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add see alsos
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@ -120,6 +120,7 @@ function cube(size=1, center, anchor, spin=0, orient=UP) =
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#subsection-anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis. See [spin](attachments.scad#subsection-spin). Default: `0`
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// orient = Vector to rotate top towards. See [orient](attachments.scad#subsection-orient). Default: `UP`
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// See Also: prismoid(), rounded_prism()
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// Example: Simple regular cube.
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// cuboid(40);
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// Example: Cube with minimum cornerpoint given.
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@ -598,7 +599,7 @@ function cuboid(
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#subsection-spin). Default: `0`
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// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#subsection-orient). Default: `UP`
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//
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// See Also: rounded_prism()
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// See Also: cuboid(), rounded_prism()
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//
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// Example: Rectangular Pyramid
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// prismoid([40,40], [0,0], h=20);
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