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Merge pull request #1394 from adrianVmariano/master
path sweep end anchors
This commit is contained in:
commit
af59a6c4a6
4 changed files with 147 additions and 50 deletions
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@ -2764,16 +2764,46 @@ function reorient(
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// See Also: reorient(), attachable()
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// Usage:
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// a = named_anchor(name, pos, [orient], [spin]);
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// a = named_anchor(name, [pos], rot=, [flip=]);
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// Description:
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// Creates an anchor data structure. For a step-by-step explanation of attachments,
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// Creates an anchor data structure. You can specify the position, orient direction and spin directly.
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// Alternatively for the 3D case you can give a 4x4 rotation matrix which can specify the orient and spin, and optionally
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// the position, using a translation component of the matrix. If you specify `pos` along with `rot` then the position you
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// give overrides any translation included in `rot`. For a step-by-step explanation of attachments,
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// see the [Attachments Tutorial](Tutorial-Attachments).
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// Arguments:
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// name = The string name of the anchor. Lowercase. Words separated by single dashes. No spaces.
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// pos = The [X,Y,Z] position of the anchor.
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// orient = A vector pointing in the direction parts should project from the anchor position. Default: UP
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// spin = If needed, the angle to rotate the part around the direction vector. Default: 0
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function named_anchor(name, pos, orient=UP, spin=0) = [name, pos, orient, spin];
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// ---
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// rot = A 4x4 rotations matrix, which may include a translation
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// flip = If true, flip the anchor the opposite direction. Default: false
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function named_anchor(name, pos, orient, spin, rot, flip) =
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assert(num_defined([orient,spin])==0 || num_defined([rot,flip])==0, "Cannot mix orient or spin with rot or flip")
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assert(num_defined([pos,rot])>0, "Must give pos or rot")
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is_undef(rot) ? [name, pos, default(orient,UP), default(spin,0)]
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:
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let(
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flip = default(flip,false),
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pos = default(pos,apply(rot,CTR)),
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rotpart = _force_rot(rot),
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dummy = assert(approx(det4(rotpart),1), "Input rotation is not a rotation matrix"),
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dir = flip ? apply(rotpart,DOWN)
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: apply(rotpart,UP),
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rot = flip? affine3d_rot_by_axis(apply(rotpart,BACK),180)*rot
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: rot,
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decode=rot_decode(rot(to=UP,from=dir)*_force_rot(rot)),
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spin = decode[0]*sign(decode[1].z)
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)
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[name, pos, dir, spin];
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function _force_rot(T) =
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[for(i=[0:3])
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[for(j=[0:3]) j<3 ? T[i][j] :
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i==3 ? 1
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: 0]];
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// Function: attach_geom()
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// Synopsis: Returns the internal geometry description of an attachable object.
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@ -3202,7 +3232,6 @@ function _attach_transform(anchor, spin, orient, geom, p) =
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assert(is_undef(orient) || is_vector(orient,3), str("Got: ",orient))
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let(
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anchor = default(anchor, CENTER),
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spin = default(spin, 0),
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orient = default(orient, UP),
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two_d = _attach_geom_2d(geom),
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@ -3210,12 +3239,13 @@ function _attach_transform(anchor, spin, orient, geom, p) =
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let(
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anch = _find_anchor($attach_to, geom),
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pos = anch[1]
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) two_d? (
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assert(two_d && is_num(spin))
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affine3d_zrot(spin) *
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rot(to=FWD, from=point3d(anch[2])) *
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affine3d_translate(point3d(-pos))
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) : (
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)
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two_d?
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assert(is_num(spin))
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affine3d_zrot(spin)
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* rot(to=FWD, from=point3d(anch[2]))
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* affine3d_translate(point3d(-pos))
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:
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assert(is_num(spin) || is_vector(spin,3))
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let(
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ang = vector_angle(anch[2], DOWN),
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@ -3223,40 +3253,33 @@ function _attach_transform(anchor, spin, orient, geom, p) =
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ang2 = (anch[2]==UP || anch[2]==DOWN)? 0 : 180-anch[3],
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axis2 = rot(p=axis,[0,0,ang2])
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)
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affine3d_rot_by_axis(axis2,ang) * (
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is_num(spin)? affine3d_zrot(ang2+spin) : (
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affine3d_zrot(spin.z) *
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affine3d_yrot(spin.y) *
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affine3d_xrot(spin.x) *
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affine3d_zrot(ang2)
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)
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) * affine3d_translate(point3d(-pos))
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)
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affine3d_rot_by_axis(axis2,ang)
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* (is_num(spin)? affine3d_zrot(ang2+spin)
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: affine3d_zrot(spin.z) * affine3d_yrot(spin.y) * affine3d_xrot(spin.x)
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* affine3d_zrot(ang2))
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* affine3d_translate(point3d(-pos))
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) : (
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let(
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pos = _find_anchor(anchor, geom)[1]
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) two_d? (
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assert(two_d && is_num(spin))
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affine3d_zrot(spin) *
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affine3d_translate(point3d(-pos))
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) : (
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)
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two_d?
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assert(is_num(spin))
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affine3d_zrot(spin) * affine3d_translate(point3d(-pos))
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:
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assert(is_num(spin) || is_vector(spin,3))
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let(
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axis = vector_axis(UP,orient),
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ang = vector_angle(UP,orient)
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)
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affine3d_rot_by_axis(axis,ang) * (
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is_num(spin)? affine3d_zrot(spin) : (
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affine3d_zrot(spin.z) *
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affine3d_yrot(spin.y) *
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affine3d_xrot(spin.x)
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)
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) * affine3d_translate(point3d(-pos))
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)
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affine3d_rot_by_axis(axis,ang)
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* ( is_num(spin)? affine3d_zrot(spin)
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: affine3d_zrot(spin.z) * affine3d_yrot(spin.y) * affine3d_xrot(spin.x))
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* affine3d_translate(point3d(-pos))
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)
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) is_undef(p)? m :
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is_vnf(p)? [(p==EMPTY_VNF? p : apply(m, p[0])), p[1]] :
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apply(m, p);
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)
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is_undef(p)? m
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: is_vnf(p) && p==EMPTY_VNF? p
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: apply(m, p);
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function _get_cp(geom) =
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@ -956,12 +956,12 @@ function _path_join(paths,joint,k=0.5,i=0,result=[],relocate=true,closed=false)
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// path = [[0,0],[6,2],[9,7],[8,10]];
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// xdistribute(spacing=10){
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// offset_stroke(path, width = 2);
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// offset_stroke(path, start="round", end="round", width = 2);
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// offset_stroke(path, start="round", end="round", width = 2, $fn=32);
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// offset_stroke(path, start="pointed", end="pointed", width = 2);
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// }
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// fwd(10) xdistribute(spacing=10){
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// offset_stroke(arc, width = 2);
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// offset_stroke(arc, start="round", end="round", width = 2);
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// offset_stroke(arc, start="round", end="round", width = 2, $fn=32);
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// offset_stroke(arc, start="pointed", end="pointed", width = 2);
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// }
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// Example(2D): The effect of the `rounded` and `chamfer` options is most evident at sharp corners. This only affects the middle of the path, not the ends.
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71
skin.scad
71
skin.scad
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@ -1482,9 +1482,17 @@ module spiral_sweep(poly, h, r, turns=1, taper, r1, r2, d, d1, d2, internal=fals
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// orient = Vector to rotate top towards after spin
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// atype = Select "hull" or "intersect" anchor types. Default: "hull"
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// cp = Centerpoint for determining "intersect" anchors or centering the shape. Determintes the base of the anchor vector. Can be "centroid", "mean", "box" or a 3D point. Default: "centroid"
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// Side Effects:
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// `$transforms` is set to the array of transformation matrices that define the swept object.
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// `$scales` is set to the array of scales that were applied at each point to create the swept object.
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// Anchor Types:
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// "hull" = Anchors to the virtual convex hull of the shape.
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// "intersect" = Anchors to the surface of the shape.
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// Extra Anchors:
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// start = When `closed==false`, the origin point of the shape, on the starting face of the object
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// end = When `closed==false`, the origin point of the shape, on the ending face of the object
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// start-centroid = When `closed==false`, the centroid of the shape, on the starting face of the object
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// end-centroid = When `closed==false`, the centroid of the shape, on the ending face of the object
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// Example(NoScales): A simple sweep of a square along a sine wave:
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// path = [for(theta=[-180:5:180]) [theta/10, 10*sin(theta)]];
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// sq = square(6,center=true);
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@ -1759,39 +1767,74 @@ module spiral_sweep(poly, h, r, turns=1, taper, r1, r2, d, d1, d2, internal=fals
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// path_sweep(left(.05,square([1.1,1])), curve, closed=true,
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// method="manual", normal=UP);
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// }
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// Example(Med,NoScales,VPR=[78.1,0,43.2],VPT=[2.18042,-0.485127,1.90371],VPD=74.4017): The "start" and "end" anchors are located at the origin point of the swept shape.
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// shape = back_half(right_half(star(n=5,id=5,od=10)),y=-1);
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// path = arc(angle=[0,180],d=30);
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// path_sweep(shape,path,method="natural"){
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// attach(["start","end"]) anchor_arrow(s=5);
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// }
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// Example(Med,NoScales,VPR=[78.1,0,43.2],VPT=[2.18042,-0.485127,1.90371],VPD=74.4017): The "start" and "end" anchors are located at the origin point of the swept shape.
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// shape = back_half(right_half(star(n=5,id=5,od=10)),y=-1);
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// path = arc(angle=[0,180],d=30);
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// path_sweep(shape,path,method="natural"){
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// attach(["start-centroid","end-centroid"]) anchor_arrow(s=5);
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// }
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// Example(Med,NoScales,VPR=[78.1,0,43.2],VPT=[2.18042,-0.485127,1.90371],VPD=74.4017): Note that the "start" anchors are backwards compared to the direction of the sweep, so you have to attach the TOP to align the shape with its ends.
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// shape = back_half(right_half(star(n=5,id=5,od=10)),y=-1)[0];
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// path = arc(angle=[0,180],d=30);
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// path_sweep(shape,path,method="natural",scale=[1,1.5])
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// recolor("red"){
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// attach("start",TOP) stroke([path3d(shape)],width=.5);
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// attach("end") stroke([path3d(yscale(1.5,shape))],width=.5);
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// }
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module path_sweep(shape, path, method="incremental", normal, closed, twist=0, twist_by_length=true, scale=1, scale_by_length=true,
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symmetry=1, last_normal, tangent, uniform=true, relaxed=false, caps, style="min_edge", convexity=10,
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anchor="origin",cp="centroid",spin=0, orient=UP, atype="hull",profiles=false,width=1)
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{
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dummy = assert(is_region(shape) || is_path(shape,2), "shape must be a 2D path or region");
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vnf = path_sweep(shape, path, method, normal, closed, twist, twist_by_length, scale, scale_by_length,
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symmetry, last_normal, tangent, uniform, relaxed, caps, style);
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dummy = assert(is_region(shape) || is_path(shape,2), "shape must be a 2D path or region")
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assert(in_list(atype, _ANCHOR_TYPES), "Anchor type must be \"hull\" or \"intersect\"");
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trans_scale = path_sweep(shape, path, method, normal, closed, twist, twist_by_length, scale, scale_by_length,
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symmetry, last_normal, tangent, uniform, relaxed, caps, style, transforms=true,_return_scales=true);
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transforms = trans_scale[0];
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scales = trans_scale[1];
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firstscale = is_num(scales[0]) ? 1/scales[0] : [1/scales[0].x, 1/scales[0].y];
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lastscale = is_num(last(scales)) ? 1/last(scales) : [1/last(scales).x, 1/last(scales).y];
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vnf = sweep(is_path(shape)?clockwise_polygon(shape):shape, transforms, closed=false, caps=caps,style=style);
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shapecent = point3d(centroid(shape));
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$transforms = transforms;
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$scales = scales;
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anchors = closed ? []
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:
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[
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named_anchor("start", rot=transforms[0]*scale(firstscale), flip=true),
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named_anchor("end", rot=last(transforms)*scale(lastscale)),
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named_anchor("start-centroid", rot=transforms[0]*move(shapecent)*scale(firstscale), flip=true),
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named_anchor("end-centroid", rot=last(transforms)*move(shapecent)*scale(lastscale))
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];
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if (profiles){
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assert(in_list(atype, _ANCHOR_TYPES), "Anchor type must be \"hull\" or \"intersect\"");
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tran = path_sweep(shape, path, method, normal, closed, twist, twist_by_length, scale, scale_by_length,
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symmetry, last_normal, tangent, uniform, relaxed,transforms=true);
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rshape = is_path(shape) ? [path3d(shape)]
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: [for(s=shape) path3d(s)];
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attachable(anchor,spin,orient, vnf=vnf, extent=atype=="hull", cp=cp) {
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for(T=tran) stroke([for(part=rshape)apply(T,part)],width=width);
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attachable(anchor,spin,orient, vnf=vnf, extent=atype=="hull", cp=cp, anchors=anchors) {
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for(T=transforms) stroke([for(part=rshape)apply(T,part)],width=width);
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children();
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}
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}
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else
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vnf_polyhedron(vnf,convexity=convexity,anchor=anchor, spin=spin, orient=orient, atype=atype, cp=cp)
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attachable(anchor,spin,orient,vnf=vnf,extent=atype=="hull", cp=cp,anchors=anchors){
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vnf_polyhedron(vnf,convexity=convexity);
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children();
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}
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}
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function path_sweep(shape, path, method="incremental", normal, closed, twist=0, twist_by_length=true, scale=1, scale_by_length=true,
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symmetry=1, last_normal, tangent, uniform=true, relaxed=false, caps, style="min_edge", transforms=false,
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anchor="origin",cp="centroid",spin=0, orient=UP, atype="hull") =
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anchor="origin",cp="centroid",spin=0, orient=UP, atype="hull",_return_scales=false) =
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is_1region(path) ? path_sweep(shape=shape,path=path[0], method=method, normal=normal, closed=default(closed,true),
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twist=twist, scale=scale, scale_by_length=scale_by_length, twist_by_length=twist_by_length, symmetry=symmetry, last_normal=last_normal,
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tangent=tangent, uniform=uniform, relaxed=relaxed, caps=caps, style=style, transforms=transforms,
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anchor=anchor, cp=cp, spin=spin, orient=orient, atype=atype) :
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anchor=anchor, cp=cp, spin=spin, orient=orient, atype=atype, _return_scales=_return_scales) :
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let(closed=default(closed,false))
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assert(in_list(atype, _ANCHOR_TYPES), "Anchor type must be \"hull\" or \"intersect\"")
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assert(!closed || twist % (360/symmetry)==0, str("For a closed sweep, twist must be a multiple of 360/symmetry = ",360/symmetry))
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@ -1943,7 +1986,9 @@ function path_sweep(shape, path, method="incremental", normal, closed, twist=0,
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apply(transform_list[L], rshape)),
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dummy = ends_match ? 0 : echo("WARNING: ***** The points do not match when closing the model in path_sweep() *****")
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)
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transforms ? transform_list
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transforms && _return_scales
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? [transform_list,scale]
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: transforms ? transform_list
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: sweep(is_path(shape)?clockwise_polygon(shape):shape, transform_list, closed=false, caps=fullcaps,style=style,
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anchor=anchor,cp=cp,spin=spin,orient=orient,atype=atype);
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@ -1242,7 +1242,36 @@ create using `linear_extrude()` or `rotate_extrude()`.
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To make a shape attachable, you just need to wrap it with an `attachable()` module with a
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basic description of the shape's geometry. By default, the shape is expected to be centered
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at the origin. The `attachable()` module expects exactly two children. The first will be
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the shape to make attachable, and the second will be `children()`, literally.
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the shape to make attachable, and the second will be `children()`,
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literally.
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### Pass-through Attachables
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The simplest way to make your own attachable module is to simply pass
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through to a pre-existing attachable submodule. This could be
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appropriate if you want to rename a module, or if the anchors of an
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existing module are suited to (or good enough for) your object. In
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order for your attachable module to work properly you need to accept
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the `anchor`, `spin` and `orient` parameters, give them suitable
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defaults, and pass them to the attachable submodule. Don't forget to
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pass the children to the attachable submodule as well, or your new
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module will ignore its children.
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```openscad-3D
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include <BOSL2/std.scad>
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module cutcube(anchor=CENTER,spin=0,orient=UP)
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{
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tag_scope(){
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diff()
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cuboid(15, rounding=2, anchor=anchor,spin=spin,orient=orient){
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tag("remove")attach(TOP)cuboid(5);
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children();
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}
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}
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}
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diff()
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cutcube()
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tag("remove")attach(RIGHT) cyl(d=2,h=8);
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```
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### Prismoidal/Cuboidal Attachables
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To make a cuboidal or prismoidal shape attachable, you use the `size`, `size2`, and `offset`
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