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Fix inverted textures and reversed faces in _texured_linear_sweep()
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@ -3634,7 +3634,7 @@ function _textured_linear_sweep(
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let(
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v = (i + (ti/texcnt.y)) / counts.y,
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sc = lerp([1, 1, 1], scale, v),
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mat = up((v-0.5)*h) *
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mat = down((v-0.5)*h) *
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scale(sc) *
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zrot(twist*v)
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) apply(mat, tile_rows[ti])
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