////////////////////////////////////////////////////////////////////// // LibFile: wiring.scad // Rendering for wire bundles // Includes: // include // include // FileGroup: Parts // FileSummary: Routed bundles of wires. ////////////////////////////////////////////////////////////////////// include /// Function: _hex_offset_ring() /// Usage: /// _hex_offset_ring(d, lev) /// Description: /// Returns a hexagonal ring of points, with a spacing of `d`. /// If `lev=0`, returns a single point at `[0,0]`. All greater /// levels return `6 * lev` points. /// Arguments: /// d = Base unit diameter to build rings upon. /// lev = How many rings to produce. /// Example: /// _hex_offset_ring(d=1, lev=3); // Returns a hex ring of 18 points. function _hex_offset_ring(d, lev=0) = (lev == 0)? [[0,0]] : subdivide_path(reverse(hexagon(r=lev*d)), refine=lev); /// Function: _hex_offsets() /// Usage: /// _hex_offsets(n, d) /// Description: /// Returns the centerpoints for the optimal hexagonal packing /// of at least `n` circular items, of diameter `d`. Will return /// enough points to fill out the last ring, even if that is more /// than `n` points. /// Arguments: /// n = Number of items to bundle. /// d = How far to space each point away from others. function _hex_offsets(n, d, lev=0, arr=[]) = (len(arr) >= n)? arr : _hex_offsets( n=n, d=d, lev=lev+1, arr=concat(arr, _hex_offset_ring(d, lev=lev)) ); // Section: Modules // Module: wire_bundle() // Usage: // wire_bundle(path, wires, [wirediam], [rounding], [wirenum=], [corner_steps=]); // Description: // Returns a 3D object representing a bundle of wires that follow a given path, // with the corners rounded to a given radius. There are 17 base wire colors. // If you have more than 17 wires, colors will get re-used. // Arguments: // path = The 3D path that the wire bundle should follow. // wires = The number of wires in the wire bundle. // wirediam = The diameter of each wire in the bundle. // rounding = The radius that the path corners will be rounded to. // --- // wirenum = The first wire's offset into the color table. // corner_steps = The corner roundings in the path will be converted into this number of segments. // Example: // wire_bundle([[50,0,-50], [50,50,-50], [0,50,-50], [0,0,-50], [0,0,0]], rounding=10, wires=13); module wire_bundle(path, wires, wirediam=2, rounding=10, wirenum=0, corner_steps=15) { no_children($children); colors = [ [0.2, 0.2, 0.2], [1.0, 0.2, 0.2], [0.0, 0.8, 0.0], [1.0, 1.0, 0.2], [0.3, 0.3, 1.0], [1.0, 1.0, 1.0], [0.7, 0.5, 0.0], [0.5, 0.5, 0.5], [0.2, 0.9, 0.9], [0.8, 0.0, 0.8], [0.0, 0.6, 0.6], [1.0, 0.7, 0.7], [1.0, 0.5, 1.0], [0.5, 0.6, 0.0], [1.0, 0.7, 0.0], [0.7, 1.0, 0.5], [0.6, 0.6, 1.0], ]; sides = max(segs(wirediam/2), 8); offsets = _hex_offsets(wires, wirediam); rounded_path = round_corners(path, radius=rounding, $fn=(corner_steps+1)*4, closed=false); for (i = [0:1:wires-1]) { extpath = move(offsets[i], p=circle(d=wirediam, $fn=sides)); color(colors[(i+wirenum)%len(colors)]) { path_sweep(extpath, rounded_path); } } } // vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap