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https://github.com/BelfrySCAD/BOSL2.git
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95 lines
3.3 KiB
OpenSCAD
95 lines
3.3 KiB
OpenSCAD
//////////////////////////////////////////////////////////////////////
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// LibFile: wiring.scad
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// Rendering for wire bundles
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/wiring.scad>
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// FileGroup: Parts
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// FileSummary: Routed bundles of wires.
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//////////////////////////////////////////////////////////////////////
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include <rounding.scad>
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/// Function: _hex_offset_ring()
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/// Usage:
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/// _hex_offset_ring(d, lev)
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/// Description:
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/// Returns a hexagonal ring of points, with a spacing of `d`.
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/// If `lev=0`, returns a single point at `[0,0]`. All greater
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/// levels return `6 * lev` points.
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/// Arguments:
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/// d = Base unit diameter to build rings upon.
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/// lev = How many rings to produce.
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/// Example:
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/// _hex_offset_ring(d=1, lev=3); // Returns a hex ring of 18 points.
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function _hex_offset_ring(d, lev=0) =
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(lev == 0)? [[0,0]] :
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reverse(subdivide_path(hexagon(r=lev*d), refine=lev));
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/// Function: _hex_offsets()
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/// Usage:
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/// _hex_offsets(n, d)
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/// Description:
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/// Returns the centerpoints for the optimal hexagonal packing
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/// of at least `n` circular items, of diameter `d`. Will return
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/// enough points to fill out the last ring, even if that is more
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/// than `n` points.
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/// Arguments:
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/// n = Number of items to bundle.
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/// d = How far to space each point away from others.
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function _hex_offsets(n, d, lev=0, arr=[]) =
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(len(arr) >= n)? arr :
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_hex_offsets(
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n=n,
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d=d,
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lev=lev+1,
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arr=concat(arr, _hex_offset_ring(d, lev=lev))
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);
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// Section: Modules
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// Module: wire_bundle()
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// Usage:
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// wire_bundle(path, wires, [wirediam], [rounding], [wirenum=], [corner_steps=]);
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// Description:
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// Returns a 3D object representing a bundle of wires that follow a given path,
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// with the corners rounded to a given radius. There are 17 base wire colors.
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// If you have more than 17 wires, colors will get re-used.
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// Arguments:
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// path = The 3D path that the wire bundle should follow.
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// wires = The number of wires in the wire bundle.
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// wirediam = The diameter of each wire in the bundle.
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// rounding = The radius that the path corners will be rounded to.
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// ---
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// wirenum = The first wire's offset into the color table.
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// corner_steps = The corner roundings in the path will be converted into this number of segments.
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// Example:
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// wire_bundle([[50,0,-50], [50,50,-50], [0,50,-50], [0,0,-50], [0,0,0]], rounding=10, wires=13);
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module wire_bundle(path, wires, wirediam=2, rounding=10, wirenum=0, corner_steps=15) {
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no_children($children);
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colors = [
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[0.2, 0.2, 0.2], [1.0, 0.2, 0.2], [0.0, 0.8, 0.0], [1.0, 1.0, 0.2],
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[0.3, 0.3, 1.0], [1.0, 1.0, 1.0], [0.7, 0.5, 0.0], [0.5, 0.5, 0.5],
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[0.2, 0.9, 0.9], [0.8, 0.0, 0.8], [0.0, 0.6, 0.6], [1.0, 0.7, 0.7],
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[1.0, 0.5, 1.0], [0.5, 0.6, 0.0], [1.0, 0.7, 0.0], [0.7, 1.0, 0.5],
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[0.6, 0.6, 1.0],
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];
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sides = max(segs(wirediam/2), 8);
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offsets = _hex_offsets(wires, wirediam);
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rounded_path = round_corners(path, radius=rounding, $fn=(corner_steps+1)*4, closed=false);
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for (i = [0:1:wires-1]) {
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extpath = move(offsets[i], p=circle(d=wirediam, $fn=sides));
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color(colors[(i+wirenum)%len(colors)]) {
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path_sweep(extpath, rounded_path);
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}
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}
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}
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// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
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