////////////////////////////////////////////////////////////////////// // LibFile: primitives.scad // The basic built-in shapes, reworked to integrate better with // other BOSL2 library shapes and utilities. // Includes: // include ////////////////////////////////////////////////////////////////////// // Section: 2D Primitives // Function&Module: square() // Topics: Shapes (2D), Path Generators (2D) // Usage: As a Built-in Module // square(size,
); // Usage: As a Function // path = square(size,
); // See Also: rect() // Description: // When called as the builtin module, creates a 2D square or rectangle of the given size. // When called as a function, returns a 2D path/list of points for a square/rectangle of the given size. // Arguments: // size = The size of the square to create. If given as a scalar, both X and Y will be the same size. // center = If given and true, overrides `anchor` to be `CENTER`. If given and false, overrides `anchor` to be `FRONT+LEFT`. // --- // anchor = (Function only) Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER` // spin = (Function only) Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0` // Example(2D): // square(40); // Example(2D): Centered // square([40,30], center=true); // Example(2D): Called as Function // path = square([40,30], anchor=FRONT, spin=30); // stroke(path, closed=true); // move_copies(path) color("blue") circle(d=2,$fn=8); function square(size=1, center, anchor, spin=0) = let( anchor = get_anchor(anchor, center, [-1,-1], [-1,-1]), size = is_num(size)? [size,size] : point2d(size), path = [ [ size.x,-size.y], [-size.x,-size.y], [-size.x, size.y], [ size.x, size.y] ] / 2 ) reorient(anchor,spin, two_d=true, size=size, p=path); // Function&Module: circle() // Topics: Shapes (2D), Path Generators (2D) // Usage: As a Built-in Module // circle(r|d=, ...); // Usage: As a Function // path = circle(r|d=, ...); // See Also: oval() // Description: // When called as the builtin module, creates a 2D polygon that approximates a circle of the given size. // When called as a function, returns a 2D list of points (path) for a polygon that approximates a circle of the given size. // Arguments: // r = The radius of the circle to create. // d = The diameter of the circle to create. // --- // anchor = (Function only) Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER` // spin = (Function only) Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0` // Example(2D): By Radius // circle(r=25); // Example(2D): By Diameter // circle(d=50); // Example(NORENDER): Called as Function // path = circle(d=50, anchor=FRONT, spin=45); function circle(r, d, anchor=CENTER, spin=0) = let( r = get_radius(r=r, d=d, dflt=1), sides = segs(r), path = [for (i=[0:1:sides-1]) let(a=360-i*360/sides) r*[cos(a),sin(a)]] ) reorient(anchor,spin, two_d=true, r=r, p=path); // Section: Primitive 3D Shapes // Function&Module: cube() // Topics: Shapes (3D), Attachable, VNF Generators // Usage: As Module // cube(size,
, ...); // Usage: With Attachments // cube(size,
, ...) { attachments } // Usage: As Function // vnf = cube(size,
, ...); // See Also: cuboid(), prismoid() // Description: // Creates a 3D cubic object with support for anchoring and attachments. // This can be used as a drop-in replacement for the built-in `cube()` module. // When called as a function, returns a [VNF](vnf.scad) for a cube. // Arguments: // size = The size of the cube. // center = If given, overrides `anchor`. A true value sets `anchor=CENTER`, false sets `anchor=ALLNEG`. // --- // anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER` // spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0` // orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP` // Example: Simple cube. // cube(40); // Example: Rectangular cube. // cube([20,40,50]); // Example: Anchoring. // cube([20,40,50], anchor=BOTTOM+FRONT); // Example: Spin. // cube([20,40,50], anchor=BOTTOM+FRONT, spin=30); // Example: Orientation. // cube([20,40,50], anchor=BOTTOM+FRONT, spin=30, orient=FWD); // Example: Standard Connectors. // cube(40, center=true) show_anchors(); // Example: Called as Function // vnf = cube([20,40,50]); // vnf_polyhedron(vnf); module cube(size=1, center, anchor, spin=0, orient=UP) { anchor = get_anchor(anchor, center, ALLNEG, ALLNEG); size = scalar_vec3(size); attachable(anchor,spin,orient, size=size) { if (size.z > 0) { linear_extrude(height=size.z, center=true, convexity=2) { square([size.x,size.y], center=true); } } children(); } } function cube(size=1, center, anchor, spin=0, orient=UP) = let( siz = scalar_vec3(size), anchor = get_anchor(anchor, center, ALLNEG, ALLNEG), unscaled = [ [-1,-1,-1],[1,-1,-1],[1,1,-1],[-1,1,-1], [-1,-1, 1],[1,-1, 1],[1,1, 1],[-1,1, 1], ]/2, verts = is_num(size)? unscaled * size : is_vector(size,3)? [for (p=unscaled) vmul(p,size)] : assert(is_num(size) || is_vector(size,3)), faces = [ [0,1,2], [0,2,3], //BOTTOM [0,4,5], [0,5,1], //FRONT [1,5,6], [1,6,2], //RIGHT [2,6,7], [2,7,3], //BACK [3,7,4], [3,4,0], //LEFT [6,4,7], [6,5,4] //TOP ] ) [reorient(anchor,spin,orient, size=siz, p=verts), faces]; // Function&Module: cylinder() // Topics: Shapes (3D), Attachable, VNF Generators // Usage: As Module // cylinder(h, r=/d=, , ...); // cylinder(h, r1/d1=, r2/d2=, , ...); // Usage: With Attachments // cylinder(h, r=/d=, ) {attachments} // Usage: As Function // vnf = cylinder(h, r=/d=, , ...); // vnf = cylinder(h, r1/d1=, r2/d2=, , ...); // See Also: cyl() // Description: // Creates a 3D cylinder or conic object with support for anchoring and attachments. // This can be used as a drop-in replacement for the built-in `cylinder()` module. // When called as a function, returns a [VNF](vnf.scad) for a cylinder. // Arguments: // l / h = The height of the cylinder. // r1 = The bottom radius of the cylinder. (Before orientation.) // r2 = The top radius of the cylinder. (Before orientation.) // center = If given, overrides `anchor`. A true value sets `anchor=CENTER`, false sets `anchor=BOTTOM`. // --- // d1 = The bottom diameter of the cylinder. (Before orientation.) // d2 = The top diameter of the cylinder. (Before orientation.) // r = The radius of the cylinder. // d = The diameter of the cylinder. // anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER` // spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0` // orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP` // Example: By Radius // xdistribute(30) { // cylinder(h=40, r=10); // cylinder(h=40, r1=10, r2=5); // } // Example: By Diameter // xdistribute(30) { // cylinder(h=40, d=25); // cylinder(h=40, d1=25, d2=10); // } // Example(Med): Anchoring // cylinder(h=40, r1=10, r2=5, anchor=BOTTOM+FRONT); // Example(Med): Spin // cylinder(h=40, r1=10, r2=5, anchor=BOTTOM+FRONT, spin=45); // Example(Med): Orient // cylinder(h=40, r1=10, r2=5, anchor=BOTTOM+FRONT, spin=45, orient=FWD); // Example(Big): Standard Connectors // xdistribute(40) { // cylinder(h=30, d=25) show_anchors(); // cylinder(h=30, d1=25, d2=10) show_anchors(); // } module cylinder(h, r1, r2, center, l, r, d, d1, d2, anchor, spin=0, orient=UP) { anchor = get_anchor(anchor, center, BOTTOM, BOTTOM); r1 = get_radius(r1=r1, r=r, d1=d1, d=d, dflt=1); r2 = get_radius(r1=r2, r=r, d1=d2, d=d, dflt=1); l = first_defined([h, l, 1]); sides = segs(max(r1,r2)); attachable(anchor,spin,orient, r1=r1, r2=r2, l=l) { if (r1 > r2) { if (l > 0) { linear_extrude(height=l, center=true, convexity=2, scale=r2/r1) { circle(r=r1); } } } else { zflip() { if (l > 0) { linear_extrude(height=l, center=true, convexity=2, scale=r1/r2) { circle(r=r2); } } } } children(); } } function cylinder(h, r1, r2, center, l, r, d, d1, d2, anchor, spin=0, orient=UP) = let( anchor = get_anchor(anchor, center, BOTTOM, BOTTOM), r1 = get_radius(r1=r1, r=r, d1=d1, d=d, dflt=1), r2 = get_radius(r1=r2, r=r, d1=d2, d=d, dflt=1), l = first_defined([h, l, 1]), sides = segs(max(r1,r2)), verts = [ for (i=[0:1:sides-1]) let(a=360*(1-i/sides)) [r1*cos(a),r1*sin(a),-l/2], for (i=[0:1:sides-1]) let(a=360*(1-i/sides)) [r2*cos(a),r2*sin(a), l/2], ], faces = [ [for (i=[0:1:sides-1]) sides-1-i], for (i=[0:1:sides-1]) [i, ((i+1)%sides)+sides, i+sides], for (i=[0:1:sides-1]) [i, (i+1)%sides, ((i+1)%sides)+sides], [for (i=[0:1:sides-1]) sides+i] ] ) [reorient(anchor,spin,orient, l=l, r1=r1, r2=r2, p=verts), faces]; // Function&Module: sphere() // Topics: Shapes (3D), Attachable, VNF Generators // Usage: As Module // sphere(r|d=, , , ...); // Usage: With Attachments // sphere(r|d=, ...) { attachments } // Usage: As Function // vnf = sphere(r|d=, , , ...); // See Also: spheroid() // Description: // Creates a sphere object, with support for anchoring and attachments. // This is a drop-in replacement for the built-in `sphere()` module. // When called as a function, returns a [VNF](vnf.scad) for a sphere. // Arguments: // r = Radius of the sphere. // --- // d = Diameter of the sphere. // circum = If true, the sphere is made large enough to circumscribe the sphere of the ideal side. Otherwise inscribes. Default: false (inscribes) // style = The style of the sphere's construction. One of "orig", "aligned", "stagger", "octa", or "icosa". Default: "orig" // anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER` // spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0` // orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP` // Example: By Radius // sphere(r=50); // Example: By Diameter // sphere(d=100); // Example: style="orig" // sphere(d=100, style="orig", $fn=10); // Example: style="aligned" // sphere(d=100, style="aligned", $fn=10); // Example: style="stagger" // sphere(d=100, style="stagger", $fn=10); // Example: style="icosa" // sphere(d=100, style="icosa", $fn=10); // // In "icosa" style, $fn is quantized // // to the nearest multiple of 5. // Example: Anchoring // sphere(d=100, anchor=FRONT); // Example: Spin // sphere(d=100, anchor=FRONT, spin=45); // Example: Orientation // sphere(d=100, anchor=FRONT, spin=45, orient=FWD); // Example: Standard Connectors // sphere(d=50) show_anchors(); // Example: Called as Function // vnf = sphere(d=100, style="icosa"); // vnf_polyhedron(vnf); module sphere(r, d, circum=false, style="orig", anchor=CENTER, spin=0, orient=UP) spheroid(r=r, d=d, circum=circum, style=style, anchor=anchor, spin=spin, orient=orient) children(); function sphere(r, d, circum=false, style="orig", anchor=CENTER, spin=0, orient=UP) = spheroid(r=r, d=d, circum=circum, style=style, anchor=anchor, spin=spin, orient=orient); // vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap