mirror of
https://github.com/BelfrySCAD/BOSL2.git
synced 2025-01-01 09:49:45 +00:00
doc fix
This commit is contained in:
parent
d252a63279
commit
e8d1fbb1fe
1 changed files with 6 additions and 0 deletions
|
@ -527,6 +527,12 @@ function skin(profiles, slices, refine=1, method="direct", sampling, caps, close
|
||||||
// of the given 2D region or polygon. The benefit of using this, over using `linear_extrude region(rgn)` is
|
// of the given 2D region or polygon. The benefit of using this, over using `linear_extrude region(rgn)` is
|
||||||
// that it supports `anchor`, `spin`, `orient` and attachments. You can also make more refined
|
// that it supports `anchor`, `spin`, `orient` and attachments. You can also make more refined
|
||||||
// twisted extrusions by using `maxseg` to subsample flat faces.
|
// twisted extrusions by using `maxseg` to subsample flat faces.
|
||||||
|
// .
|
||||||
|
// Anchoring for linear_sweep is based on the anchors for the swept region rather than from the polyhedron that is created. This can produce more
|
||||||
|
// predictable anchors for LEFT, RIGHT, FWD and BACK in many cases, but the anchors may only
|
||||||
|
// be aproximately correct for twisted objects, and corner anchors may point in unexpected directions in some cases.
|
||||||
|
// If you need anchors directly computed from the surface you can pass the vnf from linear_sweep
|
||||||
|
// to {{vnf_polyhedron()}}, which will compute anchors directly from the full VNF.
|
||||||
// Arguments:
|
// Arguments:
|
||||||
// region = The 2D [Region](regions.scad) or polygon that is to be extruded.
|
// region = The 2D [Region](regions.scad) or polygon that is to be extruded.
|
||||||
// h / height / l / length = The height to extrude the region. Default: 1
|
// h / height / l / length = The height to extrude the region. Default: 1
|
||||||
|
|
Loading…
Reference in a new issue