////////////////////////////////////////////////////////////////////// // LibFile: mutators.scad // Functions and modules to mutate children in various ways. // Includes: // include // FileGroup: Basic Modeling // FileSummary: Modules and Functions to mutate items. // FileFootnotes: STD=Included in std.scad ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// // Section: Bounding Box ////////////////////////////////////////////////////////////////////// // Module: bounding_box() // Usage: // bounding_box() ... // Description: // Returns the smallest axis-aligned square (or cube) shape that contains all the 2D (or 3D) // children given. The module children() is supposed to be a 3d shape when planar=false and // a 2d shape when planar=true otherwise the system will issue a warning of mixing dimension // or scaling by 0. // Arguments: // excess = The amount that the bounding box should be larger than needed to bound the children, in each axis. // planar = If true, creates a 2D bounding rectangle. Is false, creates a 3D bounding cube. Default: false // Example(3D): // module shapes() { // translate([10,8,4]) cube(5); // translate([3,0,12]) cube(2); // } // #bounding_box() shapes(); // shapes(); // Example(2D): // module shapes() { // translate([10,8]) square(5); // translate([3,0]) square(2); // } // #bounding_box(planar=true) shapes(); // shapes(); module bounding_box(excess=0, planar=false) { // a 3d (or 2d when planar=true) approx. of the children projection on X axis module _xProjection() { if (planar) { projection() rotate([90,0,0]) linear_extrude(1, center=true) hull() children(); } else { xs = excess<.1? 1: excess; linear_extrude(xs, center=true) projection() rotate([90,0,0]) linear_extrude(xs, center=true) projection() hull() children(); } } // a bounding box with an offset of 1 in all axis module _oversize_bbox() { if (planar) { minkowski() { _xProjection() children(); // x axis rotate(-90) _xProjection() rotate(90) children(); // y axis } } else { minkowski() { _xProjection() children(); // x axis rotate(-90) _xProjection() rotate(90) children(); // y axis rotate([0,-90,0]) _xProjection() rotate([0,90,0]) children(); // z axis } } } // offsets a cube by `excess` module _shrink_cube() { intersection() { translate((1-excess)*[ 1, 1, 1]) children(); translate((1-excess)*[-1,-1,-1]) children(); } } if(planar) { offset(excess-1/2) _oversize_bbox() children(); } else { render(convexity=2) if (excess>.1) { _oversize_bbox() children(); } else { _shrink_cube() _oversize_bbox() children(); } } } ////////////////////////////////////////////////////////////////////// // Section: Warp Mutators ////////////////////////////////////////////////////////////////////// // Module: chain_hull() // // Usage: // chain_hull() ... // // Description: // Performs hull operations between consecutive pairs of children, // then unions all of the hull results. This can be a very slow // operation, but it can provide results that are hard to get // otherwise. // // Side Effects: // `$idx` is set to the index value of the first child of each hulling pair, and can be used to modify each child pair individually. // `$primary` is set to true when the child is the first in a chain pair. // // Example: // chain_hull() { // cube(5, center=true); // translate([30, 0, 0]) sphere(d=15); // translate([60, 30, 0]) cylinder(d=10, h=20); // translate([60, 60, 0]) cube([10,1,20], center=false); // } // Example: Using `$idx` and `$primary` // chain_hull() { // zrot( 0) right(100) if ($primary) cube(5+3*$idx,center=true); else sphere(r=10+3*$idx); // zrot( 45) right(100) if ($primary) cube(5+3*$idx,center=true); else sphere(r=10+3*$idx); // zrot( 90) right(100) if ($primary) cube(5+3*$idx,center=true); else sphere(r=10+3*$idx); // zrot(135) right(100) if ($primary) cube(5+3*$idx,center=true); else sphere(r=10+3*$idx); // zrot(180) right(100) if ($primary) cube(5+3*$idx,center=true); else sphere(r=10+3*$idx); // } module chain_hull() { union() { if ($children == 1) { children(); } else if ($children > 1) { for (i =[1:1:$children-1]) { $idx = i; hull() { let($primary=true) children(i-1); let($primary=false) children(i); } } } } } // Module: path_extrude2d() // Usage: // path_extrude2d(path, [caps], [closed]) {...} // Description: // Extrudes 2D children along the given 2D path, with optional rounded endcaps. // It works by constructing straight sections corresponding to each segment of the path and inserting rounded joints at each corner. // If the children are symmetric across the Y axis line then you can set caps=true to produce rounded caps on the ends of the profile. // If you set caps to true for asymmetric children then incorrect caps will be generated. // Arguments: // path = The 2D path to extrude the geometry along. // caps = If true, caps each end of the path with a rounded copy of the children. Children must by symmetric across the Y axis, or results are wrong. Default: false // closed = If true, connect the starting point of the path to the ending point. Default: false // convexity = The max number of times a line could pass though a wall. Default: 10 // s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: The length of the diagonal of the path's bounding box. // Example: // path = [ // each right(50, p=arc(d=100,angle=[90,180])), // each left(50, p=arc(d=100,angle=[0,-90])), // ]; // path_extrude2d(path,caps=false) { // fwd(2.5) square([5,6],center=true); // fwd(6) square([10,5],center=true); // } // Example: // path_extrude2d(arc(d=100,angle=[180,270]),caps=true) // trapezoid(w1=10, w2=5, h=10, anchor=BACK); // Example: // include // path = bezpath_curve([ // [-50,0], [-25,50], [0,0], [50,0] // ]); // path_extrude2d(path, caps=false) // trapezoid(w1=10, w2=3, h=5, anchor=BACK); // Example: Un-Closed Path // $fn=16; // spath = star(id=15,od=35,n=5); // path_extrude2d(spath, caps=false, closed=false) // move_copies([[-3.5,1.5],[0.0,3.0],[3.5,1.5]]) // circle(r=1.5); // Example: Complex Endcaps // $fn=16; // spath = star(id=15,od=35,n=5); // path_extrude2d(spath, caps=true, closed=false) // move_copies([[-3.5,1.5],[0.0,3.0],[3.5,1.5]]) // circle(r=1.5); module path_extrude2d(path, caps=false, closed=false, s, convexity=10) { extra_ang = 0.1; // Extra angle for overlap of joints assert(caps==false || closed==false, "Cannot have caps on a closed extrusion"); assert(is_path(path,2)); path = deduplicate(path); s = s!=undef? s : let(b = pointlist_bounds(path)) norm(b[1]-b[0]); assert(is_finite(s)); L = len(path); for (i = [0:1:L-(closed?1:2)]) { seg = select(path, i, i+1); segv = seg[1] - seg[0]; seglen = norm(segv); translate((seg[0]+seg[1])/2) { rot(from=BACK, to=segv) { difference() { xrot(90) { linear_extrude(height=seglen, center=true, convexity=convexity) { children(); } } if (closed || i>0) { pt = select(path, i-1); pang = v_theta(rot(from=-segv, to=RIGHT, p=pt - seg[0])); fwd(seglen/2+0.01) zrot(pang/2) cube(s, anchor=BACK); } if (closed || i 0) { linear_extrude(height=rtp[0], convexity=convexity, center=false, slices=slices, twist=twist, scale=scale) { children(); } } } } } // Module: path_extrude() // Description: // Extrudes 2D children along a 3D path. This may be slow. // Arguments: // path = Array of points for the bezier path to extrude along. // convexity = Maximum number of walls a ray can pass through. // clipsize = Increase if artifacts are left. Default: 100 // Example(FlatSpin,VPD=600,VPT=[75,16,20]): // path = [ [0, 0, 0], [33, 33, 33], [66, 33, 40], [100, 0, 0], [150,0,0] ]; // path_extrude(path) circle(r=10, $fn=6); module path_extrude(path, convexity=10, clipsize=100) { rotmats = cumprod([ for (i = idx(path,e=-2)) let( vec1 = i==0? UP : unit(path[i]-path[i-1], UP), vec2 = unit(path[i+1]-path[i], UP) ) rot(from=vec1,to=vec2) ]); // This adds a rotation midway between each item on the list interp = rot_resample(rotmats,n=2,method="count"); epsilon = 0.0001; // Make segments ever so slightly too long so they overlap. ptcount = len(path); for (i = [0:1:ptcount-2]) { pt1 = path[i]; pt2 = path[i+1]; dist = norm(pt2-pt1); T = rotmats[i]; difference() { translate(pt1) { multmatrix(T) { down(clipsize/2/2) { if ((dist+clipsize/2) > 0) { linear_extrude(height=dist+clipsize/2, convexity=convexity) { children(); } } } } } translate(pt1) { hq = (i > 0)? interp[2*i-1] : T; multmatrix(hq) down(clipsize/2+epsilon) cube(clipsize, center=true); } translate(pt2) { hq = (i < ptcount-2)? interp[2*i+1] : T; multmatrix(hq) up(clipsize/2+epsilon) cube(clipsize, center=true); } } } } ////////////////////////////////////////////////////////////////////// // Section: Offset Mutators ////////////////////////////////////////////////////////////////////// // Module: minkowski_difference() // Usage: // minkowski_difference() { base_shape(); diff_shape(); ... } // Description: // Takes a 3D base shape and one or more 3D diff shapes, carves out the diff shapes from the // surface of the base shape, in a way complementary to how `minkowski()` unions shapes to the // surface of its base shape. // Arguments: // planar = If true, performs minkowski difference in 2D. Default: false (3D) // Example: // minkowski_difference() { // union() { // cube([120,70,70], center=true); // cube([70,120,70], center=true); // cube([70,70,120], center=true); // } // sphere(r=10); // } module minkowski_difference(planar=false) { difference() { bounding_box(excess=0, planar=planar) children(0); render(convexity=20) { minkowski() { difference() { bounding_box(excess=1, planar=planar) children(0); children(0); } for (i=[1:1:$children-1]) children(i); } } } } // Module: offset3d() // Usage: // offset3d(r, [size], [convexity]); // Description: // Expands or contracts the surface of a 3D object by a given amount. This is very, very slow. // No really, this is unbearably slow. It uses `minkowski()`. Use this as a last resort. // This is so slow that no example images will be rendered. // Arguments: // r = Radius to expand object by. Negative numbers contract the object. // size = Maximum size of object to be contracted, given as a scalar. Default: 100 // convexity = Max number of times a line could intersect the walls of the object. Default: 10 module offset3d(r=1, size=100, convexity=10) { n = quant(max(8,segs(abs(r))),4); if (r==0) { children(); } else if (r>0) { render(convexity=convexity) minkowski() { children(); sphere(r, $fn=n); } } else { size2 = size * [1,1,1]; size1 = size2 * 1.02; render(convexity=convexity) difference() { cube(size2, center=true); minkowski() { difference() { cube(size1, center=true); children(); } sphere(-r, $fn=n); } } } } // Module: round3d() // Usage: // round3d(r) ... // round3d(or) ... // round3d(ir) ... // round3d(or, ir) ... // Description: // Rounds arbitrary 3D objects. Giving `r` rounds all concave and convex corners. Giving just `ir` // rounds just concave corners. Giving just `or` rounds convex corners. Giving both `ir` and `or` // can let you round to different radii for concave and convex corners. The 3D object must not have // any parts narrower than twice the `or` radius. Such parts will disappear. This is an *extremely* // slow operation. I cannot emphasize enough just how slow it is. It uses `minkowski()` multiple times. // Use this as a last resort. This is so slow that no example images will be rendered. // Arguments: // r = Radius to round all concave and convex corners to. // or = Radius to round only outside (convex) corners to. Use instead of `r`. // ir = Radius to round only inside (concave) corners to. Use instead of `r`. module round3d(r, or, ir, size=100) { or = get_radius(r1=or, r=r, dflt=0); ir = get_radius(r1=ir, r=r, dflt=0); offset3d(or, size=size) offset3d(-ir-or, size=size) offset3d(ir, size=size) children(); } // vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap