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https://github.com/BelfrySCAD/BOSL2.git
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Add vantage point tree for searching vector lists. Add "concave"
method to vnf_vertex_array.
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a9cd600782
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3 changed files with 171 additions and 4 deletions
23
math.scad
23
math.scad
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@ -744,6 +744,29 @@ function mean(v) =
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sum(v)/len(v);
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// Function: ninther()
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// Usage:
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// med = ninther(v)
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// Description:
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// Finds a value in the input list of numbers `v` that is the median of a
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// sample of 9 entries of `v`.
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// It is a much faster approximation of the true median computation.
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// Arguments:
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// v = an array of numbers
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function ninther(v) =
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let( l=len(v) )
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l<=4 ? l<=2 ? v[0] : _med3(v[0], v[1], v[2]) :
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l==5 ? _med3(v[0], _med3(v[1], v[2], v[3]), v[4]) :
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_med3(_med3(v[0],v[floor(l/6)],v[floor(l/3)]),
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_med3(v[floor(l/3)],v[floor(l/2)],v[floor(2*l/3)]),
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_med3(v[floor(2*l/3)],v[floor((5*l/3 -1)/2)],v[l-1]) );
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// the median of a triple
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function _med3(a,b,c) =
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a < c ? a < b ? min(b,c) : min(a,c) :
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b < c ? min(a,c) : min(a,b);
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// Function: convolve()
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// Usage:
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// x = convolve(p,q);
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136
vectors.scad
136
vectors.scad
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@ -218,5 +218,141 @@ function vector_axis(v1,v2=undef,v3=undef) =
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) unit(cross(w1,w3));
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// Section: Vector Searching
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// Function: vp_tree()
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// Usage:
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// tree = vp_tree(points, <leafsize>)
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// Description:
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// Organizes n-dimensional data into a Vantage Point Tree, which can be
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// efficiently searched for for nearest matches. The Vantage Point Tree
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// is an effort to generalize binary search to n dimensions. Constructing the
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// tree should be O(n log n) and searches should be O(log n), though real life
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// performance depends on how the data is distributed, and it will deteriorate
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// for high data dimensions. This data structure is useful when you will be
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// performing many searches of the same data, so that the cost of constructing
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// the tree is justified.
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// .
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// The vantage point tree at a given level chooses vp, the
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// "vantage point", and a radius, R, and divides the data based
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// on distance to vp. Points closer than R go in on branch
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// of the tree and points farther than R go in the other branch.
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// .
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// The tree has the form [vp, R, inside, outside], where vp is
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// the vantage point index, R is the radius, inside is a
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// recursively computed tree for the inside points (distance less than
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// or equal to R from the vantage point), and outside
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// is a tree for the outside points (distance greater than R from the
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// vantage point).
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// .
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// If the number of points is less than or equal to leafsize then
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// vp_tree instead returns the list [ind] where ind is a list of
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// the indices of the points. This means the list has the form
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// [[i0, i1, i2,...]], so tree[0] is a list of indices. You can
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// tell that a node is a leaf node by checking if tree[0] is a list.
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// The leafsize parameter determines how many points can be
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// store in the leaf nodes. The default value of 25 was found
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// emperically to be a reasonable option for 3d data searched with vp_search().
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// .
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// Vantage point tree is described here: http://web.cs.iastate.edu/~honavar/nndatastructures.pdf
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// Arguments:
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// points = list of points to store in the tree
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// leafsize = maximum number of points to store in the tree's leaf nodes. Default: 25
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function vp_tree(points, leafsize=25) =
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assert(is_matrix(points),"points must be a consistent list of data points")
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_vp_tree(points, count(len(points)), leafsize);
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function _vp_tree(ptlist, ind, leafsize) =
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len(ind)<=leafsize ? [ind] :
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let(
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center = mean(select(ptlist,ind)),
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cdistances = [for(i=ind) norm(ptlist[i]-center)],
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vpind = ind[max_index(cdistances)],
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vp = ptlist[vpind],
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vp_dist = [for(i=ind) norm(vp-ptlist[i])],
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r = ninther(vp_dist),
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inside = [for(i=idx(ind)) if (vp_dist[i]<=r && ind[i]!=vpind) ind[i]],
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outside = [for(i=idx(ind)) if (vp_dist[i]>r) ind[i]]
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)
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[vpind, r, _vp_tree(ptlist,inside,leafsize),_vp_tree(ptlist,outside,leafsize)];
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// Function: vp_search()
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// Usage:
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// indices = vp_search(points, tree, p, r);
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// Description:
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// Search a vantage point tree for all points whose distance from p
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// is less than or equal to r. Returns a list of indices of the points it finds
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// in arbitrary order. The input points is a list of points to search and tree is the
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// vantage point tree computed from that point list. The search should be
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// around O(log n).
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// Arguments:
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// points = points indexed by the vantage point tree
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// tree = vantage point tree from vp_tree
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// p = point to search for
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// r = search radius
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function _vp_search(points, tree, p, r) =
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is_list(tree[0]) ? [for(i=tree[0]) if (norm(points[i]-p)<=r) i]
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:
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let(
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d = norm(p-points[tree[0]]) // dist to vantage point
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)
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[
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if (d <= r) tree[0],
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if (d-r <= tree[1]) each _vp_search(points, tree[2], p, r),
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if (d+r > tree[1]) each _vp_search(points, tree[3], p, r)
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];
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function vp_search(points, tree, p, r) =
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assert(is_list(tree) && (len(tree)==4 || (len(tree)==1 && is_list(tree[0]))), "Vantage point tree not valid")
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assert(is_matrix(points), "Parameter points is not a consistent point list")
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assert(is_vector(p,len(points[0])), "Query must be a vector whose length matches the point list")
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assert(all_positive(r),"Radius r must be a positive number")
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_vp_search(points, tree, p, r);
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// Function: vp_nearest()
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// Usage:
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// indices = vp_nearest(points, tree, p, k)
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// Description:
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// Search the vantage point tree for the k points closest to point p.
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// The input points is the list of points to search and tree is
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// the vantage point tree computed from that point list. The list is
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// returned in sorted order, closest point first.
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// Arguments:
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// points = points indexed by the vantage point tree
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// tree = vantage point tree from vp_tree
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// p = point to search for
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// k = number of neighbors to return
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function _insert_sorted(list, k, new) =
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len(list)==k && new[1]>= last(list)[1] ? list
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: [
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for(entry=list) if (entry[1]<=new[1]) entry,
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new,
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for(i=[0:1:min(k-1,len(list))-1]) if (list[i][1]>new[1]) list[i]
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];
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function _insert_many(list, k, newlist,i=0) =
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i==len(newlist) ? list :
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_insert_many(_insert_sorted(list,k,newlist[i]),k,newlist,i+1);
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function _vp_nearest(points, tree, p, k, answers=[]) =
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is_list(tree[0]) ? _insert_many(answers, k, [for(entry=tree[0]) [entry, norm(points[entry]-p)]]) :
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let(
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d = norm(p-points[tree[0]]),
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answers1 = _insert_sorted(answers, k, [tree[0],d]),
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answers2 = d-last(answers1)[1] <= tree[1] ? _vp_nearest(points, tree[2], p, k, answers1) : answers1,
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answers3 = d+last(answers2)[1] > tree[1] ? _vp_nearest(points, tree[3], p, k, answers2) : answers2
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)
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answers3;
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function vp_nearest(points, tree, p, k) =
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assert(is_int(k) && k>0)
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assert(k<=len(points), "You requested more results that contained in the set")
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assert(is_matrix(points), "Parameter points is not a consistent point list")
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assert(is_vector(p,len(points[0])), "Query must be a vector whose length matches the point list")
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assert(is_list(tree) && (len(tree)==4 || (len(tree)==1 && is_list(tree[0]))), "Vantage point tree not valid")
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subindex(_vp_nearest(points, tree, p, k),0);
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// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
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16
vnf.scad
16
vnf.scad
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@ -221,8 +221,8 @@ function vnf_triangulate(vnf) =
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// triangles. The default style is an arbitrary, systematic subdivision in the same direction. The "alt" style
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// is the uniform subdivision in the other (alternate) direction. The "min_edge" style picks the shorter edge to
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// subdivide for each quadrilateral, so the division may not be uniform across the shape. The "quincunx" style
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// adds a vertex in the center of each quadrilateral and creates four triangles, and the "convex" style
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// chooses the locally convex subdivision.
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// adds a vertex in the center of each quadrilateral and creates four triangles, and the "convex" and "concave" styles
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// chooses the locally convex/concave subdivision.
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// Arguments:
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// points = A list of vertices to divide into columns and rows.
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// caps = If true, add endcap faces to the first AND last rows.
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@ -231,7 +231,7 @@ function vnf_triangulate(vnf) =
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// col_wrap = If true, add faces to connect the last column to the first.
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// row_wrap = If true, add faces to connect the last row to the first.
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// reverse = If true, reverse all face normals.
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// style = The style of subdividing the quads into faces. Valid options are "default", "alt", "min_edge", "quincunx", and "convex".
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// style = The style of subdividing the quads into faces. Valid options are "default", "alt", "min_edge", "quincunx","convex" and "concave".
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// vnf = If given, add all the vertices and faces to this existing VNF structure.
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// Example(3D):
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// vnf = vnf_vertex_array(
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@ -297,7 +297,7 @@ function vnf_vertex_array(
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) =
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assert(!(any([caps,cap1,cap2]) && !col_wrap), "col_wrap must be true if caps are requested")
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assert(!(any([caps,cap1,cap2]) && row_wrap), "Cannot combine caps with row_wrap")
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assert(in_list(style,["default","alt","quincunx", "convex","min_edge"]))
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assert(in_list(style,["default","alt","quincunx", "convex","concave", "min_edge"]))
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assert(is_consistent(points), "Non-rectangular or invalid point array")
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let(
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pts = flatten(points),
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@ -358,6 +358,14 @@ function vnf_vertex_array(
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: [[i1,i3,i2],[i1,i4,i3]]
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)
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convexfaces
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: style=="concave"?
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let( // Find normal for 3 of the points. Is the other point above or below?
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n = (reverse?-1:1)*cross(pts[i2]-pts[i1],pts[i3]-pts[i1]),
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concavefaces = n==0 ? [[i1,i4,i3]]
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: n*pts[i4] <= n*pts[i1] ? [[i1,i4,i2],[i2,i4,i3]]
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: [[i1,i3,i2],[i1,i4,i3]]
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)
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concavefaces
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: [[i1,i3,i2],[i1,i4,i3]],
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// remove degenerate faces
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culled_faces= [for(face=faces)
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