diff --git a/version.scad b/version.scad index c04dd14..7552be5 100644 --- a/version.scad +++ b/version.scad @@ -8,7 +8,7 @@ ////////////////////////////////////////////////////////////////////// -BOSL_VERSION = [2,0,306]; +BOSL_VERSION = [2,0,307]; // Section: BOSL Library Version Functions diff --git a/vnf.scad b/vnf.scad index f8f836c..cbf5ef2 100644 --- a/vnf.scad +++ b/vnf.scad @@ -428,25 +428,25 @@ function _triangulate_planar_convex_polygons(polys) = // axis = The axis to wrap around. "X", "Y", or "Z". Default: "Z" // Example(3D): // vnf0 = cube([100,40,10], center=true); -// vnf1 = up(35, p=vnf0); +// vnf1 = up(50, p=vnf0); // vnf2 = down(50, p=vnf0); -// bent1 = vnf_bend(vnf1); -// bent2 = vnf_bend(vnf2); +// bent1 = vnf_bend(vnf1, axis="Y"); +// bent2 = vnf_bend(vnf2, axis="Y"); // vnf_polyhedron([bent1,bent2]); // Example(3D): // vnf0 = linear_sweep(star(n=5,step=2,d=100), height=10); -// vnf1 = up(35, p=vnf0); +// vnf1 = up(50, p=vnf0); // vnf2 = down(50, p=vnf0); -// bent1 = vnf_bend(vnf1); -// bent2 = vnf_bend(vnf2); +// bent1 = vnf_bend(vnf1, axis="Y"); +// bent2 = vnf_bend(vnf2, axis="Y"); // vnf_polyhedron([bent1,bent2]); // Example(3D): // rgn = union(rect([100,20],center=true), rect([20,100],center=true)); // vnf0 = linear_sweep(zrot(45,p=rgn), height=10); -// vnf1 = up(35, p=vnf0); +// vnf1 = up(50, p=vnf0); // vnf2 = down(50, p=vnf0); -// bent1 = vnf_bend(vnf1); -// bent2 = vnf_bend(vnf2); +// bent1 = vnf_bend(vnf1, axis="Y"); +// bent2 = vnf_bend(vnf2, axis="Y"); // vnf_polyhedron([bent1,bent2]); // Example(3D): Bending Around X Axis. // rgnr = union(