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616 lines
24 KiB
OpenSCAD
616 lines
24 KiB
OpenSCAD
//////////////////////////////////////////////////////////////////////
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// LibFile: miscellaneous.scad
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// Miscellaneous modules that didn't fit in anywhere else, including
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// bounding box, chain hull, extrusions, and minkowski based
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// modules.
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// Includes:
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// include <BOSL2/std.scad>
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// FileGroup: Basic Modeling
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// FileSummary: Extrusion, bounding box, chain hull and minkowski-based transforms.
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// FileFootnotes: STD=Included in std.scad
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//////////////////////////////////////////////////////////////////////
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// Section: Extrusion
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// Module: extrude_from_to()
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// Synopsis: Extrudes 2D children between two points in 3D space.
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// SynTags: Geom
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// Topics: Extrusion, Miscellaneous
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// See Also: path_sweep(), path_extrude2d()
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// Usage:
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// extrude_from_to(pt1, pt2, [convexity=], [twist=], [scale=], [slices=]) 2D-CHILDREN;
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// Description:
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// Extrudes the 2D children linearly between the 3d points pt1 and pt2. The origin of the 2D children are placed on
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// pt1 and pt2, and oriented perpendicular to the line between the points.
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// Arguments:
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// pt1 = starting point of extrusion.
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// pt2 = ending point of extrusion.
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// ---
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// convexity = max number of times a line could intersect a wall of the 2D shape being extruded.
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// twist = number of degrees to twist the 2D shape over the entire extrusion length.
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// scale = scale multiplier for end of extrusion compared the start.
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// slices = Number of slices along the extrusion to break the extrusion into. Useful for refining `twist` extrusions.
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// Example(FlatSpin,VPD=200,VPT=[0,0,15]):
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// extrude_from_to([0,0,0], [10,20,30], convexity=4, twist=360, scale=3.0, slices=40) {
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// xcopies(3) circle(3, $fn=32);
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// }
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module extrude_from_to(pt1, pt2, convexity, twist, scale, slices) {
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req_children($children);
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check =
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assert(is_vector(pt1),"First point must be a vector")
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assert(is_vector(pt2),"Second point must be a vector");
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pt1 = point3d(pt1);
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pt2 = point3d(pt2);
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rtp = xyz_to_spherical(pt2-pt1);
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attachable()
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{
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translate(pt1) {
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rotate([0, rtp[2], rtp[1]]) {
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if (rtp[0] > 0) {
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linear_extrude(height=rtp[0], convexity=convexity, center=false, slices=slices, twist=twist, scale=scale) {
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children();
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}
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}
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}
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}
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union();
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}
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}
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// Module: path_extrude2d()
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// Synopsis: Extrudes 2D children along a 2D path.
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// SynTags: Geom
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// Topics: Miscellaneous, Extrusion
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// See Also: path_sweep(), path_extrude()
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// Usage:
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// path_extrude2d(path, [caps=], [closed=], [s=], [convexity=]) 2D-CHILDREN;
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// Description:
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// Extrudes 2D children along the given 2D path, with optional rounded endcaps.
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// It works by constructing straight sections corresponding to each segment of the path and inserting rounded joints at each corner.
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// If the children are symmetric across the Y axis line then you can set caps=true to produce rounded caps on the ends of the profile.
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// If you set caps to true for asymmetric children then incorrect caps will be generated.
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// Arguments:
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// path = The 2D path to extrude the geometry along.
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// ---
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// caps = If true, caps each end of the path with a rounded copy of the children. Children must by symmetric across the Y axis, or results are wrong. Default: false
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// closed = If true, connect the starting point of the path to the ending point. Default: false
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// convexity = The max number of times a line could pass though a wall. Default: 10
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// s = Mask size to use. Use a number larger than twice your object's largest axis. If you make this too large, it messes with centering your view. Default: The length of the diagonal of the path's bounding box.
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// Example:
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// path = [
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// each right(50, p=arc(d=100,angle=[90,180])),
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// each left(50, p=arc(d=100,angle=[0,-90])),
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// ];
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// path_extrude2d(path,caps=false) {
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// fwd(2.5) square([5,6],center=true);
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// fwd(6) square([10,5],center=true);
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// }
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// Example:
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// path_extrude2d(arc(d=100,angle=[180,270]),caps=true)
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// trapezoid(w1=10, w2=5, h=10, anchor=BACK);
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// Example:
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// include <BOSL2/beziers.scad>
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// path = bezpath_curve([
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// [-50,0], [-25,50], [0,0], [50,0]
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// ]);
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// path_extrude2d(path, caps=false)
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// trapezoid(w1=10, w2=3, h=5, anchor=BACK);
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// Example: Un-Closed Path
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// $fn=16;
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// spath = star(id=15,od=35,n=5);
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// path_extrude2d(spath, caps=false, closed=false)
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// move_copies([[-3.5,1.5],[0.0,3.0],[3.5,1.5]])
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// circle(r=1.5);
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// Example: Complex Endcaps
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// $fn=16;
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// spath = star(id=15,od=35,n=5);
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// path_extrude2d(spath, caps=true, closed=false)
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// move_copies([[-3.5,1.5],[0.0,3.0],[3.5,1.5]])
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// circle(r=1.5);
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module path_extrude2d(path, caps=false, closed=false, s, convexity=10) {
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req_children($children);
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extra_ang = 0.1; // Extra angle for overlap of joints
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check =
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assert(caps==false || closed==false, "Cannot have caps on a closed extrusion")
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assert(is_path(path,2));
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path = deduplicate(path);
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s = s!=undef? s :
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let(b = pointlist_bounds(path))
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norm(b[1]-b[0]);
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check2 = assert(is_finite(s));
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L = len(path);
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attachable(){
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union(){
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for (i = [0:1:L-(closed?1:2)]) {
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seg = select(path, i, i+1);
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segv = seg[1] - seg[0];
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seglen = norm(segv);
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translate((seg[0]+seg[1])/2) {
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rot(from=BACK, to=segv) {
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difference() {
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xrot(90) {
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linear_extrude(height=seglen, center=true, convexity=convexity) {
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children();
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}
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}
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if (closed || i>0) {
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pt = select(path, i-1);
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pang = v_theta(rot(from=-segv, to=RIGHT, p=pt - seg[0]));
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fwd(seglen/2+0.01) zrot(pang/2) cube(s, anchor=BACK);
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}
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if (closed || i<L-2) {
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pt = select(path, i+2);
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pang = v_theta(rot(from=segv, to=RIGHT, p=pt - seg[1]));
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back(seglen/2+0.01) zrot(pang/2) cube(s, anchor=FWD);
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}
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}
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}
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}
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}
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for (t=triplet(path,wrap=closed)) {
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ang = -(180-vector_angle(t)) * sign(_point_left_of_line2d(t[2],[t[0],t[1]]));
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delt = point3d(t[2] - t[1]);
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if (ang!=0)
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translate(t[1]) {
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frame_map(y=delt, z=UP)
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rotate(-sign(ang)*extra_ang/2)
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rotate_extrude(angle=ang+sign(ang)*extra_ang)
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if (ang<0)
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right_half(planar=true) children();
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else
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left_half(planar=true) children();
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}
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}
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if (caps) {
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bseg = select(path,0,1);
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move(bseg[0])
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rot(from=BACK, to=bseg[0]-bseg[1])
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rotate_extrude(angle=180)
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right_half(planar=true) children();
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eseg = select(path,-2,-1);
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move(eseg[1])
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rot(from=BACK, to=eseg[1]-eseg[0])
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rotate_extrude(angle=180)
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right_half(planar=true) children();
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}
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}
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union();
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}
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}
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// Module: path_extrude()
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// Synopsis: Extrudes 2D children along a 3D path.
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// SynTags: Geom
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// Topics: Paths, Extrusion, Miscellaneous
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// See Also: path_sweep(), path_extrude2d()
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// Usage:
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// path_extrude(path, [convexity], [clipsize]) 2D-CHILDREN;
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// Description:
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// Extrudes 2D children along a 3D path. This may be slow and can have problems with twisting.
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// Arguments:
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// path = Array of points for the bezier path to extrude along.
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// convexity = Maximum number of walls a ray can pass through.
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// clipsize = Increase if artifacts are left. Default: 100
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// Example(FlatSpin,VPD=600,VPT=[75,16,20]):
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// path = [ [0, 0, 0], [33, 33, 33], [66, 33, 40], [100, 0, 0], [150,0,0] ];
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// path_extrude(path) circle(r=10, $fn=6);
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module path_extrude(path, convexity=10, clipsize=100) {
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req_children($children);
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rotmats = cumprod([
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for (i = idx(path,e=-2)) let(
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vec1 = i==0? UP : unit(path[i]-path[i-1], UP),
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vec2 = unit(path[i+1]-path[i], UP)
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) rot(from=vec1,to=vec2)
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]);
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// This adds a rotation midway between each item on the list
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interp = rot_resample(rotmats,n=2,method="count");
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epsilon = 0.0001; // Make segments ever so slightly too long so they overlap.
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ptcount = len(path);
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attachable(){
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for (i = [0:1:ptcount-2]) {
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pt1 = path[i];
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pt2 = path[i+1];
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dist = norm(pt2-pt1);
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T = rotmats[i];
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difference() {
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translate(pt1) {
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multmatrix(T) {
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down(clipsize/2/2) {
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if ((dist+clipsize/2) > 0) {
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linear_extrude(height=dist+clipsize/2, convexity=convexity) {
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children();
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}
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}
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}
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}
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}
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translate(pt1) {
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hq = (i > 0)? interp[2*i-1] : T;
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multmatrix(hq) down(clipsize/2+epsilon) cube(clipsize, center=true);
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}
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translate(pt2) {
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hq = (i < ptcount-2)? interp[2*i+1] : T;
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multmatrix(hq) up(clipsize/2+epsilon) cube(clipsize, center=true);
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}
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}
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}
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union();
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}
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}
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// Module: cylindrical_extrude()
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// Synopsis: Extrudes 2D children outwards around a cylinder.
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// SynTags: Geom
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// Topics: Miscellaneous, Extrusion, Rotation
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// See Also: heightfield(), cylindrical_heightfield(), cyl()
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// Usage:
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// cylindrical_extrude(ir|id=, or|od=, [size=], [convexity=], [spin=], [orient=]) 2D-CHILDREN;
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// Description:
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// Chops the 2D children into rectangles and extrudes each rectangle as a facet around an
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// approximate cylindrical shape. Uses $fn/$fa/$fs to control the number of facets.
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// By default the calculation assumes that the children occupy in the X direction one revolution of the
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// cylinder of specified radius/diameter and are not more than 1000 units tall (in the Y direction).
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// If the children are in fact much smaller in width then this assumption is inefficient. If the children
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// are wider then they will be truncated at one revolution. To address either of these problems you can set
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// the `size` parameter. Note that the specified height isn't very important: it just needs to be larger than
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// the actual height of the children, which is why it defaults to 1000. If you set `size` to a scalar then
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// that only changes the X value and the Y value remains at the default of 1000.
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// .
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// When performing the wrap, the X=0 line of the children maps to the Y- axis and the facets are centered on the Y- axis.
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// This is not consistent with how cylinder() creates its facets. If `$fn` is a multiple of 4 then the facets will line
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// up with a cylinder. Otherwise you must rotate a cylinder by 90 deg in the case of `$fn` even or `90-360/$fn/2` if `$fn` is odd.
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// Arguments:
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// ir = The inner radius to extrude from.
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// or = The outer radius to extrude to.
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// ---
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// od = The outer diameter to extrude to.
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// id = The inner diameter to extrude from.
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// size = If a scalar, the width of the 2D children. If a vector, the [X,Y] size of the 2D children. Default: [`2*PI*or`,1000]
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// convexity = The max number of times a line could pass though a wall. Default: 10
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// spin = Amount in degrees to spin around cylindrical axis. Default: 0
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// orient = The orientation of the cylinder to wrap around, given as a vector. Default: UP
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// Example: Basic example with defaults. This will run faster with large facet counts if you set `size=100`
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// cylindrical_extrude(or=50, ir=45)
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// text(text="Hello World!", size=10, halign="center", valign="center");
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// Example: Spin Around the Cylindrical Axis
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// cylindrical_extrude(or=50, ir=45, spin=90)
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// text(text="Hello World!", size=10, halign="center", valign="center");
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// Example: Orient to the Y Axis.
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// cylindrical_extrude(or=40, ir=35, orient=BACK)
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// text(text="Hello World!", size=10, halign="center", valign="center");
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// Example(Med): You must give a size argument for this example where the child wraps fully around the cylinder
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// cylindrical_extrude(or=27, ir=25, size=300, spin=-85)
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// zrot(-10)text(text="This long text wraps around the cylinder.", size=10, halign="center", valign="center");
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module cylindrical_extrude(ir, or, od, id, size, convexity=10, spin=0, orient=UP) {
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req_children($children);
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ir = get_radius(r=ir,d=id);
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or = get_radius(r=or,d=od);
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check2 = assert(all_positive([ir,or]), "Must supply positive inner and outer radius or diameter");
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circumf = 2 * PI * or;
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size = is_undef(size) ? [circumf, 1000]
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: is_num(size) ? [size, 1000]
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: size;
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check1 = assert(is_vector(size,2) && all_positive(size), "Size must be a positive number or 2-vector");
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sides = segs(or);
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step = circumf / sides;
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steps = ceil(size.x / step);
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scalefactor = sides/PI*sin(180/sides); // Scale from circle to polygon, which has shorter length
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attachable() {
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rot(from=UP, to=orient) rot(spin) {
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for (i=[0:1:steps-1]) {
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x = (i+0.5-steps/2) * step;
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zrot(360 * x / circumf) {
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fwd(or*cos(180/sides)) {
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xrot(-90) {
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linear_extrude(height=or-ir, scale=[ir/or,1], center=false, convexity=convexity) {
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yflip()
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xscale(scalefactor)
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intersection() {
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left(x) children();
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rect([quantup(step,pow(2,-15)),size.y]);
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}
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}
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}
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}
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}
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}
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}
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union();
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Section: Bounding Box
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//////////////////////////////////////////////////////////////////////
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// Module: bounding_box()
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// Synopsis: Creates the smallest bounding box that contains all the children.
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// SynTags: Geom
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// Topics: Miscellaneous, Bounds, Bounding Boxes
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// See Also: pointlist_bounds()
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// Usage:
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// bounding_box([excess],[planar]) CHILDREN;
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// Description:
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// Returns the smallest axis-aligned square (or cube) shape that contains all the 2D (or 3D)
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// children given. The module children() must 3d when planar=false and
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// 2d when planar=true, or you will get a warning of mixing dimension
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// or scaling by 0.
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// Arguments:
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// excess = The amount that the bounding box should be larger than needed to bound the children, in each axis.
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// planar = If true, creates a 2D bounding rectangle. Is false, creates a 3D bounding cube. Default: false
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// Example(3D):
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// module shapes() {
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// translate([10,8,4]) cube(5);
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// translate([3,0,12]) cube(2);
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// }
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// #bounding_box() shapes();
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// shapes();
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// Example(2D):
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// module shapes() {
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// translate([10,8]) square(5);
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// translate([3,0]) square(2);
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// }
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// #bounding_box(planar=true) shapes();
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// shapes();
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module bounding_box(excess=0, planar=false) {
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// a 3d (or 2d when planar=true) approx. of the children projection on X axis
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module _xProjection() {
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if (planar) {
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projection()
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rotate([90,0,0])
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linear_extrude(1, center=true)
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hull()
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children();
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} else {
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xs = excess<.1? 1: excess;
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linear_extrude(xs, center=true)
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projection()
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rotate([90,0,0])
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linear_extrude(xs, center=true)
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projection()
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hull()
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children();
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}
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}
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// a bounding box with an offset of 1 in all axis
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module _oversize_bbox() {
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if (planar) {
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minkowski() {
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_xProjection() children(); // x axis
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rotate(-90) _xProjection() rotate(90) children(); // y axis
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}
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} else {
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minkowski() {
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_xProjection() children(); // x axis
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rotate(-90) _xProjection() rotate(90) children(); // y axis
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rotate([0,-90,0]) _xProjection() rotate([0,90,0]) children(); // z axis
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}
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}
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}
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// offsets a cube by `excess`
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module _shrink_cube() {
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intersection() {
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translate((1-excess)*[ 1, 1, 1]) children();
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translate((1-excess)*[-1,-1,-1]) children();
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}
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}
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req_children($children);
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attachable(){
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if(planar) {
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offset(excess-1/2) _oversize_bbox() children();
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} else {
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render(convexity=2)
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if (excess>.1) {
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_oversize_bbox() children();
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} else {
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_shrink_cube() _oversize_bbox() children();
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}
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}
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union();
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Section: Hull Based Modules
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//////////////////////////////////////////////////////////////////////
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// Module: chain_hull()
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// Synopsis: Performs the union of hull operations between consecutive pairs of children.
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// SynTags: Geom
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// Topics: Miscellaneous
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// See Also: hull()
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// Usage:
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// chain_hull() CHILDREN;
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//
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// Description:
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// Performs hull operations between consecutive pairs of children,
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// then unions all of the hull results. This can be a very slow
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// operation, but it can provide results that are hard to get
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// otherwise.
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//
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// Side Effects:
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// `$idx` is set to the index value of the first child of each hulling pair, and can be used to modify each child pair individually.
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// `$primary` is set to true when the child is the first in a chain pair.
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//
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// Example:
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// chain_hull() {
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// cube(5, center=true);
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// translate([30, 0, 0]) sphere(d=15);
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// translate([60, 30, 0]) cylinder(d=10, h=20);
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// translate([60, 60, 0]) cube([10,1,20], center=false);
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// }
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// Example: Using `$idx` and `$primary`
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// chain_hull() {
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// zrot( 0) right(100) if ($primary) cube(5+3*$idx,center=true); else sphere(r=10+3*$idx);
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// zrot( 45) right(100) if ($primary) cube(5+3*$idx,center=true); else sphere(r=10+3*$idx);
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// zrot( 90) right(100) if ($primary) cube(5+3*$idx,center=true); else sphere(r=10+3*$idx);
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// zrot(135) right(100) if ($primary) cube(5+3*$idx,center=true); else sphere(r=10+3*$idx);
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// zrot(180) right(100) if ($primary) cube(5+3*$idx,center=true); else sphere(r=10+3*$idx);
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// }
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module chain_hull()
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{
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req_children($children);
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attachable(){
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if ($children == 1) {
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children();
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}
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else {
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for (i =[1:1:$children-1]) {
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$idx = i;
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hull() {
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let($primary=true) children(i-1);
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let($primary=false) children(i);
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}
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}
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}
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union();
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Section: Minkowski and 3D Offset
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//////////////////////////////////////////////////////////////////////
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// Module: minkowski_difference()
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// Synopsis: Removes diff shapes from base shape surface.
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// SynTags: Geom
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// Topics: Miscellaneous
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// See Also: offset3d()
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// Usage:
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// minkowski_difference() { BASE; DIFF1; DIFF2; ... }
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|
// Description:
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// Takes a 3D base shape and one or more 3D diff shapes, carves out the diff shapes from the
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// surface of the base shape, in a way complementary to how `minkowski()` unions shapes to the
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|
// surface of its base shape.
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|
// Arguments:
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// planar = If true, performs minkowski difference in 2D. Default: false (3D)
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|
// Example:
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// minkowski_difference() {
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|
// union() {
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|
// cube([120,70,70], center=true);
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|
// cube([70,120,70], center=true);
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// cube([70,70,120], center=true);
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// }
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// sphere(r=10);
|
|
// }
|
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module minkowski_difference(planar=false) {
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req_children($children);
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attachable(){
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|
difference() {
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|
bounding_box(excess=0, planar=planar) children(0);
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|
render(convexity=20) {
|
|
minkowski() {
|
|
difference() {
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|
bounding_box(excess=1, planar=planar) children(0);
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|
children(0);
|
|
}
|
|
for (i=[1:1:$children-1]) children(i);
|
|
}
|
|
}
|
|
}
|
|
union();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
// Module: offset3d()
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|
// Synopsis: Expands or contracts the surface of a 3D object.
|
|
// SynTags: Geom
|
|
// Topics: Miscellaneous
|
|
// See Also: minkowski_difference(), round3d()
|
|
// Usage:
|
|
// offset3d(r, [size], [convexity]) CHILDREN;
|
|
// Description:
|
|
// Expands or contracts the surface of a 3D object by a given amount. This is very, very slow.
|
|
// No really, this is unbearably slow. It uses `minkowski()`. Use this as a last resort.
|
|
// This is so slow that no example images will be rendered.
|
|
// Arguments:
|
|
// r = Radius to expand object by. Negative numbers contract the object.
|
|
// size = Maximum size of object to be contracted, given as a scalar. Default: 100
|
|
// convexity = Max number of times a line could intersect the walls of the object. Default: 10
|
|
module offset3d(r, size=100, convexity=10) {
|
|
req_children($children);
|
|
n = quant(max(8,segs(abs(r))),4);
|
|
attachable(){
|
|
if (r==0) {
|
|
children();
|
|
} else if (r>0) {
|
|
render(convexity=convexity)
|
|
minkowski() {
|
|
children();
|
|
sphere(r, $fn=n);
|
|
}
|
|
} else {
|
|
size2 = size * [1,1,1];
|
|
size1 = size2 * 1.02;
|
|
render(convexity=convexity)
|
|
difference() {
|
|
cube(size2, center=true);
|
|
minkowski() {
|
|
difference() {
|
|
cube(size1, center=true);
|
|
children();
|
|
}
|
|
sphere(-r, $fn=n);
|
|
}
|
|
}
|
|
}
|
|
union();
|
|
}
|
|
}
|
|
|
|
|
|
// Module: round3d()
|
|
// Synopsis: Rounds arbitrary 3d objects.
|
|
// SynTags: Geom
|
|
// Topics: Rounding, Miscellaneous
|
|
// See Also: offset3d(), minkowski_difference()
|
|
// Usage:
|
|
// round3d(r) CHILDREN;
|
|
// round3d(or) CHILDREN;
|
|
// round3d(ir) CHILDREN;
|
|
// round3d(or, ir) CHILDREN;
|
|
// Description:
|
|
// Rounds arbitrary 3D objects. Giving `r` rounds all concave and convex corners. Giving just `ir`
|
|
// rounds just concave corners. Giving just `or` rounds convex corners. Giving both `ir` and `or`
|
|
// can let you round to different radii for concave and convex corners. The 3D object must not have
|
|
// any parts narrower than twice the `or` radius. Such parts will disappear. This is an *extremely*
|
|
// slow operation. I cannot emphasize enough just how slow it is. It uses `minkowski()` multiple times.
|
|
// Use this as a last resort. This is so slow that no example images will be rendered.
|
|
// Arguments:
|
|
// r = Radius to round all concave and convex corners to.
|
|
// or = Radius to round only outside (convex) corners to. Use instead of `r`.
|
|
// ir = Radius to round only inside (concave) corners to. Use instead of `r`.
|
|
module round3d(r, or, ir, size=100)
|
|
{
|
|
req_children($children);
|
|
or = get_radius(r1=or, r=r, dflt=0);
|
|
ir = get_radius(r1=ir, r=r, dflt=0);
|
|
attachable(){
|
|
offset3d(or, size=size)
|
|
offset3d(-ir-or, size=size)
|
|
offset3d(ir, size=size)
|
|
children();
|
|
union();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
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