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doc tweaks
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parent
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1 changed files with 47 additions and 38 deletions
85
regions.scad
85
regions.scad
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@ -156,7 +156,7 @@ function point_in_region(point, region, eps=EPSILON, _i=0, _cnt=0) =
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// formed from a list of simple polygons that do not intersect each other.
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// formed from a list of simple polygons that do not intersect each other.
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// Arguments:
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// Arguments:
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// region = region to check
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// region = region to check
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// eps = tolerance for geometric omparisons. Default: `EPSILON` = 1e-9
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// eps = tolerance for geometric comparisons. Default: `EPSILON` = 1e-9
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function is_region_simple(region, eps=EPSILON) =
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function is_region_simple(region, eps=EPSILON) =
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[for(p=region) if (!is_path_simple(p,closed=true,eps)) 1] == []
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[for(p=region) if (!is_path_simple(p,closed=true,eps)) 1] == []
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&&
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&&
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@ -286,7 +286,7 @@ function _region_region_intersections(region1, region2, closed1=true,closed2=tru
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// closed1 = if false then treat region1 as list of open paths. Default: true
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// closed1 = if false then treat region1 as list of open paths. Default: true
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// closed2 = if false then treat region2 as list of open paths. Default: true
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// closed2 = if false then treat region2 as list of open paths. Default: true
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// eps = Acceptable variance. Default: `EPSILON` (1e-9)
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// eps = Acceptable variance. Default: `EPSILON` (1e-9)
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// Example:
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// Example(2D):
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// path = square(50,center=false);
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// path = square(50,center=false);
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// region = [circle(d=80), circle(d=40)];
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// region = [circle(d=80), circle(d=40)];
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// paths = split_region_at_region_crossings(path, region);
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// paths = split_region_at_region_crossings(path, region);
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@ -706,64 +706,73 @@ function _point_dist(path,pathseg_unit,pathseg_len,pt) =
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// return_faces = return face list. Default: False.
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// return_faces = return face list. Default: False.
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// firstface_index = starting index for face list. Default: 0.
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// firstface_index = starting index for face list. Default: 0.
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// flip_faces = flip face direction. Default: false
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// flip_faces = flip face direction. Default: false
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// Example(2D):
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// Example(2D,NoAxes):
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// star = star(5, r=100, ir=30);
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// star = star(5, r=100, ir=30);
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// #stroke(closed=true, star);
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// #stroke(closed=true, star, width=3);
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// stroke(closed=true, offset(star, delta=10, closed=true));
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// stroke(closed=true, width=3, offset(star, delta=10, closed=true));
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// Example(2D):
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// Example(2D,NoAxes):
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// star = star(5, r=100, ir=30);
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// star = star(5, r=100, ir=30);
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// #stroke(closed=true, star);
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// #stroke(closed=true, star, width=3);
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// stroke(closed=true, offset(star, delta=10, chamfer=true, closed=true));
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// stroke(closed=true, width=3,
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// Example(2D):
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// offset(star, delta=10, chamfer=true, closed=true));
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// Example(2D,NoAxes):
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// star = star(5, r=100, ir=30);
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// star = star(5, r=100, ir=30);
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// #stroke(closed=true, star);
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// #stroke(closed=true, star, width=3);
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// stroke(closed=true, offset(star, r=10, closed=true));
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// stroke(closed=true, width=3,
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// Example(2D):
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// offset(star, r=10, closed=true));
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// star = star(5, r=100, ir=30);
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// Example(2D,NoAxes):
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// #stroke(closed=true, star);
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// star = star(7, r=120, ir=50);
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// stroke(closed=true, offset(star, delta=-10, closed=true));
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// #stroke(closed=true, width=3, star);
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// Example(2D):
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// stroke(closed=true, width=3,
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// star = star(5, r=100, ir=30);
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// offset(star, delta=-15, closed=true));
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// #stroke(closed=true, star);
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// Example(2D,NoAxes):
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// stroke(closed=true, offset(star, delta=-10, chamfer=true, closed=true));
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// star = star(7, r=120, ir=50);
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// Example(2D):
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// #stroke(closed=true, width=3, star);
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// star = star(5, r=100, ir=30);
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// stroke(closed=true, width=3,
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// #stroke(closed=true, star);
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// offset(star, delta=-15, chamfer=true, closed=true));
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// stroke(closed=true, offset(star, r=-10, closed=true, $fn=20));
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// Example(2D,NoAxes):
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// Example(2D): This case needs `quality=2` for success
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// star = star(7, r=120, ir=50);
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// #stroke(closed=true, width=3, star);
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// stroke(closed=true, width=3,
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// offset(star, r=-15, closed=true, $fn=20));
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// Example(2D,NoAxes): This case needs `quality=2` for success
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// test = [[0,0],[10,0],[10,7],[0,7], [-1,-3]];
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// test = [[0,0],[10,0],[10,7],[0,7], [-1,-3]];
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// polygon(offset(test,r=-1.9, closed=true, quality=2));
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// polygon(offset(test,r=-1.9, closed=true, quality=2));
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// //polygon(offset(test,r=-1.9, closed=true, quality=1)); // Fails with erroneous 180 deg path error
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// //polygon(offset(test,r=-1.9, closed=true, quality=1)); // Fails with erroneous 180 deg path error
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// %down(.1)polygon(test);
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// %down(.1)polygon(test);
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// Example(2D): This case fails if `check_valid=true` when delta is large enough because segments are too close to the opposite side of the curve.
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// Example(2D,NoAxes): This case fails if `check_valid=true` when delta is large enough because segments are too close to the opposite side of the curve.
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// star = star(5, r=22, ir=13);
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// star = star(5, r=22, ir=13);
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// stroke(star,width=.2,closed=true);
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// stroke(star,width=.3,closed=true);
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// color("green")
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// color("green")
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// stroke(offset(star, delta=-9, closed=true),width=.2,closed=true); // Works with check_valid=true (the default)
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// stroke(offset(star, delta=-9, closed=true),width=.3,closed=true); // Works with check_valid=true (the default)
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// color("red")
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// color("red")
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// stroke(offset(star, delta=-10, closed=true, check_valid=false), // Fails if check_valid=true
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// stroke(offset(star, delta=-10, closed=true, check_valid=false), // Fails if check_valid=true
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// width=.2,closed=true);
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// width=.3,closed=true);
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// Example(2D): But if you use rounding with offset then you need `check_valid=true` when `r` is big enough. It works without the validity check as long as the offset shape retains a some of the straight edges at the star tip, but once the shape shrinks smaller than that, it fails. There is no simple way to get a correct result for the case with `r=10`, because as in the previous example, it will fail if you turn on validity checks.
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// Example(2D): But if you use rounding with offset then you need `check_valid=true` when `r` is big enough. It works without the validity check as long as the offset shape retains a some of the straight edges at the star tip, but once the shape shrinks smaller than that, it fails. There is no simple way to get a correct result for the case with `r=10`, because as in the previous example, it will fail if you turn on validity checks.
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// star = star(5, r=22, ir=13);
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// star = star(5, r=22, ir=13);
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// color("green")
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// color("green")
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// stroke(offset(star, r=-8, closed=true,check_valid=false), width=.1, closed=true);
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// stroke(offset(star, r=-8, closed=true,check_valid=false), width=.1, closed=true);
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// color("red")
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// color("red")
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// stroke(offset(star, r=-10, closed=true,check_valid=false), width=.1, closed=true);
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// stroke(offset(star, r=-10, closed=true,check_valid=false), width=.1, closed=true);
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// Example(2D): The extra triangles in this example show that the validity check cannot be skipped
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// Example(2D,NoAxes): The extra triangles in this example show that the validity check cannot be skipped
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// ellipse = scale([20,4], p=circle(r=1,$fn=64));
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// ellipse = scale([20,4], p=circle(r=1,$fn=64));
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// stroke(ellipse, closed=true, width=0.3);
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// stroke(ellipse, closed=true, width=0.3);
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// stroke(offset(ellipse, r=-3, check_valid=false, closed=true), width=0.3, closed=true);
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// stroke(offset(ellipse, r=-3, check_valid=false, closed=true),
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// Example(2D): The triangles are removed by the validity check
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// width=0.3, closed=true);
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// Example(2D,NoAxes): The triangles are removed by the validity check
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// ellipse = scale([20,4], p=circle(r=1,$fn=64));
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// ellipse = scale([20,4], p=circle(r=1,$fn=64));
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// stroke(ellipse, closed=true, width=0.3);
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// stroke(ellipse, closed=true, width=0.3);
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// stroke(offset(ellipse, r=-3, check_valid=true, closed=true), width=0.3, closed=true);
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// stroke(offset(ellipse, r=-3, check_valid=true, closed=true),
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// width=0.3, closed=true);
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// Example(2D): Open path. The path moves from left to right and the positive offset shifts to the left of the initial red path.
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// Example(2D): Open path. The path moves from left to right and the positive offset shifts to the left of the initial red path.
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// sinpath = 2*[for(theta=[-180:5:180]) [theta/4,45*sin(theta)]];
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// sinpath = 2*[for(theta=[-180:5:180]) [theta/4,45*sin(theta)]];
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// #stroke(sinpath);
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// #stroke(sinpath, width=2);
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// stroke(offset(sinpath, r=17.5));
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// stroke(offset(sinpath, r=17.5),width=2);
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// Example(2D): Region
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// Example(2D,NoAxes): Region
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// rgn = difference(circle(d=100), union(square([20,40], center=true), square([40,20], center=true)));
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// rgn = difference(circle(d=100),
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// #linear_extrude(height=1.1) for (p=rgn) stroke(closed=true, width=0.5, p);
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// union(square([20,40], center=true),
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// square([40,20], center=true)));
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// #linear_extrude(height=1.1) stroke(rgn, width=1);
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// region(offset(rgn, r=-5));
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// region(offset(rgn, r=-5));
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function offset(
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function offset(
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path, r=undef, delta=undef, chamfer=false,
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path, r=undef, delta=undef, chamfer=false,
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@ -936,8 +945,8 @@ function _filter_region_parts(region1, region2, keep1, keep2, eps=EPSILON) =
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// Example(2D):
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// Example(2D):
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// shape1 = move([-8,-8,0], p=circle(d=50));
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// shape1 = move([-8,-8,0], p=circle(d=50));
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// shape2 = move([ 8, 8,0], p=circle(d=50));
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// shape2 = move([ 8, 8,0], p=circle(d=50));
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// for (shape = [shape1,shape2]) color("red") stroke(shape, width=0.5, closed=true);
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// color("green") region(union(shape1,shape2));
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// color("green") region(union(shape1,shape2));
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// for (shape = [shape1,shape2]) color("red") stroke(shape, width=0.5, closed=true);
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function union(regions=[],b=undef,c=undef,eps=EPSILON) =
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function union(regions=[],b=undef,c=undef,eps=EPSILON) =
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b!=undef? union(concat([regions],[b],c==undef?[]:[c]), eps=eps) :
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b!=undef? union(concat([regions],[b],c==undef?[]:[c]), eps=eps) :
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len(regions)==0? [] :
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len(regions)==0? [] :
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