Fixed bug with check_and_fix_path() naming. Also added examples to rounded_sweep.

This commit is contained in:
Adrian Mariano 2019-07-22 22:40:49 -04:00
parent e8300c5bb6
commit e4431d4940
2 changed files with 27 additions and 14 deletions

View file

@ -712,7 +712,7 @@ function close_region(region, eps=EPSILON) = [for (path=region) close_path(path,
// Function: check_and_fix_path()
// Usage:
// make_path_valid(path, [valid_dim], [closed])
// check_and_fix_path(path, [valid_dim], [closed])
// Description:
// Checks that the input is a path. If it is a region with one component, converts it to a path.
// valid_dim specfies the allowed dimension of the points in the path.
@ -721,7 +721,7 @@ function close_region(region, eps=EPSILON) = [for (path=region) close_path(path,
// path = path to process
// valid_dim = list of allowed dimensions for the points in the path, e.g. [2,3] to require 2 or 3 dimensional input. If left undefined do not perform this check. Default: undef
// closed = set to true if the path is closed, which enables a check for endpoint duplication
function make_path_valid(path,valid_dim=undef,closed=false) =
function check_and_fix_path(path,valid_dim=undef,closed=false) =
let( path = is_region(path) ?
assert(len(path)==1,"Region supplied as path does not have exactly one component")
path[0] :

View file

@ -341,15 +341,18 @@ function bezier_curve(P,N) =
// Module: rounded_sweep()
//
// Description:
// Takes a 2d path as input and extrudes it to a specified height with roundovers or chamfers at the ends.
// The rounding is accomplished by using offset to shift the input path. The path is shifted multiple times
// in sequence to produce the profile (not multiple shifts from one parent), so coarse definition of the input path will
// degrade from the successive shifts. If the result seems rough or strange try increasing the number of points you use for your input.
// However, be aware that large numbers of points (especially when check_valid is true) can lead to lengthy run times.
// If your shape doesn't develop corners you may be able to save a lot of time by setting `check_valid=false`. Be aware that disabling the
// validity check when it is needed can generate invalid polyhedra that will produce CGAL errors upon rendering.
// Multiple rounding shapes are available, including circular rounding, teardrop rounding, and chamfer "rounding".
// Also note that if the rounding radius is negative then the rounding will flare outwards.
// Takes a 2d path as input and extrudes it to a specified height with roundovers or chamfers at the ends. The
// rounding is accomplished by using offset to shift the input path. The path is shifted multiple times in sequence
// to produce the profile (not multiple shifts from one parent), so coarse definition of the input path will degrade
// from the successive shifts. If the result seems rough or strange try increasing the number of points you use for
// your input. If you get unexpected corners in your result, decrease `offset_maxstep` or decrease `steps`. You must
// choose `offset_maxstep` small enough so that the first offset step rounds, otherwise you will probably not get any
// rounding, even if you have selected rounding. This may require a much smaller value than you expect. However, be
// aware that large numbers of points (especially when check_valid is true) can lead to lengthy run times. If your
// shape doesn't develop corners you may be able to save a lot of time by setting `check_valid=false`. Be aware that
// disabling the validity check when it is needed can generate invalid polyhedra that will produce CGAL errors upon
// rendering. Multiple rounding shapes are available, including circular rounding, teardrop rounding, and chamfer
// "rounding". Also note that if the rounding radius is negative then the rounding will flare outwards.
//
// Rounding options:
// - "circle": Circular rounding with radius as specified
@ -372,7 +375,7 @@ function bezier_curve(P,N) =
// - "check_valid" - passed to offset. Default: true.
// - "quality" - passed to offset. Default: 1.
// - "steps" - number of vertical steps to use for the roundover. Default: 16.
// - "offset_maxstep" - maxstep distance for offset() calls; controls the horizontal step density. Default: 1
// - "offset_maxstep" - maxstep distance for offset() calls; controls the horizontal step density. Set smaller if you don't get expected rounding. Default: 1
// - "offset" - select "round" (r=) or "delta" (delta=) offset type for offset. Default: "round"
//
// You can change the the defaults by passing an argument to the rounded_sweep, which is more convenient if you want
@ -417,6 +420,15 @@ function bezier_curve(P,N) =
// star = star(5, r=22, ir=13);
// rounded_star = round_corners(zip(star, flatten(replist([.5,0],5))), curve="circle", measure="cut", $fn=12);
// rounded_sweep(rounded_star, height=20, bottom=rs_circle(r=-4), top=rs_circle(r=-1), steps=15);
// Example: Unexpected corners in the result even with `offset="round"` (the default), even with offset_maxstep set small.
// triangle = [[0,0],[10,0],[5,10]];
// rounded_sweep(triangle, height=6, bottom = rs_circle(r=-2),steps=16,offset_maxstep=0.25);
// Example: Can improve the result by decreasing the number of steps
// triangle = [[0,0],[10,0],[5,10]];
// rounded_sweep(triangle, height=6, bottom = rs_circle(r=-2),steps=4,offset_maxstep=0.25);
// Example: Or by decreasing `offset_maxstep`
// triangle = [[0,0],[10,0],[5,10]];
// rounded_sweep(triangle, height=6, bottom = rs_circle(r=-2),steps=16,offset_maxstep=0.01);
// Example: Here is the star chamfered at the top with a teardrop rounding at the bottom. Check out the rounded corners on the chamfer. Note that a very small value of `offset_maxstep` is needed to keep these round. Observe how the rounded star points vanish at the bottom in the teardrop: the number of vertices does not remain constant from layer to layer.
// star = star(5, r=22, ir=13);
// rounded_star = round_corners(zip(star, flatten(replist([.5,0],5))), curve="circle", measure="cut", $fn=12);
@ -519,7 +531,8 @@ module rounded_sweep(path, height, top=[], bottom=[], offset="round", r=0, steps
[vertices, concat(faces,[oriented_bottom])] :
let( this_offset = offsetind==0 ? offsets[0][0] : offsets[offsetind][0] - offsets[offsetind-1][0],
delta = offset_type=="delta" ? this_offset : undef,
r = offset_type=="round" ? this_offset : undef)
r = offset_type=="round" ? this_offset : undef
)
assert(num_defined([r,delta])==1,"Must set `offset` to \"round\" or \"delta")
let(
vertices_faces = offset(path, r=r, delta=delta, closed=true, check_valid=check_valid, quality=quality, maxstep=maxstep,