////////////////////////////////////////////////////////////////////// // LibFile: affine.scad // Matrix math and affine transformation matrices. // Includes: // include ////////////////////////////////////////////////////////////////////// // Section: Affine2d 3x3 Transformation Matrices // Function: affine2d_identity() // Synopsis: Returns a 2D (3x3) identity transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms // See Also: affine3d_identity(), ident(), IDENT // Usage: // mat = affine2d_identify(); // Description: // Create a 3x3 affine2d identity matrix. // Example: // mat = affine2d_identity(); // // Returns: // // [ // // [1, 0, 0], // // [0, 1, 0], // // [0, 0, 1] // // ] function affine2d_identity() = ident(3); // Function: affine2d_translate() // Synopsis: Returns a 2D (3x3) translation transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Translation // See Also: affine3d_translate(), move(), translate(), left(), right(), fwd(), back(), down(), up() // Usage: // mat = affine2d_translate(v); // Description: // Returns the 3x3 affine2d matrix to perform a 2D translation. // Arguments: // v = 2D Offset to translate by. [X,Y] // Example: // mat = affine2d_translate([30,40]); // // Returns: // // [ // // [1, 0, 30], // // [0, 1, 40], // // [0, 0, 1] // // ] function affine2d_translate(v=[0,0]) = assert(is_vector(v),2) [ [1, 0, v.x], [0, 1, v.y], [0 ,0, 1] ]; // Function: affine2d_scale() // Synopsis: Returns a 2D (3x3) scaling transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Scaling // See Also: affine3d_scale(), scale(), xscale(), yscale(), zscale(), affine3d_scale() // Usage: // mat = affine2d_scale(v); // Description: // Returns the 3x3 affine2d matrix to perform a 2D scaling transformation. // Arguments: // v = 2D vector of scaling factors. [X,Y] // Example: // mat = affine2d_scale([3,4]); // // Returns: // // [ // // [3, 0, 0], // // [0, 4, 0], // // [0, 0, 1] // // ] function affine2d_scale(v=[1,1]) = assert(is_vector(v,2)) [ [v.x, 0, 0], [ 0, v.y, 0], [ 0, 0, 1] ]; // Function: affine2d_zrot() // Synopsis: Returns a 2D (3x3) rotation transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Rotation // See Also: rot(), xrot(), yrot(), zrot(), affine3d_zrot() // Usage: // mat = affine2d_zrot(ang); // Description: // Returns the 3x3 affine2d matrix to perform a rotation of a 2D vector around the Z axis. // Arguments: // ang = Number of degrees to rotate. // Example: // mat = affine2d_zrot(90); // // Returns: // // [ // // [0,-1, 0], // // [1, 0, 0], // // [0, 0, 1] // // ] function affine2d_zrot(ang=0) = assert(is_finite(ang)) [ [cos(ang), -sin(ang), 0], [sin(ang), cos(ang), 0], [ 0, 0, 1] ]; // Function: affine2d_mirror() // Synopsis: Returns a 2D (3x3) reflection transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Reflection, Mirroring // See Also: mirror(), xflip(), yflip(), zflip(), affine3d_mirror() // Usage: // mat = affine2d_mirror(v); // Description: // Returns the 3x3 affine2d matrix to perform a reflection of a 2D vector across the line given by its normal vector. // Arguments: // v = The normal vector of the line to reflect across. // Example: // mat = affine2d_mirror([0,1]); // // Returns: // // [ // // [ 1, 0, 0], // // [ 0,-1, 0], // // [ 0, 0, 1] // // ] // Example: // mat = affine2d_mirror([1,0]); // // Returns: // // [ // // [-1, 0, 0], // // [ 0, 1, 0], // // [ 0, 0, 1] // // ] // Example: // mat = affine2d_mirror([1,1]); // // Returns approximately: // // [ // // [ 0,-1, 0], // // [-1, 0, 0], // // [ 0, 0, 1] // // ] function affine2d_mirror(v) = assert(is_vector(v,2)) let(v=unit(point2d(v)), a=v.x, b=v.y) [ [1-2*a*a, 0-2*a*b, 0], [0-2*a*b, 1-2*b*b, 0], [ 0, 0, 1] ]; // Function: affine2d_skew() // Synopsis: Returns a 2D (3x3) skewing transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Skewing // See Also: skew(), affine3d_skew() // Usage: // mat = affine2d_skew(xa); // mat = affine2d_skew(ya=); // mat = affine2d_skew(xa, ya); // Description: // Returns the 3x3 affine2d matrix to skew a 2D vector along the XY plane. // Arguments: // xa = Skew angle, in degrees, in the direction of the X axis. Default: 0 // ya = Skew angle, in degrees, in the direction of the Y axis. Default: 0 // Example: // mat = affine2d_skew(xa=45,ya=-45); // // Returns approximately: // // [ // // [ 1, 1, 0], // // [-1, 1, 0], // // [ 0, 0, 1] // // ] function affine2d_skew(xa=0, ya=0) = assert(is_finite(xa)) assert(is_finite(ya)) [ [1, tan(xa), 0], [tan(ya), 1, 0], [0, 0, 1] ]; // Section: Affine3d 4x4 Transformation Matrices // Function: affine3d_identity() // Synopsis: Returns a 3D (4x4) identity transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms // See Also: affine2d_identity(), ident(), IDENT // Usage: // mat = affine3d_identity(); // Description: // Create a 4x4 affine3d identity matrix. // Example: // mat = affine2d_identity(); // // Returns: // // [ // // [1, 0, 0, 0], // // [0, 1, 0, 0], // // [0, 0, 1, 0], // // [0, 0, 0, 1] // // ] function affine3d_identity() = ident(4); // Function: affine3d_translate() // Synopsis: Returns a 3D (4x4) translation transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Translation // See Also: move(), translate(), left(), right(), fwd(), back(), down(), up(), affine2d_translate() // Usage: // mat = affine3d_translate(v); // Description: // Returns the 4x4 affine3d matrix to perform a 3D translation. // Arguments: // v = 3D offset to translate by. [X,Y,Z] // Example: // mat = affine2d_translate([30,40,50]); // // Returns: // // [ // // [1, 0, 0, 30], // // [0, 1, 0, 40], // // [0, 0, 1, 50] // // [0, 0, 0, 1] // // ] function affine3d_translate(v=[0,0,0]) = assert(is_list(v)) let( v = [for (i=[0:2]) default(v[i],0)] ) [ [1, 0, 0, v.x], [0, 1, 0, v.y], [0, 0, 1, v.z], [0 ,0, 0, 1] ]; // Function: affine3d_scale() // Synopsis: Returns a 3D (4x4) scaling transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Scaling // See Also: scale(), affine2d_scale() // Usage: // mat = affine3d_scale(v); // Description: // Returns the 4x4 affine3d matrix to perform a 3D scaling transformation. // Arguments: // v = 3D vector of scaling factors. [X,Y,Z] // Example: // mat = affine3d_scale([3,4,5]); // // Returns: // // [ // // [3, 0, 0, 0], // // [0, 4, 0, 0], // // [0, 0, 5, 0], // // [0, 0, 0, 1] // // ] function affine3d_scale(v=[1,1,1]) = assert(is_list(v)) let( v = [for (i=[0:2]) default(v[i],1)] ) [ [v.x, 0, 0, 0], [ 0, v.y, 0, 0], [ 0, 0, v.z, 0], [ 0, 0, 0, 1] ]; // Function: affine3d_xrot() // Synopsis: Returns a 3D (4x4) X-axis rotation transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Rotation // See Also: rot(), xrot(), yrot(), zrot(), affine2d_zrot() // Usage: // mat = affine3d_xrot(ang); // Description: // Returns the 4x4 affine3d matrix to perform a rotation of a 3D vector around the X axis. // Arguments: // ang = number of degrees to rotate. // Example: // mat = affine3d_xrot(90); // // Returns: // // [ // // [1, 0, 0, 0], // // [0, 0,-1, 0], // // [0, 1, 0, 0], // // [0, 0, 0, 1] // // ] function affine3d_xrot(ang=0) = assert(is_finite(ang)) [ [1, 0, 0, 0], [0, cos(ang), -sin(ang), 0], [0, sin(ang), cos(ang), 0], [0, 0, 0, 1] ]; // Function: affine3d_yrot() // Synopsis: Returns a 3D (4x4) Y-axis rotation transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Rotation // See Also: rot(), xrot(), yrot(), zrot(), affine2d_zrot() // Usage: // mat = affine3d_yrot(ang); // Description: // Returns the 4x4 affine3d matrix to perform a rotation of a 3D vector around the Y axis. // Arguments: // ang = Number of degrees to rotate. // Example: // mat = affine3d_yrot(90); // // Returns: // // [ // // [ 0, 0, 1, 0], // // [ 0, 1, 0, 0], // // [-1, 0, 0, 0], // // [ 0, 0, 0, 1] // // ] function affine3d_yrot(ang=0) = assert(is_finite(ang)) [ [ cos(ang), 0, sin(ang), 0], [ 0, 1, 0, 0], [-sin(ang), 0, cos(ang), 0], [ 0, 0, 0, 1] ]; // Function: affine3d_zrot() // Synopsis: Returns a 3D (4x4) Z-axis rotation transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Rotation // See Also: rot(), xrot(), yrot(), zrot(), affine2d_zrot() // Usage: // mat = affine3d_zrot(ang); // Description: // Returns the 4x4 affine3d matrix to perform a rotation of a 3D vector around the Z axis. // Arguments: // ang = number of degrees to rotate. // Example: // mat = affine3d_zrot(90); // // Returns: // // [ // // [ 0,-1, 0, 0], // // [ 1, 0, 0, 0], // // [ 0, 0, 1, 0], // // [ 0, 0, 0, 1] // // ] function affine3d_zrot(ang=0) = assert(is_finite(ang)) [ [cos(ang), -sin(ang), 0, 0], [sin(ang), cos(ang), 0, 0], [ 0, 0, 1, 0], [ 0, 0, 0, 1] ]; // Function: affine3d_rot_by_axis() // Synopsis: Returns a 3D (4x4) arbitrary-axis rotation transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Rotation // See Also: rot(), xrot(), yrot(), zrot(), affine2d_zrot() // Usage: // mat = affine3d_rot_by_axis(u, ang); // Description: // Returns the 4x4 affine3d matrix to perform a rotation of a 3D vector around an axis. // Arguments: // u = 3D axis vector to rotate around. // ang = number of degrees to rotate. // Example: // mat = affine3d_rot_by_axis([1,1,1], 120); // // Returns approx: // // [ // // [ 0, 0, 1, 0], // // [ 1, 0, 0, 0], // // [ 0, 1, 0, 0], // // [ 0, 0, 0, 1] // // ] function affine3d_rot_by_axis(u=UP, ang=0) = assert(is_finite(ang)) assert(is_vector(u,3)) approx(ang,0)? affine3d_identity() : let( u = unit(u), c = cos(ang), c2 = 1-c, s = sin(ang) ) [ [u.x*u.x*c2+c , u.x*u.y*c2-u.z*s, u.x*u.z*c2+u.y*s, 0], [u.y*u.x*c2+u.z*s, u.y*u.y*c2+c , u.y*u.z*c2-u.x*s, 0], [u.z*u.x*c2-u.y*s, u.z*u.y*c2+u.x*s, u.z*u.z*c2+c , 0], [ 0, 0, 0, 1] ]; // Function: affine3d_rot_from_to() // Synopsis: Returns a 3D (4x4) tilt rotation transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Rotation // See Also: rot(), xrot(), yrot(), zrot(), affine2d_zrot() // Usage: // mat = affine3d_rot_from_to(from, to); // Description: // Returns the 4x4 affine3d matrix to perform a rotation of a 3D vector from one vector direction to another. // Arguments: // from = 3D axis vector to rotate from. // to = 3D axis vector to rotate to. // Example: // mat = affine3d_rot_from_to(UP, RIGHT); // // Returns: // // [ // // [ 0, 0, 1, 0], // // [ 0, 1, 0, 0], // // [-1, 0, 0, 0], // // [ 0, 0, 0, 1] // // ] function affine3d_rot_from_to(from, to) = assert(is_vector(from)) assert(is_vector(to)) assert(len(from)==len(to)) let( from = unit(point3d(from)), to = unit(point3d(to)) ) approx(from,to)? affine3d_identity() : from.z==0 && to.z==0 ? affine3d_zrot(v_theta(point2d(to)) - v_theta(point2d(from))) : let( u = vector_axis(from,to), ang = vector_angle(from,to), c = cos(ang), c2 = 1-c, s = sin(ang) ) [ [u.x*u.x*c2+c , u.x*u.y*c2-u.z*s, u.x*u.z*c2+u.y*s, 0], [u.y*u.x*c2+u.z*s, u.y*u.y*c2+c , u.y*u.z*c2-u.x*s, 0], [u.z*u.x*c2-u.y*s, u.z*u.y*c2+u.x*s, u.z*u.z*c2+c , 0], [ 0, 0, 0, 1] ]; // Function: affine3d_mirror() // Synopsis: Returns a 3D (4x4) reflection transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Reflection, Mirroring // See Also: mirror(), xflip(), yflip(), zflip(), affine2d_mirror() // Usage: // mat = affine3d_mirror(v); // Description: // Returns the 4x4 affine3d matrix to perform a reflection of a 3D vector across the plane given by its normal vector. // Arguments: // v = The normal vector of the plane to reflect across. // Example: // mat = affine3d_mirror([1,0,0]); // // Returns: // // [ // // [-1, 0, 0, 0], // // [ 0, 1, 0, 0], // // [ 0, 0, 1, 0], // // [ 0, 0, 0, 1] // // ] // Example: // mat = affine3d_mirror([0,1,0]); // // Returns: // // [ // // [ 1, 0, 0, 0], // // [ 0,-1, 0, 0], // // [ 0, 0, 1, 0], // // [ 0, 0, 0, 1] // // ] function affine3d_mirror(v) = assert(is_vector(v)) let( v=unit(point3d(v)), a=v.x, b=v.y, c=v.z ) [ [1-2*a*a, -2*a*b, -2*a*c, 0], [ -2*b*a, 1-2*b*b, -2*b*c, 0], [ -2*c*a, -2*c*b, 1-2*c*c, 0], [ 0, 0, 0, 1] ]; // Function: affine3d_skew() // Synopsis: Returns a 3D (4x4) skewing transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Skewing // See Also: skew(), affine3d_skew_xy(), affine3d_skew_xz(), affine3d_skew_yz(), affine2d_skew() // Usage: // mat = affine3d_skew([sxy=], [sxz=], [syx=], [syz=], [szx=], [szy=]); // Description: // Returns the 4x4 affine3d matrix to perform a skew transformation. // Arguments: // sxy = Skew factor multiplier for skewing along the X axis as you get farther from the Y axis. Default: 0 // sxz = Skew factor multiplier for skewing along the X axis as you get farther from the Z axis. Default: 0 // syx = Skew factor multiplier for skewing along the Y axis as you get farther from the X axis. Default: 0 // syz = Skew factor multiplier for skewing along the Y axis as you get farther from the Z axis. Default: 0 // szx = Skew factor multiplier for skewing along the Z axis as you get farther from the X axis. Default: 0 // szy = Skew factor multiplier for skewing along the Z axis as you get farther from the Y axis. Default: 0 // Example: // mat = affine3d_skew(sxy=2,szx=3); // // Returns: // // [ // // [ 1, 2, 0, 0], // // [ 0, 1, 0, 0], // // [ 0, 0, 1, 0], // // [ 3, 0, 0, 1] // // ] function affine3d_skew(sxy=0, sxz=0, syx=0, syz=0, szx=0, szy=0) = [ [ 1, sxy, sxz, 0], [syx, 1, syz, 0], [szx, szy, 1, 0], [ 0, 0, 0, 1] ]; // Function: affine3d_skew_xy() // Synopsis: Returns a 3D (4x4) XY-plane skewing transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Skewing // See Also: skew(), affine3d_skew(), affine3d_skew_xz(), affine3d_skew_yz(), affine2d_skew() // Usage: // mat = affine3d_skew_xy(xa); // mat = affine3d_skew_xy(ya=); // mat = affine3d_skew_xy(xa, ya); // Description: // Returns the 4x4 affine3d matrix to perform a skew transformation along the XY plane. // Arguments: // xa = Skew angle, in degrees, in the direction of the X axis. Default: 0 // ya = Skew angle, in degrees, in the direction of the Y axis. Default: 0 // Example: // mat = affine3d_skew_xy(xa=45,ya=-45); // // Returns: // // [ // // [ 1, 0, 1, 0], // // [ 0, 1,-1, 0], // // [ 0, 0, 1, 0], // // [ 0, 0, 0, 1] // // ] function affine3d_skew_xy(xa=0, ya=0) = assert(is_finite(xa)) assert(is_finite(ya)) [ [ 1, tan(xa), 0, 0], [tan(ya), 1, 0, 0], [ 0, 0, 1, 0], [ 0, 0, 0, 1] ]; // Function: affine3d_skew_xz() // Synopsis: Returns a 3D (4x4) XZ-plane skewing transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Skewing // See Also: skew(), affine3d_skew(), affine3d_skew_xy(), affine3d_skew_yz(), affine2d_skew() // Usage: // mat = affine3d_skew_xz(xa); // mat = affine3d_skew_xz(za=); // mat = affine3d_skew_xz(xa, za); // Description: // Returns the 4x4 affine3d matrix to perform a skew transformation along the XZ plane. // Arguments: // xa = Skew angle, in degrees, in the direction of the X axis. Default: 0 // za = Skew angle, in degrees, in the direction of the Z axis. Default: 0 // Example: // mat = affine3d_skew_xz(xa=45,za=-45); // // Returns: // // [ // // [ 1, 1, 0, 0], // // [ 0, 1, 0, 0], // // [ 0,-1, 1, 0], // // [ 0, 0, 0, 1] // // ] function affine3d_skew_xz(xa=0, za=0) = assert(is_finite(xa)) assert(is_finite(za)) [ [ 1, 0, tan(xa), 0], [ 0, 1, 0, 0], [tan(za), 0, 1, 0], [ 0, 0, 0, 1] ]; // Function: affine3d_skew_yz() // Synopsis: Returns a 3D (4x4) YZ-plane skewing transformation matrix. // SynTags: Mat // Topics: Affine, Matrices, Transforms, Skewing // See Also: skew(), affine3d_skew(), affine3d_skew_xy(), affine3d_skew_xz(), affine2d_skew() // Usage: // mat = affine3d_skew_yz(ya); // mat = affine3d_skew_yz(za=); // mat = affine3d_skew_yz(ya, za); // Description: // Returns the 4x4 affine3d matrix to perform a skew transformation along the YZ plane. // Arguments: // ya = Skew angle, in degrees, in the direction of the Y axis. Default: 0 // za = Skew angle, in degrees, in the direction of the Z axis. Default: 0 // Example: // mat = affine3d_skew_yz(ya=45,za=-45); // // Returns: // // [ // // [ 1, 0, 0, 0], // // [ 1, 1, 0, 0], // // [-1, 0, 1, 0], // // [ 0, 0, 0, 1] // // ] function affine3d_skew_yz(ya=0, za=0) = assert(is_finite(ya)) assert(is_finite(za)) [ [1, 0, 0, 0], [0, 1, tan(ya), 0], [0, tan(za), 1, 0], [0, 0, 0, 1] ]; // vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap