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https://github.com/BelfrySCAD/BOSL2.git
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Fixes for rect(center=)
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parent
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commit
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7 changed files with 24 additions and 18 deletions
7
.github/workflows/main.yml
vendored
7
.github/workflows/main.yml
vendored
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@ -62,3 +62,10 @@ jobs:
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export OPENSCADPATH=$(dirname $GITHUB_WORKSPACE)
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openscad-docsgen -Tmf *.scad
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- name: Checking Tutorials
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run: |
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cd $GITHUB_WORKSPACE
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echo "::add-matcher::.github/openscad_docsgen.json"
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export OPENSCADPATH=$(dirname $GITHUB_WORKSPACE)
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openscad-mdimggen -T *.scad
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@ -50,7 +50,7 @@ _ANCHOR_TYPES = ["intersect","hull"];
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// all based on combinations of unit direction vectors. You can use these for anchoring and orienting
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// attachable objects. You can also them to specify edge sets for rounding or chamfering cuboids,
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// or for placing edge, face and corner masks.
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// SubSection: Anchor
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// Subsection: Anchor
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// Anchoring is specified with the `anchor` argument in most shape modules. Specifying `anchor`
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// when creating an object will translate the object so that the anchor point is at the origin
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// (0,0,0). Anchoring always occurs before spin and orientation are applied.
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@ -79,20 +79,20 @@ _ANCHOR_TYPES = ["intersect","hull"];
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// motors have anchors for `"screw1"`, `"screw2"`, etc. to refer to the various screwholes on the
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// stepper motor shape. The names, positions, directions, and spins of these anchors are
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// specific to the object, and are documented when they exist.
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// SubSection: Spin
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// Subsection: Spin
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// Spin is specified with the `spin` argument in most shape modules. Specifying a scalar `spin`
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// when creating an object will rotate the object counter-clockwise around the Z axis by the given
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// number of degrees. If given as a 3D vector, the object will be rotated around each of the X, Y, Z
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// axes by the number of degrees in each component of the vector. Spin is always applied after
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// anchoring, and before orientation. Since spin is applied after anchoring it is not what
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// you might think of intuitively as spinning the shape. To do that, apply `zrot()` to the shape before anchoring.
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// SubSection: Orient
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// Subsection: Orient
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// Orientation is specified with the `orient` argument in most shape modules. Specifying `orient`
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// when creating an object will rotate the object such that the top of the object will be pointed
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// at the vector direction given in the `orient` argument. Orientation is always applied after
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// anchoring and spin. The constants `UP`, `DOWN`, `FRONT`, `BACK`, `LEFT`, and `RIGHT` can be
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// added together to form the directional vector for this. ie: `LEFT+BACK`
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// SubSection: Specifying Directions
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// Subsection: Specifying Directions
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// You can use direction vectors to specify anchors for objects or to specify edges, faces, and
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// corners of cubes. You can simply specify these direction vectors numerically, but another
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// option is to use named constants for direction vectors. These constants define unit vectors
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@ -125,7 +125,7 @@ _ANCHOR_TYPES = ["intersect","hull"];
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// up(.12)move(TOP)atext("TOP",size=.1,h=.01,anchor=RIGHT,orient=FRONT);
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// move(TOP)atext("UP",size=.1,h=.01,anchor=RIGHT,orient=FRONT);
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// }
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// SubSection: Specifying Faces
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// Subsection: Specifying Faces
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// Modules operating on faces accept a list of faces to describe the faces to operate on. Each
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// face is given by a vector that points to that face. Attachments of cuboid objects onto their faces also
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// work by choosing an attachment face with a single vector in the same manner.
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@ -142,7 +142,7 @@ _ANCHOR_TYPES = ["intersect","hull"];
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// _show_cube_faces([LEFT],toplabel=["LEFT"]);
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// }
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// }
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// SubSection: Specifying Edges
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// Subsection: Specifying Edges
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// Modules operating on edges use two arguments to describe the edge set they will use: The `edges` argument
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// is a list of edge set descriptors to include in the edge set, and the `except` argument is a list of
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// edge set descriptors to remove from the edge set.
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@ -253,7 +253,7 @@ _ANCHOR_TYPES = ["intersect","hull"];
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// _show_edges(_edges([1,-1,1]),toplabel=["edges=[1,-1,1]"]);
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// _show_edges(_edges([TOP,BOT], TOP+RIGHT+FRONT),toplabel=["edges=[TOP,BOT]","except=TOP+RIGHT+FRONT"]);
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// }
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// SubSection: Specifying Corners
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// Subsection: Specifying Corners
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// Modules operating on corners use two arguments to describe the corner set they will use: The `corners` argument
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// is a list of corner set descriptors to include in the corner set, and the `except` argument is a list of
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// corner set descriptors to remove from the corner set.
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@ -989,8 +989,8 @@ module trace_bezier(bez, width=1, N=3) {
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color("red") move_copies(bez)
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if ($idx % N !=0)
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if (twodim){
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rect([width/2, width*3],center=true);
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rect([width*3, width/2],center=true);
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rect([width/2, width*3]);
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rect([width*3, width/2]);
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} else {
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zcyl(d=width/2, h=width*3);
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xcyl(d=width/2, h=width*3);
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@ -640,7 +640,7 @@ module cylindrical_extrude(or, ir, od, id, size=1000, convexity=10, spin=0, orie
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yflip()
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intersection() {
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left(x) children();
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rect([quantup(step,pow(2,-15)),size.y],center=true);
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rect([quantup(step,pow(2,-15)),size.y]);
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}
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}
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}
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@ -785,7 +785,7 @@ module screw_head(screw_info,details=false) {
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intersection(){
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arc(points=[[-head_size2/2,0], [0,-base+head_height * (head=="button"?4/3:1)], [head_size2/2,0]]);
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square([head_size2, head_height-base]);
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}
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}
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}
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if (head=="pan flat")
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cyl(l=head_height, d=head_size, rounding2=0.2*head_size, anchor=BOTTOM);
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@ -1240,7 +1240,6 @@ module _rod(spec, length, tolerance, orient=UP, spin=0, anchor=CENTER)
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{
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threadspec = thread_specification(spec, internal=false, tolerance=tolerance);
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echo(d_major_mean = mean(struct_val(threadspec, "d_major")));
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echo(bolt_profile=_thread_profile(threadspec));
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threaded_rod([mean(struct_val(threadspec, "d_minor")),
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mean(struct_val(threadspec, "d_pitch")),
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@ -112,7 +112,7 @@ module rect(size=1, rounding=0, chamfer=0, anchor=CENTER, spin=0) {
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children();
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}
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} else {
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pts = rect(size=size, rounding=rounding, chamfer=chamfer, center=true);
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pts = rect(size=size, rounding=rounding, chamfer=chamfer);
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attachable(anchor, spin, two_d=true, path=pts) {
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polygon(pts);
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children();
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10
vnf.scad
10
vnf.scad
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@ -1070,8 +1070,8 @@ function _triangulate_planar_convex_polygons(polys) =
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// bent2 = vnf_bend(vnf2, axis="Y");
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// vnf_polyhedron([bent1,bent2]);
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// Example(3D):
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// rgn = union(rect([100,20],center=true),
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// rect([20,100],center=true));
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// rgn = union(rect([100,20]),
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// rect([20,100]));
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// vnf0 = linear_sweep(zrot(45,p=rgn), height=10);
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// vnf1 = up(50, p=vnf0);
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// vnf2 = down(50, p=vnf0);
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@ -1080,7 +1080,7 @@ function _triangulate_planar_convex_polygons(polys) =
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// vnf_polyhedron([bent1,bent2]);
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// Example(3D): Bending Around X Axis.
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// rgnr = union(
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// rect([20,100],center=true),
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// rect([20,100]),
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// back(50, p=trapezoid(w1=40, w2=0, h=20, anchor=FRONT))
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// );
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// vnf0 = xrot(00,p=linear_sweep(rgnr, height=10));
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@ -1090,7 +1090,7 @@ function _triangulate_planar_convex_polygons(polys) =
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// vnf_polyhedron([bent1]);
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// Example(3D): Bending Around Y Axis.
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// rgn = union(
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// rect([20,100],center=true),
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// rect([20,100]),
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// back(50, p=trapezoid(w1=40, w2=0, h=20, anchor=FRONT))
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// );
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// rgnr = zrot(-90, p=rgn);
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@ -1101,7 +1101,7 @@ function _triangulate_planar_convex_polygons(polys) =
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// vnf_polyhedron([bent1]);
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// Example(3D): Bending Around Z Axis.
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// rgn = union(
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// rect([20,100],center=true),
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// rect([20,100]),
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// back(50, p=trapezoid(w1=40, w2=0, h=20, anchor=FRONT))
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// );
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// rgnr = zrot(90, p=rgn);
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