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linear_sweep() fixes.
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1 changed files with 22 additions and 24 deletions
46
skin.scad
46
skin.scad
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@ -511,10 +511,6 @@ function skin(profiles, slices, refine=1, method="direct", sampling, caps, close
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// of the given 2D region or polygon. The benefit of using this, over using `linear_extrude region(rgn)` is
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// that it supports `anchor`, `spin`, `orient` and attachments. You can also make more refined
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// twisted extrusions by using `maxseg` to subsample flat faces.
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// Note that the center option centers vertically using the named anchor "zcenter" whereas
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// `anchor=CENTER` centers the entire shape relative to
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// the shape's centroid, or other centerpoint you specify. The centerpoint can be "centroid", "mean", "box" or
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// a custom point location.
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// Arguments:
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// region = The 2D [Region](regions.scad) or polygon that is to be extruded.
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// h | height = The height to extrude the region. Default: 1
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@ -527,7 +523,7 @@ function skin(profiles, slices, refine=1, method="direct", sampling, caps, close
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// maxseg = If given, then any long segments of the region will be subdivided to be shorter than this length. This can refine twisting flat faces a lot. Default: `undef` (no subsampling)
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// style = The style to use when triangulating the surface of the object. Valid values are `"default"`, `"alt"`, or `"quincunx"`.
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// convexity = Max number of surfaces any single ray could pass through. Module use only.
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// cp = Centerpoint for determining intersection anchors or centering the shape. Determintes the base of the anchor vector. Can be "centroid", "mean", "box" or a 3D point. Default: "centroid"
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// cp = Centerpoint for determining intersection anchors or centering the shape. Determines the base of the anchor vector. Can be "centroid", "mean", "box" or a 3D point. Default: `[0,0,0]`
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// atype = Set to "hull" or "intersect" to select anchor type. Default: "hull"
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#subsection-anchor). Default: `"origin"`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#subsection-spin). Default: `0`
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@ -578,19 +574,20 @@ module linear_sweep(
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region, height, center,
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twist=0, scale=1, shift=[0,0],
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slices, maxseg, style="default", convexity,
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cp="centroid", atype="hull", h,
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cp=[0,0,0], atype="hull", h,
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anchor, spin=0, orient=UP
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) {
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h = first_defined([h, height, 1]);
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region = force_region(region);
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dummy=assert(is_region(region),"Input is not a region");
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check = assert(is_region(region),"Input is not a region");
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anchor = get_anchor(anchor, center, BOT, BOT);
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vnf = linear_sweep(
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region, height=h,
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region, height=h, style=style,
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twist=twist, scale=scale, shift=shift,
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slices=slices, maxseg=maxseg, style=style
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slices=slices, maxseg=maxseg,
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anchor=CTR
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);
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cent = centroid(path);
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cent = centroid(region);
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anchors = [
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named_anchor("centroid_top", point3d(cent, h/2), UP),
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named_anchor("centroid", point3d(cent), UP),
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@ -610,26 +607,27 @@ function linear_sweep(
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region, height, center,
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twist=0, scale=1, shift=[0,0],
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slices, maxseg, style="default",
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cp="centroid", atype="hull", h,
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cp=[0,0,0], atype="hull", h,
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anchor, spin=0, orient=UP
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) = let(
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region = force_region(region)
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)
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) =
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let( region = force_region(region) )
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assert(is_region(region), "Input is not a region or polygon.")
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assert(is_num(scale) || is_vector(scale))
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assert(is_vector(shift, 2), str(shift))
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let(
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h = first_defined([h, height, 1]),
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anchor = get_anchor(anchor, center, BOT, BOT),
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regions = region_parts(region),
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slices = default(slices, ceil(abs(twist)/5)),
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slices = default(slices, max(1,ceil(abs(twist)/5))),
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scale = is_num(scale)? [scale,scale] : point2d(scale),
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topmat = move(shift) * scale(scale) * rot(-twist),
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trgns = [
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for (rgn=regions) [
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for (path=rgn) let(
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for (rgn = regions) [
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for (path = rgn) let(
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p = cleanup_path(path),
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path = is_undef(maxseg)? p : [
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for (seg=pair(p,true)) each
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let(steps=ceil(norm(seg.y-seg.x)/maxseg))
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for (seg = pair(p,true)) each
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let( steps = ceil(norm(seg.y - seg.x) / maxseg) )
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lerpn(seg.x, seg.y, steps, false)
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]
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) apply(topmat, path)
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@ -646,18 +644,18 @@ function linear_sweep(
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],
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verts = [
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for (i=[0:1:slices]) let(
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u = i/slices,
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u = i / slices,
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scl = lerp([1,1], scale, u),
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ang = lerp(0, -twist, u),
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off = lerp([0,0,0], point3d(shift,h), u),
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off = lerp([0,0,-h/2], point3d(shift,h/2), u),
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m = move(off) * scale(scl) * rot(ang)
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) apply(m, path3d(path))
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]
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) vnf_vertex_array(verts, caps=false, col_wrap=true, style=style),
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for (rgn = regions) vnf_from_region(rgn, ident(4), reverse=true),
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for (rgn = trgns) vnf_from_region(rgn, up(h), reverse=false)
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for (rgn = regions) vnf_from_region(rgn, down(h/2), reverse=true),
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for (rgn = trgns) vnf_from_region(rgn, up(h/2), reverse=false)
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]),
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cent = centroid(path),
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cent = centroid(region),
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anchors = [
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named_anchor("centroid_top", point3d(cent, h/2), UP),
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named_anchor("centroid", point3d(cent), UP),
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