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Textures linear_sweep() bugfix.
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@ -3642,7 +3642,7 @@ function _textured_linear_sweep(
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mat = up((v-0.5)*h) *
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scale(sc) *
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zrot(twist*v)
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) apply(mat, tile_rows[texcnt.y-ti-1])
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) apply(mat, tile_rows[(texcnt.y-ti)%texcnt.y])
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]
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) vnf_vertex_array(
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tiles, caps=false, style=style,
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