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Merge pull request #934 from revarbat/revarbat_dev
Enable taper lookup tables.
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commit
b42b4ac962
2 changed files with 14 additions and 3 deletions
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@ -1194,6 +1194,7 @@ function cylinder(h, r1, r2, center, l, r, d, d1, d2, anchor, spin=0, orient=UP)
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// tex_scale = Scaling multiplier for the texture depth.
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// tex_samples = Minimum number of "bend points" to have in VNF texture tiles. Default: 8
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// tex_style = {{vnf_vertex_array()}} style used to triangulate heightfield textures. Default: "min_edge"
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// tex_taper = If given as a number, tapers the texture height to zero over the first and last given percentage of the path. If given as a lookup table with indices between 0 and 100, uses the percentage lookup table to ramp the texture heights. Default: `undef` (no taper)
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#subsection-anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#subsection-spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#subsection-orient). Default: `UP`
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16
skin.scad
16
skin.scad
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@ -3211,7 +3211,7 @@ function _find_vnf_tile_edge_path(vnf, val) =
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/// rot = If true, rotates the texture 90º.
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/// shift = [X,Y] amount to translate the top, relative to the bottom. Default: [0,0]
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/// closed = If false, and shape is given as a path, then the revolved path will be sealed to the axis of rotation with untextured caps. Default: `true`
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/// taper = If given, and `closed=false`, tapers the texture height to zero over the first and last given percentage of the path. Default: `undef` (no taper)
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/// taper = If given, and `closed=false`, tapers the texture height to zero over the first and last given percentage of the path. If given as a lookup table with indices between 0 and 100, uses the percentage lookup table to ramp the texture heights. Default: `undef` (no taper)
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/// angle = The number of degrees counter-clockwise from X+ to revolve around the Z axis. Default: `360`
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/// style = The triangulation style used. See {{vnf_vertex_array()}} for valid styles. Used only with heightfield type textures. Default: `"min_edge"`
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/// counts = If given instead of tex_size, gives the tile repetition counts for textures over the surface length and height.
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@ -3239,7 +3239,8 @@ function _textured_revolution(
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assert(counts==undef || is_vector(counts,2))
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assert(tex_size==undef || is_vector(tex_size,2))
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assert(is_bool(rot) || in_list(rot,[0,90,180,270]))
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assert(is_undef(taper) || (is_finite(taper) && taper>=0 && taper<50))
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let( taper_is_ok = is_undef(taper) || (is_finite(taper) && taper>=0 && taper<50) || is_path(taper,2) )
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assert(taper_is_ok, "Bad taper= value.")
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assert(in_list(atype, _ANCHOR_TYPES), "Anchor type must be \"hull\" or \"intersect\"")
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let(
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regions = !is_path(shape,2)? region_parts(shape) :
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@ -3324,7 +3325,16 @@ function _textured_revolution(
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? max(1,round(angle/360*circumf/tex_size.x))
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: ceil(6*angle/360*circumf/h),
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taper_lup = closed || is_undef(taper)? [[-1,1],[2,1]] :
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[[-1,0], [0,0], [taper/100+EPSILON,1], [1-taper/100-EPSILON,1], [1,0], [2,0]],
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is_num(taper)? [[-1,0], [0,0], [taper/100+EPSILON,1], [1-taper/100-EPSILON,1], [1,0], [2,0]] :
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is_path(taper,2)? let(
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retaper = [
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for (t=taper)
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assert(t[0]>=0 && t[0]<=100, "taper lookup indices must be betweem 0 and 100 inclusive.")
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[t[0]/100, t[1]]
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],
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taperout = [[-1,retaper[0][1]], each retaper, [2,last(retaper)[1]]]
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) taperout :
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assert(false, "Bad taper= argument value."),
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full_vnf = vnf_join([
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for (rgn = regions) let(
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rgn_wall_vnf = vnf_join([
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