diff --git a/.github/workflows/gen_docs.yml b/.github/workflows/gen_docs.yml index 80f55be..f919fbb 100644 --- a/.github/workflows/gen_docs.yml +++ b/.github/workflows/gen_docs.yml @@ -11,7 +11,7 @@ jobs: - name: Clone Wiki uses: actions/checkout@v3 with: - repository: revarbat/BOSL2.wiki + repository: BelfrySCAD/BOSL2.wiki path: BOSL2.wiki - name: Apt Update diff --git a/.github/workflows/gen_tutorials.yml b/.github/workflows/gen_tutorials.yml index 70800be..bfea2bc 100644 --- a/.github/workflows/gen_tutorials.yml +++ b/.github/workflows/gen_tutorials.yml @@ -11,7 +11,7 @@ jobs: - name: Clone Wiki uses: actions/checkout@v3 with: - repository: revarbat/BOSL2.wiki + repository: BelfrySCAD/BOSL2.wiki path: BOSL2.wiki - name: Apt Update diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml index 9c972ef..a6dd20b 100644 --- a/.github/workflows/main.yml +++ b/.github/workflows/main.yml @@ -33,7 +33,7 @@ jobs: - name: Clone Wiki uses: actions/checkout@v3 with: - repository: revarbat/BOSL2.wiki + repository: BelfrySCAD/BOSL2.wiki path: BOSL2.wiki - name: Apt Update @@ -74,7 +74,7 @@ jobs: - name: Clone Wiki uses: actions/checkout@v3 with: - repository: revarbat/BOSL2.wiki + repository: BelfrySCAD/BOSL2.wiki path: BOSL2.wiki - name: Apt Update diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 199859b..bed3531 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -5,7 +5,7 @@ If you wish to contribute bugfixes or code to the BOSL2 project, the standard wa 1. Alternatively, you can install GitHub Desktop. - https://desktop.github.com - https://docs.github.com/en/desktop -1. Go to the main BOSL2 GitHub repo page: https://github.com/revarbat/BOSL2/ +1. Go to the main BOSL2 GitHub repo page: https://github.com/BelfrySCAD/BOSL2/ 1. Fork the BOSL2 repository by clicking on the Fork button. - https://docs.github.com/en/github/getting-started-with-github/fork-a-repo @@ -14,7 +14,7 @@ If you wish to contribute bugfixes or code to the BOSL2 project, the standard wa ``` git clone git@github.com:YOURLOGIN/BOSL2.git cd BOSL2 - git remote add upstream https://github.com/revarbat/BOSL2.git + git remote add upstream https://github.com/BelfrySCAD/BOSL2.git ``` - If using GitHub Desktop: diff --git a/README.md b/README.md index fec0aee..c07d9b0 100644 --- a/README.md +++ b/README.md @@ -10,17 +10,17 @@ Requires OpenSCAD 2021.01 or later. - **NOTE:** BOSL2 IS BETA CODE. THE CODE IS STILL BEING REORGANIZED. - **NOTE2:** CODE WRITTEN FOR BOSLv1 PROBABLY WON'T WORK WITH BOSL2! -[![Join the chat at https://gitter.im/revarbat/BOSL2](https://badges.gitter.im/revarbat/BOSL2.svg)](https://gitter.im/revarbat/BOSL2?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) +[![Join the chat at https://gitter.im/BelfrySCAD/BOSL2](https://badges.gitter.im/BelfrySCAD/BOSL2.svg)](https://gitter.im/BelfrySCAD/BOSL2?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ## Documentation -You can find the full BOSL2 library documentation at: https://github.com/revarbat/BOSL2/wiki +You can find the full BOSL2 library documentation at: https://github.com/BelfrySCAD/BOSL2/wiki ## Installation -1. Download the .zip or .tar.gz release file for this library. Currently you should be able to find this at https://github.com/revarbat/BOSL2/archive/refs/heads/master.zip +1. Download the .zip or .tar.gz release file for this library. Currently you should be able to find this at https://github.com/BelfrySCAD/BOSL2/archive/refs/heads/master.zip 2. Unpack it. Make sure that you unpack the whole file structure. Some zipfile unpackers call this option "Use folder names". It should create either a `BOSL-v2.0` or `BOSL2-master` directory with the library files within it. You should see "examples", "scripts", "tests", and other subdirectories. 3. Rename the unpacked main directory to `BOSL2`. 4. Move the `BOSL2` directory into the apropriate OpenSCAD library directory for your platform: @@ -33,7 +33,7 @@ You can find the full BOSL2 library documentation at: https://github.com/revarba ## Examples A lot of the features of this library are to allow shorter, easier-to-read, intent-based coding. For example: -[`BOSL2/transforms.scad`](https://github.com/revarbat/BOSL2/wiki/transforms.scad) Examples | Raw OpenSCAD Equivalent +[`BOSL2/transforms.scad`](https://github.com/BelfrySCAD/BOSL2/wiki/transforms.scad) Examples | Raw OpenSCAD Equivalent ------------------------------- | ------------------------------- `up(5)` | `translate([0,0,5])` `xrot(30,cp=[0,10,20])` | `translate([0,10,20]) rotate([30,0,0]) translate([0,-10,-20])` @@ -41,7 +41,7 @@ A lot of the features of this library are to allow shorter, easier-to-read, inte `zrot_copies(n=6,r=20)` | `for (zr=[0:5]) rotate([0,0,zr*60]) translate([20,0,0])` `skew(sxz=0.5,syz=0.333)` | `multmatrix([[1,0,0.5,0],[0,1,0.333,0],[0,0,1,0],[0,0,0,1]])` -[`BOSL2/shapes.scad`](https://github.com/revarbat/BOSL2/wiki/shapes.scad) Examples | Raw OpenSCAD Equivalent +[`BOSL2/shapes.scad`](https://github.com/BelfrySCAD/BOSL2/wiki/shapes.scad) Examples | Raw OpenSCAD Equivalent ---------------------------------- | ------------------------------- `cube([10,20,30], anchor=BOTTOM);` | `translate([0,0,15]) cube([10,20,30], center=true);` `cuboid([20,20,30], rounding=5);` | `minkowski() {cube([10,10,20], center=true); sphere(r=5, $fn=32);}` diff --git a/scripts/purge_wiki_history.sh b/scripts/purge_wiki_history.sh index 7cef346..af44be1 100755 --- a/scripts/purge_wiki_history.sh +++ b/scripts/purge_wiki_history.sh @@ -12,5 +12,5 @@ git init git add . git commit -m "Purged wiki history." git config pull.rebase false -git remote add origin git@github.com:revarbat/BOSL2.wiki.git +git remote add origin git@github.com:BelfrySCAD/BOSL2.wiki.git git push -u --force origin master diff --git a/shapes3d.scad b/shapes3d.scad index 101e4ac..0343638 100644 --- a/shapes3d.scad +++ b/shapes3d.scad @@ -3305,7 +3305,7 @@ module fillet(l=1.0, r, ang=90, overlap=0.01, d, length, h, height, anchor=CENTE // Given a regular rectangular 2D grid of scalar values, or a function literal, generates a 3D // surface where the height at any given point is the scalar value for that position. // One script to convert a grayscale image to a heightfield array in a .scad file can be found at: -// https://raw.githubusercontent.com/revarbat/BOSL2/master/scripts/img2scad.py +// https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py // Arguments: // data = This is either the 2D rectangular array of heights, or a function literal that takes X and Y arguments. // size = The [X,Y] size of the surface to create. If given as a scalar, use it for both X and Y sizes. Default: `[100,100]` @@ -3437,7 +3437,7 @@ function heightfield(data, size=[100,100], bottom=-20, maxz=100, xrange=[-1:0.04 // a cylindrical 3D surface where the height at any given point above the radius `r=`, is the scalar value // for that position. // One script to convert a grayscale image to a heightfield array in a .scad file can be found at: -// https://raw.githubusercontent.com/revarbat/BOSL2/master/scripts/img2scad.py +// https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py // Arguments: // data = This is either the 2D rectangular array of heights, or a function literal of signature `(x, y)`. // l / length / h / height = The length of the cylinder to wrap around. diff --git a/skin.scad b/skin.scad index a21741f..31ed7f4 100644 --- a/skin.scad +++ b/skin.scad @@ -3429,7 +3429,7 @@ function texture(tex, n, inset, gap, roughness) = /// being the height of the texture point from the surface. VNF tiles MUST be able to tile in both X and Y /// directions with no gaps, with the front and back edges aligned exactly, and the left and right edges as well. /// One script to convert a grayscale image to a texture heightfield array in a .scad file can be found at: -/// https://raw.githubusercontent.com/revarbat/BOSL2/master/scripts/img2scad.py +/// https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py /// Arguments: /// region = The [[Region|regions.scad]] to sweep/extrude. /// texture = A texture name string, or a rectangular array of scalar height values (0.0 to 1.0), or a VNF tile that defines the texture to apply to vertical surfaces. See {{texture()}} for what named textures are supported. @@ -3723,7 +3723,7 @@ function _find_vnf_tile_edge_path(vnf, val) = /// being the height of the texture point from the surface. VNF tiles MUST be able to tile in both X and Y /// directions with no gaps, with the front and back edges aligned exactly, and the left and right edges as well. /// One script to convert a grayscale image to a texture heightfield array in a .scad file can be found at: -/// https://raw.githubusercontent.com/revarbat/BOSL2/master/scripts/img2scad.py +/// https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py /// Arguments: /// shape = The path or region to sweep/extrude. /// texture = A texture name string, or a rectangular array of scalar height values (0.0 to 1.0), or a VNF tile that defines the texture to apply to the revolution surface. See {{texture()}} for what named textures are supported.