BOSL2/vectors.scad
RonaldoCMP 88e2fc0f29 Input data check review and some refactoring
Some functions have been changed as a consequence of the dat checking review. vector_axis was fully refactored. add_scalar was moved to arrays.scad
2020-07-24 00:10:36 +01:00

229 lines
8.9 KiB
OpenSCAD

//////////////////////////////////////////////////////////////////////
// LibFile: vectors.scad
// Vector math functions.
// To use, add the following lines to the beginning of your file:
// ```
// use <BOSL2/std.scad>
// ```
//////////////////////////////////////////////////////////////////////
// Section: Vector Manipulation
// Function: is_vector()
// Usage:
// is_vector(v, [length]);
// Description:
// Returns true if v is a list of finite numbers.
// Arguments:
// v = The value to test to see if it is a vector.
// length = If given, make sure the vector is `length` items long.
// Example:
// is_vector(4); // Returns false
// is_vector([4,true,false]); // Returns false
// is_vector([3,4,INF,5]); // Returns false
// is_vector([3,4,5,6]); // Returns true
// is_vector([3,4,undef,5]); // Returns false
// is_vector([3,4,5],3); // Returns true
// is_vector([3,4,5],4); // Returns true
// is_vector([]); // Returns false
// is_vector([0,4,0],3,nonzero=true); // Returns true
// is_vector([0,0,0],nonzero=true); // Returns false
// is_vector([0,0,1e-12],nonzero=true); // Returns false
// is_vector([],nonzero=true); // Returns false
function is_vector(v,length, nonzero=false, eps=EPSILON) =
is_list(v) && is_num(0*(v*v))
&& (is_undef(length)|| len(v)==length)
&& ( ! nonzero || ([]!=[for(vi=v) if(abs(vi)>=eps) 1]) );
//***
// including non_zero option
// extended examples
//***
// add_scalar() is an array operation: moved to array.scad
// Function: vang()
// Usage:
// theta = vang([X,Y]);
// theta_phi = vang([X,Y,Z]);
// Description:
// Given a 2D vector, returns the angle in degrees counter-clockwise from X+ on the XY plane.
// Given a 3D vector, returns [THETA,PHI] where THETA is the number of degrees counter-clockwise from X+ on the XY plane, and PHI is the number of degrees up from the X+ axis along the XZ plane.
function vang(v) =
assert( is_vector(v,2) || is_vector(v,3) , "Invalid vector")
len(v)==2? atan2(v.y,v.x) :
let(res=xyz_to_spherical(v)) [res[1], 90-res[2]];
// Function: vmul()
// Description:
// Element-wise vector multiplication. Multiplies each element of vector `v1` by
// the corresponding element of vector `v2`. Returns a vector of the products.
// Arguments:
// v1 = The first vector.
// v2 = The second vector.
// Example:
// vmul([3,4,5], [8,7,6]); // Returns [24, 28, 30]
function vmul(v1, v2) =
assert( is_vector(v1) && is_vector(v2,len(v1)), "Incompatible vectors")
[for (i = [0:1:len(v1)-1]) v1[i]*v2[i]];
// Function: vdiv()
// Description:
// Element-wise vector division. Divides each element of vector `v1` by
// the corresponding element of vector `v2`. Returns a vector of the quotients.
// Arguments:
// v1 = The first vector.
// v2 = The second vector.
// Example:
// vdiv([24,28,30], [8,7,6]); // Returns [3, 4, 5]
function vdiv(v1, v2) =
assert( is_vector(v1) && is_vector(v2,len(v1)), "Incompatible vectors")
[for (i = [0:1:len(v1)-1]) v1[i]/v2[i]];
// Function: vabs()
// Description: Returns a vector of the absolute value of each element of vector `v`.
// Arguments:
// v = The vector to get the absolute values of.
// Example:
// vabs([-1,3,-9]); // Returns: [1,3,9]
function vabs(v) =
assert( is_vector(v), "Invalid vector" )
[for (x=v) abs(x)];
// Function: vfloor()
// Description:
// Returns the given vector after performing a `floor()` on all items.
function vfloor(v) =
assert( is_vector(v), "Invalid vector" )
[for (x=v) floor(x)];
// Function: vceil()
// Description:
// Returns the given vector after performing a `ceil()` on all items.
function vceil(v) =
assert( is_vector(v), "Invalid vector" )
[for (x=v) ceil(x)];
// Function: unit()
// Usage:
// unit(v, [error]);
// Description:
// Returns the unit length normalized version of vector v. If passed a zero-length vector,
// asserts an error unless `error` is given, in which case the value of `error` is returned.
// Arguments:
// v = The vector to normalize.
// error = If given, and input is a zero-length vector, this value is returned. Default: Assert error on zero-length vector.
// Examples:
// unit([10,0,0]); // Returns: [1,0,0]
// unit([0,10,0]); // Returns: [0,1,0]
// unit([0,0,10]); // Returns: [0,0,1]
// unit([0,-10,0]); // Returns: [0,-1,0]
// unit([0,0,0],[1,2,3]); // Returns: [1,2,3]
// unit([0,0,0]); // Asserts an error.
function unit(v, error=[[["ASSERT"]]]) =
assert(is_vector(v), str("Expected a vector. Got: ",v))
norm(v)<EPSILON? (error==[[["ASSERT"]]]? assert(norm(v)>=EPSILON) : error) :
v/norm(v);
// Function: vector_angle()
// Usage:
// vector_angle(v1,v2);
// vector_angle([v1,v2]);
// vector_angle(PT1,PT2,PT3);
// vector_angle([PT1,PT2,PT3]);
// Description:
// If given a single list of two vectors, like `vector_angle([V1,V2])`, returns the angle between the two vectors V1 and V2.
// If given a single list of three points, like `vector_angle([A,B,C])`, returns the angle between the line segments AB and BC.
// If given two vectors, like `vector_angle(V1,V2)`, returns the angle between the two vectors V1 and V2.
// If given three points, like `vector_angle(A,B,C)`, returns the angle between the line segments AB and BC.
// Arguments:
// v1 = First vector or point.
// v2 = Second vector or point.
// v3 = Third point in three point mode.
// Examples:
// vector_angle(UP,LEFT); // Returns: 90
// vector_angle(RIGHT,LEFT); // Returns: 180
// vector_angle(UP+RIGHT,RIGHT); // Returns: 45
// vector_angle([10,10], [0,0], [10,-10]); // Returns: 90
// vector_angle([10,0,10], [0,0,0], [-10,10,0]); // Returns: 120
// vector_angle([[10,0,10], [0,0,0], [-10,10,0]]); // Returns: 120
function vector_angle(v1,v2,v3) =
assert( ( is_undef(v3) && ( is_undef(v2) || same_shape(v1,v2) ) )
|| is_consistent([v1,v2,v3]) ,
"Bad arguments.")
assert( is_vector(v1) || is_consistent(v1), "Bad arguments.")
let( vecs = ! is_undef(v3) ? [v1-v2,v3-v2] :
! is_undef(v2) ? [v1,v2] :
len(v1) == 3 ? [v1[0]-v1[1], v1[2]-v1[1]]
: v1
)
assert(is_vector(vecs[0],2) || is_vector(vecs[0],3), "Bad arguments.")
let(
norm0 = norm(vecs[0]),
norm1 = norm(vecs[1])
)
assert(norm0>0 && norm1>0, "Zero length vector.")
// NOTE: constrain() corrects crazy FP rounding errors that exceed acos()'s domain.
acos(constrain((vecs[0]*vecs[1])/(norm0*norm1), -1, 1));
//***
// completing input data check
// Function: vector_axis()
// Usage:
// vector_axis(v1,v2);
// vector_axis([v1,v2]);
// vector_axis(PT1,PT2,PT3);
// vector_axis([PT1,PT2,PT3]);
// Description:
// If given a single list of two vectors, like `vector_axis([V1,V2])`, returns the vector perpendicular the two vectors V1 and V2.
// If given a single list of three points, like `vector_axis([A,B,C])`, returns the vector perpendicular to the plane through a, B and C.
// If given two vectors, like `vector_axis(V1,V2)`, returns the vector perpendicular to the two vectors V1 and V2.
// If given three points, like `vector_axis(A,B,C)`, returns the vector perpendicular to the plane through a, B and C.
// Arguments:
// v1 = First vector or point.
// v2 = Second vector or point.
// v3 = Third point in three point mode.
// Examples:
// vector_axis(UP,LEFT); // Returns: [0,-1,0] (FWD)
// vector_axis(RIGHT,LEFT); // Returns: [0,-1,0] (FWD)
// vector_axis(UP+RIGHT,RIGHT); // Returns: [0,1,0] (BACK)
// vector_axis([10,10], [0,0], [10,-10]); // Returns: [0,0,-1] (DOWN)
// vector_axis([10,0,10], [0,0,0], [-10,10,0]); // Returns: [-0.57735, -0.57735, 0.57735]
// vector_axis([[10,0,10], [0,0,0], [-10,10,0]]); // Returns: [-0.57735, -0.57735, 0.57735]
function vector_axis(v1,v2=undef,v3=undef) =
is_vector(v3)
? assert(is_consistent([v3,v2,v1]), "Bad arguments.")
vector_axis(v1-v2, v3-v2)
: assert( is_undef(v3), "Bad arguments.")
is_undef(v2)
? assert( is_list(v1), "Bad arguments.")
len(v1) == 2
? vector_axis(v1[0],v1[1])
: vector_axis(v1[0],v1[1],v1[2])
: assert( is_vector(v1,nonzero=true) && is_vector(v2,nonzero=true) && is_consistent([v1,v2])
, "Bad arguments.")
let(
eps = 1e-6,
w1 = point3d(v1/norm(v1)),
w2 = point3d(v2/norm(v2)),
w3 = (norm(w1-w2) > eps && norm(w1+w2) > eps) ? w2
: (norm(vabs(w2)-UP) > eps)? UP
: RIGHT
) unit(cross(w1,w3));
//***
// completing input data check and refactoring
// Note: vector_angle and vector_axis have the same kind of inputs and two code strategy alternatives
// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap