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Reformatted hull docs.
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1 changed files with 17 additions and 17 deletions
34
hull.scad
34
hull.scad
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@ -18,10 +18,13 @@
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// Usage:
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// hull(points);
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// Description:
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// Takes a list of 2D or 3D points (but not both in the same list) and
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// returns either the list of indexes into `points` that forms the 2D
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// convex hull perimeter path, or the list of faces that form the 3d
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// convex hull surface. Each face is a list of indexes into `points`.
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// Takes a list of 2D or 3D points (but not both in the same list) and returns either the list of
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// indexes into `points` that forms the 2D convex hull perimeter path, or the list of faces that
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// form the 3d convex hull surface. Each face is a list of indexes into `points`. If the input
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// points are co-linear, the result will be the indexes of the two extrema points. If the input
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// points are co-planar, the results will be a simple list of vertex indices that will form a planar
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// perimeter. Otherwise a list of faces will be returned, where each face is a simple list of
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// vertex indices for the perimeter of the face.
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// Arguments:
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// points = The set of 2D or 3D points to find the hull of.
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function hull(points) = let(two_d = len(points[0]) == 2) two_d? hull2d_path(points) : hull3d_faces(points);
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@ -31,11 +34,10 @@ function hull(points) = let(two_d = len(points[0]) == 2) two_d? hull2d_path(poin
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// Usage:
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// hull_points(points, [fast]);
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// Description:
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// If given a list of 2D points, creates a 2D convex hull polygon
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// that encloses all those points. If given a list of 3D points,
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// creates a 3D polyhedron that encloses all the points. This should
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// handle about 4000 points in slow mode. If `fast` is set to true,
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// this should be able to handle far more.
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// If given a list of 2D points, creates a 2D convex hull polygon that encloses all those points.
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// If given a list of 3D points, creates a 3D polyhedron that encloses all the points. This should
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// handle about 4000 points in slow mode. If `fast` is set to true, this should be able to handle
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// far more.
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// Arguments:
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// points = The list of points to form a hull around.
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// fast = If true, uses a faster cheat that may handle more points, but also may emit warnings that can stop your script if you have "Halt on first warning" enabled. Default: false
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@ -76,9 +78,8 @@ module hull_points(points, fast=false) {
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// Usage:
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// hull2d_path(points)
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// Description:
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// Takes a list of arbitrary 2D points, and finds the minimal convex
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// hull polygon to enclose them. Returns a path as a list of indices
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// into `points`.
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// Takes a list of arbitrary 2D points, and finds the minimal convex hull polygon to enclose them.
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// Returns a path as a list of indices into `points`.
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// Example(2D):
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// pts = [[-10,-10], [0,10], [10,10], [12,-10]];
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// path = hull2d_path(pts);
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@ -153,11 +154,10 @@ function _remove_conflicts_and_insert_point(polygon, conflicts, point) =
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// Usage:
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// hull3d_faces(points)
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// Description:
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// Takes a list of arbitrary 3D points, and finds the minimal convex
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// hull polyhedron to enclose them. Returns a list of faces, where
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// each face is a list of indexes into the given `points` list.
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// If all points passed to it are coplanar, then the return is the
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// list of indices of points forming the minimal convex hull polygon.
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// Takes a list of arbitrary 3D points, and finds the minimal convex hull polyhedron to enclose
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// them. Returns a list of faces, where each face is a list of indexes into the given `points`
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// list. If all points passed to it are coplanar, then the return is the list of indices of points
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// forming the minimal convex hull polygon.
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// Example(3D):
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// pts = [[-20,-20,0], [20,-20,0], [0,20,5], [0,0,20]];
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// faces = hull3d_faces(pts);
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