diff --git a/skin.scad b/skin.scad index e9ed227..8d0e65f 100644 --- a/skin.scad +++ b/skin.scad @@ -2712,7 +2712,7 @@ function associate_vertices(polygons, split, curpoly=0) = // Example(3D): **"cubes"** (VNF) = Corner-cubes texture. Note that this texture needs to be scaled vertically by sqrt(3) to have its correct aspect // tex = texture("cubes"); // linear_sweep( -// rect(50), texture=tex, h=40 +// rect(50), texture=tex, h=40, // tex_size=[10,10] // ); // Example(3D): "cubes" texture at approximately the correct scale. @@ -2754,7 +2754,7 @@ function associate_vertices(polygons, split, curpoly=0) = // Example(3D): **"dots"** (VNF) = Raised round bumps. Giving `n=` sets `$fn` for the curve (will be rounded to a multiple of 4). Default: 16. Giving `inset=` specifies the horizontal inset of the dots, relative to the edge of the tile. Must be nonnegative and strictly less than 0.5. Default: 0.05. // tex = texture("dots"); // linear_sweep( -// rect(50), texture=tex, h=40 +// rect(50), texture=tex, h=40, // tex_size=[10,10] // ); // Example(3D): **"hex_grid"** (VNF) = A hexagonal grid defined by V-grove borders. Giving `inset=` specifies the horizontal inset of the left and right edges of the hexagonal tops, relative to their bottoms. This means the V-groove top width for grooves running parallel to the Y axis will be double the inset value. If the texture is scaled in the Y direction by sqrt(3) then the groove will be uniform on all six sides of the hexagon. Inset must be strictly between 0 and 0.5, default: 0.1.