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https://github.com/BelfrySCAD/BOSL2.git
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commit
af72ef3bd5
6 changed files with 62 additions and 43 deletions
31
beziers.scad
31
beziers.scad
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@ -887,15 +887,19 @@ function is_bezier_patch(x) =
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// Description:
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// Returns a flat rectangular bezier patch of degree `N`, centered on the XY plane.
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// Arguments:
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// size = 2D XY size of the patch.
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// size = scalar or 2-vector giving the X and Y dimensions of the patch.
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// ---
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// N = Degree of the patch to generate. Since this is flat, a degree of 1 should usually be sufficient.
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// orient = The orientation to rotate the edge patch into. Given as an [X,Y,Z] rotation angle list.
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// trans = Amount to translate patch, after rotating to `orient`.
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// N = Degree of the patch to generate. Since this is flat, a degree of 1 should usually be sufficient. Default: 1
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// orient = A direction vector. Point the patch normal in this direction.
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// spin = Spin angle to apply to the patch
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// trans = Amount to translate patch, after orient and spin.
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// Example(3D):
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// patch = bezier_patch_flat(size=[100,100], N=3);
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// patch = bezier_patch_flat(size=[100,100]);
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// debug_bezier_patches([patch], size=1, showcps=true);
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function bezier_patch_flat(size=[100,100], N=4, spin=0, orient=UP, trans=[0,0,0]) =
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function bezier_patch_flat(size, N=1, spin=0, orient=UP, trans=[0,0,0]) =
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assert(N>0)
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let(size = force_list(size,2))
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assert(is_vector(size,2))
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let(
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patch = [
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for (x=[0:1:N]) [
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@ -994,6 +998,7 @@ function _bezier_rectangle(patch, splinesteps=16, style="default") =
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// It can be a scalar, which gives a uniform grid, or
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// it can be [USTEPS, VSTEPS], which gives difference spacing in the U and V parameters.
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// Note that the surface you produce may be disconnected and is not necessarily a valid manifold in OpenSCAD.
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// You must also ensure that the patches mate exactly along their edges, or the VNF will be invalid.
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// Arguments:
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// patches = The bezier patch or list of bezier patches to convert into a vnf.
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// splinesteps = Number of segments on the border of the bezier surface. You can specify [USTEPS,VSTEPS]. Default: 16
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@ -1010,21 +1015,23 @@ function _bezier_rectangle(patch, splinesteps=16, style="default") =
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// vnf = bezier_vnf(patch, splinesteps=16);
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// vnf_polyhedron(vnf);
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// Example(3D,FlatSpin,VPD=444): Combining multiple patches
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// patch = [
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// patch = 100*[
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// // u=0,v=0 u=1,v=0
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// [[0, 0,0], [33, 0, 0], [67, 0, 0], [100, 0,0]],
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// [[0, 33,0], [33, 33, 33], [67, 33, 33], [100, 33,0]],
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// [[0, 67,0], [33, 67, 33], [67, 67, 33], [100, 67,0]],
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// [[0,100,0], [33,100, 0], [67,100, 0], [100,100,0]],
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// [[0, 0,0], [1/3, 0, 0], [2/3, 0, 0], [1, 0,0]],
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// [[0,1/3,0], [1/3,1/3,1/3], [2/3,1/3,1/3], [1,1/3,0]],
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// [[0,2/3,0], [1/3,2/3,1/3], [2/3,2/3,1/3], [1,2/3,0]],
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// [[0, 1,0], [1/3, 1, 0], [2/3, 1, 0], [1, 1,0]],
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// // u=0,v=1 u=1,v=1
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// ];
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// fpatch = bezier_patch_flat([100,100]);
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// tpatch = translate([-50,-50,50], patch);
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// flatpatch = translate([0,0,50], fpatch);
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// vnf = bezier_vnf([
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// tpatch,
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// xrot(90, tpatch),
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// xrot(-90, tpatch),
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// xrot(180, tpatch),
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// yrot(90, tpatch),
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// yrot(90, flatpatch),
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// yrot(-90, tpatch)]);
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// vnf_polyhedron(vnf);
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// Example(3D):
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@ -21,6 +21,7 @@
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// stroke(path, [width], [closed], [endcaps], [endcap_width], [endcap_length], [endcap_extent], [trim]);
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// stroke(path, [width], [closed], [endcap1], [endcap2], [endcap_width1], [endcap_width2], [endcap_length1], [endcap_length2], [endcap_extent1], [endcap_extent2], [trim1], [trim2]);
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// Topics: Paths (2D), Paths (3D), Drawing Tools
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// See Also: offset_stroke(), path_sweep()
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// Description:
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// Draws a 2D or 3D path with a given line width. Joints and each endcap can be replaced with
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// various marker shapes, and can be assigned different colors. If passed a region instead of
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@ -28,7 +29,13 @@
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// given with a region or list of paths, then each path is drawn without the closing line segment.
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// To facilitate debugging, stroke() accepts "paths" that have a single point. These are drawn with
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// the style of endcap1, but have their own scale parameter, `singleton_scale`, which defaults to 2
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// so that singleton dots with endcap "round" are clearly visible.
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// so that singleton dots with endcap "round" are clearly visible.
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// .
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// In 2d the stroke module works by creating a sequence of rectangles (or trapezoids if line width varies) and
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// filling in the gaps with rounded wedges. This is fast and produces a good result. In 3d the modules
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// creates a cylinders (or cones) and fills the gaps with rounded wedges made using rotate_extrude. This process will be slow for
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// long paths due to the 3d unions, and the faces on sequential cylinders may not line up. In many cases, {{path_sweep()}} will be
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// a better choice, both running faster and producing superior output, when working in three dimensions.
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// Figure(Med,NoAxes,2D,VPR=[0,0,0],VPD=250): Endcap Types
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// cap_pairs = [
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// ["butt", "chisel" ],
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13
lists.scad
13
lists.scad
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@ -798,17 +798,18 @@ function list_remove_values(list,values=[],all=false) =
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// Section: Lists of Subsets
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// Section: List Iteration Index Helper
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// Function: idx()
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// Usage:
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// rng = idx(list, [s=], [e=], [step=]);
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// range = idx(list, [s=], [e=], [step=]);
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// for(i=idx(list, [s=], [e=], [step=])) ...
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// Topics: List Handling, Iteration
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// See Also: pair(), triplet(), combinations(), permutations()
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// See Also: count()
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// Description:
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// Returns the range of indexes for the given list.
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// Returns the range that gives the indices for a given list. This makes is a little bit
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// easier to loop over a list by index, when you need the index numbers and looping of list values isn't enough.
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// Note that the return is a **range** not a list.
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// Arguments:
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// list = The list to returns the index range of.
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// ---
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@ -828,6 +829,8 @@ function idx(list, s=0, e=-1, step=1) =
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) [_s : step : _e];
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// Section: Lists of Subsets
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// Function: pair()
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// Usage:
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48
masks3d.scad
48
masks3d.scad
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@ -15,13 +15,13 @@
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// Module: chamfer_edge_mask()
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// Usage:
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// chamfer_edge_mask(l, chamfer, [excess]) [ATTACHMENTS];
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// chamfer_edge_mask(l|h=|length=|height=, chamfer, [excess]) [ATTACHMENTS];
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// Description:
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// Creates a shape that can be used to chamfer a 90 degree edge.
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// Difference it from the object to be chamfered. The center of
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// the mask object should align exactly with the edge to be chamfered.
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// Arguments:
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// l = Length of mask.
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// l/h/length/height = Length of mask.
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// chamfer = Size of chamfer.
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// excess = The extra amount to add to the length of the mask so that it differences away from other shapes cleanly. Default: `0.1`
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// ---
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@ -41,8 +41,9 @@
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// edge_mask(TOP+RIGHT)
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// #chamfer_edge_mask(l=50, chamfer=10);
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// }
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function chamfer_edge_mask(l=1, chamfer=1, excess=0.1, anchor=CENTER, spin=0, orient=UP) = no_function("chamfer_edge_mask");
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module chamfer_edge_mask(l=1, chamfer=1, excess=0.1, anchor=CENTER, spin=0, orient=UP) {
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function chamfer_edge_mask(l, chamfer=1, excess=0.1, h, length, height, anchor=CENTER, spin=0, orient=UP) = no_function("chamfer_edge_mask");
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module chamfer_edge_mask(l, chamfer=1, excess=0.1, h, length, height, anchor=CENTER, spin=0, orient=UP) {
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l = one_defined([l, h, height, length], "l,h,height,length");
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attachable(anchor,spin,orient, size=[chamfer*2, chamfer*2, l]) {
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cylinder(r=chamfer, h=l+excess, center=true, $fn=4);
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children();
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@ -149,14 +150,14 @@ module chamfer_cylinder_mask(r, chamfer, d, ang=45, from_end=false, anchor=CENTE
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// Module: rounding_edge_mask()
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// Usage:
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// rounding_edge_mask(l|h, r|d, [excess=]) [ATTACHMENTS];
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// rounding_edge_mask(l|h, r1=|d1=, r2=|d2=, [excess=]) [ATTACHMENTS];
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// rounding_edge_mask(l|h=|length=|height=, r|d=, [excess=]) [ATTACHMENTS];
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// rounding_edge_mask(l|h=|length=|height=, r1=|d1=, r2=|d2=, [excess=]) [ATTACHMENTS];
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// Description:
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// Creates a shape that can be used to round a vertical 90 degree edge.
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// Difference it from the object to be rounded. The center of the mask
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// object should align exactly with the edge to be rounded.
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// Arguments:
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// l/h = Length of mask.
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// l/h/length/height = Length of mask.
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// r = Radius of the rounding.
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// ---
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// r1 = Bottom radius of rounding.
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@ -193,10 +194,10 @@ module chamfer_cylinder_mask(r, chamfer, d, ang=45, from_end=false, anchor=CENTE
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// rounding_edge_mask(l=p.z, r=25);
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// }
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// }
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function rounding_edge_mask(l, r, r1, r2, d, d1, d2, excess=0.1, anchor=CENTER, spin=0, orient=UP, h=undef) = no_function("rounding_edge_mask");
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module rounding_edge_mask(l, r, r1, r2, d, d1, d2, excess=0.1, anchor=CENTER, spin=0, orient=UP, h=undef)
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function rounding_edge_mask(l, r, r1, r2, d, d1, d2, excess=0.1, anchor=CENTER, spin=0, orient=UP, h,height,length) = no_function("rounding_edge_mask");
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module rounding_edge_mask(l, r, r1, r2, d, d1, d2, excess=0.1, anchor=CENTER, spin=0, orient=UP, h,height,length)
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{
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l = first_defined([l, h, 1]);
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l = one_defined([l, h, height, length], "l,h,height,length");
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r1 = get_radius(r1=r1, r=r, d1=d1, d=d, dflt=1);
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r2 = get_radius(r1=r2, r=r, d1=d2, d=d, dflt=1);
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sides = quantup(segs(max(r1,r2)),4);
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@ -275,14 +276,14 @@ module rounding_corner_mask(r, d, style="octa", excess=0.1, anchor=CENTER, spin=
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// Module: rounding_angled_edge_mask()
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// Usage:
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// rounding_angled_edge_mask(h, r|d=, [ang=]) [ATTACHMENTS];
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// rounding_angled_edge_mask(h, r1=|d1=, r2=|d2=, [ang=]) [ATTACHMENTS];
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// rounding_angled_edge_mask(h|l=|length=|height=, r|d=, [ang=]) [ATTACHMENTS];
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// rounding_angled_edge_mask(h|l=|length=|height=, r1=|d1=, r2=|d2=, [ang=]) [ATTACHMENTS];
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// Description:
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// Creates a vertical mask that can be used to round the edge where two face meet, at any arbitrary
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// angle. Difference it from the object to be rounded. The center of the mask should align exactly
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// with the edge to be rounded.
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// Arguments:
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// h = Height of vertical mask.
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// h/l/height/length = Height of vertical mask.
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// r = Radius of the rounding.
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// ---
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// r1 = Bottom radius of rounding.
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@ -304,8 +305,8 @@ module rounding_corner_mask(r, d, style="octa", excess=0.1, anchor=CENTER, spin=
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// pie_slice(ang=70, h=50, d=100, center=true);
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// #rounding_angled_edge_mask(h=51, r1=10, r2=25, ang=70, $fn=32);
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// }
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function rounding_angled_edge_mask(h, r, r1, r2, d, d1, d2, ang=90, anchor=CENTER, spin=0, orient=UP) = no_function("rounding_angled_edge_mask");
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module rounding_angled_edge_mask(h, r, r1, r2, d, d1, d2, ang=90, anchor=CENTER, spin=0, orient=UP)
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function rounding_angled_edge_mask(h, r, r1, r2, d, d1, d2, ang=90, anchor=CENTER, spin=0, orient=UP,l,height,length) = no_function("rounding_angled_edge_mask");
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module rounding_angled_edge_mask(h, r, r1, r2, d, d1, d2, ang=90, anchor=CENTER, spin=0, orient=UP,l,height,length)
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{
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function _mask_shape(r) = [
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for (i = [0:1:n]) let (a=90+ang+i*sweep/n) [r*cos(a)+x, r*sin(a)+r],
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@ -313,7 +314,7 @@ module rounding_angled_edge_mask(h, r, r1, r2, d, d1, d2, ang=90, anchor=CENTER,
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[min(-1, r*cos(270-ang)+x-1), r*sin(270-ang)-r],
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[min(-1, r*cos(90+ang)+x-1), r*sin(90+ang)+r],
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];
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h = one_defined([l, h, height, length], "l,h,height,length");
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sweep = 180-ang;
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r1 = get_radius(r1=r1, r=r, d1=d1, d=d, dflt=1);
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r2 = get_radius(r1=r2, r=r, d1=d2, d=d, dflt=1);
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@ -445,10 +446,10 @@ module rounding_cylinder_mask(r, rounding, d, anchor=CENTER, spin=0, orient=UP)
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// hole to be rounded.
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// Arguments:
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// r = Radius of hole.
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// d = Diameter of hole to rounding.
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// rounding = Radius of the rounding.
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// excess = The extra thickness of the mask. Default: `0.1`.
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// ---
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// d = Diameter of hole to rounding.
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#subsection-anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#subsection-spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#subsection-orient). Default: `UP`
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@ -486,11 +487,11 @@ module rounding_hole_mask(r, rounding, excess=0.1, d, anchor=CENTER, spin=0, ori
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// Module: teardrop_edge_mask()
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// Usage:
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// teardrop_edge_mask(l, r|d=, [angle], [excess], [anchor], [spin], [orient]) [ATTACHMENTS];
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// teardrop_edge_mask(l|h=|length=|height=, r|d=, [angle], [excess], [anchor], [spin], [orient]) [ATTACHMENTS];
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// Description:
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// Makes an apropriate 3D corner rounding mask that keeps within `angle` degrees of vertical.
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// Arguments:
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// l = length of mask
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// l/h/length/height = length of mask
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// r = Radius of the mask rounding.
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// angle = Maximum angle from vertical. Default: 45
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// excess = Excess mask size. Default: 0.1
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@ -509,9 +510,10 @@ module rounding_hole_mask(r, rounding, excess=0.1, d, anchor=CENTER, spin=0, ori
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// corner_mask(BOT)
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// teardrop_corner_mask(r=10, angle=40);
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// }
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function teardrop_edge_mask(l, r, angle, excess=0.1, d, anchor, spin, orient) = no_function("teardrop_edge_mask");
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module teardrop_edge_mask(l, r, angle, excess=0.1, d, anchor=CTR, spin=0, orient=UP)
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function teardrop_edge_mask(l, r, angle=45, excess=0.1, d, anchor, spin, orient,h,height,length) = no_function("teardrop_edge_mask");
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module teardrop_edge_mask(l, r, angle=45, excess=0.1, d, anchor=CTR, spin=0, orient=UP,h,height,length)
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{
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l = one_defined([l, h, height, length], "l,h,height,length");
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check =
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assert(is_num(l) && l>0, "Length of mask must be positive")
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assert(is_num(angle) && angle>0 && angle<90, "Angle must be a number between 0 and 90")
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@ -546,8 +548,8 @@ module teardrop_edge_mask(l, r, angle, excess=0.1, d, anchor=CTR, spin=0, orient
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// corner_mask(BOT)
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// teardrop_corner_mask(r=10, angle=40);
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// }
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function teardrop_corner_mask(r, angle, excess=0.1, d, anchor, spin, orient) = no_function("teardrop_corner_mask");
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module teardrop_corner_mask(r, angle, excess=0.1, d, anchor=CTR, spin=0, orient=UP)
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function teardrop_corner_mask(r, angle=45, excess=0.1, d, anchor, spin, orient) = no_function("teardrop_corner_mask");
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module teardrop_corner_mask(r, angle=45, excess=0.1, d, anchor=CTR, spin=0, orient=UP)
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{
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assert(is_num(angle));
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assert(is_num(excess));
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@ -426,7 +426,7 @@ Torx values: https://www.stanleyengineeredfastening.com/-/media/web/sef/resourc
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// screw("1/4-20,3/8", head="hex",orient=UP,anchor=BOTTOM,tolerance="1A");
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// down(INCH*1/20*1.395) nut("1/4-20", thickness=8, nutwidth=0.5*INCH, tolerance="1B");
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// }
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// Example: Here is a screw with nonstadard threading and a weird head size, which we create by modifying the screw structure:
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// Example: Here is a screw with nonstandard threading and a weird head size, which we create by modifying the screw structure:
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// spec = screw_info("M6x2,12",head="socket");
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// newspec = struct_set(spec,["head_size",20,"head_height",3]);
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// screw(newspec);
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@ -935,7 +935,7 @@ module shape_compare(eps=1/1024) {
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}
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// Section: Looping Helpers
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// Section: C-Style For Loop Helpers
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// You can use a list comprehension with a C-style for loop to iteratively make a calculation.
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// .
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// The syntax is: `[for (INIT; CONDITION; NEXT) RETVAL]` where:
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