mirror of
https://github.com/BelfrySCAD/BOSL2.git
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75b974906d
Fixed vnf.scad so that "convex" is efficient and handles degenerate case in vnf_vertex_array Fixed skin to correctly handle multi-section "distance" skins.
193 lines
6.8 KiB
OpenSCAD
193 lines
6.8 KiB
OpenSCAD
//////////////////////////////////////////////////////////////////////
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// LibFile: constants.scad
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// Useful Constants.
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// Includes:
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// include <BOSL2/std.scad>
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//////////////////////////////////////////////////////////////////////
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// a value that the user should never enter randomly;
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// result of `dd if=/dev/random bs=32 count=1 |base64` :
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_UNDEF="LRG+HX7dy89RyHvDlAKvb9Y04OTuaikpx205CTh8BSI";
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// Section: General Constants
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// Constant: $slop
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// Description:
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// A number of printers, particularly FDM/FFF printers, tend to be a bit sloppy in their printing.
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// This has made it so that some parts won't fit together without adding a bit of extra slop space.
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// That is what the `$slop` value is for. The value for this will vary from printer to printer.
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// By default, we use a value of 0.00 so that parts should fit exactly for resin and other precision
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// printers. This value is measured in millimeters. When making your own parts, you should add
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// `$slop` to both sides of a hole that another part is to fit snugly into. For a loose fit, add
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// `2*$slop` to each side. This should be done for both X and Y axes. The Z axis will require a
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// slop that depends on your layer height and bridging settings, and hole sizes. We leave that as
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// a more complicated exercise for the user.
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// DefineHeader(NumList): Calibration
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// Calibration: To calibrate the `$slop` value for your printer, follow this procedure:
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// Print the Slop Calibration part from the example below.
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// Take the long block and orient it so the numbers are upright, facing you.
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// Take the plug and orient it so that the arrow points down, facing you.
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// Starting with the hole with the largest number in front of it, insert the small end of the plug into the hole.
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// If you can insert and remove the small end of the plug from the hole without much force, then try again with the hole with the next smaller number.
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// Repeat step 5 until you have found the hole with the smallest number that the plug fits into without much force.
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// The correct hole should hold the plug when the long block is turned upside-down.
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// The number in front of that hole will indicate the `$slop` value that is ideal for your printer.
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// Remember to set that slop value in your scripts after you include the BOSL2 library: ie: `$slop = 0.15;`
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// Example(3D,Med): Slop Calibration Part.
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// min_slop = 0.00;
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// slop_step = 0.05;
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// holes = 8;
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// holesize = [15,15,15];
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// height = 20;
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// gap = 5;
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// l = holes * (holesize.x + gap) + gap;
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// w = holesize.y + 2*gap;
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// h = holesize.z + 5;
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// diff("holes")
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// cuboid([l, w, h], anchor=BOT) {
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// for (i=[0:holes-1]) {
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// right((i-holes/2+0.5)*(holesize.x+gap)) {
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// s = min_slop + slop_step * i;
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// tags("holes") {
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// cuboid([holesize.x + 2*s, holesize.y + 2*s, h+0.2]);
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// fwd(w/2-1) xrot(90) linear_extrude(1.1) {
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// text(
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// text=fmt_fixed(s,2),
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// size=0.4*holesize.x,
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// halign="center",
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// valign="center"
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// );
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// }
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// }
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// }
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// }
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// }
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// back(holesize.y*2.5) {
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// difference() {
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// union() {
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// cuboid([holesize.x+10, holesize.y+10, 15], anchor=BOT);
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// cuboid([holesize.x, holesize.y, 15+holesize.z], anchor=BOT);
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// }
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// up(3) fwd((holesize.y+10)/2) {
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// prismoid([holesize.x/2,1], [0,1], h=holesize.y-6);
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// }
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// }
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// }
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// Example(2D): Where to add `$slop` gaps.
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// $slop = 0.2;
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// difference() {
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// square([20,12],center=true);
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// back(3) square([10+2*$slop,11],center=true);
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// }
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// back(8) {
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// rect([15,5],anchor=FWD);
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// rect([10,8],anchor=BACK);
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// }
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// color("#000") {
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// arrow_path = [[5.1,6.1], [6.0,7.1], [8,7.1], [10.5,10]];
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// xflip_copy()
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// stroke(arrow_path, width=0.3, endcap1="arrow2");
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// xcopies(21) back(10.5) {
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// back(1.8) text("$slop", size=1.5, halign="center");
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// text("gap", size=1.5, halign="center");
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// }
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// }
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$slop = 0.0;
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// Constant: INCH
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// Description:
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// The number of millimeters in an inch.
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INCH = 25.4;
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// Section: Directional Vectors
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// Vectors useful for `rotate()`, `mirror()`, and `anchor` arguments for `cuboid()`, `cyl()`, etc.
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// Constant: LEFT
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// Topics: Constants, Vectors
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// See Also: RIGHT, FRONT, BACK, UP, DOWN, CENTER, ALLPOS, ALLNEG
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// Description: Vector pointing left. [-1,0,0]
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// Example(3D): Usage with `anchor`
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// cuboid(20, anchor=LEFT);
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LEFT = [-1, 0, 0];
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// Constant: RIGHT
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// Topics: Constants, Vectors
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// See Also: LEFT, FRONT, BACK, UP, DOWN, CENTER, ALLPOS, ALLNEG
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// Description: Vector pointing right. [1,0,0]
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// Example(3D): Usage with `anchor`
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// cuboid(20, anchor=RIGHT);
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RIGHT = [ 1, 0, 0];
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// Constant: FRONT
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// Aliases: FWD, FORWARD
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// Topics: Constants, Vectors
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// See Also: LEFT, RIGHT, BACK, UP, DOWN, CENTER, ALLPOS, ALLNEG
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// Description: Vector pointing forward. [0,-1,0]
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// Example(3D): Usage with `anchor`
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// cuboid(20, anchor=FRONT);
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FRONT = [ 0, -1, 0];
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FWD = FRONT;
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FORWARD = FRONT;
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// Constant: BACK
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// Topics: Constants, Vectors
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// See Also: LEFT, RIGHT, FRONT, UP, DOWN, CENTER, ALLPOS, ALLNEG
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// Description: Vector pointing back. [0,1,0]
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// Example(3D): Usage with `anchor`
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// cuboid(20, anchor=BACK);
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BACK = [ 0, 1, 0];
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// Constant: BOTTOM
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// Aliases: BOT, BTM, DOWN
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// Topics: Constants, Vectors
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// See Also: LEFT, RIGHT, FRONT, BACK, UP, CENTER, ALLPOS, ALLNEG
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// Description: Vector pointing down. [0,0,-1]
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// Example(3D): Usage with `anchor`
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// cuboid(20, anchor=BOTTOM);
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BOTTOM = [ 0, 0, -1];
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BOT = BOTTOM;
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BTM = BOTTOM;
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DOWN = BOTTOM;
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// Constant: TOP
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// Aliases: UP
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// Topics: Constants, Vectors
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// See Also: LEFT, RIGHT, FRONT, BACK, DOWN, CENTER, ALLPOS, ALLNEG
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// Description: Vector pointing up. [0,0,1]
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// Example(3D): Usage with `anchor`
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// cuboid(20, anchor=TOP);
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TOP = [ 0, 0, 1];
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UP = TOP;
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// Constant: ALLPOS
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// Topics: Constants, Vectors
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// See Also: LEFT, RIGHT, FRONT, BACK, UP, DOWN, CENTER, ALLNEG
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// Description: Vector pointing right, back, and up. [1,1,1]
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// Example(3D): Usage with `anchor`
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// cuboid(20, anchor=ALLPOS);
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ALLPOS = [ 1, 1, 1]; // Vector pointing X+,Y+,Z+.
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// Constant: ALLNEG
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// Topics: Constants, Vectors
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// See Also: LEFT, RIGHT, FRONT, BACK, UP, DOWN, CENTER, ALLPOS
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// Description: Vector pointing left, forwards, and down. [-1,-1,-1]
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// Example(3D): Usage with `anchor`
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// cuboid(20, anchor=ALLNEG);
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ALLNEG = [-1, -1, -1]; // Vector pointing X-,Y-,Z-.
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// Constant: CENTER
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// Aliases: CTR
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// Topics: Constants, Vectors
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// See Also: LEFT, RIGHT, FRONT, BACK, UP, DOWN, ALLNEG, ALLPOS
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// Description: Zero vector. Centered. [0,0,0]
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// Example(3D): Usage with `anchor`
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// cuboid(20, anchor=CENTER);
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CENTER = [ 0, 0, 0]; // Centered zero vector.
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CTR = CENTER;
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// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
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