuterDTol + 2 * wall;
h = height + wall;
neckOuterDTol = neck_od + 2 * tolerance;
@ -600,21 +609,18 @@ module generic_bottle_cap(
// For the knurled and ribbed caps the PCO caps in BOSL2 cut into the wall
// thickness so the wall+texture are the specified wall thickness. That
// seems wrong so this does specified thickness+texture
if (texture == "knurled") {
if (texture == "knurled")
cyl(d=w + 1.5*diamMagMult, l=h, texture="diamonds", tex_size=[3,3], tex_style="concave", anchor=BOT);
} else if (texture == "ribbed") {
else if (texture == "ribbed")
cyl(d=w + 1.5*diamMagMult, l=h, texture="ribs", tex_size=[3,3], tex_style="min_edge", anchor=BOT);
} else {
else
cyl(d = w, l = h, anchor = BOTTOM);
}
}
up(wall) cyl(d = threadOuterDTol, h = h, anchor = BOTTOM);
}
difference(){
up(wall + pitch / 2) {
thread_helix(d = neckOuterDTol, pitch = pitch, thread_depth = thread_depth, flank_angle = flank_angle,
turns = ((height - pitch) / pitch), lead_in = -thread_depth, internal = true, anchor = BOTTOM);
}
up(wall + pitch / 2) {
thread_helix(d = neckOuterDTol+.02, pitch = pitch, thread_depth = thread_depth+.01, flank_angle = flank_angle,
turns = ((height - pitch) / pitch), lead_in = -thread_depth, internal = true, anchor = BOTTOM);
}
}
children();