mirror of
https://github.com/BelfrySCAD/BOSL2.git
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267 lines
7.5 KiB
OpenSCAD
267 lines
7.5 KiB
OpenSCAD
///////////////////////////////////////////
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// LibFile: quaternions.scad
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// Support for Quaternions.
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// To use, add the following line to the beginning of your file:
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// ```
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// include <BOSL2/std.scad>
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// ```
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///////////////////////////////////////////
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// Section: Quaternions
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// Quaternions are fast methods of storing and calculating arbitrary rotations.
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// Quaternions contain information on both axis of rotation, and rotation angle.
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// You can chain multiple rotation together by multiplying quaternions together.
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// They don't suffer from the gimbal-lock issues that [X,Y,Z] rotation angles do.
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// Quaternions are stored internally as a 4-value vector:
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// `[X, Y, Z, W] = W + Xi + Yj + Zk`
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// Internal
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function _Quat(a,s,w) = [a[0]*s, a[1]*s, a[2]*s, w];
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// Function: Quat()
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// Usage:
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// Quat(ax, ang);
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// Description: Create a new Quaternion from axis and angle of rotation.
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// Arguments:
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// ax = Vector of axis of rotation.
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// ang = Number of degrees to rotate around the axis counter-clockwise, when facing the origin.
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function Quat(ax=[0,0,1], ang=0) = _Quat(ax/norm(ax), sin(ang/2), cos(ang/2));
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// Function: QuatX()
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// Usage:
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// QuatX(a);
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// Description: Create a new Quaternion for rotating around the X axis [1,0,0].
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// Arguments:
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// a = Number of degrees to rotate around the axis counter-clockwise, when facing the origin.
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function QuatX(a=0) = Quat([1,0,0],a);
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// Function: QuatY()
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// Usage:
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// QuatY(a);
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// Description: Create a new Quaternion for rotating around the Y axis [0,1,0].
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// Arguments:
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// a = Number of degrees to rotate around the axis counter-clockwise, when facing the origin.
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function QuatY(a=0) = Quat([0,1,0],a);
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// Function: QuatZ()
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// Usage:
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// QuatZ(a);
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// Description: Create a new Quaternion for rotating around the Z axis [0,0,1].
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// Arguments:
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// a = Number of degrees to rotate around the axis counter-clockwise, when facing the origin.
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function QuatZ(a=0) = Quat([0,0,1],a);
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// Function: QuatXYZ()
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// Usage:
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// QuatXYZ([X,Y,Z])
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// Description:
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// Creates a quaternion from standard [X,Y,Z] rotation angles in degrees.
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// Arguments:
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// a = The triplet of rotation angles, [X,Y,Z]
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function QuatXYZ(a=[0,0,0]) =
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let(
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qx = QuatX(a[0]),
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qy = QuatY(a[1]),
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qz = QuatZ(a[2])
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)
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Q_Mul(qz, Q_Mul(qy, qx));
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// Function: Q_Ident()
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// Description: Returns the "Identity" zero-rotation Quaternion.
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function Q_Ident() = [0, 0, 0, 1];
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// Function: Q_Add_S()
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// Usage:
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// Q_Add_S(q, s)
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// Description: Adds a scalar value `s` to the W part of a quaternion `q`.
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function Q_Add_S(q, s) = q+[0,0,0,s];
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// Function: Q_Sub_S()
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// Usage:
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// Q_Sub_S(q, s)
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// Description: Subtracts a scalar value `s` from the W part of a quaternion `q`.
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function Q_Sub_S(q, s) = q-[0,0,0,s];
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// Function: Q_Mul_S()
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// Usage:
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// Q_Mul_S(q, s)
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// Description: Multiplies each part of a quaternion `q` by a scalar value `s`.
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function Q_Mul_S(q, s) = q*s;
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// Function: Q_Div_S()
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// Usage:
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// Q_Div_S(q, s)
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// Description: Divides each part of a quaternion `q` by a scalar value `s`.
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function Q_Div_S(q, s) = q/s;
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// Function: Q_Add()
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// Usage:
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// Q_Add(a, b)
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// Description: Adds each part of two quaternions together.
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function Q_Add(a, b) = a+b;
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// Function: Q_Sub()
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// Usage:
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// Q_Sub(a, b)
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// Description: Subtracts each part of quaternion `b` from quaternion `a`.
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function Q_Sub(a, b) = a-b;
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// Function: Q_Mul()
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// Usage:
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// Q_Mul(a, b)
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// Description: Multiplies quaternion `a` by quaternion `b`.
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function Q_Mul(a, b) = [
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a[3]*b.x + a.x*b[3] + a.y*b.z - a.z*b.y,
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a[3]*b.y - a.x*b.z + a.y*b[3] + a.z*b.x,
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a[3]*b.z + a.x*b.y - a.y*b.x + a.z*b[3],
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a[3]*b[3] - a.x*b.x - a.y*b.y - a.z*b.z,
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];
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// Function: Q_Dot()
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// Usage:
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// Q_Dot(a, b)
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// Description: Calculates the dot product between quaternions `a` and `b`.
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function Q_Dot(a, b) = a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
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// Function: Q_Neg()
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// Usage:
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// Q_Neg(q)
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// Description: Returns the negative of quaternion `q`.
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function Q_Neg(q) = -q;
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// Function: Q_Conj()
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// Usage:
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// Q_Conj(q)
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// Description: Returns the conjugate of quaternion `q`.
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function Q_Conj(q) = [-q.x, -q.y, -q.z, q[3]];
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// Function: Q_Norm()
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// Usage:
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// Q_Norm(q)
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// Description: Returns the `norm()` "length" of quaternion `q`.
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function Q_Norm(q) = norm(q);
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// Function: Q_Normalize()
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// Usage:
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// Q_Normalize(q)
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// Description: Normalizes quaternion `q`, so that norm([W,X,Y,Z]) == 1.
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function Q_Normalize(q) = q/norm(q);
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// Function: Q_Dist()
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// Usage:
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// Q_Dist(q1, q2)
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// Description: Returns the "distance" between two quaternions.
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function Q_Dist(q1, q2) = norm(q2-q1);
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// Function: Q_Slerp()
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// Usage:
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// Q_Slerp(q1, q2, u);
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// Description:
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// Returns a quaternion that is a spherical interpolation between two quaternions.
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// Arguments:
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// q1 = The first quaternion. (u=0)
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// q2 = The second quaternion. (u=1)
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// u = The proportional value, from 0 to 1, of what part of the interpolation to return.
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// Example(3D):
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// a = QuatY(15);
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// b = QuatY(75);
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// color("blue",0.25) Qrot(a) cylinder(d=1, h=80);
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// color("red",0.25) Qrot(b) cylinder(d=1, h=80);
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// Qrot(Q_Slerp(a, b, 0.6)) cylinder(d=1, h=80);
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function Q_Slerp(q1, q2, u) = let(
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dot = Q_Dot(q1, q2),
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qq2 = dot<0? Q_Neg(q2) : q2,
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dott = dot<0? -dot : dot,
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theta = u * acos(constrain(dott,-1,1))
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) (dott>0.9995)?
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Q_Normalize(q1 + ((qq2-q1) * u)) :
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(q1*cos(theta) + (Q_Normalize(qq2 - (q1 * dott)) * sin(theta)));
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// Function: Q_Matrix3()
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// Usage:
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// Q_Matrix3(q);
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// Description:
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// Returns the 3x3 rotation matrix for the given normalized quaternion q.
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function Q_Matrix3(q) = [
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[1-2*q[1]*q[1]-2*q[2]*q[2], 2*q[0]*q[1]-2*q[2]*q[3], 2*q[0]*q[2]+2*q[1]*q[3]],
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[ 2*q[0]*q[1]+2*q[2]*q[3], 1-2*q[0]*q[0]-2*q[2]*q[2], 2*q[1]*q[2]-2*q[0]*q[3]],
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[ 2*q[0]*q[2]-2*q[1]*q[3], 2*q[1]*q[2]+2*q[0]*q[3], 1-2*q[0]*q[0]-2*q[1]*q[1]]
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];
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// Function: Q_Matrix4()
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// Usage:
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// Q_Matrix4(q);
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// Description:
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// Returns the 4x4 rotation matrix for the given normalized quaternion q.
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function Q_Matrix4(q) = [
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[1-2*q[1]*q[1]-2*q[2]*q[2], 2*q[0]*q[1]-2*q[2]*q[3], 2*q[0]*q[2]+2*q[1]*q[3], 0],
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[ 2*q[0]*q[1]+2*q[2]*q[3], 1-2*q[0]*q[0]-2*q[2]*q[2], 2*q[1]*q[2]-2*q[0]*q[3], 0],
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[ 2*q[0]*q[2]-2*q[1]*q[3], 2*q[1]*q[2]+2*q[0]*q[3], 1-2*q[0]*q[0]-2*q[1]*q[1], 0],
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[ 0, 0, 0, 1]
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];
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// Function: Q_Axis()
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// Usage:
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// Q_Axis(q)
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// Description:
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// Returns the axis of rotation of a normalized quaternion `q`.
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function Q_Axis(q) = let(d = sqrt(1-(q[3]*q[3]))) (d==0)? [0,0,1] : [q[0]/d, q[1]/d, q[2]/d];
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// Function: Q_Angle()
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// Usage:
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// Q_Angle(q)
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// Description:
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// Returns the angle of rotation (in degrees) of a normalized quaternion `q`.
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function Q_Angle(q) = 2 * acos(q[3]);
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// Function: Q_Rot_Vector()
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// Usage:
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// Q_Rot_Vector(v,q);
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// Description:
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// Returns the vector `v` after rotating it by the quaternion `q`.
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function Q_Rot_Vector(v,q) = Q_Mul(Q_Mul(q,concat(v,0)),Q_Conj(q));
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// Module: Qrot()
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// Usage:
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// Qrot(q) ...
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// Description:
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// Rotate all children by the rotation stored in quaternion `q`.
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// Example(FlatSpin):
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// q = QuatXYZ([45,35,10]);
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// color("red",0.25) cylinder(d=1,h=80);
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// Qrot(q) cylinder(d=1,h=80);
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module Qrot(q) {
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multmatrix(Q_Matrix4(q)) {
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children();
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}
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}
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// vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
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