tex_scale->tex_depth, tex_count->tex_reps

This commit is contained in:
Adrian Mariano 2024-01-08 22:58:06 -05:00
parent cb4169de2f
commit b7cbbcf4c1
2 changed files with 120 additions and 62 deletions

View file

@ -1363,10 +1363,10 @@ function cylinder(h, r1, r2, center, r, d, d1, d2, anchor, spin=0, orient=UP) =
// teardrop = If given as a number, rounding around the bottom edge of the cylinder won't exceed this many degrees from vertical. If true, the limit angle is 45 degrees. Default: `false`
// texture = A texture name string, or a rectangular array of scalar height values (0.0 to 1.0), or a VNF tile that defines the texture to apply to vertical surfaces. See {{texture()}} for what named textures are supported.
// tex_size = An optional 2D target size for the textures. Actual texture sizes will be scaled somewhat to evenly fit the available surface. Default: `[5,5]`
// tex_reps = If given instead of tex_size, gives the tile repetition counts for textures over the surface length and height.
// tex_reps = If given instead of tex_size, a 2-vector giving the number of texture tile repetitions in the horizontal and vertical directions.
// tex_inset = If numeric, lowers the texture into the surface by that amount, before the tex_scale multiplier is applied. If `true`, insets by exactly `1`. Default: `false`
// tex_rot = If true, rotates the texture 90º.
// tex_scale = Scaling multiplier for the texture depth.
// tex_rot = Rotate texture by specified angle, which must be a multiple of 90 degrees. A value of true is equivalent to 90 deg, and false to 0. Default: 0
// tex_depth = Specify texture depth; if negative, invert the texture. Default: 1.
// tex_samples = Minimum number of "bend points" to have in VNF texture tiles. Default: 8
// tex_taper = If given as a number, tapers the texture height to zero over the first and last given percentage of the path. If given as a lookup table with indices between 0 and 100, uses the percentage lookup table to ramp the texture heights. Default: `undef` (no taper)
// style = {{vnf_vertex_array()}} style used to triangulate heightfield textures. Default: "min_edge"
@ -1510,17 +1510,20 @@ function cyl(
from_end, from_end1, from_end2,
texture, tex_size=[5,5], tex_reps, tex_counts,
tex_inset=false, tex_rot=false,
tex_scale=1, tex_samples, length, height,
tex_scale, tex_depth, tex_samples, length, height,
tex_taper, style, tex_style,
anchor, spin=0, orient=UP
) =
assert(num_defined([style,tex_style])<2, "In cyl() the 'tex_style' parameters has been replaced by 'style'. You cannot give both.")
assert(num_defined([tex_reps,tex_counts])<2, "In cyl() the 'tex_counts' parameters has been replaced by 'tex_reps'. You cannot give both.")
assert(num_defined([tex_scale,tex_depth])<2, "In linear_sweep() the 'tex_scale' parameter has been replaced by 'tex_depth'. You cannot give both.")
let(
style = is_def(tex_style)? echo("In cyl() the 'tex_style' parameter is deprecated and has been replaced by 'style'")tex_style
: default(style,"min_edge"),
tex_reps = is_def(tex_counts)? echo("In cyl() the 'tex_counts' parameter is deprecated and has been replaced by 'tex_reps'")tex_counts
: tex_reps,
tex_depth = is_def(tex_scale)? echo("In rotate_sweep() the 'tex_scale' parameter is deprecated and has been replaced by 'tex_depth'")tex_scale
: default(tex_depth,1),
l = one_defined([l, h, length, height],"l,h,length,height",dflt=1),
_r1 = get_radius(r1=r1, r=r, d1=d1, d=d, dflt=1),
_r2 = get_radius(r1=r2, r=r, d1=d2, d=d, dflt=1),
@ -1668,17 +1671,20 @@ module cyl(
from_end, from_end1, from_end2,
texture, tex_size=[5,5], tex_reps, tex_counts,
tex_inset=false, tex_rot=false,
tex_scale=1, tex_samples, length, height,
tex_scale, tex_depth, tex_samples, length, height,
tex_taper, style, tex_style,
anchor, spin=0, orient=UP
) {
dummy=
assert(num_defined([style,tex_style])<2, "In cyl() the 'tex_style' parameters has been replaced by 'style'. You cannot give both.")
assert(num_defined([tex_reps,tex_counts])<2, "In cyl() the 'tex_counts' parameters has been replaced by 'tex_reps'. You cannot give both.");
assert(num_defined([tex_reps,tex_counts])<2, "In cyl() the 'tex_counts' parameters has been replaced by 'tex_reps'. You cannot give both.")
assert(num_defined([tex_scale,tex_depth])<2, "In cyl() the 'tex_scale' parameter has been replaced by 'tex_depth'. You cannot give both.");
style = is_def(tex_style)? echo("In cyl the 'tex_style()' parameters is deprecated and has been replaced by 'style'")tex_style
: default(style,"min_edge");
tex_reps = is_def(tex_counts)? echo("In cyl() the 'tex_counts' parameter is deprecated and has been replaced by 'tex_reps'")tex_counts
: tex_reps;
tex_depth = is_def(tex_scale)? echo("In rotate_sweep() the 'tex_scale' parameter is deprecated and has been replaced by 'tex_depth'")tex_scale
: default(tex_depth,1);
l = one_defined([l, h, length, height],"l,h,length,height",dflt=1);
_r1 = get_radius(r1=r1, r=r, d1=d1, d=d, dflt=1);
_r2 = get_radius(r1=r2, r=r, d1=d2, d=d, dflt=1);

164
skin.scad
View file

@ -517,10 +517,10 @@ function skin(profiles, slices, refine=1, method="direct", sampling, caps, close
// Usage: As Module
// linear_sweep(region, [height], [center=], [slices=], [twist=], [scale=], [style=], [caps=], [convexity=]) [ATTACHMENTS];
// Usage: With Texturing
// linear_sweep(region, [height], [center=], texture=, [tex_size=]|[tex_reps=], [tex_scale=], [style=], [tex_samples=], ...) [ATTACHMENTS];
// linear_sweep(region, [height], [center=], texture=, [tex_size=]|[tex_reps=], [tex_depth=], [style=], [tex_samples=], ...) [ATTACHMENTS];
// Usage: As Function
// vnf = linear_sweep(region, [height], [center=], [slices=], [twist=], [scale=], [style=], [caps=]);
// vnf = linear_sweep(region, [height], [center=], texture=, [tex_size=]|[tex_reps=], [tex_scale=], [style=], [tex_samples=], ...);
// vnf = linear_sweep(region, [height], [center=], texture=, [tex_size=]|[tex_reps=], [tex_depth=], [style=], [tex_samples=], ...);
// Description:
// If called as a module, creates a polyhedron that is the linear extrusion of the given 2D region or polygon.
// If called as a function, returns a VNF that can be used to generate a polyhedron of the linear extrusion
@ -545,10 +545,10 @@ function skin(profiles, slices, refine=1, method="direct", sampling, caps, close
// maxseg = If given, then any long segments of the region will be subdivided to be shorter than this length. This can refine twisting flat faces a lot. Default: `undef` (no subsampling)
// texture = A texture name string, or a rectangular array of scalar height values (0.0 to 1.0), or a VNF tile that defines the texture to apply to vertical surfaces. See {{texture()}} for what named textures are supported.
// tex_size = An optional 2D target size for the textures. Actual texture sizes will be scaled somewhat to evenly fit the available surface. Default: `[5,5]`
// tex_reps = If given instead of tex_size, gives the tile repetition counts for textures over the surface length and height.
// tex_inset = If numeric, lowers the texture into the surface by that amount, before the tex_scale multiplier is applied. If `true`, insets by exactly `1`. Default: `false`
// tex_rot = If true, rotates the texture 90º.
// tex_scale = Scaling multiplier for the texture depth.
// tex_reps = If given instead of tex_size, a 2-vector giving the number of texture tile repetitions in the horizontal and vertical directions on the extrusion.
// tex_inset = If numeric, lowers the texture into the surface by that amount, before the tex_depth multiplier is applied. If `true`, insets by exactly `1`. Default: `false`
// tex_rot = Rotate texture by specified angle, which must be a multiple of 90 degrees. A value of true is equivalent to 90 deg, and false to 0. Default: 0
// tex_depth = Specify texture depth; if negative, invert the texture. Default: 1.
// tex_samples = Minimum number of "bend points" to have in VNF texture tiles. Default: 8
// style = The style to use when triangulating the surface of the object. Valid values are `"default"`, `"alt"`, or `"quincunx"`.
// caps = If false do not create end caps. Can be a boolean vector. Default: true
@ -616,7 +616,7 @@ function skin(profiles, slices, refine=1, method="direct", sampling, caps, close
// path = glued_circles(r=15, spread=40, tangent=45);
// linear_sweep(
// path, texture="bricks_vnf", tex_size=[10,10],
// tex_scale=0.25, h=40);
// tex_depth=0.25, h=40);
// Example: User defined heightfield texture.
// path = ellipse(r=[20,10]);
// texture = [for (i=[0:9])
@ -644,14 +644,14 @@ function skin(profiles, slices, refine=1, method="direct", sampling, caps, close
// linear_sweep(path, texture=tex, tex_size=[5,5], h=40);
// Example: Textured with twist and scale.
// linear_sweep(regular_ngon(n=3, d=50),
// texture="rough", h=100, tex_scale=2,
// texture="rough", h=100, tex_depth=2,
// tex_size=[20,20], style="min_edge",
// convexity=10, scale=0.2, twist=120);
// Example: As Function
// path = glued_circles(r=15, spread=40, tangent=45);
// vnf = linear_sweep(
// path, h=40, texture="trunc_pyramids", tex_size=[5,5],
// tex_scale=1, style="convex");
// tex_depth=1, style="convex");
// vnf_polyhedron(vnf, convexity=10);
// Example: VNF tile that has no top/bottom edges and produces a disconnected result
// shape = skin([rect(2/5),
@ -662,7 +662,7 @@ function skin(profiles, slices, refine=1, method="direct", sampling, caps, close
// caps=false);
// tile = move([0,1/2,2/3],yrot(90,shape));
// linear_sweep(circle(20), texture=tile,
// tex_size=[10,10],tex_scale=5,
// tex_size=[10,10],tex_depth=5,
// h=40,convexity=4);
// Example: The same tile from above, turned 90 degrees, creates problems at the ends, because the end cap is not a connected polygon. When the ends are disconnected you may find that some parts of the end cap are missing and spurious polygons included.
// shape = skin([rect(2/5),
@ -673,7 +673,7 @@ function skin(profiles, slices, refine=1, method="direct", sampling, caps, close
// caps=false);
// tile = move([1/2,1,2/3],xrot(90,shape));
// linear_sweep(circle(20), texture=tile,
// tex_size=[30,20],tex_scale=15,
// tex_size=[30,20],tex_depth=15,
// h=40,convexity=4);
// Example: This example shows some endcap polygons missing and a spurious triangle
// shape = skin([rect(2/5),
@ -685,7 +685,7 @@ function skin(profiles, slices, refine=1, method="direct", sampling, caps, close
// tile = xscale(.5,move([1/2,1,2/3],xrot(90,shape)));
// doubletile = vnf_join([tile, right(.5,tile)]);
// linear_sweep(circle(20), texture=doubletile,
// tex_size=[45,45],tex_scale=15, h=40);
// tex_size=[45,45],tex_depth=15, h=40);
// Example: You can fix ends for disconnected cases using {{top_half()}} and {{bottom_half()}}
// shape = skin([rect(2/5),
// rect(2/3),
@ -698,7 +698,7 @@ function skin(profiles, slices, refine=1, method="direct", sampling, caps, close
// top_half(
// bottom_half(
// linear_sweep(circle(20), texture=tile,
// tex_size=[30,20],tex_scale=15,
// tex_size=[30,20],tex_depth=15,
// h=40.2,caps=false),
// z=20),
// z=-20));
@ -709,7 +709,7 @@ module linear_sweep(
slices, maxseg, style="default", convexity, caps=true,
texture, tex_size=[5,5], tex_reps, tex_counts,
tex_inset=false, tex_rot=false,
tex_scale=1, tex_samples,
tex_depth, tex_scale, tex_samples,
cp, atype="hull", h,l,length,
anchor, spin=0, orient=UP
) {
@ -728,7 +728,7 @@ module linear_sweep(
tex_counts=tex_counts,
tex_inset=tex_inset,
tex_rot=tex_rot,
tex_scale=tex_scale,
tex_scale=tex_depth,
tex_samples=tex_samples,
slices=slices,
maxseg=maxseg,
@ -762,14 +762,17 @@ function linear_sweep(
cp, atype="hull", h,
texture, tex_size=[5,5], tex_reps, tex_counts,
tex_inset=false, tex_rot=false,
tex_scale=1, tex_samples, h, l, length,
tex_scale, tex_depth, tex_samples, h, l, length,
anchor, spin=0, orient=UP
) =
assert(num_defined([tex_reps,tex_counts])<2, "In linear_sweep() the 'tex_counts' parameters has been replaced by 'tex_reps'. You cannot give both.")
assert(num_defined([tex_reps,tex_counts])<2, "In linear_sweep() the 'tex_counts' parameter has been replaced by 'tex_reps'. You cannot give both.")
assert(num_defined([tex_scale,tex_depth])<2, "In linear_sweep() the 'tex_scale' parameter has been replaced by 'tex_depth'. You cannot give both.")
let(
region = force_region(region),
tex_reps = is_def(tex_counts)? echo("In cyl() the 'tex_counts' parameter is deprecated and has been replaced by 'tex_reps'")tex_counts
: tex_reps
tex_reps = is_def(tex_counts)? echo("In linear_sweep() the 'tex_counts' parameter is deprecated and has been replaced by 'tex_reps'")tex_counts
: tex_reps,
tex_depth = is_def(tex_scale)? echo("In linear_sweep() the 'tex_scale' parameter is deprecated and has been replaced by 'tex_depth'")tex_scale
: default(tex_depth,1)
)
assert(is_region(region), "Input is not a region or polygon.")
assert(is_num(scale) || is_vector(scale))
@ -782,7 +785,7 @@ function linear_sweep(
region, h=h, caps=caps,
texture=texture, tex_size=tex_size,
counts=tex_reps, inset=tex_inset,
rot=tex_rot, tex_scale=tex_scale,
rot=tex_rot, tex_scale=tex_depth,
twist=twist, scale=scale, shift=shift,
style=style, samples=tex_samples,
anchor=anchor, spin=spin, orient=orient
@ -857,7 +860,7 @@ function linear_sweep(
// Usage: As Module
// rotate_sweep(shape, [angle], ...) [ATTACHMENTS];
// Usage: With Texturing
// rotate_sweep(shape, texture=, [tex_size=]|[tex_reps=], [tex_scale=], [tex_samples=], [tex_rot=], [tex_inset=], ...) [ATTACHMENTS];
// rotate_sweep(shape, texture=, [tex_size=]|[tex_reps=], [tex_depth=], [tex_samples=], [tex_rot=], [tex_inset=], ...) [ATTACHMENTS];
// Description:
// Takes a polygon or [region](regions.scad) and sweeps it in a rotation around the Z axis, with optional texturing.
// When called as a function, returns a [VNF](vnf.scad).
@ -868,10 +871,10 @@ function linear_sweep(
// ---
// texture = A texture name string, or a rectangular array of scalar height values (0.0 to 1.0), or a VNF tile that defines the texture to apply to vertical surfaces. See {{texture()}} for what named textures are supported.
// tex_size = An optional 2D target size for the textures. Actual texture sizes will be scaled somewhat to evenly fit the available surface. Default: `[5,5]`
// tex_reps = If given instead of tex_size, gives the tile repetition counts for textures over the surface length and height.
// tex_inset = If numeric, lowers the texture into the surface by that amount, before the tex_scale multiplier is applied. If `true`, insets by exactly `1`. Default: `false`
// tex_rot = If true, rotates the texture 90º.
// tex_scale = Scaling multiplier for the texture depth.
// tex_reps = If given instead of tex_size, a 2-vector giving the number of texture tile repetitions in the direction perpendicular to extrusion and in the direction parallel to extrusion.
// tex_inset = If numeric, lowers the texture into the surface by that amount, before the tex_depth multiplier is applied. If `true`, insets by exactly `1`. Default: `false`
// tex_rot = Rotate texture by specified angle, which must be a multiple of 90 degrees. A value of true is equivalent to 90 deg, and false to 0. Default: 0
// tex_depth = Specify texture depth; if negative, invert the texture. Default: 1.
// tex_samples = Minimum number of "bend points" to have in VNF texture tiles. Default: 8
// style = {{vnf_vertex_array()}} style. Default: "min_edge"
// closed = If false, and shape is given as a path, then the revolved path will be sealed to the axis of rotation with untextured caps. Default: `true`
@ -899,7 +902,7 @@ function linear_sweep(
// rotate_sweep(rgn);
// Example:
// path = right(50, p=circle(d=40));
// rotate_sweep(path, texture="bricks_vnf", tex_size=[10,10], tex_scale=0.5, style="concave");
// rotate_sweep(path, texture="bricks_vnf", tex_size=[10,10], tex_depth=0.5, style="concave");
// Example:
// tex = [
// [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
@ -919,7 +922,7 @@ function linear_sweep(
// rotate_sweep(
// path, closed=false,
// texture=tex, tex_size=[20,20],
// tex_scale=1, style="concave");
// tex_depth=1, style="concave");
// Example:
// include <BOSL2/beziers.scad>
// bezpath = [
@ -932,7 +935,7 @@ function linear_sweep(
// rotate_sweep(
// path, closed=false,
// texture="diamonds", tex_size=[10,10],
// tex_scale=1, style="concave");
// tex_depth=1, style="concave");
// Example:
// path = [
// [20, 30], [20, 20],
@ -942,7 +945,7 @@ function linear_sweep(
// vnf = rotate_sweep(
// path, closed=false,
// texture="trunc_pyramids",
// tex_size=[5,5], tex_scale=1,
// tex_size=[5,5], tex_depth=1,
// style="convex");
// vnf_polyhedron(vnf, convexity=10);
// Example:
@ -952,23 +955,26 @@ function linear_sweep(
// ];
// rotate_sweep(
// rgn, texture="diamonds",
// tex_size=[10,10], tex_scale=1,
// tex_size=[10,10], tex_depth=1,
// angle=240, style="concave");
function rotate_sweep(
shape, angle=360,
texture, tex_size=[5,5], tex_counts, tex_reps,
tex_inset=false, tex_rot=false,
tex_scale=1, tex_samples,
tex_scale, tex_depth, tex_samples,
tex_taper, shift=[0,0], closed=true,
style="min_edge", cp="centroid",
atype="hull", anchor="origin",
spin=0, orient=UP
) =
assert(num_defined([tex_reps,tex_counts])<2, "In rotate_sweep() the 'tex_counts' parameters has been replaced by 'tex_reps'. You cannot give both.")
assert(num_defined([tex_scale,tex_depth])<2, "In linear_sweep() the 'tex_scale' parameter has been replaced by 'tex_depth'. You cannot give both.")
let( region = force_region(shape),
tex_reps = is_def(tex_counts)? echo("In rotate_sweep() the 'tex_counts' parameter is deprecated and has been replaced by 'tex_reps'")tex_counts
: tex_reps
: tex_reps,
tex_depth = is_def(tex_scale)? echo("In rotate_sweep() the 'tex_scale' parameter is deprecated and has been replaced by 'tex_depth'")tex_scale
: default(tex_depth,1)
)
assert(is_region(region), "Input is not a region or polygon.")
let(
@ -985,7 +991,7 @@ function rotate_sweep(
texture=texture,
tex_size=tex_size,
counts=tex_reps,
tex_scale=tex_scale,
tex_scale=tex_depth,
inset=tex_inset,
rot=tex_rot,
samples=tex_samples,
@ -1017,7 +1023,7 @@ module rotate_sweep(
shape, angle=360,
texture, tex_size=[5,5], tex_counts, tex_reps,
tex_inset=false, tex_rot=false,
tex_scale=1, tex_samples,
tex_scale, tex_depth, tex_samples,
tex_taper, shift=[0,0],
style="min_edge",
closed=true,
@ -1029,9 +1035,12 @@ module rotate_sweep(
orient=UP
) {
dummy =
assert(num_defined([tex_reps,tex_counts])<2, "In rotate_sweep() the 'tex_counts' parameters has been replaced by 'tex_reps'. You cannot give both.");
assert(num_defined([tex_reps,tex_counts])<2, "In rotate_sweep() the 'tex_counts' parameters has been replaced by 'tex_reps'. You cannot give both.")
assert(num_defined([tex_scale,tex_depth])<2, "In rotate_sweep() the 'tex_scale' parameter has been replaced by 'tex_depth'. You cannot give both.");
tex_reps = is_def(tex_counts)? echo("In rotate_sweep() the 'tex_counts' parameter is deprecated and has been replaced by 'tex_reps'")tex_counts
: tex_reps;
tex_depth = is_def(tex_scale)? echo("In rotate_sweep() the 'tex_scale' parameter is deprecated and has been replaced by 'tex_depth'")tex_scale
: default(tex_depth,1);
region = force_region(shape);
check = assert(is_region(region), "Input is not a region or polygon.");
bounds = pointlist_bounds(flatten(region));
@ -1047,7 +1056,7 @@ module rotate_sweep(
texture=texture,
tex_size=tex_size,
counts=tex_reps,
tex_scale=tex_scale,
tex_scale=tex_depth,
inset=tex_inset,
rot=tex_rot,
samples=tex_samples,
@ -2727,7 +2736,7 @@ function associate_vertices(polygons, split, curpoly=0) =
// height values which specify the height of the texture on a grid.
// Values in the height field should range from 0 to 1. A zero height
// in the height field corresponds to the height of the surface and 1
// the heighest point in the texture.
// the highest point in the texture above the surface being textured.
// Figure(2D,Big,NoScales): Here is a 2d texture described by a "grid" that just contains a single row. Such a texture can be used to create ribbing. The texture is `[[0, 1, 1, 0]]`, and the fixture shows three repetitions of the basic texture unit.
// ftex1 = [0,1,1,0,0];
// stroke( transpose([count(5),ftex1]), dots=true, dots_width=3,width=.05);
@ -2738,8 +2747,43 @@ function associate_vertices(polygons, split, curpoly=0) =
// Continues:
// Line segments connect the dots within the texture and also the dots between adjacent texture tiles.
// The size of the texture (specified with `tex_size`) includes the segment that connects the tile to the next one.
// Note that the grid is always uniformly spaced. If you want to keep the texture the same size but make the slope
// steeper you need to add more points.
// Note that the grid is always uniformly spaced.
// By default textures are created with unit depth, meaning that the top surface
// of the texture is 1 unit above the surface being textured, assuming that the texture
// is correctly designed to span the range from 0 to 1. The `tex_depth` parameter can adjust
// this dimension of a texture without changing anything else, and setting `tex_depth` negative
// will invert a texture.
// Figure(2D,Big,NoScales):
// ftex1 = [0,1,1,0,0];
// left(0)color(.6*[1,1,1])rect([12,1],anchor=BACK+LEFT);
// stroke( transpose([count(5),ftex1]), dots=true, dots_width=3,width=.05);
// polygon( transpose([count(5),ftex1]));
// right(4){stroke( transpose([count(5),ftex1]), dots=true, width=.05,dots_width=3);
// polygon( transpose([count(5),ftex1]));
// }
// right(8){stroke( transpose([count(5),ftex1]), dots=true, dots_width=3,width=.05);
// polygon( transpose([count(5),ftex1]));
// }
// stroke([[12.25,0],[12.25,1]],width=.05,endcaps="arrow2",color="black");
// move([12.35,.5])color("black")text("Depth=1", size=0.3,anchor=LEFT);
// fwd(4){
// left(0)color(.6*[1,1,1])rect([12,1],anchor=BACK+LEFT);
// stroke( transpose([count(5),2*ftex1]), dots=true, dots_width=3,width=.05);
// polygon( transpose([count(5),2*ftex1]));
// right(4){stroke( transpose([count(5),2*ftex1]), dots=true, width=.05,dots_width=3);
// polygon( transpose([count(5),2*ftex1]));
// }
// right(8){stroke( transpose([count(5),2*ftex1]), dots=true, dots_width=3,width=.05);
// polygon( transpose([count(5),2*ftex1]));
// }
// stroke([[12.25,0],[12.25,2]],width=.05,endcaps="arrow2",color="black");
// move([12.35,1])color("black")text("Depth=2", size=0.3,anchor=LEFT);
// }
// Continues:
// If you want to keep the texture the same size but make the slope
// steeper you need to add more points to make the uniform grid fine enough
// to represent the slope you want. This means that creating sharp edges
// can require a large number of points, resulting in longer run times.
// Figure(2D,Big,NoScales):
// ftex2 = xscale(4/11,transpose([count(12),[0,1,1,1,1,1,1,1,1,1,0,0]]));
// stroke( ftex2, dots=true, dots_width=3,width=.05);
@ -2749,7 +2793,7 @@ function associate_vertices(polygons, split, curpoly=0) =
// move([6,-.4])color("black")text("Texture Size", size=0.3,anchor=BACK);
// Continues:
// A more serious limitation of height field textures is that some shapes, such as hexagons or circles, cannot be accurately represented because
// their points don't fall on a grid. Trying to create such shapes is difficult and will require many points to approximate the
// their points don't fall on any grid. Trying to create such shapes is difficult and will require many points to approximate the
// true point positions for the desired shape. This will make the texture slow to compute.
// Another serious limitation is more subtle. In the 2D examples above, it is obvious how to connect the
// dots together. But in 3D example we need to triangulate the points on a grid, and this triangulation is not unique.
@ -2874,7 +2918,7 @@ function associate_vertices(polygons, split, curpoly=0) =
// Example(3D): **"cones"** (VNF) = Raised conical spikes. Giving `n=` sets `$fn` for the cone (will be rounded to a multiple of 4). Default: 16. Giving `border=` specifies the horizontal border width between the edge of the tile and the base of the cone. The `border` value must be nonnegative and smaller than 0.5. Default: 0.
// tex = texture("cones");
// linear_sweep(
// rect(30), texture=tex, h=30, tex_scale=3,
// rect(30), texture=tex, h=30, tex_depth=3,
// tex_size=[10,10]
// );
// Example(3D): **"cubes"** (VNF) = Corner-cubes texture. This texture needs to be scaled in vertically by sqrt(3) to have its correct aspect
@ -2886,7 +2930,7 @@ function associate_vertices(polygons, split, curpoly=0) =
// Example(3D): "cubes" texture at the correct scale.
// tex = texture("cubes");
// linear_sweep(
// rect(30), texture=tex, h=20*sqrt(3), tex_scale=3,
// rect(30), texture=tex, h=20*sqrt(3), tex_depth=3,
// tex_size=[10,10*sqrt(3)]
// );
// Example(3D): **"diamonds"** (Heightfield) = Four-sided pyramid with the corners of the base aligned with the axes. Compare to "pyramids". Useful for knurling. Giving `n=` sets the number of heightfield samples to `n x n`. Default: 2. Use `style="concave"` for pointed bumps, or `style="default"` or `style="alt"` for a diagonal ribs.
@ -2941,7 +2985,7 @@ function associate_vertices(polygons, split, curpoly=0) =
// tex = texture("hex_grid",border=.07);
// linear_sweep(
// rect(30), texture=tex, h=quantup(30,10*sqrt(3)),
// tex_size=[10,10*sqrt(3)], tex_scale=3
// tex_size=[10,10*sqrt(3)], tex_depth=3
// );
// Example(3D): "hex_grid" texture, with approximate scaling because 17 is close to sqrt(3) times 10.
// tex = texture("hex_grid");
@ -2976,7 +3020,7 @@ function associate_vertices(polygons, split, curpoly=0) =
// Example(3D): **"ribs"** (Heightfield) = Vertically aligned triangular ribs. Giving `n=` sets the number of heightfield samples to `n` by 1. Default: 2. The choice of style does not matter.
// tex = texture("ribs");
// linear_sweep(
// rect(30), texture=tex, h=30, tex_scale=3,
// rect(30), texture=tex, h=30, tex_depth=3,
// tex_size=[10,10], style="concave"
// );
// Example(3D): **"rough"** (Heightfield) = A pseudo-randomized rough texture. Giving `n=` sets the number of heightfield samples to `n` by `n`. Default: 32. The `roughness=` parameter specifies the height of the random texture. Default: 0.2.
@ -3001,7 +3045,7 @@ function associate_vertices(polygons, split, curpoly=0) =
// tex = texture("tri_grid",border=.04);
// linear_sweep(
// rect(30), texture=tex, h=quantup(30,10*sqrt(3)),
// tex_size=[10,10*sqrt(3)], tex_scale=3
// tex_size=[10,10*sqrt(3)], tex_depth=3
// );
// Example(3D): "tri_grid" texture. Here scale makes Y approximately sqrt(3) larger than X so triangles are close to equilateral.
// tex = texture("tri_grid");
@ -3043,20 +3087,20 @@ function associate_vertices(polygons, split, curpoly=0) =
// tex = texture("trunc_ribs");
// linear_sweep(
// rect(30), h=30, texture=tex,
// tex_scale=3, tex_size=[10,10],
// tex_depth=3, tex_size=[10,10],
// style="concave"
// );
// Example(3D): **"trunc_ribs_vnf"** (VNF) = Vertically aligned triangular ribs with the tops cut off. Giving `gap=` sets the bottom gap between ribs. Giving `border=` specifies that the top rib face is smaller than its base by `border` on both the left and right sides. The gap measures the flat part between ribs and the border the width of the sloping portion. In order to fit, gap+2*border must be less than 1. (This is because the gap is counted once but the border counts on both sides.) Defaults: gap=1/4, border=1/4.
// tex = texture("trunc_ribs_vnf", gap=0.25, border=1/6);
// linear_sweep(
// rect(30), h=30, texture=tex,
// tex_scale=3, tex_size=[10,10]
// tex_depth=3, tex_size=[10,10]
// );
// Example(3D): **"wave_ribs"** (Heightfield) = Vertically aligned wavy ribs. Giving `n=` sets the number of heightfield samples to `n` by `1`. Default: 8. The style does not matter.
// tex = texture("wave_ribs");
// linear_sweep(
// rect(30), h=30, texture=tex,
// tex_size=[10,10], tex_scale=3, style="concave"
// tex_size=[10,10], tex_depth=3, style="concave"
// );
function texture(tex, n, border, gap, roughness, inset) =
@ -3612,7 +3656,8 @@ function _textured_linear_sweep(
for (vert = group) let(
u = floor((j + vert.x) * samples),
uu = ((j + vert.x) * samples) - u,
texh = (vert.z - inset) * tex_scale,
texh = tex_scale<0 ? -(1-vert.z - inset) * tex_scale
: (vert.z - inset) * tex_scale,
base = lerp(bases[u], select(bases,u+1), uu),
norm = unit(lerp(norms[u], select(norms,u+1), uu)),
xy = base + norm * texh
@ -3652,7 +3697,8 @@ function _textured_linear_sweep(
part = (j + (tj/texcnt.x)) * samples,
u = floor(part),
uu = part - u,
texh = (texture[ti][tj] - inset) * tex_scale,
texh = tex_scale<0 ? -(1-texture[ti][tj] - inset) * tex_scale
: (texture[ti][tj] - inset) * tex_scale,
base = lerp(bases[u], select(bases,u+1), uu),
norm = unit(lerp(norms[u], select(norms,u+1), uu)),
xy = base + norm * texh
@ -3694,7 +3740,8 @@ function _textured_linear_sweep(
part = (j + vert.x) * samples,
u = floor(part),
uu = part - u,
texh = (vert.y - inset) * tex_scale,
texh = tex_scale<0 ? -(1-vert.y - inset) * tex_scale
: (vert.y - inset) * tex_scale,
base = lerp(bases[u], select(bases,u+1), uu),
norm = unit(lerp(norms[u], select(norms,u+1), uu)),
xy = base + norm * texh
@ -3900,7 +3947,8 @@ function _textured_revolution(
base = lerp(select(bases,u), select(bases,u+1), uu),
norm = unit(lerp(select(norms,u), select(norms,u+1), uu)),
tex_scale = tex_scale * lookup(part/samples/counts_y, taper_lup),
texh = (vert.z - inset) * tex_scale * (base.x / maxx),
texh = tex_scale<0 ? -(1-vert.z - inset) * tex_scale * (base.x / maxx)
: (vert.z - inset) * tex_scale * (base.x / maxx),
xyz = base - norm * texh
) zrot(vert.x*angle/counts_x, p=xyz)
]
@ -3926,7 +3974,8 @@ function _textured_revolution(
base = lerp(bases[u], select(bases,u+1), uu),
norm = unit(lerp(norms[u], select(norms,u+1), uu)),
tex_scale = tex_scale * lookup(part/samples/counts_y, taper_lup),
texh = (texture[ti][tj] - inset) * tex_scale * (base.x / maxx),
texh = tex_scale<0 ? -(1-texture[ti][tj] - inset) * tex_scale * (base.x / maxx)
: (texture[ti][tj] - inset) * tex_scale * (base.x / maxx),
xyz = base - norm * texh
) xyz
])
@ -3963,7 +4012,8 @@ function _textured_revolution(
base = lerp(select(bases,u), select(bases,u+1), uu),
norm = unit(lerp(select(norms,u), select(norms,u+1), uu)),
tex_scale = tex_scale * lookup(part/samples/counts_y, taper_lup),
texh = (vert.z - inset) * tex_scale * (base.x / maxx),
texh = tex_scale<0 ? -(1-vert.z - inset) * tex_scale * (base.x / maxx)
: (vert.z - inset) * tex_scale * (base.x / maxx),
xyz = base - norm * texh
) xyz
]
@ -3979,7 +4029,8 @@ function _textured_revolution(
base = lerp(bases[u], select(bases,u+1), uu),
norm = unit(lerp(norms[u], select(norms,u+1), uu)),
tex_scale = tex_scale * lookup(part/samples/counts_y, taper_lup),
texh = (texture[ti][0] - inset) * tex_scale * (base.x / maxx),
texh = tex_scale<0 ? -(1-texture[ti][0] - inset) * tex_scale * (base.x / maxx)
: (texture[ti][0] - inset) * tex_scale * (base.x / maxx),
xyz = base - norm * texh
) xyz
],
@ -4012,7 +4063,8 @@ function _textured_revolution(
for (vert = bpath) let(
uang = vert.x / counts_x,
tex_scale = tex_scale * lookup([0,1][j+1], taper_lup),
texh = (vert.y - inset) * tex_scale * (base.x / maxx),
texh = tex_scale<0 ? -(1-vert.y - inset) * tex_scale * (base.x / maxx)
: (vert.y - inset) * tex_scale * (base.x / maxx),
xyz = base - norm * texh
) zrot(angle*uang, p=xyz)
],