mirror of
https://github.com/BelfrySCAD/BOSL2.git
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677 lines
28 KiB
OpenSCAD
677 lines
28 KiB
OpenSCAD
//////////////////////////////////////////////////////////////////////
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// LibFile: vectors.scad
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// This file provides some mathematical operations that apply to each
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// entry in a vector. It provides normalization and angle computation, and
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// it provides functions for searching lists of vectors for matches to
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// a given vector.
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// Includes:
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// include <BOSL2/std.scad>
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// FileGroup: Math
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// FileSummary: Vector arithmetic, angle, and searching.
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// FileFootnotes: STD=Included in std.scad
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//////////////////////////////////////////////////////////////////////
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// Section: Vector Testing
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// Function: is_vector()
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// Synopsis: Returns true if the given value is a vector.
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// Topics: Vectors, Math
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// See Also: is_matrix(), is_path(), is_region()
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// Usage:
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// bool = is_vector(v, [length], [zero=], [all_nonzero=], [eps=]);
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// Description:
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// Returns true if v is a list of finite numbers.
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// Arguments:
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// v = The value to test to see if it is a vector.
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// length = If given, make sure the vector is `length` items long.
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// ---
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// zero = If false, require that the `norm()` of the vector is not approximately zero. If true, require the `norm()` of the vector to be approximately zero. Default: `undef` (don't check vector `norm()`.)
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// all_nonzero = If true, requires all elements of the vector to be more than `eps` different from zero. Default: `false`
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// eps = The minimum vector length that is considered non-zero. Default: `EPSILON` (`1e-9`)
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// Example:
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// is_vector(4); // Returns false
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// is_vector([4,true,false]); // Returns false
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// is_vector([3,4,INF,5]); // Returns false
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// is_vector([3,4,5,6]); // Returns true
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// is_vector([3,4,undef,5]); // Returns false
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// is_vector([3,4,5],3); // Returns true
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// is_vector([3,4,5],4); // Returns true
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// is_vector([]); // Returns false
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// is_vector([0,4,0],3,zero=false); // Returns true
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// is_vector([0,0,0],zero=false); // Returns false
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// is_vector([0,0,1e-12],zero=false); // Returns false
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// is_vector([0,1,0],all_nonzero=false); // Returns false
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// is_vector([1,1,1],all_nonzero=false); // Returns true
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// is_vector([],zero=false); // Returns false
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function is_vector(v, length, zero, all_nonzero=false, eps=EPSILON) =
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is_list(v) && len(v)>0 && []==[for(vi=v) if(!is_finite(vi)) 0]
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&& (is_undef(length) || (assert(is_num(length))len(v)==length))
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&& (is_undef(zero) || ((norm(v) >= eps) == !zero))
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&& (!all_nonzero || all_nonzero(v)) ;
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// Section: Scalar operations on vectors
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// Function: add_scalar()
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// Synopsis: Adds a scalar value to every item in a vector.
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// Topics: Vectors, Math
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// See Also: add_scalar(), v_mul(), v_div()
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// Usage:
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// v_new = add_scalar(v, s);
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// Description:
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// Given a vector and a scalar, returns the vector with the scalar added to each item in it.
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// Arguments:
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// v = The initial array.
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// s = A scalar value to add to every item in the array.
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// Example:
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// a = add_scalar([1,2,3],3); // Returns: [4,5,6]
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function add_scalar(v,s) =
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assert(is_vector(v), "Input v must be a vector")
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assert(is_finite(s), "Input s must be a finite scalar")
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[for(entry=v) entry+s];
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// Function: v_mul()
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// Synopsis: Returns the element-wise multiplication of two equal-length vectors.
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// Topics: Vectors, Math
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// See Also: add_scalar(), v_mul(), v_div()
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// Usage:
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// v3 = v_mul(v1, v2);
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// Description:
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// Element-wise multiplication. Multiplies each element of `v1` by the corresponding element of `v2`.
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// Both `v1` and `v2` must be the same length. Returns a vector of the products. Note that
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// the items in `v1` and `v2` can be anything that OpenSCAD will multiply.
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// Arguments:
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// v1 = The first vector.
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// v2 = The second vector.
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// Example:
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// v_mul([3,4,5], [8,7,6]); // Returns [24, 28, 30]
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function v_mul(v1, v2) =
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assert( is_list(v1) && is_list(v2) && len(v1)==len(v2), "Incompatible input")
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[for (i = [0:1:len(v1)-1]) v1[i]*v2[i]];
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// Function: v_div()
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// Synopsis: Returns the element-wise division of two equal-length vectors.
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// Topics: Vectors, Math
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// See Also: add_scalar(), v_mul(), v_div()
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// Usage:
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// v3 = v_div(v1, v2);
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// Description:
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// Element-wise vector division. Divides each element of vector `v1` by
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// the corresponding element of vector `v2`. Returns a vector of the quotients.
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// Arguments:
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// v1 = The first vector.
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// v2 = The second vector.
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// Example:
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// v_div([24,28,30], [8,7,6]); // Returns [3, 4, 5]
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function v_div(v1, v2) =
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assert( is_vector(v1) && is_vector(v2,len(v1)), "Incompatible vectors")
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[for (i = [0:1:len(v1)-1]) v1[i]/v2[i]];
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// Function: v_abs()
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// Synopsis: Returns the absolute values of the given vector.
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// Topics: Vectors, Math
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// See Also: v_abs(), v_floor(), v_ceil()
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// Usage:
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// v2 = v_abs(v);
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// Description: Returns a vector of the absolute value of each element of vector `v`.
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// Arguments:
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// v = The vector to get the absolute values of.
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// Example:
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// v_abs([-1,3,-9]); // Returns: [1,3,9]
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function v_abs(v) =
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assert( is_vector(v), "Invalid vector" )
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[for (x=v) abs(x)];
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// Function: v_floor()
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// Synopsis: Returns the values of the given vector, rounded down.
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// Topics: Vectors, Math
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// See Also: v_abs(), v_floor(), v_ceil()
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// Usage:
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// v2 = v_floor(v);
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// Description:
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// Returns the given vector after performing a `floor()` on all items.
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function v_floor(v) =
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assert( is_vector(v), "Invalid vector" )
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[for (x=v) floor(x)];
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// Function: v_ceil()
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// Synopsis: Returns the values of the given vector, rounded up.
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// Topics: Vectors, Math
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// See Also: v_abs(), v_floor(), v_ceil()
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// Usage:
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// v2 = v_ceil(v);
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// Description:
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// Returns the given vector after performing a `ceil()` on all items.
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function v_ceil(v) =
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assert( is_vector(v), "Invalid vector" )
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[for (x=v) ceil(x)];
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// Function: v_lookup()
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// Synopsis: Like `lookup()`, but it can interpolate between vector results.
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// Topics: Vectors, Math
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// See Also: v_abs(), v_floor(), v_ceil()
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// Usage:
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// v2 = v_lookup(x, v);
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// Description:
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// Works just like the built-in function [`lookup()`](https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/Mathematical_Functions#lookup), except that it can also interpolate between vector result values of the same length.
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// Arguments:
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// x = The scalar value to look up.
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// v = A list of [KEY,VAL] pairs. KEYs are scalars. VALs should either all be scalar, or all be vectors of the same length.
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// Example:
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// x = v_lookup(4.5, [[4, [3,4,5]], [5, [5,6,7]]]); // Returns: [4,5,6]
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function v_lookup(x, v) =
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is_num(v[0][1])? lookup(x,v) :
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let(
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i = lookup(x, [for (i=idx(v)) [v[i].x,i]]),
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vlo = v[floor(i)],
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vhi = v[ceil(i)],
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lo = vlo[1],
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hi = vhi[1]
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)
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assert(is_vector(lo) && is_vector(hi),
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"Result values must all be numbers, or all be vectors.")
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assert(len(lo) == len(hi), "Vector result values must be the same length")
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vlo.x == vhi.x? vlo[1] :
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let( u = (x - vlo.x) / (vhi.x - vlo.x) )
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lerp(lo,hi,u);
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// Section: Vector Properties
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// Function: unit()
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// Synopsis: Returns the unit length of a given vector.
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// Topics: Vectors, Math
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// See Also: v_abs(), v_floor(), v_ceil()
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// Usage:
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// v = unit(v, [error]);
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// Description:
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// Returns the unit length normalized version of vector v. If passed a zero-length vector,
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// asserts an error unless `error` is given, in which case the value of `error` is returned.
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// Arguments:
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// v = The vector to normalize.
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// error = If given, and input is a zero-length vector, this value is returned. Default: Assert error on zero-length vector.
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// Example:
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// v1 = unit([10,0,0]); // Returns: [1,0,0]
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// v2 = unit([0,10,0]); // Returns: [0,1,0]
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// v3 = unit([0,0,10]); // Returns: [0,0,1]
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// v4 = unit([0,-10,0]); // Returns: [0,-1,0]
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// v5 = unit([0,0,0],[1,2,3]); // Returns: [1,2,3]
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// v6 = unit([0,0,0]); // Asserts an error.
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function unit(v, error=[[["ASSERT"]]]) =
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assert(is_vector(v), "Invalid vector")
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norm(v)<EPSILON? (error==[[["ASSERT"]]]? assert(norm(v)>=EPSILON,"Cannot normalize a zero vector") : error) :
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v/norm(v);
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// Function: v_theta()
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// Synopsis: Returns the angle counter-clockwise from X+ on the XY plane.
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// Topics: Vectors, Math
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// See Also: unit()
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// Usage:
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// theta = v_theta([X,Y]);
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// Description:
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// Given a vector, returns the angle in degrees counter-clockwise from X+ on the XY plane.
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function v_theta(v) =
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assert( is_vector(v,2) || is_vector(v,3) , "Invalid vector")
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atan2(v.y,v.x);
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// Function: vector_angle()
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// Synopsis: Returns the minor angle between two vectors.
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// Topics: Vectors, Math
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// See Also: unit(), v_theta()
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// Usage:
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// ang = vector_angle(v1,v2);
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// ang = vector_angle([v1,v2]);
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// ang = vector_angle(PT1,PT2,PT3);
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// ang = vector_angle([PT1,PT2,PT3]);
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// Description:
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// If given a single list of two vectors, like `vector_angle([V1,V2])`, returns the angle between the two vectors V1 and V2.
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// If given a single list of three points, like `vector_angle([A,B,C])`, returns the angle between the line segments AB and BC.
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// If given two vectors, like `vector_angle(V1,V2)`, returns the angle between the two vectors V1 and V2.
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// If given three points, like `vector_angle(A,B,C)`, returns the angle between the line segments AB and BC.
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// Arguments:
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// v1 = First vector or point.
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// v2 = Second vector or point.
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// v3 = Third point in three point mode.
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// Example:
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// ang1 = vector_angle(UP,LEFT); // Returns: 90
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// ang2 = vector_angle(RIGHT,LEFT); // Returns: 180
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// ang3 = vector_angle(UP+RIGHT,RIGHT); // Returns: 45
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// ang4 = vector_angle([10,10], [0,0], [10,-10]); // Returns: 90
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// ang5 = vector_angle([10,0,10], [0,0,0], [-10,10,0]); // Returns: 120
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// ang6 = vector_angle([[10,0,10], [0,0,0], [-10,10,0]]); // Returns: 120
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function vector_angle(v1,v2,v3) =
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assert( ( is_undef(v3) && ( is_undef(v2) || same_shape(v1,v2) ) )
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|| is_consistent([v1,v2,v3]) ,
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"Bad arguments.")
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assert( is_vector(v1) || is_consistent(v1), "Bad arguments.")
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let( vecs = ! is_undef(v3) ? [v1-v2,v3-v2] :
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! is_undef(v2) ? [v1,v2] :
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len(v1) == 3 ? [v1[0]-v1[1], v1[2]-v1[1]]
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: v1
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)
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assert(is_vector(vecs[0],2) || is_vector(vecs[0],3), "Bad arguments.")
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let(
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norm0 = norm(vecs[0]),
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norm1 = norm(vecs[1])
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)
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assert(norm0>0 && norm1>0, "Zero length vector.")
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// NOTE: constrain() corrects crazy FP rounding errors that exceed acos()'s domain.
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acos(constrain((vecs[0]*vecs[1])/(norm0*norm1), -1, 1));
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// Function: vector_axis()
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// Synopsis: Returns the perpendicular axis between two vectors.
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// Topics: Vectors, Math
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// See Also: unit(), v_theta(), vector_angle()
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// Usage:
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// axis = vector_axis(v1,v2);
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// axis = vector_axis([v1,v2]);
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// axis = vector_axis(PT1,PT2,PT3);
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// axis = vector_axis([PT1,PT2,PT3]);
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// Description:
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// If given a single list of two vectors, like `vector_axis([V1,V2])`, returns the vector perpendicular the two vectors V1 and V2.
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// If given a single list of three points, like `vector_axis([A,B,C])`, returns the vector perpendicular to the plane through a, B and C.
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// If given two vectors, like `vector_axis(V1,V2)`, returns the vector perpendicular to the two vectors V1 and V2.
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// If given three points, like `vector_axis(A,B,C)`, returns the vector perpendicular to the plane through a, B and C.
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// Arguments:
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// v1 = First vector or point.
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// v2 = Second vector or point.
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// v3 = Third point in three point mode.
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// Example:
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// axis1 = vector_axis(UP,LEFT); // Returns: [0,-1,0] (FWD)
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// axis2 = vector_axis(RIGHT,LEFT); // Returns: [0,-1,0] (FWD)
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// axis3 = vector_axis(UP+RIGHT,RIGHT); // Returns: [0,1,0] (BACK)
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// axis4 = vector_axis([10,10], [0,0], [10,-10]); // Returns: [0,0,-1] (DOWN)
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// axis5 = vector_axis([10,0,10], [0,0,0], [-10,10,0]); // Returns: [-0.57735, -0.57735, 0.57735]
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// axis6 = vector_axis([[10,0,10], [0,0,0], [-10,10,0]]); // Returns: [-0.57735, -0.57735, 0.57735]
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function vector_axis(v1,v2=undef,v3=undef) =
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is_vector(v3)
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? assert(is_consistent([v3,v2,v1]), "Bad arguments.")
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vector_axis(v1-v2, v3-v2)
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: assert( is_undef(v3), "Bad arguments.")
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is_undef(v2)
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? assert( is_list(v1), "Bad arguments.")
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len(v1) == 2
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? vector_axis(v1[0],v1[1])
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: vector_axis(v1[0],v1[1],v1[2])
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: assert( is_vector(v1,zero=false) && is_vector(v2,zero=false) && is_consistent([v1,v2])
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, "Bad arguments.")
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let(
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eps = 1e-6,
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w1 = point3d(v1/norm(v1)),
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w2 = point3d(v2/norm(v2)),
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w3 = (norm(w1-w2) > eps && norm(w1+w2) > eps) ? w2
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: (norm(v_abs(w2)-UP) > eps)? UP
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: RIGHT
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) unit(cross(w1,w3));
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// Function: vector_bisect()
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// Synopsis: Returns the vector that bisects two vectors.
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// Topics: Vectors, Math
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// See Also: unit(), v_theta(), vector_angle(), vector_axis()
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// Usage:
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// newv = vector_bisect(v1,v2);
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// Description:
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// Returns a unit vector that exactly bisects the minor angle between two given vectors.
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// If given two vectors that are directly opposed, returns `undef`.
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function vector_bisect(v1,v2) =
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assert(is_vector(v1))
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assert(is_vector(v2))
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assert(!approx(norm(v1),0), "Zero length vector.")
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assert(!approx(norm(v2),0), "Zero length vector.")
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assert(len(v1)==len(v2), "Vectors are of different sizes.")
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let( v1 = unit(v1), v2 = unit(v2) )
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approx(v1,-v2)? undef :
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let(
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axis = vector_axis(v1,v2),
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ang = vector_angle(v1,v2),
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v3 = unit(rot(ang/2, v=axis, p=v1))
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) v3;
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// Function: vector_perp()
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// Synopsis: Returns component of a vector perpendicular to a second vector
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// Topics: Vectors, Math
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// Usage:
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// perp = vector_perp(v,w);
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// Description:
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// Returns the component of vector w that is perpendicular to vector v. Vectors must have the same length.
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// Arguments:
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// v = reference vector
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// w = vector whose perpendicular component is returned
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// Example(2D): We extract the component of the red vector that is perpendicular to the yellow vector. That component appears in blue.
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// v = [12,6];
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// w = [13,22];
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// stroke([[0,0],v],endcap2="arrow2");
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// stroke([[0,0],w],endcap2="arrow2",color="red");
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// stroke([[0,0],vector_perp(v,w)], endcap2="arrow2", color="blue");
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function vector_perp(v,w) =
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assert(is_vector(v) && is_vector(w) && len(v)==len(w), "Invalid or mismatched inputs")
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w - w*v*v/(v*v);
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// Section: Vector Searching
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// Function: pointlist_bounds()
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// Synopsis: Returns the min and max bounding coordinates for the given list of points.
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// Topics: Geometry, Bounding Boxes, Bounds
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// See Also: closest_point()
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// Usage:
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// pt_pair = pointlist_bounds(pts);
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// Description:
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// Finds the bounds containing all the points in `pts` which can be a list of points in any dimension.
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// Returns a list of two items: a list of the minimums and a list of the maximums. For example, with
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// 3d points `[[MINX, MINY, MINZ], [MAXX, MAXY, MAXZ]]`
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// Arguments:
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// pts = List of points.
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function pointlist_bounds(pts) =
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assert(is_path(pts,dim=undef,fast=true) , "Invalid pointlist." )
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let(
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select = ident(len(pts[0])),
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spread = [
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for(i=[0:len(pts[0])-1])
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let( spreadi = pts*select[i] )
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[ min(spreadi), max(spreadi) ]
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]
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) transpose(spread);
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// Function: closest_point()
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// Synopsis: Finds the closest point in a list of points.
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// Topics: Geometry, Points, Distance
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// See Also: pointlist_bounds(), furthest_point(), closest_point()
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// Usage:
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// index = closest_point(pt, points);
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// Description:
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// Given a list of `points`, finds the index of the closest point to `pt`.
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// Arguments:
|
|
// pt = The point to find the closest point to.
|
|
// points = The list of points to search.
|
|
function closest_point(pt, points) =
|
|
assert( is_vector(pt), "Invalid point." )
|
|
assert(is_path(points,dim=len(pt)), "Invalid pointlist or incompatible dimensions." )
|
|
min_index([for (p=points) norm(p-pt)]);
|
|
|
|
|
|
// Function: furthest_point()
|
|
// Synopsis: Finds the furthest point in a list of points.
|
|
// Topics: Geometry, Points, Distance
|
|
// See Also: pointlist_bounds(), furthest_point(), closest_point()
|
|
// Usage:
|
|
// index = furthest_point(pt, points);
|
|
// Description:
|
|
// Given a list of `points`, finds the index of the furthest point from `pt`.
|
|
// Arguments:
|
|
// pt = The point to find the farthest point from.
|
|
// points = The list of points to search.
|
|
function furthest_point(pt, points) =
|
|
assert( is_vector(pt), "Invalid point." )
|
|
assert(is_path(points,dim=len(pt)), "Invalid pointlist or incompatible dimensions." )
|
|
max_index([for (p=points) norm(p-pt)]);
|
|
|
|
|
|
// Function: vector_search()
|
|
// Synopsis: Finds points in a list that are close to a given point.
|
|
// Topics: Search, Points, Closest
|
|
// See Also: vector_search_tree(), vector_nearest()
|
|
// Usage:
|
|
// indices = vector_search(query, r, target);
|
|
// Description:
|
|
// Given a list of query points `query` and a `target` to search,
|
|
// finds the points in `target` that match each query point. A match holds when the
|
|
// distance between a point in `target` and a query point is less than or equal to `r`.
|
|
// The returned list will have a list for each query point containing, in arbitrary
|
|
// order, the indices of all points that match that query point.
|
|
// The `target` may be a simple list of points or a search tree.
|
|
// When `target` is a large list of points, a search tree is constructed to
|
|
// speed up the search with an order around O(log n) per query point.
|
|
// For small point lists, a direct search is done dispensing a tree construction.
|
|
// Alternatively, `target` may be a search tree built with `vector_search_tree()`.
|
|
// In that case, that tree is parsed looking for matches.
|
|
// An empty list of query points will return a empty output list.
|
|
// An empty list of target points will return a output list with an empty list for each query point.
|
|
// Arguments:
|
|
// query = list of points to find matches for.
|
|
// r = the search radius.
|
|
// target = list of the points to search for matches or a search tree.
|
|
// Example: A set of four queries to find points within 1 unit of the query. The circles show the search region and all have radius 1.
|
|
// $fn=32;
|
|
// k = 2000;
|
|
// points = list_to_matrix(rands(0,10,k*2,seed=13333),2);
|
|
// queries = [for(i=[3,7],j=[3,7]) [i,j]];
|
|
// search_ind = vector_search(queries, points, 1);
|
|
// move_copies(points) circle(r=.08);
|
|
// for(i=idx(queries)){
|
|
// color("blue")stroke(move(queries[i],circle(r=1)), closed=true, width=.08);
|
|
// color("red") move_copies(select(points, search_ind[i])) circle(r=.08);
|
|
// }
|
|
// Example: when a series of searches with different radius are needed, its is faster to pre-compute the tree
|
|
// $fn=32;
|
|
// k = 2000;
|
|
// points = list_to_matrix(rands(0,10,k*2),2,seed=13333);
|
|
// queries1 = [for(i=[3,7]) [i,i]];
|
|
// queries2 = [for(i=[3,7]) [10-i,i]];
|
|
// r1 = 1;
|
|
// r2 = .7;
|
|
// search_tree = vector_search_tree(points);
|
|
// search_1 = vector_search(queries1, r1, search_tree);
|
|
// search_2 = vector_search(queries2, r2, search_tree);
|
|
// move_copies(points) circle(r=.08);
|
|
// for(i=idx(queries1)){
|
|
// color("blue")stroke(move(queries1[i],circle(r=r1)), closed=true, width=.08);
|
|
// color("red") move_copies(select(points, search_1[i])) circle(r=.08);
|
|
// }
|
|
// for(i=idx(queries2)){
|
|
// color("green")stroke(move(queries2[i],circle(r=r2)), closed=true, width=.08);
|
|
// color("red") move_copies(select(points, search_2[i])) circle(r=.08);
|
|
// }
|
|
function vector_search(query, r, target) =
|
|
query==[] ? [] :
|
|
is_list(query) && target==[] ? is_vector(query) ? [] : [for(q=query) [] ] :
|
|
assert( is_finite(r) && r>=0,
|
|
"The query radius should be a positive number." )
|
|
let(
|
|
tgpts = is_matrix(target), // target is a point list
|
|
tgtree = is_list(target) // target is a tree
|
|
&& (len(target)==2)
|
|
&& is_matrix(target[0])
|
|
&& is_list(target[1])
|
|
&& (len(target[1])==4 || (len(target[1])==1 && is_list(target[1][0])) )
|
|
)
|
|
assert( tgpts || tgtree,
|
|
"The target should be a list of points or a search tree compatible with the query." )
|
|
let(
|
|
dim = tgpts ? len(target[0]) : len(target[0][0]),
|
|
simple = is_vector(query, dim)
|
|
)
|
|
assert( simple || is_matrix(query,undef,dim),
|
|
"The query points should be a list of points compatible with the target point list.")
|
|
tgpts
|
|
? len(target)<=400
|
|
? simple ? [for(i=idx(target)) if(norm(target[i]-query)<=r) i ] :
|
|
[for(q=query) [for(i=idx(target)) if(norm(target[i]-q)<=r) i ] ]
|
|
: let( tree = _bt_tree(target, count(len(target)), leafsize=25) )
|
|
simple ? _bt_search(query, r, target, tree) :
|
|
[for(q=query) _bt_search(q, r, target, tree)]
|
|
: simple ? _bt_search(query, r, target[0], target[1]) :
|
|
[for(q=query) _bt_search(q, r, target[0], target[1])];
|
|
|
|
|
|
//Ball tree search
|
|
function _bt_search(query, r, points, tree) =
|
|
assert( is_list(tree)
|
|
&& ( ( len(tree)==1 && is_list(tree[0]) )
|
|
|| ( len(tree)==4 && is_num(tree[0]) && is_num(tree[1]) ) ),
|
|
"The tree is invalid.")
|
|
len(tree)==1
|
|
? assert( tree[0]==[] || is_vector(tree[0]), "The tree is invalid." )
|
|
[for(i=tree[0]) if(norm(points[i]-query)<=r) i ]
|
|
: norm(query-points[tree[0]]) > r+tree[1] ? [] :
|
|
concat(
|
|
[ if(norm(query-points[tree[0]])<=r) tree[0] ],
|
|
_bt_search(query, r, points, tree[2]),
|
|
_bt_search(query, r, points, tree[3]) ) ;
|
|
|
|
|
|
// Function: vector_search_tree()
|
|
// Synopsis: Makes a distance search tree for a list of points.
|
|
// Topics: Search, Points, Closest
|
|
// See Also: vector_nearest(), vector_search()
|
|
// Usage:
|
|
// tree = vector_search_tree(points,leafsize);
|
|
// Description:
|
|
// Construct a search tree for the given list of points to be used as input
|
|
// to the function `vector_search()`. The use of a tree speeds up the
|
|
// search process. The tree construction stops branching when
|
|
// a tree node represents a number of points less or equal to `leafsize`.
|
|
// Search trees are ball trees. Constructing the
|
|
// tree should be O(n log n) and searches should be O(log n), though real life
|
|
// performance depends on how the data is distributed, and it will deteriorate
|
|
// for high data dimensions. This data structure is useful when you will be
|
|
// performing many searches of the same data, so that the cost of constructing
|
|
// the tree is justified. (See https://en.wikipedia.org/wiki/Ball_tree)
|
|
// For a small lists of points, the search with a tree may be more expensive
|
|
// than direct comparisons. The argument `treemin` sets the minimum length of
|
|
// point set for which a tree search will be done by `vector_search`.
|
|
// For an empty list of points it returns an empty list.
|
|
// Arguments:
|
|
// points = list of points to store in the search tree.
|
|
// leafsize = the size of the tree leaves. Default: 25
|
|
// treemin = the minimum size of the point list for which a tree search is done. Default: 400
|
|
// Example: A set of four queries to find points within 1 unit of the query. The circles show the search region and all have radius 1.
|
|
// $fn=32;
|
|
// k = 2000;
|
|
// points = random_points(k, scale=10, dim=2,seed=13333);
|
|
// queries = [for(i=[3,7],j=[3,7]) [i,j]];
|
|
// search_tree = vector_search_tree(points);
|
|
// search_ind = vector_search(queries,1,search_tree);
|
|
// move_copies(points) circle(r=.08);
|
|
// for(i=idx(queries)){
|
|
// color("blue") stroke(move(queries[i],circle(r=1)), closed=true, width=.08);
|
|
// color("red") move_copies(select(points, search_ind[i])) circle(r=.08);
|
|
// }
|
|
function vector_search_tree(points, leafsize=25, treemin=400) =
|
|
points==[] ? [] :
|
|
assert( is_matrix(points), "The input list entries should be points." )
|
|
assert( is_int(leafsize) && leafsize>=1,
|
|
"The tree leaf size should be an integer greater than zero.")
|
|
len(points)<treemin ? points :
|
|
[ points, _bt_tree(points, count(len(points)), leafsize) ];
|
|
|
|
|
|
//Ball tree construction
|
|
function _bt_tree(points, ind, leafsize=25) =
|
|
len(ind)<=leafsize ? [ind] :
|
|
let(
|
|
bounds = pointlist_bounds(select(points,ind)),
|
|
coord = max_index(bounds[1]-bounds[0]),
|
|
projc = [for(i=ind) points[i][coord] ],
|
|
meanpr = mean(projc),
|
|
pivot = min_index([for(p=projc) abs(p-meanpr)]),
|
|
radius = max([for(i=ind) norm(points[ind[pivot]]-points[i]) ]),
|
|
Lind = [for(i=idx(ind)) if(projc[i]<=meanpr && i!=pivot) ind[i] ],
|
|
Rind = [for(i=idx(ind)) if(projc[i] >meanpr && i!=pivot) ind[i] ]
|
|
)
|
|
[ ind[pivot], radius, _bt_tree(points, Lind, leafsize), _bt_tree(points, Rind, leafsize) ];
|
|
|
|
|
|
// Function: vector_nearest()
|
|
// Synopsis: Finds the `k` nearest points in a list to a given point.
|
|
// Topics: Search, Points, Closest
|
|
// See Also: vector_search(), vector_search_tree()
|
|
// Usage:
|
|
// indices = vector_nearest(query, k, target);
|
|
// Description:
|
|
// Search `target` for the `k` points closest to point `query`.
|
|
// The input `target` is either a list of points to search or a search tree
|
|
// pre-computed by `vector_search_tree(). A list is returned containing the indices
|
|
// of the points found in sorted order, closest point first.
|
|
// Arguments:
|
|
// query = point to search for
|
|
// k = number of neighbors to return
|
|
// target = a list of points or a search tree to search in
|
|
// Example: Four queries to find the 15 nearest points. The circles show the radius defined by the most distant query result. Note they are different for each query.
|
|
// $fn=32;
|
|
// k = 1000;
|
|
// points = list_to_matrix(rands(0,10,k*2,seed=13333),2);
|
|
// tree = vector_search_tree(points);
|
|
// queries = [for(i=[3,7],j=[3,7]) [i,j]];
|
|
// search_ind = [for(q=queries) vector_nearest(q, 15, tree)];
|
|
// move_copies(points) circle(r=.08);
|
|
// for(i=idx(queries)){
|
|
// circle = circle(r=norm(points[last(search_ind[i])]-queries[i]));
|
|
// color("red") move_copies(select(points, search_ind[i])) circle(r=.08);
|
|
// color("blue") stroke(move(queries[i], circle), closed=true, width=.08);
|
|
// }
|
|
function vector_nearest(query, k, target) =
|
|
assert(is_int(k) && k>0)
|
|
assert(is_vector(query), "Query must be a vector.")
|
|
let(
|
|
tgpts = is_matrix(target,undef,len(query)), // target is a point list
|
|
tgtree = is_list(target) // target is a tree
|
|
&& (len(target)==2)
|
|
&& is_matrix(target[0],undef,len(query))
|
|
&& (len(target[1])==4 || (len(target[1])==1 && is_list(target[1][0])) )
|
|
)
|
|
assert( tgpts || tgtree,
|
|
"The target should be a list of points or a search tree compatible with the query." )
|
|
assert((tgpts && (k<=len(target))) || (tgtree && (k<=len(target[0]))),
|
|
"More results are requested than the number of points.")
|
|
tgpts
|
|
? let( tree = _bt_tree(target, count(len(target))) )
|
|
column(_bt_nearest( query, k, target, tree),0)
|
|
: column(_bt_nearest( query, k, target[0], target[1]),0);
|
|
|
|
|
|
//Ball tree nearest
|
|
function _bt_nearest(p, k, points, tree, answers=[]) =
|
|
assert( is_list(tree)
|
|
&& ( ( len(tree)==1 && is_list(tree[0]) )
|
|
|| ( len(tree)==4 && is_num(tree[0]) && is_num(tree[1]) ) ),
|
|
"The tree is invalid.")
|
|
len(tree)==1
|
|
? _insert_many(answers, k, [for(entry=tree[0]) [entry, norm(points[entry]-p)]])
|
|
: let( d = norm(p-points[tree[0]]) )
|
|
len(answers)==k && ( d > last(answers)[1]+tree[1] ) ? answers :
|
|
let(
|
|
answers1 = _insert_sorted(answers, k, [tree[0],d]),
|
|
answers2 = _bt_nearest(p, k, points, tree[2], answers1),
|
|
answers3 = _bt_nearest(p, k, points, tree[3], answers2)
|
|
)
|
|
answers3;
|
|
|
|
|
|
function _insert_sorted(list, k, new) =
|
|
(len(list)==k && new[1]>= last(list)[1]) ? list
|
|
: [
|
|
for(entry=list) if (entry[1]<=new[1]) entry,
|
|
new,
|
|
for(i=[0:1:min(k-1,len(list))-1]) if (list[i][1]>new[1]) list[i]
|
|
];
|
|
|
|
|
|
function _insert_many(list, k, newlist,i=0) =
|
|
i==len(newlist)
|
|
? list
|
|
: assert(is_vector(newlist[i],2), "The tree is invalid.")
|
|
_insert_many(_insert_sorted(list,k,newlist[i]),k,newlist,i+1);
|
|
|
|
|
|
|
|
// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
|