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195 lines
6.4 KiB
OpenSCAD
195 lines
6.4 KiB
OpenSCAD
//////////////////////////////////////////////////////////////////////
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// LibFile: triangulation.scad
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// Functions to triangulate polyhedron faces.
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// To use, add the following lines to the beginning of your file:
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// ```
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// include <BOSL2/std.scad>
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// include <BOSL2/triangulation.scad>
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// ```
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//////////////////////////////////////////////////////////////////////
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// Section: Functions
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// Function: face_normal()
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// Description:
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// Given an array of vertices (`points`), and a list of indexes into the
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// vertex array (`face`), returns the normal vector of the face.
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// Arguments:
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// points = Array of vertices for the polyhedron.
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// face = The face, given as a list of indices into the vertex array `points`.
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function face_normal(points, face) =
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let(count=len(face))
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unit(
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sum(
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[
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for(i=[0:1:count-1]) cross(
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points[face[(i+1)%count]]-points[face[0]],
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points[face[(i+2)%count]]-points[face[(i+1)%count]]
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)
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]
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)
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)
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;
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// Function: find_convex_vertex()
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// Description:
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// Returns the index of a convex point on the given face.
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// Arguments:
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// points = Array of vertices for the polyhedron.
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// face = The face, given as a list of indices into the vertex array `points`.
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// facenorm = The normal vector of the face.
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function find_convex_vertex(points, face, facenorm, i=0) =
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let(count=len(face),
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p0=points[face[i]],
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p1=points[face[(i+1)%count]],
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p2=points[face[(i+2)%count]]
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)
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(len(face)>i)? (
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(cross(p1-p0, p2-p1)*facenorm>0)? (i+1)%count :
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find_convex_vertex(points, face, facenorm, i+1)
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) : //This should never happen since there is at least 1 convex vertex.
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undef
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;
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// Function: point_in_ear()
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// Description: Determine if a point is in a clipable convex ear.
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// Arguments:
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// points = Array of vertices for the polyhedron.
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// face = The face, given as a list of indices into the vertex array `points`.
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function point_in_ear(points, face, tests, i=0) =
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(i<len(face)-1)?
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let(
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prev=point_in_ear(points, face, tests, i+1),
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test=_check_point_in_ear(points[face[i]], tests)
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)
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(test>prev[0])? [test, i] : prev
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:
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[_check_point_in_ear(points[face[i]], tests), i]
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;
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// Internal non-exposed function.
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function _check_point_in_ear(point, tests) =
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let(
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result=[
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(point*tests[0][0])-tests[0][1],
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(point*tests[1][0])-tests[1][1],
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(point*tests[2][0])-tests[2][1]
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]
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)
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(result[0]>0 && result[1]>0 && result[2]>0)? result[0] : -1
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;
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// Function: normalize_vertex_perimeter()
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// Description: Removes the last item in an array if it is the same as the first item.
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// Arguments:
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// v = The array to normalize.
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function normalize_vertex_perimeter(v) =
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let(lv = len(v))
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(lv < 2)? v :
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(v[lv-1] != v[0])? v :
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[for (i=[0:1:lv-2]) v[i]]
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;
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// Function: is_only_noncolinear_vertex()
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// Description:
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// Given a face in a polyhedron, and a vertex in that face, returns true
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// if that vertex is the only non-colinear vertex in the face.
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// Arguments:
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// points = Array of vertices for the polyhedron.
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// facelist = The face, given as a list of indices into the vertex array `points`.
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// vertex = The index into `facelist`, of the vertex to test.
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function is_only_noncolinear_vertex(points, facelist, vertex) =
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let(
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face=select(facelist, vertex+1, vertex-1),
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count=len(face)
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)
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0==sum(
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[
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for(i=[0:1:count-1]) norm(
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cross(
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points[face[(i+1)%count]]-points[face[0]],
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points[face[(i+2)%count]]-points[face[(i+1)%count]]
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)
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)
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]
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)
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;
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// Function: triangulate_face()
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// Description:
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// Given a face in a polyhedron, subdivides the face into triangular faces.
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// Returns an array of faces, where each face is a list of three vertex indices.
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// Arguments:
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// points = Array of vertices for the polyhedron.
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// face = The face, given as a list of indices into the vertex array `points`.
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function triangulate_face(points, face) =
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let(
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face = deduplicate_indexed(points,face),
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count = len(face)
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)
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(count < 3)? [] :
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(count == 3)? [face] :
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let(
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facenorm=face_normal(points, face),
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cv=find_convex_vertex(points, face, facenorm)
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)
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assert(!is_undef(cv), "Cannot triangulate self-crossing face perimeters.")
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let(
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pv=(count+cv-1)%count,
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nv=(cv+1)%count,
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p0=points[face[pv]],
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p1=points[face[cv]],
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p2=points[face[nv]],
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tests=[
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[cross(facenorm, p0-p2), cross(facenorm, p0-p2)*p0],
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[cross(facenorm, p1-p0), cross(facenorm, p1-p0)*p1],
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[cross(facenorm, p2-p1), cross(facenorm, p2-p1)*p2]
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],
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ear_test=point_in_ear(points, face, tests),
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clipable_ear=(ear_test[0]<0),
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diagonal_point=ear_test[1]
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)
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(clipable_ear)? // There is no point inside the ear.
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is_only_noncolinear_vertex(points, face, cv)?
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// In the point&line degeneracy clip to somewhere in the middle of the line.
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flatten([
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triangulate_face(points, select(face, cv, (cv+2)%count)),
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triangulate_face(points, select(face, (cv+2)%count, cv))
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])
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:
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// Otherwise the ear is safe to clip.
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flatten([
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[select(face, pv, nv)],
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triangulate_face(points, select(face, nv, pv))
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])
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: // If there is a point inside the ear, make a diagonal and clip along that.
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flatten([
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triangulate_face(points, select(face, cv, diagonal_point)),
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triangulate_face(points, select(face, diagonal_point, cv))
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]);
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// Function: triangulate_faces()
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// Description:
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// Subdivides all faces for the given polyhedron that have more than three vertices.
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// Returns an array of faces where each face is a list of three vertex array indices.
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// Arguments:
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// points = Array of vertices for the polyhedron.
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// faces = Array of faces for the polyhedron. Each face is a list of 3 or more indices into the `points` array.
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function triangulate_faces(points, faces) =
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[
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for (face=faces) each
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len(face)==3? [face] :
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triangulate_face(points, normalize_vertex_perimeter(face))
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];
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// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
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