diff --git a/isosurface.scad b/isosurface.scad index f6b00a9..1eb46f5 100644 --- a/isosurface.scad +++ b/isosurface.scad @@ -31,7 +31,7 @@ Rotations are prioritized over inversions so that 3 of the 6 cases containing am The cube index determines the sequence of edges to split. The index ranges from 0 to 255, representing all possible combinations of the 8 corners of the cube being greater or less than the isosurface threshold. For example, 10000110 (8-bit binary for decimal index 134) has corners 7, 2, and 3 greater than the threshold. After determining the cube's index value, the triangulation order is looked up in a table. -Axes are: +Axes are z (top) | y (back) @@ -1276,7 +1276,6 @@ let( // ball_centers=centers, charge=charges, ball_type=type, // additional=axis_orient); // Example(3D): Demonstration of a custom metaball function, in this case a sphere with some random noise added to its electric field. -// // noisy_sphere = function (cdist, charge, additional, // rotation_matrix_unused, rcutoff=INF) // let(