Fix for issue #935: rotate_sweep() heightfield texture caps were bad.

This commit is contained in:
Revar Desmera 2022-09-14 17:31:09 -07:00
parent f5b1880669
commit feac6804fd

View file

@ -3309,15 +3309,9 @@ function _textured_revolution(
) _vnf_sort_vertices(utex, idx=[0,1]),
vertzs = is_vnf(texture)? group_sort(tile[0], idx=0) : undef,
bpath = is_vnf(tile)
? _find_vnf_tile_edge_path(tile,0)
: let(
row = tile[0],
rlen = len(row)
) [for (i = [0:1:rlen]) [i/rlen, row[i%rlen]]],
tpath = is_vnf(tile)
? _find_vnf_tile_edge_path(tile,1)
: let(
row = last(tile),
row = tile[0],
rlen = len(row)
) [for (i = [0:1:rlen]) [i/rlen, row[i%rlen]]],
counts_x = is_vector(counts,2)? counts.x :
@ -3470,7 +3464,7 @@ function _textured_revolution(
base = select(bases,j),
norm = unit(select(norms,j)),
ppath = [
for (vert = tpath) let(
for (vert = bpath) let(
uang = vert.x / counts_x,
tex_scale = tex_scale * lookup([0,1][j+1], taper_lup),
texh = (vert.y - inset) * tex_scale * (base.x / maxx),