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https://github.com/BelfrySCAD/BOSL2.git
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Added patch_reverse()
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282207701a
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1 changed files with 24 additions and 13 deletions
37
beziers.scad
37
beziers.scad
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@ -226,7 +226,7 @@ function bezier_patch_point(patch, u, v) = bez_point([for (bez = patch) bez_poin
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// Function: bezier_triangle_point()
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// Usage:
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// bezier_triangle_point(patch, u, v)
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// bezier_triangle_point(tri, u, v)
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// Description:
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// Given a triangular 2-dimensional array of N+1 by (for the first row) N+1 points,
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// that represents a Bezier triangular patch of degree N, returns a point on
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@ -234,16 +234,16 @@ function bezier_patch_point(patch, u, v) = bez_point([for (bez = patch) bez_poin
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// will have a list of 4 points in the first row, 3 in the second, 2 in the
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// third, and 1 in the last row.
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// Arguments:
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// patch = Triangular bezier patch to get point on.
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// tri = Triangular bezier patch to get point on.
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// u = The proportion of the way along the first dimension of the triangular patch to find the point of. 0<=`u`<=1
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// v = The proportion of the way along the second dimension of the triangular patch to find the point of. 0<=`v`<=(1-`u`)
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function bezier_triangle_point(patch, u, v) =
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len(patch) == 1 ? patch[0][0] :
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function bezier_triangle_point(tri, u, v) =
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len(tri) == 1 ? tri[0][0] :
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let(
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n = len(patch)-1,
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Pu = [for(i=[0:n-1]) [for (j=[1:len(patch[i])-1]) patch[i][j]]],
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Pv = [for(i=[0:n-1]) [for (j=[0:len(patch[i])-2]) patch[i][j]]],
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Pw = [for(i=[1:len(patch)-1]) patch[i]]
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n = len(tri)-1,
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Pu = [for(i=[0:n-1]) [for (j=[1:len(tri[i])-1]) tri[i][j]]],
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Pv = [for(i=[0:n-1]) [for (j=[0:len(tri[i])-2]) tri[i][j]]],
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Pw = [for(i=[1:len(tri)-1]) tri[i]]
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)
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bezier_triangle_point(u*Pu + v*Pv + (1-u-v)*Pw, u, v);
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@ -296,7 +296,7 @@ function _tri_count(n) = (n*(1+n))/2;
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// Function: bezier_triangle()
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// Usage:
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// bezier_triangle(patch, [splinesteps], [vertices], [faces]);
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// bezier_triangle(tri, [splinesteps], [vertices], [faces]);
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// Description:
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// Calculate vertices and faces for forming a partial polyhedron
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// from the given bezier triangular patch. Returns a list containing
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@ -306,7 +306,7 @@ function _tri_count(n) = (n*(1+n))/2;
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// more vertices and faces for multiple bezier patches, to stitch
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// them together into a complete polyhedron.
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// Arguments:
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// patch = The triangular array of endpoints and control points for this bezier patch.
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// tri = The triangular array of endpoints and control points for this bezier patch.
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// splinesteps = Number of steps to divide each bezier segment into. Default: 16
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// vertices = Vertex list to add new points to. Default: []
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// faces = Face list to add new faces to. Default: []
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@ -318,17 +318,17 @@ function _tri_count(n) = (n*(1+n))/2;
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// ];
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// vnf = bezier_triangle(tri, splinesteps=16);
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// polyhedron(points=vnf[0], faces=vnf[1]);
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function bezier_triangle(patch, splinesteps=16, vertices=[], faces=[]) =
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function bezier_triangle(tri, splinesteps=16, vertices=[], faces=[]) =
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let(
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base = len(vertices),
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pts = [
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for (
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u=[0:splinesteps],
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v=[0:splinesteps-u]
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) bezier_triangle_point(patch, u/splinesteps, v/splinesteps)
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) bezier_triangle_point(tri, u/splinesteps, v/splinesteps)
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],
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new_vertices = concat(vertices, pts),
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patchlen = len(patch),
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patchlen = len(tri),
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tricnt = _tri_count(splinesteps+1),
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new_faces = [
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for (
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@ -370,6 +370,17 @@ function bezier_patch_flat(size=[100,100], N=4, orient=ORIENT_Z, trans=[0,0,0])
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// Function: patch_reverse()
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// Usage:
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// patch_reverse(patch)
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// Description:
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// Reverses the patch, so that the faces generated from it are flipped back to front.
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// Arguments:
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// patch = The patch to reverse.
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function patch_reverse(patch) = [for (row=patch) reverse(row)];
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// Function: patch_translate()
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// Usage:
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// patch_translate(patch, v)
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