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Bugfix for rotate_points3d(from,to) optimization.
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parent
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commit
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2 changed files with 11 additions and 7 deletions
14
coords.scad
14
coords.scad
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@ -122,12 +122,16 @@ function rotate_points2d(pts, ang, cp=[0,0]) =
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// reverse = If true, performs an exactly reversed rotation.
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function rotate_points3d(pts, a=0, v=undef, cp=[0,0,0], from=undef, to=undef, reverse=false) =
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assert(is_undef(from)==is_undef(to), "`from` and `to` must be given together.")
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let(
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(is_undef(from) && (a==0 || a==[0,0,0]))? pts :
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let (
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from = is_undef(from)? undef : (from / norm(from)),
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to = is_undef(to)? undef : (to / norm(to))
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)
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(!is_undef(from) && approx(from,to))? pts :
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let (
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mrot = reverse? (
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!is_undef(from)? (
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let (
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from = from / norm(from),
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to = to / norm(from),
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ang = vector_angle(from, to),
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v = vector_axis(from, to)
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)
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@ -147,6 +151,7 @@ function rotate_points3d(pts, a=0, v=undef, cp=[0,0,0], from=undef, to=undef, re
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ang = vector_angle(from, to),
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v = vector_axis(from, to)
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)
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echo("EEE",from=from,to=to,ang=ang,v=v,a=a)
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affine3d_rot_by_axis(v, ang) * affine3d_rot_by_axis(from, a)
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) : !is_undef(v)? (
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affine3d_rot_by_axis(v, a)
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@ -157,8 +162,7 @@ function rotate_points3d(pts, a=0, v=undef, cp=[0,0,0], from=undef, to=undef, re
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)
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),
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m = affine3d_translate(cp) * mrot * affine3d_translate(-cp)
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) (!is_undef(from) && approx(from,to))? pts :
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(a==0 || a==[0,0,0])? pts :
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)
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[for (pt = pts) point3d(m*concat(point3d(pt),[1]))];
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@ -438,7 +438,7 @@ module rounding_mask(l=undef, r=1.0, anchor=CENTER, spin=0, orient=UP, h=undef)
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// }
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module rounding_mask_x(l=1.0, r=1.0, anchor=CENTER, spin=0)
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{
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anchor = rotate_points3d([anchor], from=RIGHT, to=TOP)[0];
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anchor = rot(p=anchor, from=RIGHT, to=TOP);
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rounding_mask(l=l, r=r, anchor=anchor, spin=spin, orient=RIGHT) {
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for (i=[0:1:$children-2]) children(i);
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if ($children) children($children-1);
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@ -465,7 +465,7 @@ module rounding_mask_x(l=1.0, r=1.0, anchor=CENTER, spin=0)
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// }
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module rounding_mask_y(l=1.0, r=1.0, anchor=CENTER, spin=0)
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{
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anchor = rotate_points3d([anchor], from=BACK, to=TOP)[0];
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anchor = rot(p=anchor, from=BACK, to=TOP);
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rounding_mask(l=l, r=r, anchor=anchor, spin=spin, orient=BACK) {
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for (i=[0:1:$children-2]) children(i);
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if ($children) children($children-1);
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