////////////////////////////////////////////////////////////////////// // LibFile: paths.scad // Support for polygons and paths. // Includes: // include ////////////////////////////////////////////////////////////////////// // Section: Functions // Function: is_path() // Usage: // is_path(list, [dim], [fast]) // Description: // Returns true if `list` is a path. A path is a list of two or more numeric vectors (AKA points). // All vectors must of the same size, and may only contain numbers that are not inf or nan. // By default the vectors in a path must be 2d or 3d. Set the `dim` parameter to specify a list // of allowed dimensions, or set it to `undef` to allow any dimension. // Examples: // is_path([[3,4],[5,6]]); // Returns true // is_path([[3,4]]); // Returns false // is_path([[3,4],[4,5]],2); // Returns true // is_path([[3,4,3],[5,4,5]],2); // Returns false // is_path([[3,4,3],[5,4,5]],2); // Returns false // is_path([[3,4,5],undef,[4,5,6]]); // Returns false // is_path([[3,5],[undef,undef],[4,5]]); // Returns false // is_path([[3,4],[5,6],[5,3]]); // Returns true // is_path([3,4,5,6,7,8]); // Returns false // is_path([[3,4],[5,6]], dim=[2,3]);// Returns true // is_path([[3,4],[5,6]], dim=[1,3]);// Returns false // is_path([[3,4],"hello"], fast=true); // Returns true // is_path([[3,4],[3,4,5]]); // Returns false // is_path([[1,2,3,4],[2,3,4,5]]); // Returns false // is_path([[1,2,3,4],[2,3,4,5]],undef);// Returns true // Arguments: // list = list to check // dim = list of allowed dimensions of the vectors in the path. Default: [2,3] // fast = set to true for fast check that only looks at first entry. Default: false function is_path(list, dim=[2,3], fast=false) = fast ? is_list(list) && is_vector(list[0]) : is_matrix(list) && len(list)>1 && len(list[0])>0 && (is_undef(dim) || in_list(len(list[0]), force_list(dim))); // Function: is_closed_path() // Usage: // is_closed_path(path, [eps]); // Description: // Returns true if the first and last points in the given path are coincident. function is_closed_path(path, eps=EPSILON) = approx(path[0], path[len(path)-1], eps=eps); // Function: close_path() // Usage: // close_path(path); // Description: // If a path's last point does not coincide with its first point, closes the path so it does. function close_path(path, eps=EPSILON) = is_closed_path(path,eps=eps)? path : concat(path,[path[0]]); // Function: cleanup_path() // Usage: // cleanup_path(path); // Description: // If a path's last point coincides with its first point, deletes the last point in the path. function cleanup_path(path, eps=EPSILON) = is_closed_path(path,eps=eps)? [for (i=[0:1:len(path)-2]) path[i]] : path; // Function: path_subselect() // Usage: // path_subselect(path,s1,u1,s2,u2,[closed]): // Description: // Returns a portion of a path, from between the `u1` part of segment `s1`, to the `u2` part of // segment `s2`. Both `u1` and `u2` are values between 0.0 and 1.0, inclusive, where 0 is the start // of the segment, and 1 is the end. Both `s1` and `s2` are integers, where 0 is the first segment. // Arguments: // path = The path to get a section of. // s1 = The number of the starting segment. // u1 = The proportion along the starting segment, between 0.0 and 1.0, inclusive. // s2 = The number of the ending segment. // u2 = The proportion along the ending segment, between 0.0 and 1.0, inclusive. // closed = If true, treat path as a closed polygon. function path_subselect(path, s1, u1, s2, u2, closed=false) = let( lp = len(path), l = lp-(closed?0:1), u1 = s1<0? 0 : s1>l? 1 : u1, u2 = s2<0? 0 : s2>l? 1 : u2, s1 = constrain(s1,0,l), s2 = constrain(s2,0,l), pathout = concat( (s10)? [lerp(path[s2],path[(s2+1)%lp],u2)] : [] ) ) pathout; // Function: simplify_path() // Description: // Takes a path and removes unnecessary subsequent collinear points. // Usage: // simplify_path(path, [eps]) // Arguments: // path = A list of path points of any dimension. // eps = Largest positional variance allowed. Default: `EPSILON` (1-e9) function simplify_path(path, eps=EPSILON) = assert( is_path(path), "Invalid path." ) assert( is_undef(eps) || (is_finite(eps) && (eps>=0) ), "Invalid tolerance." ) len(path)<=2 ? path : let( indices = [ 0, for (i=[1:1:len(path)-2]) if (!is_collinear(path[i-1], path[i], path[i+1], eps=eps)) i, len(path)-1 ] ) [for (i=indices) path[i]]; // Function: simplify_path_indexed() // Description: // Takes a list of points, and a list of indices into `points`, // and removes from the list all indices of subsequent indexed points that are unecessarily collinear. // Returns the list of the remained indices. // Usage: // simplify_path_indexed(points,indices, eps) // Arguments: // points = A list of points. // indices = A list of indices into `points` that forms a path. // eps = Largest angle variance allowed. Default: EPSILON (1-e9) degrees. function simplify_path_indexed(points, indices, eps=EPSILON) = len(indices)<=2? indices : let( indices = concat( indices[0], [ for (i=[1:1:len(indices)-2]) let( i1 = indices[i-1], i2 = indices[i], i3 = indices[i+1] ) if (!is_collinear(points[i1], points[i2], points[i3], eps=eps)) indices[i] ], indices[len(indices)-1] ) ) indices; // Function: path_length() // Usage: // path_length(path,[closed]) // Description: // Returns the length of the path. // Arguments: // path = The list of points of the path to measure. // closed = true if the path is closed. Default: false // Example: // path = [[0,0], [5,35], [60,-25], [80,0]]; // echo(path_length(path)); function path_length(path,closed=false) = len(path)<2? 0 : sum([for (i = [0:1:len(path)-2]) norm(path[i+1]-path[i])])+(closed?norm(path[len(path)-1]-path[0]):0); // Function: path_segment_lengths() // Usage: // path_segment_lengths(path,[closed]) // Description: // Returns list of the length of each segment in a path // Arguments: // path = path to measure // closed = true if the path is closed. Default: false function path_segment_lengths(path, closed=false) = [ for (i=[0:1:len(path)-2]) norm(path[i+1]-path[i]), if (closed) norm(path[0]-last(path)) ]; // Function: path_pos_from_start() // Usage: // pos = path_pos_from_start(path,length,[closed]); // Description: // Finds the segment and relative position along that segment that is `length` distance from the // front of the given `path`. Returned as [SEGNUM, U] where SEGNUM is the segment number, and U is // the relative distance along that segment, a number from 0 to 1. If the path is shorter than the // asked for length, this returns `undef`. // Arguments: // path = The path to find the position on. // length = The length from the start of the path to find the segment and position of. // Example(2D): // path = circle(d=50,$fn=18); // pos = path_pos_from_start(path,20,closed=false); // stroke(path,width=1,endcaps=false); // pt = lerp(path[pos[0]], path[(pos[0]+1)%len(path)], pos[1]); // color("red") translate(pt) circle(d=2,$fn=12); function path_pos_from_start(path,length,closed=false,_d=0,_i=0) = let (lp = len(path)) _i >= lp - (closed?0:1)? undef : let (l = norm(path[(_i+1)%lp]-path[_i])) _d+l <= length? path_pos_from_start(path,length,closed,_d+l,_i+1) : [_i, (length-_d)/l]; // Function: path_pos_from_end() // Usage: // pos = path_pos_from_end(path,length,[closed]); // Description: // Finds the segment and relative position along that segment that is `length` distance from the // end of the given `path`. Returned as [SEGNUM, U] where SEGNUM is the segment number, and U is // the relative distance along that segment, a number from 0 to 1. If the path is shorter than the // asked for length, this returns `undef`. // Arguments: // path = The path to find the position on. // length = The length from the end of the path to find the segment and position of. // Example(2D): // path = circle(d=50,$fn=18); // pos = path_pos_from_end(path,20,closed=false); // stroke(path,width=1,endcaps=false); // pt = lerp(path[pos[0]], path[(pos[0]+1)%len(path)], pos[1]); // color("red") translate(pt) circle(d=2,$fn=12); function path_pos_from_end(path,length,closed=false,_d=0,_i=undef) = let ( lp = len(path), _i = _i!=undef? _i : lp - (closed?1:2) ) _i < 0? undef : let (l = norm(path[(_i+1)%lp]-path[_i])) _d+l <= length? path_pos_from_end(path,length,closed,_d+l,_i-1) : [_i, 1-(length-_d)/l]; // Function: path_trim_start() // Usage: // path_trim_start(path,trim); // Description: // Returns the `path`, with the start shortened by the length `trim`. // Arguments: // path = The path to trim. // trim = The length to trim from the start. // Example(2D): // path = circle(d=50,$fn=18); // path2 = path_trim_start(path,5); // path3 = path_trim_start(path,20); // color("blue") stroke(path3,width=5,endcaps=false); // color("cyan") stroke(path2,width=3,endcaps=false); // color("red") stroke(path,width=1,endcaps=false); function path_trim_start(path,trim,_d=0,_i=0) = _i >= len(path)-1? [] : let (l = norm(path[_i+1]-path[_i])) _d+l <= trim? path_trim_start(path,trim,_d+l,_i+1) : let (v = unit(path[_i+1]-path[_i])) concat( [path[_i+1]-v*(l-(trim-_d))], [for (i=[_i+1:1:len(path)-1]) path[i]] ); // Function: path_trim_end() // Usage: // path_trim_end(path,trim); // Description: // Returns the `path`, with the end shortened by the length `trim`. // Arguments: // path = The path to trim. // trim = The length to trim from the end. // Example(2D): // path = circle(d=50,$fn=18); // path2 = path_trim_end(path,5); // path3 = path_trim_end(path,20); // color("blue") stroke(path3,width=5,endcaps=false); // color("cyan") stroke(path2,width=3,endcaps=false); // color("red") stroke(path,width=1,endcaps=false); function path_trim_end(path,trim,_d=0,_i=undef) = let (_i = _i!=undef? _i : len(path)-1) _i <= 0? [] : let (l = norm(path[_i]-path[_i-1])) _d+l <= trim? path_trim_end(path,trim,_d+l,_i-1) : let (v = unit(path[_i]-path[_i-1])) concat( [for (i=[0:1:_i-1]) path[i]], [path[_i-1]+v*(l-(trim-_d))] ); // Function: path_closest_point() // Usage: // path_closest_point(path, pt); // Description: // Finds the closest path segment, and point on that segment to the given point. // Returns `[SEGNUM, POINT]` // Arguments: // path = The path to find the closest point on. // pt = the point to find the closest point to. // Example(2D): // path = circle(d=100,$fn=6); // pt = [20,10]; // closest = path_closest_point(path, pt); // stroke(path, closed=true); // color("blue") translate(pt) circle(d=3, $fn=12); // color("red") translate(closest[1]) circle(d=3, $fn=12); function path_closest_point(path, pt) = let( pts = [for (seg=idx(path)) line_closest_point(select(path,seg,seg+1),pt,SEGMENT)], dists = [for (p=pts) norm(p-pt)], min_seg = min_index(dists) ) [min_seg, pts[min_seg]]; // Function: path_tangents() // Usage: // tangs = path_tangents(path, [closed], [uniform]); // Description: // Compute the tangent vector to the input path. The derivative approximation is described in deriv(). // The returns vectors will be normalized to length 1. If any derivatives are zero then // the function fails with an error. If you set `uniform` to false then the sampling is // assumed to be non-uniform and the derivative is computed with adjustments to produce corrected // values. // Arguments: // path = path to find the tagent vectors for // closed = set to true of the path is closed. Default: false // uniform = set to false to correct for non-uniform sampling. Default: true // Example(3D): A shape with non-uniform sampling gives distorted derivatives that may be undesirable // rect = square([10,3]); // tangents = path_tangents(rect,closed=true); // stroke(rect,closed=true, width=0.1); // color("purple") // for(i=[0:len(tangents)-1]) // stroke([rect[i]-tangents[i], rect[i]+tangents[i]],width=.1, endcap2="arrow2"); // Example(3D): A shape with non-uniform sampling gives distorted derivatives that may be undesirable // rect = square([10,3]); // tangents = path_tangents(rect,closed=true,uniform=false); // stroke(rect,closed=true, width=0.1); // color("purple") // for(i=[0:len(tangents)-1]) // stroke([rect[i]-tangents[i], rect[i]+tangents[i]],width=.1, endcap2="arrow2"); function path_tangents(path, closed=false, uniform=true) = assert(is_path(path)) !uniform ? [for(t=deriv(path,closed=closed, h=path_segment_lengths(path,closed))) unit(t)] : [for(t=deriv(path,closed=closed)) unit(t)]; // Function: path_normals() // Usage: // norms = path_normals(path, [tangents], [closed]); // Description: // Compute the normal vector to the input path. This vector is perpendicular to the // path tangent and lies in the plane of the curve. For 3d paths we define the plane of the curve // at path point i to be the plane defined by point i and its two neighbors. At the endpoints of open paths // we use the three end points. For 3d paths the computed normal is the one lying in this plane that points // towards the center of curvature at that path point. For 2d paths, which lie in the xy plane, the normal // is the path pointing to the right of the direction the path is traveling. If points are collinear then // a 3d path has no center of curvature, and hence the // normal is not uniquely defined. In this case the function issues an error. // For 2d paths the plane is always defined so the normal fails to exist only // when the derivative is zero (in the case of repeated points). function path_normals(path, tangents, closed=false) = assert(is_path(path,[2,3])) assert(is_bool(closed)) let( tangents = default(tangents, path_tangents(path,closed)), dim=len(path[0]) ) assert(is_path(tangents) && len(tangents[0])==dim,"Dimensions of path and tangents must match") [ for(i=idx(path)) let( pts = i==0 ? (closed? select(path,-1,1) : select(path,0,2)) : i==len(path)-1 ? (closed? select(path,i-1,i+1) : select(path,i-2,i)) : select(path,i-1,i+1) ) dim == 2 ? [tangents[i].y,-tangents[i].x] : let( fff=i==10?echo(pts=pts, tangent=tangents[10],cp=cross(pts[1]-pts[0], pts[2]-pts[0])):0, v=cross(cross(pts[1]-pts[0], pts[2]-pts[0]),tangents[i])) assert(norm(v)>EPSILON, "3D path contains collinear points") unit(v) ]; // Function: path_curvature() // Usage: // curvs = path_curvature(path, [closed]); // Description: // Numerically estimate the curvature of the path (in any dimension). function path_curvature(path, closed=false) = let( d1 = deriv(path, closed=closed), d2 = deriv2(path, closed=closed) ) [ for(i=idx(path)) sqrt( sqr(norm(d1[i])*norm(d2[i])) - sqr(d1[i]*d2[i]) ) / pow(norm(d1[i]),3) ]; // Function: path_torsion() // Usage: // tortions = path_torsion(path, [closed]); // Description: // Numerically estimate the torsion of a 3d path. function path_torsion(path, closed=false) = let( d1 = deriv(path,closed=closed), d2 = deriv2(path,closed=closed), d3 = deriv3(path,closed=closed) ) [ for (i=idx(path)) let( crossterm = cross(d1[i],d2[i]) ) crossterm * d3[i] / sqr(norm(crossterm)) ]; // Function: path_chamfer_and_rounding() // Usage: // path2 = path_chamfer_and_rounding(path, [closed], [chamfer], [rounding]); // Description: // Rounds or chamfers corners in the given path. // Arguments: // path = The path to chamfer and/or round. // closed = If true, treat path like a closed polygon. Default: true // chamfer = The length of the chamfer faces at the corners. If given as a list of numbers, gives individual chamfers for each corner, from first to last. Default: 0 (no chamfer) // rounding = The rounding radius for the corners. If given as a list of numbers, gives individual radii for each corner, from first to last. Default: 0 (no rounding) // Example(2D): Chamfering a Path // path = star(5, step=2, d=100); // path2 = path_chamfer_and_rounding(path, closed=true, chamfer=5); // stroke(path2, closed=true); // Example(2D): Per-Corner Chamfering // path = star(5, step=2, d=100); // chamfs = [for (i=[0:1:4]) each 3*[i,i]]; // path2 = path_chamfer_and_rounding(path, closed=true, chamfer=chamfs); // stroke(path2, closed=true); // Example(2D): Rounding a Path // path = star(5, step=2, d=100); // path2 = path_chamfer_and_rounding(path, closed=true, rounding=5); // stroke(path2, closed=true); // Example(2D): Per-Corner Chamfering // path = star(5, step=2, d=100); // rs = [for (i=[0:1:4]) each 2*[i,i]]; // path2 = path_chamfer_and_rounding(path, closed=true, rounding=rs); // stroke(path2, closed=true); // Example(2D): Mixing Chamfers and Roundings // path = star(5, step=2, d=100); // chamfs = [for (i=[0:4]) each [5,0]]; // rs = [for (i=[0:4]) each [0,10]]; // path2 = path_chamfer_and_rounding(path, closed=true, chamfer=chamfs, rounding=rs); // stroke(path2, closed=true); function path_chamfer_and_rounding(path, closed=true, chamfer, rounding) = let ( path = deduplicate(path,closed=true), lp = len(path), chamfer = is_undef(chamfer)? repeat(0,lp) : is_vector(chamfer)? list_pad(chamfer,lp,0) : is_num(chamfer)? repeat(chamfer,lp) : assert(false, "Bad chamfer value."), rounding = is_undef(rounding)? repeat(0,lp) : is_vector(rounding)? list_pad(rounding,lp,0) : is_num(rounding)? repeat(rounding,lp) : assert(false, "Bad rounding value."), corner_paths = [ for (i=(closed? [0:1:lp-1] : [1:1:lp-2])) let( p1 = select(path,i-1), p2 = select(path,i), p3 = select(path,i+1) ) chamfer[i] > 0? _corner_chamfer_path(p1, p2, p3, side=chamfer[i]) : rounding[i] > 0? _corner_roundover_path(p1, p2, p3, r=rounding[i]) : [p2] ], out = [ if (!closed) path[0], for (i=(closed? [0:1:lp-1] : [1:1:lp-2])) let( p1 = select(path,i-1), p2 = select(path,i), crn1 = select(corner_paths,i-1), crn2 = corner_paths[i], l1 = norm(last(crn1)-p1), l2 = norm(crn2[0]-p2), needed = l1 + l2, seglen = norm(p2-p1), check = assert(seglen >= needed, str("Path segment ",i," is too short to fulfill rounding/chamfering for the adjacent corners.")) ) each crn2, if (!closed) last(path) ] ) deduplicate(out); function _corner_chamfer_path(p1, p2, p3, dist1, dist2, side, angle) = let( v1 = unit(p1 - p2), v2 = unit(p3 - p2), n = vector_axis(v1,v2), ang = vector_angle(v1,v2), path = (is_num(dist1) && is_undef(dist2) && is_undef(side))? ( // dist1 & optional angle assert(dist1 > 0) let(angle = default(angle,(180-ang)/2)) assert(is_num(angle)) assert(angle > 0 && angle < 180) let( pta = p2 + dist1*v1, a3 = 180 - angle - ang ) assert(a3>0, "Angle too extreme.") let( side = sin(angle) * dist1/sin(a3), ptb = p2 + side*v2 ) [pta, ptb] ) : (is_undef(dist1) && is_num(dist2) && is_undef(side))? ( // dist2 & optional angle assert(dist2 > 0) let(angle = default(angle,(180-ang)/2)) assert(is_num(angle)) assert(angle > 0 && angle < 180) let( ptb = p2 + dist2*v2, a3 = 180 - angle - ang ) assert(a3>0, "Angle too extreme.") let( side = sin(angle) * dist2/sin(a3), pta = p2 + side*v1 ) [pta, ptb] ) : (is_undef(dist1) && is_undef(dist2) && is_num(side))? ( // side & optional angle assert(side > 0) let(angle = default(angle,(180-ang)/2)) assert(is_num(angle)) assert(angle > 0 && angle < 180) let( a3 = 180 - angle - ang ) assert(a3>0, "Angle too extreme.") let( dist1 = sin(a3) * side/sin(ang), dist2 = sin(angle) * side/sin(ang), pta = p2 + dist1*v1, ptb = p2 + dist2*v2 ) [pta, ptb] ) : (is_num(dist1) && is_num(dist2) && is_undef(side) && is_undef(side))? ( // dist1 & dist2 assert(dist1 > 0) assert(dist2 > 0) let( pta = p2 + dist1*v1, ptb = p2 + dist2*v2 ) [pta, ptb] ) : ( assert(false,"Bad arguments.") ) ) path; function _corner_roundover_path(p1, p2, p3, r, d) = let( r = get_radius(r=r,d=d,dflt=undef), res = circle_2tangents(p1, p2, p3, r=r, tangents=true), cp = res[0], n = res[1], tp1 = res[2], ang = res[4]+res[5], steps = floor(segs(r)*ang/360+0.5), step = ang / steps, path = [for (i=[0:1:steps]) move(cp, p=rot(a=-i*step, v=n, p=tp1-cp))] ) path; // Function: path_add_jitter() // Topics: Paths // See Also: jittered_poly(), subdivide_long_segments() // Usage: // jpath = path_add_jitter(path, [dist], [closed=]); // Description: // Adds tiny jitter offsets to collinear points in the given path so that they // are no longer collinear. This is useful for preserving subdivision on long // straight segments, when making geometry with `polygon()`, for use with // `linear_exrtrude()` with a `twist()`. // Arguments: // path = The path to add jitter to. // dist = The amount to jitter points by. Default: 1/512 (0.00195) // --- // closed = If true, treat path like a closed polygon. Default: true // Example(3D): // d = 100; h = 75; quadsize = 5; // path = pentagon(d=d); // spath = subdivide_long_segments(path, quadsize, closed=true); // jpath = path_add_jitter(spath, closed=true); // linear_extrude(height=h, twist=72, slices=h/quadsize) // polygon(jpath); function path_add_jitter(path, dist=1/512, closed=true) = assert(is_path(path)) assert(is_finite(dist)) assert(is_bool(closed)) [ path[0], for (i=idx(path,s=1,e=closed?-1:-2)) let( n = line_normal([path[i-1],path[i]]) ) path[i] + n * (is_collinear(select(path,i-1,i+1))? (dist * ((i%2)*2-1)) : 0), if (!closed) last(path) ]; // Function: path_self_intersections() // Usage: // isects = path_self_intersections(path, [eps]); // Description: // Locates all self intersections of the given path. Returns a list of intersections, where // each intersection is a list like [POINT, SEGNUM1, PROPORTION1, SEGNUM2, PROPORTION2] where // POINT is the coordinates of the intersection point, SEGNUMs are the integer indices of the // intersecting segments along the path, and the PROPORTIONS are the 0.0 to 1.0 proportions // of how far along those segments they intersect at. A proportion of 0.0 indicates the start // of the segment, and a proportion of 1.0 indicates the end of the segment. // Arguments: // path = The path to find self intersections of. // closed = If true, treat path like a closed polygon. Default: true // eps = The epsilon error value to determine whether two points coincide. Default: `EPSILON` (1e-9) // Example(2D): // path = [ // [-100,100], [0,-50], [100,100], [100,-100], [0,50], [-100,-100] // ]; // isects = path_self_intersections(path, closed=true); // // isects == [[[-33.3333, 0], 0, 0.666667, 4, 0.333333], [[33.3333, 0], 1, 0.333333, 3, 0.666667]] // stroke(path, closed=true, width=1); // for (isect=isects) translate(isect[0]) color("blue") sphere(d=10); function path_self_intersections(path, closed=true, eps=EPSILON) = let( path = cleanup_path(path, eps=eps), plen = len(path) ) [ for (i = [0:1:plen-(closed?2:3)], j=[i+2:1:plen-(closed?1:2)]) let( a1 = path[i], a2 = path[(i+1)%plen], b1 = path[j], b2 = path[(j+1)%plen], isect = (max(a1.x, a2.x) < min(b1.x, b2.x))? undef : (min(a1.x, a2.x) > max(b1.x, b2.x))? undef : (max(a1.y, a2.y) < min(b1.y, b2.y))? undef : (min(a1.y, a2.y) > max(b1.y, b2.y))? undef : let( c = a1-a2, d = b1-b2, denom = (c.x*d.y)-(c.y*d.x) ) abs(denom)=-eps && isect[1]<=1+eps && isect[2]>=-eps && isect[2]<=1+eps ) [isect[0], i, isect[1], j, isect[2]] ]; // Function: split_path_at_self_crossings() // Usage: // paths = split_path_at_self_crossings(path, [closed], [eps]); // Description: // Splits a path into sub-paths wherever the original path crosses itself. // Splits may occur mid-segment, so new vertices will be created at the intersection points. // Arguments: // path = The path to split up. // closed = If true, treat path as a closed polygon. Default: true // eps = Acceptable variance. Default: `EPSILON` (1e-9) // Example(2D): // path = [ [-100,100], [0,-50], [100,100], [100,-100], [0,50], [-100,-100] ]; // paths = split_path_at_self_crossings(path); // rainbow(paths) stroke($item, closed=false, width=2); function split_path_at_self_crossings(path, closed=true, eps=EPSILON) = let( path = cleanup_path(path, eps=eps), isects = deduplicate( eps=eps, concat( [[0, 0]], sort([ for ( a = path_self_intersections(path, closed=closed, eps=eps), ss = [ [a[1],a[2]], [a[3],a[4]] ] ) if (ss[0] != undef) ss ]), [[len(path)-(closed?1:2), 1]] ) ) ) [ for (p = pair(isects)) let( s1 = p[0][0], u1 = p[0][1], s2 = p[1][0], u2 = p[1][1], section = path_subselect(path, s1, u1, s2, u2, closed=closed), outpath = deduplicate(eps=eps, section) ) outpath ]; function _tag_self_crossing_subpaths(path, closed=true, eps=EPSILON) = let( subpaths = split_path_at_self_crossings( path, closed=closed, eps=eps ) ) [ for (subpath = subpaths) let( seg = select(subpath,0,1), mp = mean(seg), n = line_normal(seg) / 2048, p1 = mp + n, p2 = mp - n, p1in = point_in_polygon(p1, path) >= 0, p2in = point_in_polygon(p2, path) >= 0, tag = (p1in && p2in)? "I" : "O" ) [tag, subpath] ]; // Function: decompose_path() // Usage: // splitpaths = decompose_path(path, [closed], [eps]); // Description: // Given a possibly self-crossing path, decompose it into non-crossing paths that are on the perimeter // of the areas bounded by that path. // Arguments: // path = The path to split up. // closed = If true, treat path like a closed polygon. Default: true // eps = The epsilon error value to determine whether two points coincide. Default: `EPSILON` (1e-9) // Example(2D): // path = [ // [-100,100], [0,-50], [100,100], [100,-100], [0,50], [-100,-100] // ]; // splitpaths = decompose_path(path, closed=true); // rainbow(splitpaths) stroke($item, closed=true, width=3); function decompose_path(path, closed=true, eps=EPSILON) = let( path = cleanup_path(path, eps=eps), tagged = _tag_self_crossing_subpaths(path, closed=closed, eps=eps), kept = [for (sub = tagged) if(sub[0] == "O") sub[1]], outregion = assemble_path_fragments(kept, eps=eps) ) outregion; function _extreme_angle_fragment(seg, fragments, rightmost=true, eps=EPSILON) = !fragments? [undef, []] : let( delta = seg[1] - seg[0], segang = atan2(delta.y,delta.x), frags = [ for (i = idx(fragments)) let( fragment = fragments[i], fwdmatch = approx(seg[1], fragment[0], eps=eps), bakmatch = approx(seg[1], last(fragment), eps=eps) ) [ fwdmatch, bakmatch, bakmatch? reverse(fragment) : fragment ] ], angs = [ for (frag = frags) (frag[0] || frag[1])? let( delta2 = frag[2][1] - frag[2][0], segang2 = atan2(delta2.y, delta2.x) ) modang(segang2 - segang) : ( rightmost? 999 : -999 ) ], fi = rightmost? min_index(angs) : max_index(angs) ) abs(angs[fi]) > 360? [undef, fragments] : let( remainder = [for (i=idx(fragments)) if (i!=fi) fragments[i]], frag = frags[fi], foundfrag = frag[2] ) [foundfrag, remainder]; // Function: assemble_a_path_from_fragments() // Usage: // assemble_a_path_from_fragments(subpaths); // Description: // Given a list of paths, assembles them together into one complete closed polygon path, and // remainder fragments. Returns [PATH, FRAGMENTS] where FRAGMENTS is the list of remaining // unused path fragments. // Arguments: // fragments = List of paths to be assembled into complete polygons. // rightmost = If true, assemble paths using rightmost turns. Leftmost if false. // startfrag = The fragment to start with. Default: 0 // eps = The epsilon error value to determine whether two points coincide. Default: `EPSILON` (1e-9) function assemble_a_path_from_fragments(fragments, rightmost=true, startfrag=0, eps=EPSILON) = len(fragments)==0? _finished : let( path = fragments[startfrag], newfrags = [for (i=idx(fragments)) if (i!=startfrag) fragments[i]] ) is_closed_path(path, eps=eps)? ( // starting fragment is already closed [path, newfrags] ) : let( // Find rightmost/leftmost continuation fragment seg = select(path,-2,-1), extrema = _extreme_angle_fragment(seg=seg, fragments=newfrags, rightmost=rightmost, eps=eps), foundfrag = extrema[0], remainder = extrema[1] ) is_undef(foundfrag)? ( // No remaining fragments connect! INCOMPLETE PATH! // Treat it as complete. [path, remainder] ) : is_closed_path(foundfrag, eps=eps)? ( // Found fragment is already closed [foundfrag, concat([path], remainder)] ) : let( fragend = last(foundfrag), hits = [for (i = idx(path,e=-2)) if(approx(path[i],fragend,eps=eps)) i] ) hits? ( let( // Found fragment intersects with initial path hitidx = last(hits), newpath = list_head(path,hitidx), newfrags = concat(len(newpath)>1? [newpath] : [], remainder), outpath = concat(slice(path,hitidx,-2), foundfrag) ) [outpath, newfrags] ) : let( // Path still incomplete. Continue building it. newpath = concat(path, list_tail(foundfrag)), newfrags = concat([newpath], remainder) ) assemble_a_path_from_fragments( fragments=newfrags, rightmost=rightmost, eps=eps ); // Function: assemble_path_fragments() // Usage: // assemble_path_fragments(subpaths); // Description: // Given a list of paths, assembles them together into complete closed polygon paths if it can. // Arguments: // fragments = List of paths to be assembled into complete polygons. // eps = The epsilon error value to determine whether two points coincide. Default: `EPSILON` (1e-9) function assemble_path_fragments(fragments, eps=EPSILON, _finished=[]) = len(fragments)==0? _finished : let( minxidx = min_index([ for (frag=fragments) min(subindex(frag,0)) ]), result_l = assemble_a_path_from_fragments( fragments=fragments, startfrag=minxidx, rightmost=false, eps=eps ), result_r = assemble_a_path_from_fragments( fragments=fragments, startfrag=minxidx, rightmost=true, eps=eps ), l_area = abs(polygon_area(result_l[0])), r_area = abs(polygon_area(result_r[0])), result = l_area < r_area? result_l : result_r, newpath = cleanup_path(result[0]), remainder = result[1], finished = concat(_finished, [newpath]) ) assemble_path_fragments( fragments=remainder, eps=eps, _finished=finished ); // Function: path_cut_points() // // Usage: // cuts = path_cut_points(path, dists, [closed=], [direction=]); // // Description: // Cuts a path at a list of distances from the first point in the path. Returns a list of the cut // points and indices of the next point in the path after that point. So for example, a return // value entry of [[2,3], 5] means that the cut point was [2,3] and the next point on the path after // this point is path[5]. If the path is too short then path_cut_points returns undef. If you set // `direction` to true then `path_cut_points` will also return the tangent vector to the path and a normal // vector to the path. It tries to find a normal vector that is coplanar to the path near the cut // point. If this fails it will return a normal vector parallel to the xy plane. The output with // direction vectors will be `[point, next_index, tangent, normal]`. // . // If you give the very last point of the path as a cut point then the returned index will be // one larger than the last index (so it will not be a valid index). If you use the closed // option then the returned index will be equal to the path length for cuts along the closing // path segment, and if you give a point equal to the path length you will get an // index of len(path)+1 for the index. // // Arguments: // path = path to cut // dists = distances where the path should be cut (a list) or a scalar single distance // --- // closed = set to true if the curve is closed. Default: false // direction = set to true to return direction vectors. Default: false // // Example(NORENDER): // square=[[0,0],[1,0],[1,1],[0,1]]; // path_cut_points(square, [.5,1.5,2.5]); // Returns [[[0.5, 0], 1], [[1, 0.5], 2], [[0.5, 1], 3]] // path_cut_points(square, [0,1,2,3]); // Returns [[[0, 0], 1], [[1, 0], 2], [[1, 1], 3], [[0, 1], 4]] // path_cut_points(square, [0,0.8,1.6,2.4,3.2], closed=true); // Returns [[[0, 0], 1], [[0.8, 0], 1], [[1, 0.6], 2], [[0.6, 1], 3], [[0, 0.8], 4]] // path_cut_points(square, [0,0.8,1.6,2.4,3.2]); // Returns [[[0, 0], 1], [[0.8, 0], 1], [[1, 0.6], 2], [[0.6, 1], 3], undef] function path_cut_points(path, dists, closed=false, direction=false) = let(long_enough = len(path) >= (closed ? 3 : 2)) assert(long_enough,len(path)<2 ? "Two points needed to define a path" : "Closed path must include three points") is_num(dists) ? path_cut_points(path, [dists],closed, direction)[0] : assert(is_vector(dists)) assert(list_increasing(dists), "Cut distances must be an increasing list") let(cuts = _path_cut_points(path,dists,closed)) !direction ? cuts : let( dir = _path_cuts_dir(path, cuts, closed), normals = _path_cuts_normals(path, cuts, dir, closed) ) hstack(cuts, array_group(dir,1), array_group(normals,1)); // Main recursive path cut function function _path_cut_points(path, dists, closed=false, pind=0, dtotal=0, dind=0, result=[]) = dind == len(dists) ? result : let( lastpt = len(result)==0? [] : last(result)[0], // location of last cut point dpartial = len(result)==0? 0 : norm(lastpt-select(path,pind)), // remaining length in segment nextpoint = dists[dind] < dpartial+dtotal // Do we have enough length left on the current segment? ? [lerp(lastpt,select(path,pind),(dists[dind]-dtotal)/dpartial),pind] : _path_cut_single(path, dists[dind]-dtotal-dpartial, closed, pind) ) _path_cut_points(path, dists, closed, nextpoint[1], dists[dind],dind+1, concat(result, [nextpoint])); // Search for a single cut point in the path function _path_cut_single(path, dist, closed=false, ind=0, eps=1e-7) = // If we get to the very end of the path (ind is last point or wraparound for closed case) then // check if we are within epsilon of the final path point. If not we're out of path, so we fail ind==len(path)-(closed?0:1) ? assert(dist dist ? [lerp(path[ind],select(path,ind+1),dist/d), ind+1] : _path_cut_single(path, dist-d,closed, ind+1, eps); // Find normal directions to the path, coplanar to local part of the path // Or return a vector parallel to the x-y plane if the above fails function _path_cuts_normals(path, cuts, dirs, closed=false) = [for(i=[0:len(cuts)-1]) len(path[0])==2? [-dirs[i].y, dirs[i].x] : let( plane = len(path)<3 ? undef : let(start = max(min(cuts[i][1],len(path)-1),2)) _path_plane(path, start, start-2) ) plane==undef? ( dirs[i].x==0 && dirs[i].y==0 ? [1,0,0] // If it's z direction return x vector : unit([-dirs[i].y, dirs[i].x,0])) // otherwise perpendicular to projection : unit(cross(dirs[i],cross(plane[0],plane[1]))) ]; // Scan from the specified point (ind) to find a noncoplanar triple to use // to define the plane of the path. function _path_plane(path, ind, i,closed) = i<(closed?-1:0) ? undef : !is_collinear(path[ind],path[ind-1], select(path,i))? [select(path,i)-path[ind-1],path[ind]-path[ind-1]] : _path_plane(path, ind, i-1); // Find the direction of the path at the cut points function _path_cuts_dir(path, cuts, closed=false, eps=1e-2) = [for(ind=[0:len(cuts)-1]) let( zeros = path[0]*0, nextind = cuts[ind][1], nextpath = unit(select(path, nextind+1)-select(path, nextind),zeros), thispath = unit(select(path, nextind) - select(path,nextind-1),zeros), lastpath = unit(select(path,nextind-1) - select(path, nextind-2),zeros), nextdir = nextind==len(path) && !closed? lastpath : (nextind<=len(path)-2 || closed) && approx(cuts[ind][0], path[nextind],eps) ? unit(nextpath+thispath) : (nextind>1 || closed) && approx(cuts[ind][0],select(path,nextind-1),eps) ? unit(thispath+lastpath) : thispath ) nextdir ]; // Function: path_cut() // Topics: Paths // See Also: path_cut_points() // Usage: // path_list = path_cut(path, cutdist, [closed=]); // Description: // Given a list of distances in `cutdist`, cut the path into // subpaths at those lengths, returning a list of paths. // If the input path is closed then the final path will include the // original starting point. The list of cut distances must be // in ascending order. If you repeat a distance you will get an // empty list in that position in the output. // Arguments: // path = The original path to split. // cutdist = Distance or list of distances where path is cut // closed = If true, treat the path as a closed polygon. // Example(2D): // path = circle(d=100); // segs = path_cut(path, [50, 200], closed=true); // rainbow(segs) stroke($item); function path_cut(path,cutdist,closed) = is_num(cutdist) ? path_cut(path,[cutdist],closed) : assert(is_vector(cutdist)) assert(last(cutdist)0, "Cut distances must be strictly positive") let( cutlist = path_cut_points(path,cutdist,closed=closed), cuts = len(cutlist) ) [ [ each list_head(path,cutlist[0][1]-1), if (!approx(cutlist[0][0], path[cutlist[0][1]-1])) cutlist[0][0] ], for(i=[0:1:cuts-2]) cutlist[i][0]==cutlist[i+1][0] ? [] : [ if (!approx(cutlist[i][0], select(path,cutlist[i][1]))) cutlist[i][0], each slice(path, cutlist[i][1], cutlist[i+1][1]-1), if (!approx(cutlist[i+1][0], select(path,cutlist[i+1][1]-1))) cutlist[i+1][0], ], [ if (!approx(cutlist[cuts-1][0], select(path,cutlist[cuts-1][1]))) cutlist[cuts-1][0], each select(path,cutlist[cuts-1][1],closed ? 0 : -1) ] ]; // Input `data` is a list that sums to an integer. // Returns rounded version of input data so that every // entry is rounded to an integer and the sum is the same as // that of the input. Works by rounding an entry in the list // and passing the rounding error forward to the next entry. // This will generally distribute the error in a uniform manner. function _sum_preserving_round(data, index=0) = index == len(data)-1 ? list_set(data, len(data)-1, round(data[len(data)-1])) : let( newval = round(data[index]), error = newval - data[index] ) _sum_preserving_round( list_set(data, [index,index+1], [newval, data[index+1]-error]), index+1 ); // Function: subdivide_path() // Usage: // newpath = subdivide_path(path, [N|refine], method); // Description: // Takes a path as input (closed or open) and subdivides the path to produce a more // finely sampled path. The new points can be distributed proportional to length // (`method="length"`) or they can be divided up evenly among all the path segments // (`method="segment"`). If the extra points don't fit evenly on the path then the // algorithm attempts to distribute them uniformly. The `exact` option requires that // the final length is exactly as requested. If you set it to `false` then the // algorithm will favor uniformity and the output path may have a different number of // points due to rounding error. // . // With the `"segment"` method you can also specify a vector of lengths. This vector, // `N` specfies the desired point count on each segment: with vector input, `subdivide_path` // attempts to place `N[i]-1` points on segment `i`. The reason for the -1 is to avoid // double counting the endpoints, which are shared by pairs of segments, so that for // a closed polygon the total number of points will be sum(N). Note that with an open // path there is an extra point at the end, so the number of points will be sum(N)+1. // Arguments: // path = path to subdivide // N = scalar total number of points desired or with `method="segment"` can be a vector requesting `N[i]-1` points on segment i. // refine = number of points to add each segment. // closed = set to false if the path is open. Default: True // exact = if true return exactly the requested number of points, possibly sacrificing uniformity. If false, return uniform point sample that may not match the number of points requested. Default: True // method = One of `"length"` or `"segment"`. If `"length"`, adds vertices evenly along the total path length. If `"segment"`, adds points evenly among the segments. Default: `"length"` // Example(2D): // mypath = subdivide_path(square([2,2],center=true), 12); // move_copies(mypath)circle(r=.1,$fn=32); // Example(2D): // mypath = subdivide_path(square([8,2],center=true), 12); // move_copies(mypath)circle(r=.2,$fn=32); // Example(2D): // mypath = subdivide_path(square([8,2],center=true), 12, method="segment"); // move_copies(mypath)circle(r=.2,$fn=32); // Example(2D): // mypath = subdivide_path(square([2,2],center=true), 17, closed=false); // move_copies(mypath)circle(r=.1,$fn=32); // Example(2D): Specifying different numbers of points on each segment // mypath = subdivide_path(hexagon(side=2), [2,3,4,5,6,7], method="segment"); // move_copies(mypath)circle(r=.1,$fn=32); // Example(2D): Requested point total is 14 but 15 points output due to extra end point // mypath = subdivide_path(pentagon(side=2), [3,4,3,4], method="segment", closed=false); // move_copies(mypath)circle(r=.1,$fn=32); // Example(2D): Since 17 is not divisible by 5, a completely uniform distribution is not possible. // mypath = subdivide_path(pentagon(side=2), 17); // move_copies(mypath)circle(r=.1,$fn=32); // Example(2D): With `exact=false` a uniform distribution, but only 15 points // mypath = subdivide_path(pentagon(side=2), 17, exact=false); // move_copies(mypath)circle(r=.1,$fn=32); // Example(2D): With `exact=false` you can also get extra points, here 20 instead of requested 18 // mypath = subdivide_path(pentagon(side=2), 18, exact=false); // move_copies(mypath)circle(r=.1,$fn=32); // Example(FlatSpin,VPD=15,VPT=[0,0,1.5]): Three-dimensional paths also work // mypath = subdivide_path([[0,0,0],[2,0,1],[2,3,2]], 12); // move_copies(mypath)sphere(r=.1,$fn=32); function subdivide_path(path, N, refine, closed=true, exact=true, method="length") = assert(is_path(path)) assert(method=="length" || method=="segment") assert(num_defined([N,refine]),"Must give exactly one of N and refine") let( N = !is_undef(N)? N : !is_undef(refine)? len(path) * refine : undef ) assert((is_num(N) && N>0) || is_vector(N),"Parameter N to subdivide_path must be postive number or vector") let( count = len(path) - (closed?0:1), add_guess = method=="segment"? ( is_list(N)? ( assert(len(N)==count,"Vector parameter N to subdivide_path has the wrong length") add_scalar(N,-1) ) : repeat((N-len(path)) / count, count) ) : // method=="length" assert(is_num(N),"Parameter N to subdivide path must be a number when method=\"length\"") let( path_lens = concat( [ for (i = [0:1:len(path)-2]) norm(path[i+1]-path[i]) ], closed? [norm(path[len(path)-1]-path[0])] : [] ), add_density = (N - len(path)) / sum(path_lens) ) path_lens * add_density, add = exact? _sum_preserving_round(add_guess) : [for (val=add_guess) round(val)] ) concat( [ for (i=[0:1:count]) each [ for(j=[0:1:add[i]]) lerp(path[i],select(path,i+1), j/(add[i]+1)) ] ], closed? [] : [last(path)] ); // Function: path_length_fractions() // Usage: // fracs = path_length_fractions(path, [closed]); // Description: // Returns the distance fraction of each point in the path along the path, so the first // point is zero and the final point is 1. If the path is closed the length of the output // will have one extra point because of the final connecting segment that connects the last // point of the path to the first point. function path_length_fractions(path, closed=false) = assert(is_path(path)) assert(is_bool(closed)) let( lengths = [ 0, for (i=[0:1:len(path)-(closed?1:2)]) norm(select(path,i+1)-path[i]) ], partial_len = cumsum(lengths), total_len = last(partial_len) ) partial_len / total_len; // Function: resample_path() // Usage: // newpath = resample_path(path, N|spacing, [closed]); // Description: // Compute a uniform resampling of the input path. If you specify `N` then the output path will have N // points spaced uniformly (by linear interpolation along the input path segments). The only points of the // input path that are guaranteed to appear in the output path are the starting and ending points. // If you specify `spacing` then the length you give will be rounded to the nearest spacing that gives // a uniform sampling of the path and the resulting uniformly sampled path is returned. // Note that because this function operates on a discrete input path the quality of the output depends on // the sampling of the input. If you want very accurate output, use a lot of points for the input. // Arguments: // path = path to resample // N = Number of points in output // spacing = Approximate spacing desired // closed = set to true if path is closed. Default: false function resample_path(path, N, spacing, closed=false) = assert(is_path(path)) assert(num_defined([N,spacing])==1,"Must define exactly one of N and spacing") assert(is_bool(closed)) let( length = path_length(path,closed), // In the open path case decrease N by 1 so that we don't try to get // path_cut to return the endpoint (which might fail due to rounding) // Add last point later N = is_def(N) ? N-(closed?0:1) : round(length/spacing), distlist = lerpn(0,length,N,false), cuts = path_cut_points(path, distlist, closed=closed) ) [ each subindex(cuts,0), if (!closed) last(path) // Then add last point here ]; // Section: 3D Modules // Module: extrude_from_to() // Description: // Extrudes a 2D shape between the 3d points pt1 and pt2. Takes as children a set of 2D shapes to extrude. // Arguments: // pt1 = starting point of extrusion. // pt2 = ending point of extrusion. // convexity = max number of times a line could intersect a wall of the 2D shape being extruded. // twist = number of degrees to twist the 2D shape over the entire extrusion length. // scale = scale multiplier for end of extrusion compared the start. // slices = Number of slices along the extrusion to break the extrusion into. Useful for refining `twist` extrusions. // Example(FlatSpin,VPD=200,VPT=[0,0,15]): // extrude_from_to([0,0,0], [10,20,30], convexity=4, twist=360, scale=3.0, slices=40) { // xcopies(3) circle(3, $fn=32); // } module extrude_from_to(pt1, pt2, convexity, twist, scale, slices) { assert(is_vector(pt1)); assert(is_vector(pt2)); pt1 = point3d(pt1); pt2 = point3d(pt2); rtp = xyz_to_spherical(pt2-pt1); translate(pt1) { rotate([0, rtp[2], rtp[1]]) { if (rtp[0] > 0) { linear_extrude(height=rtp[0], convexity=convexity, center=false, slices=slices, twist=twist, scale=scale) { children(); } } } } } // Module: spiral_sweep() // Description: // Takes a closed 2D polygon path, centered on the XY plane, and sweeps/extrudes it along a 3D spiral path // of a given radius, height and twist. The origin in the profile traces out the helix of the specified radius. // If twist is positive the path will be right-handed; if twist is negative the path will be left-handed. // . // Higbee specifies tapering applied to the ends of the extrusion and is given as the linear distance // over which to taper. // Arguments: // poly = Array of points of a polygon path, to be extruded. // h = height of the spiral to extrude along. // r = Radius of the spiral to extrude along. Default: 50 // twist = number of degrees of rotation to spiral up along height. // --- // d = Diameter of the spiral to extrude along. // higbee = Length to taper thread ends over. // higbee1 = Taper length at start // higbee2 = Taper length at end // internal = direction to taper the threads with higbee. If true threads taper outward; if false they taper inward. Default: false // anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER` // spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0` // orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP` // center = If given, overrides `anchor`. A true value sets `anchor=CENTER`, false sets `anchor=BOTTOM`. // Example: // poly = [[-10,0], [-3,-5], [3,-5], [10,0], [0,-30]]; // spiral_sweep(poly, h=200, r=50, twist=1080, $fn=36); module spiral_sweep(poly, h, r, twist=360, higbee, center, r1, r2, d, d1, d2, higbee1, higbee2, internal=false, anchor, spin=0, orient=UP) { higsample = 10; // Oversample factor for higbee tapering dummy1=assert(is_num(twist) && twist != 0); bounds = pointlist_bounds(poly); yctr = (bounds[0].y+bounds[1].y)/2; xmin = bounds[0].x; xmax = bounds[1].x; poly = path3d(clockwise_polygon(poly)); anchor = get_anchor(anchor,center,BOT,BOT); r1 = get_radius(r1=r1, r=r, d1=d1, d=d, dflt=50); r2 = get_radius(r1=r2, r=r, d1=d2, d=d, dflt=50); sides = segs(max(r1,r2)); dir = sign(twist); ang_step = 360/sides*dir; anglist = [for(ang = [0:ang_step:twist-EPSILON]) ang, twist]; higbee1 = first_defined([higbee1, higbee, 0]); higbee2 = first_defined([higbee2, higbee, 0]); higang1 = 360 * higbee1 / (2 * r1 * PI); higang2 = 360 * higbee2 / (2 * r2 * PI); dummy2=assert(higbee1>=0 && higbee2>=0) assert(higang1 < dir*twist/2,"Higbee1 is more than half the threads") assert(higang2 < dir*twist/2,"Higbee2 is more than half the threads"); function polygon_r(N,theta) = let( alpha = 360/N ) cos(alpha/2)/(cos(posmod(theta,alpha)-alpha/2)); higofs = pow(0.05,2); // Smallest hig scale is the square root of this value function taperfunc(x) = sqrt((1-higofs)*x+higofs); interp_ang = [ for(i=idx(anglist,e=-2)) each lerpn(anglist[i],anglist[i+1], (higang1>0 && higang1>dir*anglist[i+1] || (higang2>0 && higang2>dir*(twist-anglist[i]))) ? ceil((anglist[i+1]-anglist[i])/ang_step*higsample) : 1, endpoint=false), last(anglist) ]; skewmat = affine3d_skew_xz(xa=atan2(r2-r1,h)); points = [ for (a = interp_ang) let ( hsc = dir*a0?true:false, style=higbee1>0 || higbee2>0 ? "quincunx" : "alt" ); attachable(anchor,spin,orient, r1=r1, r2=r2, l=h) { vnf_polyhedron(vnf, convexity=ceil(2*dir*twist/360)); children(); } } // Module: path_extrude() // Description: // Extrudes 2D children along a 3D path. This may be slow. // Arguments: // path = array of points for the bezier path to extrude along. // convexity = maximum number of walls a ran can pass through. // clipsize = increase if artifacts are left. Default: 1000 // Example(FlatSpin,VPD=600,VPT=[75,16,20]): // path = [ [0, 0, 0], [33, 33, 33], [66, 33, 40], [100, 0, 0], [150,0,0] ]; // path_extrude(path) circle(r=10, $fn=6); module path_extrude(path, convexity=10, clipsize=100) { function polyquats(path, q=q_ident(), v=[0,0,1], i=0) = let( v2 = path[i+1] - path[i], ang = vector_angle(v,v2), axis = ang>0.001? unit(cross(v,v2)) : [0,0,1], newq = q_mul(quat(axis, ang), q), dist = norm(v2) ) i < (len(path)-2)? concat([[dist, newq, ang]], polyquats(path, newq, v2, i+1)) : [[dist, newq, ang]]; epsilon = 0.0001; // Make segments ever so slightly too long so they overlap. ptcount = len(path); pquats = polyquats(path); for (i = [0:1:ptcount-2]) { pt1 = path[i]; pt2 = path[i+1]; dist = pquats[i][0]; q = pquats[i][1]; difference() { translate(pt1) { q_rot(q) { down(clipsize/2/2) { if ((dist+clipsize/2) > 0) { linear_extrude(height=dist+clipsize/2, convexity=convexity) { children(); } } } } } translate(pt1) { hq = (i > 0)? q_slerp(q, pquats[i-1][1], 0.5) : q; q_rot(hq) down(clipsize/2+epsilon) cube(clipsize, center=true); } translate(pt2) { hq = (i < ptcount-2)? q_slerp(q, pquats[i+1][1], 0.5) : q; q_rot(hq) up(clipsize/2+epsilon) cube(clipsize, center=true); } } } } function _cut_interp(pathcut, path, data) = [for(entry=pathcut) let( a = path[entry[1]-1], b = path[entry[1]], c = entry[0], i = max_index(v_abs(b-a)), factor = (c[i]-a[i])/(b[i]-a[i]) ) (1-factor)*data[entry[1]-1]+ factor * data[entry[1]] ]; // Module: path_text() // Usage: // path_text(path, text, [size], [thickness], [font], [lettersize], [offset], [reverse], [normal], [top], [textmetrics]) // Description: // Place the text letter by letter onto the specified path using textmetrics (if available and requested) // or user specified letter spacing. The path can be 2D or 3D. In 2D the text appears along the path with letters upright // as determined by the path direction. In 3D by default letters are positioned on the tangent line to the path with the path normal // pointing toward the reader. The path normal points away from the center of curvature (the opposite of the normal produced // by path_normals()). Note that this means that if the center of curvature switches sides the text will flip upside down. // If you want text on such a path you must supply your own normal or top vector. // . // Text appears starting at the beginning of the path, so if the 3D path moves right to left // then a left-to-right reading language will display in the wrong order. (For a 2D path text will appear upside down.) // The text for a 3D path appears positioned to be read from "outside" of the curve (from a point on the other side of the // curve from the center of curvature). If you need the text to read properly from the inside, you can set reverse to // true to flip the text, or supply your own normal. // . // If you do not have the experimental textmetrics feature enabled then you must specify the space for the letters // using lettersize, which can be a scalar or array. You will have the easiest time getting good results by using // a monospace font such as Courier. Note that even with text metrics, spacing may be different because path_text() // doesn't do kerning to adjust positions of individual glyphs. Also if your font has ligatures they won't be used. // . // By default letters appear centered on the path. The offset can be specified to shift letters toward the reader (in // the direction of the normal). // . // You can specify your own normal by setting `normal` to a direction or a list of directions. Your normal vector should // point toward the reader. You can also specify // top, which directs the top of the letters in a desired direction. If you specify your own directions and they // are not perpendicular to the path then the direction you specify will take priority and the // letters will not rest on the tangent line of the path. Note that the normal or top directions that you // specify must not be parallel to the path. // Arguments: // path = path to place the text on // text = text to create // size = font size // thickness = thickness of letters (not allowed for 2D path) // font = font to use // --- // lettersize = scalar or array giving size of letters // offset = distance to shift letters "up" (towards the reader). Not allowed for 2D path. Default: 0 // normal = direction or list of directions pointing towards the reader of the text. Not allowed for 2D path. // top = direction or list of directions pointing toward the top of the text // reverse = reverse the letters if true. Not allowed for 2D path. Default: false // textmetrics = if set to true and lettersize is not given then use the experimental textmetrics feature. You must be running a dev snapshot that includes this feature and have the feature turned on in your preferences. Default: false // Example: The examples use Courier, a monospaced font. The width is 1/1.2 times the specified size for this font. This text could wrap around a cylinder. // path = path3d(arc(100, r=25, angle=[245, 370])); // color("red")stroke(path, width=.3); // path_text(path, "Example text", font="Courier", size=5, lettersize = 5/1.2); // Example: By setting the normal to UP we can get text that lies flat, for writing around the edge of a disk: // path = path3d(arc(100, r=25, angle=[245, 370])); // color("red")stroke(path, width=.3); // path_text(path, "Example text", font="Courier", size=5, lettersize = 5/1.2, normal=UP); // Example: If we want text that reads from the other side we can use reverse. Note we have to reverse the direction of the path and also set the reverse option. // path = reverse(path3d(arc(100, r=25, angle=[65, 190]))); // color("red")stroke(path, width=.3); // path_text(path, "Example text", font="Courier", size=5, lettersize = 5/1.2, reverse=true); // Example: text debossed onto a cylinder in a spiral. The text is 1 unit deep because it is half in, half out. // text = ("A long text example to wrap around a cylinder, possibly for a few times."); // L = 5*len(text); // maxang = 360*L/(PI*50); // spiral = [for(a=[0:1:maxang]) [25*cos(a), 25*sin(a), 10-30/maxang*a]]; // difference(){ // cyl(d=50, l=50, $fn=120); // path_text(spiral, text, size=5, lettersize=5/1.2, font="Courier", thickness=2); // } // Example: Same example but text embossed. Make sure you have enough depth for the letters to fully overlap the object. // text = ("A long text example to wrap around a cylinder, possibly for a few times."); // L = 5*len(text); // maxang = 360*L/(PI*50); // spiral = [for(a=[0:1:maxang]) [25*cos(a), 25*sin(a), 10-30/maxang*a]]; // cyl(d=50, l=50, $fn=120); // path_text(spiral, text, size=5, lettersize=5/1.2, font="Courier", thickness=2); // Example: Here the text baseline sits on the path. (Note the default orientation makes text readable from below, so we specify the normal.) // path = arc(100, points = [[-20, 0, 20], [0,0,5], [20,0,20]]); // color("red")stroke(path,width=.2); // path_text(path, "Example Text", size=5, lettersize=5/1.2, font="Courier", normal=FRONT); // Example: If we use top to orient the text upward, the text baseline is no longer aligned with the path. // path = arc(100, points = [[-20, 0, 20], [0,0,5], [20,0,20]]); // color("red")stroke(path,width=.2); // path_text(path, "Example Text", size=5, lettersize=5/1.2, font="Courier", top=UP); // Example: This sine wave wrapped around the cylinder has a twisting normal that produces wild letter layout. We fix it with a custom normal which is different at every path point. // path = [for(theta = [0:360]) [25*cos(theta), 25*sin(theta), 4*cos(theta*4)]]; // normal = [for(theta = [0:360]) [cos(theta), sin(theta),0]]; // zrot(-120) // difference(){ // cyl(r=25, h=20, $fn=120); // path_text(path, "A sine wave wiggles", font="Courier", lettersize=5/1.2, size=5, normal=normal); // } // Example: The path center of curvature changes, and the text flips. // path = zrot(-120,p=path3d( concat(arc(100, r=25, angle=[0,90]), back(50,p=arc(100, r=25, angle=[268, 180]))))); // color("red")stroke(path,width=.2); // path_text(path, "A shorter example", size=5, lettersize=5/1.2, font="Courier", thickness=2); // Example: We can fix it with top: // path = zrot(-120,p=path3d( concat(arc(100, r=25, angle=[0,90]), back(50,p=arc(100, r=25, angle=[268, 180]))))); // color("red")stroke(path,width=.2); // path_text(path, "A shorter example", size=5, lettersize=5/1.2, font="Courier", thickness=2, top=UP); // Example(2D): With a 2D path instead of 3D there's no ambiguity about direction and it works by default: // path = zrot(-120,p=concat(arc(100, r=25, angle=[0,90]), back(50,p=arc(100, r=25, angle=[268, 180])))); // color("red")stroke(path,width=.2); // path_text(path, "A shorter example", size=5, lettersize=5/1.2, font="Courier"); module path_text(path, text, font, size, thickness, lettersize, offset=0, reverse=false, normal, top, textmetrics=false) { dummy2=assert(is_path(path,[2,3]),"Must supply a 2d or 3d path") assert(num_defined([normal,top])<=1, "Cannot define both \"normal\" and \"top\""); dim = len(path[0]); normalok = is_undef(normal) || is_vector(normal,3) || (is_path(normal,3) && len(normal)==len(path)); topok = is_undef(top) || is_vector(top,dim) || (dim==2 && is_vector(top,3) && top[2]==0) || (is_path(top,dim) && len(top)==len(path)); dummy4 = assert(dim==3 || is_undef(thickness), "Cannot give a thickness with 2d path") assert(dim==3 || !reverse, "Reverse not allowed with 2d path") assert(dim==3 || offset==0, "Cannot give offset with 2d path") assert(dim==3 || is_undef(normal), "Cannot define \"normal\" for a 2d path, only \"top\"") assert(normalok,"\"normal\" must be a vector or path compatible with the given path") assert(topok,"\"top\" must be a vector or path compatible with the given path"); thickness = first_defined([thickness,1]); normal = is_vector(normal) ? repeat(normal, len(path)) : is_def(normal) ? normal : undef; top = is_vector(top) ? repeat(dim==2?point2d(top):top, len(path)) : is_def(top) ? top : undef; lsize = is_def(lettersize) ? force_list(lettersize, len(text)) : textmetrics ? [for(letter=text) let(t=textmetrics(letter, font=font, size=size)) t.advance[0]] : assert(false, "textmetrics disabled: Must specify letter size"); dummy1 = assert(sum(lsize)<=path_length(path),"Path is too short for the text"); pts = path_cut_points(path, add_scalar([0, each cumsum(lsize)],lsize[0]/2), direction=true); usernorm = is_def(normal); usetop = is_def(top); normpts = is_undef(normal) ? (reverse?1:-1)*subindex(pts,3) : _cut_interp(pts,path, normal); toppts = is_undef(top) ? undef : _cut_interp(pts,path,top); for(i=idx(text)) let( tangent = pts[i][2] ) assert(!usetop || !approx(tangent*toppts[i],norm(top[i])*norm(tangent)), str("Specified top direction parallel to path at character ",i)) assert(usetop || !approx(tangent*normpts[i],norm(normpts[i])*norm(tangent)), str("Specified normal direction parallel to path at character ",i)) let( adjustment = usetop ? (tangent*toppts[i])*toppts[i]/(toppts[i]*toppts[i]) : usernorm ? (tangent*normpts[i])*normpts[i]/(normpts[i]*normpts[i]) : [0,0,0] ) move(pts[i][0]) if(dim==3){ frame_map(x=tangent-adjustment, z=usetop ? undef : normpts[i], y=usetop ? toppts[i] : undef) up(offset-thickness/2) linear_extrude(height=thickness) left(lsize[0]/2)text(text[i], font=font, size=size); } else { frame_map(x=point3d(tangent-adjustment), y=point3d(usetop ? toppts[i] : -normpts[i])) left(lsize[0]/2)text(text[i], font=font, size=size); } } // vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap