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moved affine_frame_map to affine.scad
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b029284228
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2 changed files with 46 additions and 40 deletions
46
affine.scad
46
affine.scad
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@ -259,6 +259,49 @@ function affine3d_rot_from_to(from, to) = let(
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];
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// Function: affine_frame_map()
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// Usage: map = affine_frame_map(x=v1,y=v2);
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// map = affine_frame_map(x=v1,z=v2);
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// map = affine_frame_map(y=v1,y=v2);
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// map = affine_frame_map(v1,v2,v3);
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// Description:
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// Returns a transformation that maps one coordinate frame to another. You must specify two or three of `x`, `y`, and `z`. The specified
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// axes are mapped to the vectors you supplied. If you give two inputs, the third vector is mapped to the appropriate normal to maintain a right hand coordinate system.
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// If the vectors you give are orthogonal the result will be a rotation. The `reverse` parameter will supply the inverse map, which enables you
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// to map two arbitrary coordinate systems two each other by using the canonical coordinate system as an intermediary.
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// Arguments:
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// x = Destination vector for x axis
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// y = Destination vector for y axis
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// z = Destination vector for z axis
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// reverse = reverse direction of the map. Default: false
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// Examples:
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// T = affine_frame_map(x=[1,1,0], y=[-1,1]); // This map is just a rotation around the z axis
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// T = affine_frame_map(x=[1,0,0], y=[1,1]); // This map is not a rotation because x and y aren't orthogonal
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// // The next map sends [1,1,0] to [0,1,1] and [-1,1,0] to [0,-1,1]
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// T = affine_frame_map(x=[0,1,1], y=[0,-1,1]) * affine_frame_map(x=[1,1,0], y=[-1,1,0],reverse=true);
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function affine_frame_map(x,y,z, reverse=false) =
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assert(num_defined([x,y,z])>=2, "Must define at least two inputs")
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let(
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xvalid = is_undef(x) || (is_vector(x) && len(x)==3),
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yvalid = is_undef(y) || (is_vector(y) && len(y)==3),
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zvalid = is_undef(z) || (is_vector(z) && len(z)==3)
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)
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assert(xvalid,"Input x must be a length 3 vector")
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assert(yvalid,"Input y must be a length 3 vector")
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assert(zvalid,"Input z must be a length 3 vector")
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let(
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x = is_def(x) ? normalize(x) : undef,
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y = is_def(y) ? normalize(y) : undef,
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z = is_def(z) ? normalize(z) : undef,
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map = is_undef(x) ? [cross(y,z), y, z] :
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is_undef(y) ? [x, cross(z,x), z] :
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is_undef(z) ? [x, y, cross(x,y)] :
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[x, y, z]
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)
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reverse ? affine2d_to_3d(map) : affine2d_to_3d(transpose(map));
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// Function: affine3d_mirror()
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// Usage:
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// mat = affine3d_mirror(v);
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@ -441,4 +484,7 @@ function is_2d_transform(t) = // z-parameters are zero, except we allow t[2][
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(t[2][2]==1 || !(t[0][0]==1 && t[0][1]==0 && t[1][0]==0 && t[1][1]==1)); // But rule out zscale()
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// vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
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40
skin.scad
40
skin.scad
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@ -779,46 +779,6 @@ module sweep(shape, transformations, closed=false, caps, convexity=10) {
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vnf_polyhedron(sweep(shape, transformations, closed, caps), convexity=convexity);
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}
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// Function: affine_frame_map()
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// Usage: map = affine_frame_map(x=v1,y=v2);
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// map = affine_frame_map(x=v1,z=v2);
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// map = affine_frame_map(y=v1,y=v2);
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// map = affine_frame_map(v1,v2,v3);
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// Description:
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// Returns a transformation that maps one coordinate frame to another. You must specify two or three of `x`, `y`, and `z`. The specified
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// axes are mapped to the vectors you supplied. If you give two inputs, the third vector is mapped to the appropriate normal to maintain a right hand coordinate system.
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// If the vectors you give are orthogonal the result will be a rotation. The `reverse` parameter will supply the inverse map, which enables you
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// to map two arbitrary coordinate systems two each other by using the canonical coordinate system as an intermediary.
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// Arguments:
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// x = Destination vector for x axis
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// y = Destination vector for y axis
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// z = Destination vector for z axis
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// reverse = reverse direction of the map. Default: false
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// Examples:
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// T = affine_frame_map(x=[1,1,0], y=[-1,1]); // This map is just a rotation around the z axis
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// T = affine_frame_map(x=[1,0,0], y=[1,1]); // This map is not a rotation because x and y aren't orthogonal
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// // The next map sends [1,1,0] to [0,1,1] and [-1,1,0] to [0,-1,1]
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// T = affine_frame_map(x=[0,1,1], y=[0,-1,1]) * affine_frame_map(x=[1,1,0], y=[-1,1,0],reverse=true);
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function affine_frame_map(x,y,z, reverse=false) =
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assert(num_defined([x,y,z])>=2, "Must define at least two inputs")
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let(
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xvalid = is_undef(x) || (is_vector(x) && len(x)==3),
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yvalid = is_undef(y) || (is_vector(y) && len(y)==3),
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zvalid = is_undef(z) || (is_vector(z) && len(z)==3)
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)
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assert(xvalid,"Input x must be a length 3 vector")
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assert(yvalid,"Input y must be a length 3 vector")
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assert(zvalid,"Input z must be a length 3 vector")
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let(
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x = is_def(x) ? normalize(x) : undef,
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y = is_def(y) ? normalize(y) : undef,
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z = is_def(z) ? normalize(z) : undef,
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map = is_undef(x) ? [cross(y,z), y, z] :
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is_undef(y) ? [x, cross(z,x), z] :
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is_undef(z) ? [x, y, cross(x,y)] :
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[x, y, z]
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)
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reverse ? affine2d_to_3d(map) : affine2d_to_3d(transpose(map));
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// Function&Module: path_sweep()
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// Usage: path_sweep(shape, path, [method], [normal], [closed], [twist], [twist_by_length], [symmetry], [last_normal], [tangent], [relaxed], [caps], [convexity], [transforms])
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