////////////////////////////////////////////////////////////////////// // LibFile: knurling.scad // Shapes and masks for knurling cylinders. // To use, add the following lines to the beginning of your file: // ``` // include // include // ``` ////////////////////////////////////////////////////////////////////// // Section: Knurling // Module: knurled_cylinder() // Usage: // knurled_cylinder(l, r|d, [overage], [count], [profile], [helix]); // knurled_cylinder(l, r1|d1, r2|d2, [overage], [count], [profile], [helix]); // Description: // Creates a mask to difference from a cylinder to give it a knurled surface. // Arguments: // l = The length of the axis of the mask. Default: 10 // overage = Extra backing to the mask. Default: 5 // r = The radius of the cylinder to knurl. Default: 10 // r1 = The radius of the bottom of the conical cylinder to knurl. // r2 = The radius of the top of the conical cylinder to knurl. // d = The diameter of the cylinder to knurl. // d1 = The diameter of the bottom of the conical cylinder to knurl. // d2 = The diameter of the top of the conical cylinder to knurl. // count = The number of grooves to have around the surface of the cylinder. Default: 30 // profile = The angle of the bottom of the groove, in degrees. Default 120 // helix = The helical angle of the grooves, in degrees. Default: 30 // anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER` // spin = Rotate this many degrees around the Z axis. See [spin](attachments.scad#spin). Default: `0` // orient = Vector to rotate top towards. See [orient](attachments.scad#orient). Default: `UP` // Examples: // knurled_cylinder(l=30, r=20, profile=120, helix=45); // knurled_cylinder(l=30, r=20, profile=120, helix=30); // knurled_cylinder(l=30, r=20, profile=90, helix=30); module knurled_cylinder( l=20, r=undef, r1=undef, r2=undef, d=undef, d1=undef, d2=undef, count=30, profile=120, helix=30, anchor=CENTER, spin=0, orient=UP ) { r1 = get_radius(r1=r1,r=r,d1=d1,d=d,dflt=10); r2 = get_radius(r1=r2,r=r,d1=d2,d=d,dflt=10); inset = r1 * sin(180/count) / tan(profile/2); twist = 360*l*tan(helix)/(r1*2*PI); c1 = circle(r=r1,$fn=count); c2 = rot(-180/count,p=circle(r=r1-inset,$fn=count)); path = [for (i=idx(c1)) each [c1[i],c2[i]]]; knob_w = 2*PI*r1/count; knob_h = knob_w / tan(helix); orient_and_anchor([2*r1,2*r1,l], size2=[2*r2,2*r2], anchor=anchor, spin=spin, orient=orient, geometry="cylinder", chain=true) { intersection() { linear_extrude(height=l, center=true, convexity=10, twist=twist, scale=r2/r1, slices=l/knob_h*2) { polygon(path); } linear_extrude(height=l, center=true, convexity=10, twist=-twist, scale=r2/r1, slices=l/knob_h*2) { polygon(path); } } children(); } } // Module: knurled_cylinder_mask() // Usage: // knurled_cylinder_mask(l, r|d, [overage], [count], [profile], [helix]); // knurled_cylinder_mask(l, r1|d1, r2|d2, [overage], [count], [profile], [helix]); // Description: // Creates a mask to difference from a cylinder to give it a knurled surface. // Arguments: // l = The length of the axis of the mask. Default: 10 // overage = Extra backing to the mask. Default: 5 // r = The radius of the cylinder to knurl. Default: 10 // r1 = The radius of the bottom of the conical cylinder to knurl. // r2 = The radius of the top of the conical cylinder to knurl. // d = The diameter of the cylinder to knurl. // d1 = The diameter of the bottom of the conical cylinder to knurl. // d2 = The diameter of the top of the conical cylinder to knurl. // count = The number of grooves to have around the surface of the cylinder. Default: 30 // profile = The angle of the bottom of the groove, in degrees. Default 120 // helix = The helical angle of the grooves, in degrees. Default: 30 // anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER` // spin = Rotate this many degrees around the Z axis. See [spin](attachments.scad#spin). Default: `0` // orient = Vector to rotate top towards. See [orient](attachments.scad#orient). Default: `UP` // Examples: // knurled_cylinder_mask(l=30, r=20, overage=5, profile=120, helix=30); // knurled_cylinder_mask(l=30, r=20, overage=10, profile=120, helix=30); module knurled_cylinder_mask( l=10, overage=5, r=undef, r1=undef, r2=undef, d=undef, d1=undef, d2=undef, count=30, profile=120, helix=30, anchor=CENTER, spin=0, orient=UP ) { r1 = get_radius(r1=r1,r=r,d1=d1,d=d,dflt=10); r2 = get_radius(r1=r2,r=r,d1=d2,d=d,dflt=10); orient_and_anchor([2*r1,2*r1,l], size2=[2*r2,2*r2], anchor=anchor, spin=spin, orient=orient, geometry="cylinder", chain=true) { difference() { cylinder(r1=r1+overage, r2=r2+overage, h=l, center=true); knurled_cylinder(r1=r1, r2=r2, l=l+0.01); } children(); } } // vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap