diff --git a/skin.scad b/skin.scad index 574608e..6263b33 100644 --- a/skin.scad +++ b/skin.scad @@ -728,7 +728,7 @@ module linear_sweep( tex_counts=tex_counts, tex_inset=tex_inset, tex_rot=tex_rot, - tex_scale=tex_depth, + tex_depth=tex_depth, tex_samples=tex_samples, slices=slices, maxseg=maxseg, @@ -2869,7 +2869,7 @@ function associate_vertices(polygons, split, curpoly=0) = // and {{rotate_sweep()}}. Note that you specify it when you **use** the texture, not when you create it. This differs from height // fields, where the analogous parameter is the `n=` parameter of the {{texture()}} function. When `tex_samples` is too small, only the // points given in the VNF will follow the surface, resulting in a blocky look and geometrical artifacts. -// Figure(3D,NoAxes): On the left the `tex_samples` value is small and the texture is blocky. On the right, the default value of 8 allows a reasonable fit to the cylinder. +// Figure(3D,Med,NoAxes): On the left the `tex_samples` value is small and the texture is blocky. On the right, the default value of 8 allows a reasonable fit to the cylinder. // xdistribute(spacing=5){ // cyl(d=10/PI, h=5, chamfer=0, // texture=texture("bricks_vnf"), tex_samples=1, tex_reps=[6,3], tex_depth=.2); diff --git a/version.scad b/version.scad index e9084e4..a613448 100644 --- a/version.scad +++ b/version.scad @@ -9,7 +9,8 @@ ////////////////////////////////////////////////////////////////////// -BOSL_VERSION = [2,0,690]; +BOSL_VERSION = [2,0,692]; + // Section: BOSL Library Version Functions diff --git a/vnf.scad b/vnf.scad index 628c52c..60a8061 100644 --- a/vnf.scad +++ b/vnf.scad @@ -1431,7 +1431,7 @@ function vnf_bend(vnf,r,d,axis="Z") = // Arguments: // region = region or path listing points to compute the hull from. // fast = (module only) if input is a point list (not a VNF) use a fasterer cheat that may handle more points, but could emit warnings. Ignored if input is a VNF. Default: false. -// Example(3D,Big,NoAxes): Input is a VNF +// Example(3D,Big,NoAxes,VPR=[55,0,25],VPT=[9.47096,-4.50217,8.45727],VPD=60.2654): Input is a VNF // ellipse = xscale(2, p=circle($fn=48, r=3)); // pentagon = subdivide_path(pentagon(r=1), 20); // vnf=path_sweep(pentagon, path3d(ellipse), @@ -1440,7 +1440,7 @@ function vnf_bend(vnf,r,d,axis="Z") = // vnf_polyhedron(vnf); // move([10,10]) // vnf_polyhedron(vnfhull); -// Example(2D, NoAxes): Input is a point list +// Example(3D,Med,NoAxes,VPR=[70.4,0,110.4],VPT=[5.97456,1.26459,18.0317],VPD=126): Input is a point list // h=helix(l=40, turns=1, r=8); // color("red")move_copies(h) // sphere(r=0.5,$fn=12);