1 masks.scad
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LibFile: masks.scad

This file provides 2D and 3D masks that you can use to add edge treatments to your models. You can apply 2D masking shapes with edge_profile() to mask edges of cubes, prismoids or cylinders creating edge treatments like roundovers, chamfers, or more elaborate shapes like like the cove and ogee found in furniture and architecture. You can also create 3D masks objects that you can apply to specific edges or corners.

To use, add the following lines to the beginning of your file:

include <BOSL2/std.scad>

File Contents

  1. Section: 2D Masking Shapes

    • mask2d_roundover() Creates a circular mask shape for rounding edges or beading. [Geom] [Path]
    • mask2d_smooth() Creates a continuous curvature mask for rounding edges. [Geom] [Path]
    • mask2d_teardrop() Creates a 2D teardrop shape with specified max angle from vertical. [Geom] [Path]
    • mask2d_cove() Creates a 2D cove (quarter-round) mask shape. [Geom] [Path]
    • mask2d_chamfer() Produces a 2D chamfer mask shape. [Geom] [Path]
    • mask2d_rabbet() Creates a rabbet mask shape. [Geom] [Path]
    • mask2d_dovetail() Creates a 2D dovetail mask shape. [Geom] [Path]
    • mask2d_ogee() Creates a 2D ogee mask shape. [Geom] [Path]
  2. Section: Modules for Applying 2D Masks

    • face_profile() Extrudes a 2D edge profile into a mask for all edges and corners of the given faces on the parent. [Geom]
    • edge_profile() Extrudes a 2d edge profile into a mask on the given edges of the parent. [Geom]
    • edge_profile_asym() Extrudes an asymmetric 2D profile into a mask on the given edges and corners of the parent. [Geom]
    • corner_profile() Rotationally extrudes a 2d edge profile into corner mask on the given corners of the parent. [Geom]
  3. Section: 3D Edge Masks

  4. Section: 3D Masks for 90° Corners

  5. Section: 3D Cylinder End Masks

  6. Section: 3D Cylindrical Hole Masks

  7. Section: Modules for Applying 3D Masks

    • face_mask() Ataches a 3d mask shape to the given faces of the parent. [Trans]
    • edge_mask() Attaches a 3D mask shape to the given edges of the parent. [Trans]
    • corner_mask() Attaches a 3d mask shape to the given corners of the parent. [Trans]

Section: 2D Masking Shapes

Function/Module: mask2d_roundover()

Synopsis: Creates a circular mask shape for rounding edges or beading. [Geom] [Path]

Topics: Shapes (2D), Paths (2D), Path Generators, Attachable, Masks (2D)

See Also: corner_profile(), edge_profile(), face_profile(), fillet()

Usage: As module

  • mask2d_roundover(r|d=|h=|height=|cut=|joint=, [inset], [mask_angle], [excess], [flat_top=], [quarter_round=], [clip_angle=]) [ATTACHMENTS];

Usage: As function

  • path = mask2d_roundover(r|d=|h=|height=|cut=|joint=, [inset], [mask_angle], [excess], [flat_top=], [quarter_round=], [clip_angle=]);

Description:

Creates a 2D roundover/bead mask shape that is useful for extruding into a 3D mask for an edge. Conversely, you can use that same extruded shape to make an interior fillet between two walls. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. If called as a function, returns a 2D path of the outline of the mask shape.

The roundover can be specified by radius, diameter, height, cut, or joint length.

Types of Roundovers

If you need roundings to agree on edges of different mask_angle, e.g. to round the base of a prismoid, then you need all of the masks used to have the same height. (Note that it may appear that matching joint would also work, but it does not because the joint distances are measured in different directions.) You can get the same height by setting the height parameter, which is an alternate way to control the size of the rounding. You can also set quarter_round=true, which creates a rounding that uses a quarter circle of the specified radius for all mask angles. If you have set inset you will need flat_top=true as well. Note that this is the default if you use quarter_round=true but not otherwise. Generally if you want a roundover results are best using the height option but if you want a bead as you get using inset the results are often best using the quarter_round=true option.

If you set the clip_angle option then the bottom of the arc is clipped at the specified angle from vertical. This can be useful for creating bottom roundings for 3d printing. If you specify the radius either directly or indirectly using cut or joint and combine that with a height specification using h or height, then clip_angle is automatically calculated and a clipped circle of the specified height and radius is produced.

Arguments:

By Position What it does
r Radius of the roundover.
inset Optional bead inset size, perpendicular to the two edges. Scalar or 2-vector. Default: 0
mask_angle Number of degrees in the corner angle to mask. Default: $edge_angle if defined, otherwise 90
excess Extra amount of mask shape to creates on the X and quasi-Y sides of the shape. Default: 0.01
By Name What it does
d Diameter of the roundover.
h / height Mask height excluding inset and excess. Give instead of r / d, cut or joint when you want a consistent mask height, no matter what the mask angle.
cut Cut distance. IE: How much of the corner to cut off. See Types of Roundovers.
joint Joint distance. IE: How far from the edge the roundover should start. See Types of Roundovers.
flat_top If true, the top inset of the mask will be horizontal instead of angled by the mask_angle. Default: true if quarter_round is set, false otherwise.
quarter_round If true, make a roundover independent of the mask_angle, defined based on a quarter circle of the specified size. Creates mask with angle-independent height. Default: false.
clip_angle Clip the bottom of the rounding where the circle is this angle from the vertical. Must be between mask_angle-90 and 90 degrees. Default: 90 (no clipping)
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Roundover Mask by Radius

mask2d\_roundover() Example 1
include <BOSL2/std.scad>
mask2d_roundover(r=10);



Example 2: 2D Bead Mask

mask2d\_roundover() Example 2
include <BOSL2/std.scad>
mask2d_roundover(r=10,inset=2);



Example 3: 2D Roundover Mask by Radius, acute angle

mask2d\_roundover() Example 3
include <BOSL2/std.scad>
mask2d_roundover(r=10, mask_angle=50);



Example 4: 2D Bead Mask by Radius, acute angle

mask2d\_roundover() Example 4
include <BOSL2/std.scad>
mask2d_roundover(r=10, inset=2, mask_angle=50);



Example 5: 2D Bead Mask for obtuse angle, by height

mask2d\_roundover() Example 5
include <BOSL2/std.scad>
mask2d_roundover(h=10, inset=2, mask_angle=135, $fn=64);



Example 6: 2D Bead Mask for obtuse angle, by height with flat top

mask2d\_roundover() Example 6
include <BOSL2/std.scad>
mask2d_roundover(h=10, inset=2, mask_angle=135, flat_top=true, $fn=64);

Example 7: 2D Angled Bead Mask by Joint Length. Joint length does not include the inset.

mask2d\_roundover() Example 7
include <BOSL2/std.scad>
mask2d_roundover(joint=10, inset=2, mask_angle=75);



Example 8: Increasing the Excess

mask2d\_roundover() Example 8
include <BOSL2/std.scad>
mask2d_roundover(r=10, inset=2, mask_angle=75, excess=2);



Example 9: quarter_round bead on an acute angle

mask2d\_roundover() Example 9
include <BOSL2/std.scad>
mask2d_roundover(r=10, inset=2, mask_angle=50, quarter_round=true);

Example 10: quarter_round bead on an obtuse angle

mask2d\_roundover() Example 10
include <BOSL2/std.scad>
mask2d_roundover(r=10, inset=2, mask_angle=135, quarter_round=true);

Example 11: clipping a circle to a 50 deg angle

mask2d\_roundover() Example 11
include <BOSL2/std.scad>
mask2d_roundover(r=10, inset=1/2, clip_angle=50);



Example 12: clipping a circle to a 50 deg angle. The bottom of the arc is not tangent to the x axis.

mask2d\_roundover() Example 12
include <BOSL2/std.scad>
mask2d_roundover(r=10, inset=1/2, clip_angle=50);



Example 13: clipping the arc by specifying r and h

mask2d\_roundover() Example 13
include <BOSL2/std.scad>
mask2d_roundover(mask_angle=66, r=10, h=12, inset=1);



Example 14: Masking by Edge Attachment

mask2d\_roundover() Example 14
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
        mask2d_roundover(h=12, inset=2);



Example 15: Making an interior fillet

mask2d\_roundover() Example 15
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_roundover(r=10);



Example 16: Rounding over top of an extreme prismoid using height option

mask2d\_roundover() Example 16
include <BOSL2/std.scad>
diff()
  prismoid([30,20], [50,60], h=20, shift=[40,50])
     edge_profile(TOP, excess=27)
        mask2d_roundover(height=5, mask_angle=$edge_angle, $fn=128);

Example 17: Using the quarter_round option results in a lip on obtuse angles, so it may not be the best choice for pure roundings.

mask2d\_roundover() Example 17
include <BOSL2/std.scad>
diff()
  prismoid([30,20], [50,60], h=20, shift=[40,50])
     edge_profile(TOP, excess=27)
        mask2d_roundover(r=5, mask_angle=$edge_angle, quarter_round=true, $fn=128);

Example 18: Creating a bead on the prismoid using the height option with flat_top=true:

mask2d\_roundover() Example 18
include <BOSL2/std.scad>
diff()
  prismoid([30,20], [50,60], h=20, shift=[40,50])
     edge_profile(TOP, excess=27)
        mask2d_roundover(height=5, mask_angle=$edge_angle, inset=1.5, flat_top=true, $fn=128);

Example 19: Bead may be more pleasing using the quarter_round option, with curves terminating in a plane parallel to the prismoid top. The size of the inset edge will be larger than requested when the angle is obtuse.

mask2d\_roundover() Example 19
include <BOSL2/std.scad>
diff()
  prismoid([30,20], [50,60], h=20, shift=[40,50])
     edge_profile(TOP, excess=27)
        mask2d_roundover(r=5, mask_angle=$edge_angle, quarter_round=true, inset=1.5, $fn=128);

Function/Module: mask2d_smooth()

Synopsis: Creates a continuous curvature mask for rounding edges. [Geom] [Path]

Topics: Shapes (2D), Paths (2D), Path Generators, Attachable, Masks (2D)

See Also: corner_profile(), edge_profile(), face_profile()

Usage: As module

  • mask2d_smooth([mask_angle], [cut=], [joint=], [inset=], [excess=], [flat_top=], [anchor=], [spin=]) [ATTACHMENTS];

Usage: As function

  • path = mask2d_smooth([mask_angle], [cut=], [joint=], [inset=], [excess=], [flat_top=], [anchor=], [spin=]);

Description:

Creates a 2D continuous curvature rounding mask shape that is useful for extruding into a 3D mask for an edge. Conversely, you can use that same extruded shape to make an interior fillet between two walls. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. If called as a function, returns a 2D path of the outline of the mask shape.

The roundover can be specified by joint length or cut distance. (Radius is not meaningful for this type of mask.) You must also specify the continuous curvature smoothness parameter, k, which defaults to 0.5. This diagram shows a roundover for the default k value.

Types of Roundovers

With k=0.75 the transition into the roundover is shorter and faster. The cut length is bigger for the same joint length.

Types of Roundovers

The diagrams above show symmetric roundovers, but you can also create asymmetric roundovers by giving a list of two values for joint. In this case the first one is the horizontal joint length and the second one is the joint length along the other side of the rounding.

If you need roundings to agree on edges of different mask_angle, e.g. to round the base of a prismoid, then you need all of the masks used to have the same height. (Note that it may appear that matching joint would also work, but it does not because the joint distances are measured in different directions.) You can get the same height by setting the joint parameter to a scalar to define the joint length in the horizontal direction and then setting the height parameter, which determines the length of the other joint so that it has the desired height.

Arguments:

By Position What it does
mask_angle Number of degrees in the corner angle to mask. Default: $edge_angle if set, 90 otherwise
By Name What it does
inset Optional bead inset size, perpendicular to the two edges. Scalar or 2-vector. Default: 0
excess Extra amount of mask shape to creates on the X and quasi-Y sides of the shape. Default: 0.01
cut Cut distance. IE: How much of the corner to cut off. See Types of Roundovers.
joint Joint distance. IE: How far from the edge the roundover should start. See Types of Roundovers.
h / height Mask height excluding inset and excess. This determines the height of the mask when you want a consistent mask height, no matter what the mask angle. You must provide a scalar joint value to define the mask width, and you cannot give cut.
flat_top If true, the top inset of the mask will be horizontal instead of angled by the mask_angle. Default: false
splinesteps Numbers of segments to create on the roundover. Default: 16
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: Mask defined by cut

mask2d\_smooth() Example 1
include <BOSL2/std.scad>
mask2d_smooth(cut=3);



Example 2: Mask defined by symmetric joint length with larger excess (which helps show the ends of the mask)

mask2d\_smooth() Example 2
include <BOSL2/std.scad>
mask2d_smooth(joint=10,excess=0.5);



Example 3: Asymmetric mask by joint length with different lengths

mask2d\_smooth() Example 3
include <BOSL2/std.scad>
mask2d_smooth(joint=[10,7],excess=0.5);



Example 4: Acute angle mask by cut

mask2d\_smooth() Example 4
include <BOSL2/std.scad>
mask2d_smooth(mask_angle=66,cut=3,excess=0.5);



Example 5: Acute angle mask by cut, but large k value

mask2d\_smooth() Example 5
include <BOSL2/std.scad>
mask2d_smooth(mask_angle=66,cut=3,excess=0.5, k=.9);



Example 6: Acute angle mask by cut, but small k value

mask2d\_smooth() Example 6
include <BOSL2/std.scad>
mask2d_smooth(mask_angle=66,cut=3,excess=0.5, k=.2);



Example 7: Obtuse angle mask

mask2d\_smooth() Example 7
include <BOSL2/std.scad>
mask2d_smooth(mask_angle=116,joint=12,excess=0.5);



Example 8: Inset mask

mask2d\_smooth() Example 8
include <BOSL2/std.scad>
mask2d_smooth(mask_angle=75,joint=12,inset=2);



Example 9: Inset mask, flat top

mask2d\_smooth() Example 9
include <BOSL2/std.scad>
mask2d_smooth(mask_angle=75,joint=12,inset=2, flat_top=true);



Example 10: Masking by Edge Attachment

mask2d\_smooth() Example 10
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
        mask2d_smooth(cut=3);



Example 11: Masking a cylinder by edge attachment

mask2d\_smooth() Example 11
include <BOSL2/std.scad>
diff()
cyl(h=25,d=15)
    edge_profile()
        mask2d_smooth(joint=5);



Example 12: Rounding over top of an extreme prismoid using height option

mask2d\_smooth() Example 12
include <BOSL2/std.scad>
diff()
  prismoid([30,20], [50,60], h=20, shift=[40,50])
     edge_profile(TOP, excess=27)
        mask2d_smooth(height=5, joint=5);

Function/Module: mask2d_teardrop()

Synopsis: Creates a 2D teardrop shape with specified max angle from vertical. [Geom] [Path]

Topics: Shapes (2D), Paths (2D), Path Generators, Attachable, Masks (2D), FDM Optimized

See Also: corner_profile(), edge_profile(), face_profile()

Usage: As Module

  • mask2d_teardrop(r|d=, [angle], [inset] [mask_angle], [excess], [cut=], [joint=], [h=|height=]) [ATTACHMENTS];

Usage: As Function

  • path = mask2d_teardrop(r|d=, [angle], [inset], [mask_angle], [excess], [cut=], [joint=], [h=|height=]);

Description:

Creates a 2D teardrop mask shape that is useful for extruding into a 3D mask for an edge. Conversely, you can use that same extruded shape to make an interior teardrop fillet between two walls. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. If called as a function, returns a 2D path of the outline of the mask shape. This is particularly useful to make partially rounded bottoms, that don't need support to print. The roundover can be specified by radius, diameter, height, cut, or joint length.

Types of Roundovers

Arguments:

By Position What it does
r Radius of the rounding.
angle The angle from vertical of the flat section. Must be between mask_angle-90 and 90 degrees. Default: 45.
inset Optional bead inset size perpendicular to edges. Default: 0
mask_angle Number of degrees in the corner angle to mask. Default: $edge_angle if defined, otherwise 90
excess Extra amount of mask shape to creates on the X- and Y- sides of the shape. Default: 0.01
By Name What it does
d Diameter of the rounding.
h / height Mask height excluding inset and excess. Given instead of r or d when you want a consistent mask height, no matter what the mask angle.
cut Cut distance. IE: How much of the corner to cut off. See Types of Roundovers.
joint Joint distance. IE: How far from the edge the roundover should start. See Types of Roundovers.
flat_top If true, the top inset of the mask will be horizontal instead of angled by the mask_angle. Default: true.
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Teardrop Mask

mask2d\_teardrop() Example 1
include <BOSL2/std.scad>
mask2d_teardrop(r=10,$fn=64);



Example 2: 2D Teardrop Mask for acute angle

mask2d\_teardrop() Example 2
include <BOSL2/std.scad>
mask2d_teardrop(r=10, mask_angle=75,$fn=64);



Example 3: 2D Teardrop Mask for obtuse angle, specifying height

mask2d\_teardrop() Example 3
include <BOSL2/std.scad>
mask2d_teardrop(h=10, mask_angle=115,$fn=128);



Example 4: Increasing Excess

mask2d\_teardrop() Example 4
include <BOSL2/std.scad>
mask2d_teardrop(r=10, mask_angle=75, excess=2);



Example 5: Using a Custom Angle

mask2d\_teardrop() Example 5
include <BOSL2/std.scad>
mask2d_teardrop(r=10,angle=30,$fn=128);



Example 6: With an acute mask_angle you can choose an angle of zero:

mask2d\_teardrop() Example 6
include <BOSL2/std.scad>
mask2d_teardrop(r=10,mask_angle=44,angle=0);



Example 7: With an acute mask_angle you can even choose a negative angle

mask2d\_teardrop() Example 7
include <BOSL2/std.scad>
mask2d_teardrop(r=10,mask_angle=44,angle=-15);



Example 8: With an obtuse angle you need to choose a larger angle. Here we add inset.

mask2d\_teardrop() Example 8
include <BOSL2/std.scad>
mask2d_teardrop(h=10, mask_angle=135,angle=60, inset=2);



Example 9: Same thing with flat_top=true.

mask2d\_teardrop() Example 9
include <BOSL2/std.scad>
mask2d_teardrop(h=10, mask_angle=135,angle=60, inset=2, flat_top=true);

Example 10: Masking by Edge Attachment

mask2d\_teardrop() Example 10
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile(BOT)
        mask2d_teardrop(r=10, angle=40);



Example 11: Making an interior teardrop fillet

mask2d\_teardrop() Example 11
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_teardrop(r=10);




Function/Module: mask2d_cove()

Synopsis: Creates a 2D cove (quarter-round) mask shape. [Geom] [Path]

Topics: Shapes (2D), Paths (2D), Path Generators, Attachable, Masks (2D)

See Also: corner_profile(), edge_profile(), face_profile()

Usage: As module

  • mask2d_cove(r|d=|h=|height=, [inset], [mask_angle], [excess], [bulge=], [flat_top=], [quarter_round=]) [ATTACHMENTS];

Usage: As function

  • path = mask2d_cove(r|d=|h=, [inset], [mask_angle], [excess], [bulge=], [flat_top=]);

Description:

Creates a 2D cove mask shape that is useful for extruding into a 3D mask for an edge. Conversely, you can use that same extruded shape to make an interior rounded shelf decoration between two walls. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. If called as a function, returns a 2D path of the outline of the mask shape.

If you need coves to agree on edges of different mask_angle, e.g. on the top of a prismoid, then you need all of the masks used to have the same height. You can get the same height by setting the height parameter. For obtuse angles, however, the cove mask may not have is maximum height at the edge, which means it won't mate with adjacent coves. You can fix this using flat_top=true which extends the circle with a line to maintain a flat top. Another way to fix it is to set bulge. You can also achieve constant height using the quarter_round= option, which uses a quarter circle of the specified size for all mask_angle values. This option often produces a nice result because coves all terminate in a plane at 90 degrees.

Arguments:

By Position What it does
r Radius of the cove.
inset Optional amount to inset in the perpendicular direction from the edges. Scalar or 2-vector. Default: 0
mask_angle Number of degrees in the corner angle to mask. Default: $edge_angle if defined, otherwise 90
excess Extra amount of mask shape to creates on the X and quasi-Y sides of the shape. Default: 0.01
By Name What it does
d Diameter of the cove.
h / height Mask height, excluding inset and excess. Given instead of r or d when you want a consistent mask height, no matter what the mask angle.
bulge specify arc as the distance away from a straight line chamfer. The arc will not meet the sides at a 90 deg angle.
quarter_round If true, make cove independent of the mask_angle, defined based on a quarter circle, with angle-independent radius. The mask will have constant height. Default: false.
flat_top If true, the top inset of the mask will be horizontal instead of angled by the mask_angle. In the case of obtuse angles force the mask to have a flat section at its left side instead of a circular arc. Default: true if quarter_round is set, false otherwise.
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Cove Mask by Radius

mask2d\_cove() Example 1
include <BOSL2/std.scad>
mask2d_cove(r=10);



Example 2: 2D Inset Cove Mask (not much different than a regular cove of larger radius)

mask2d\_cove() Example 2
include <BOSL2/std.scad>
mask2d_cove(r=10,inset=3);



Example 3: 2D Cove Mask for acute angle, specified by height, with the bulge set to change the curve. Note that the circular arc is not perpendicular to the sides.

mask2d\_cove() Example 3
include <BOSL2/std.scad>
mask2d_cove(h=10,mask_angle=55, bulge=3);



Example 4: 2D Cove Mask for obtuse angle, specified by height. This will produce an odd result if combined with other masks because the maximum height is in the middle.

mask2d\_cove() Example 4
include <BOSL2/std.scad>
mask2d_cove(h=10,mask_angle=145);



Example 5: 2D Cove Mask for obtuse angle with flat top. This is one solution to the problem of the previous example. Max height is achieved at the left corner.

mask2d\_cove() Example 5
include <BOSL2/std.scad>
mask2d_cove(h=10,mask_angle=145,flat_top=true);



Example 6: 2D Cove Mask for obtuse angle, specified by height with bulge parameter. Another way to fix the problem of the previous example: the max height is again achieved at the left corner.

mask2d\_cove() Example 6
include <BOSL2/std.scad>
mask2d_cove(h=10,mask_angle=145, bulge=3, $fn=128);



Example 7: 2D Cove Mask for acute angle with quarter_round enabled

mask2d\_cove() Example 7
include <BOSL2/std.scad>
mask2d_cove(r=10,mask_angle=55,quarter_round=true);



Example 8: 2D Cove Mask for obtuse angle, specified by height. Note that flat_top is on by default in quarter_round mode.

mask2d\_cove() Example 8
include <BOSL2/std.scad>
mask2d_cove(r=10,mask_angle=145,quarter_round=true);



Example 9: Increasing the Excess

mask2d\_cove() Example 9
include <BOSL2/std.scad>
mask2d_cove(r=10,inset=3,mask_angle=75, excess=2);



Example 10: Masking by Edge Attachment

mask2d\_cove() Example 10
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
        mask2d_cove(h=10, inset=3);



Example 11: Making an interior rounded shelf

mask2d\_cove() Example 11
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_cove(r=5, inset=5);



Example 12: A cove on top of an extreme prismoid top by setting height and using flat_top mode. This creates long flat tops sections at obtuse angles.

mask2d\_cove() Example 12
include <BOSL2/std.scad>
diff()
prismoid([50,60], [20,30], h=20, shift=[25,16])
    edge_profile(TOP, excess=20)
        mask2d_cove(h=5, inset=0, mask_angle=$edge_angle, flat_top=true, $fn=128);

Example 13: Cove on an extreme prismoid top by setting height and bulge. Obtuse angles have long curved sections.

mask2d\_cove() Example 13
include <BOSL2/std.scad>
diff()
prismoid([50,60], [20,30], h=20, shift=[25,16])
    edge_profile(TOP, excess=20)
        mask2d_cove(h=5, inset=0, mask_angle=$edge_angle, bulge=1, $fn=128);

Example 14: Rounding an extreme prismoid top using quarter_round. Another way to handle this situation.

mask2d\_cove() Example 14
include <BOSL2/std.scad>
diff()
prismoid([50,60], [20,30], h=20, shift=[25,16])
    edge_profile(TOP, excess=20)
        mask2d_cove(r=5, inset=0, mask_angle=$edge_angle, quarter_round=true, $fn=128);

Function/Module: mask2d_chamfer()

Synopsis: Produces a 2D chamfer mask shape. [Geom] [Path]

Topics: Shapes (2D), Paths (2D), Path Generators, Attachable, Masks (2D)

See Also: corner_profile(), edge_profile(), face_profile()

Usage: As Module

  • mask2d_chamfer(edge, [angle], [inset], [excess]) [ATTACHMENTS];
  • mask2d_chamfer(y=, [angle=], [inset=], [excess=]) [ATTACHMENTS];
  • mask2d_chamfer(x=, [angle=], [inset=], [excess=]) [ATTACHMENTS];

Usage: As Function

  • path = mask2d_chamfer(edge, [angle], [inset], [excess]);
  • path = mask2d_chamfer(y=, [angle=], [inset=], [excess=]);
  • path = mask2d_chamfer(x=, [angle=], [inset=], [excess=]);

Description:

Creates a 2D chamfer mask shape that is useful for extruding into a 3D mask for an edge. Conversely, you can use that same extruded shape to make an interior chamfer between two walls. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. If called as a function, returns a 2D path of the outline of the mask shape. The edge parameter specifies the length of the chamfer's slanted edge. The x parameter specifies the width. The y parameter specfies the length of the non-horizontal arm of the chamfer. The height specifies the height of the chamfer independent of angle. You can specify any combination of parameters that determines a chamfer geometry.

Arguments:

By Position What it does
edge The length of the edge of the chamfer.
angle The angle of the chamfer edge, away from vertical. Default: mask_angle/2.
inset Optional amount to inset perpendicular to each edge. Scalar or 2-vector. Default: 0
mask_angle Number of degrees in the corner angle to mask. Default: $edge_angle if defined, otherwise 90
excess Extra amount of mask shape to creates on the X- and Y- sides of the shape. Default: 0.01
By Name What it does
x The width of the chamfer (joint distance in x direction)
y The set-back (joint distance) in the non-x direction of the chamfer.
h / height The height of the chamfer (excluding inset and excess).
w / width The width of the chamfer (excluding inset and excess).
quarter_round If true, make a roundover independent of the mask_angle, defined based on a 90 deg angle, with a constant height. Default: false.
flat_top If true, the top inset of the mask will be horizontal instead of angled by the mask_angle. Default: true.
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Chamfer Mask, at 45 deg by default

mask2d\_chamfer() Example 1
include <BOSL2/std.scad>
mask2d_chamfer(x=10);



Example 2: 2D Chamfer Mask, at 30 deg (measured down from vertical)

mask2d\_chamfer() Example 2
include <BOSL2/std.scad>
mask2d_chamfer(x=10,angle=30);



Example 3: 2D Chamfer Mask on an acute angle. The default chamfer angle is to produce a symmetric chamfer.

mask2d\_chamfer() Example 3
include <BOSL2/std.scad>
mask2d_chamfer(x=10,mask_angle=45);



Example 4: 2D Chamfer Mask on an acute angle. Here we specify the angle of the chamfer

mask2d\_chamfer() Example 4
include <BOSL2/std.scad>
mask2d_chamfer(x=10,mask_angle=45,angle=45);



Example 5: 2D Chamfer Mask specified by x and y length

mask2d\_chamfer() Example 5
include <BOSL2/std.scad>
mask2d_chamfer(x=4,y=10);



Example 6: 2D Chamfer Mask specified by x and y length. The y length is along the top side of the chamfer, not parallel to the Y axis.

mask2d\_chamfer() Example 6
include <BOSL2/std.scad>
mask2d_chamfer(x=4,y=5,mask_angle=44);



Example 7: 2D Chamfer Mask specified by width and height.

mask2d\_chamfer() Example 7
include <BOSL2/std.scad>
mask2d_chamfer(w=4,h=5,mask_angle=44);



Example 8: 2D Chamfer Mask on obtuse angle, specifying x. The right tip is 10 units from the origin.

mask2d\_chamfer() Example 8
include <BOSL2/std.scad>
mask2d_chamfer(x=10,mask_angle=127);



Example 9: 2D Chamfer Mask on obtuse angle, specifying width. The entire width is 10.

mask2d\_chamfer() Example 9
include <BOSL2/std.scad>
mask2d_chamfer(w=10,mask_angle=127);



Example 10: 2D Chamfer Mask by edge

mask2d\_chamfer() Example 10
include <BOSL2/std.scad>
mask2d_chamfer(edge=10);



Example 11: 2D Chamfer Mask by edge, acute case

mask2d\_chamfer() Example 11
include <BOSL2/std.scad>
mask2d_chamfer(edge=10, mask_angle=44);



Example 12: 2D Chamfer Mask by edge, obtuse case

mask2d\_chamfer() Example 12
include <BOSL2/std.scad>
mask2d_chamfer(edge=10, mask_angle=144);



Example 13: 2D Chamfer Mask by edge and angle

mask2d\_chamfer() Example 13
include <BOSL2/std.scad>
mask2d_chamfer(edge=10, angle=30);



Example 14: 2D Chamfer Mask by edge and x

mask2d\_chamfer() Example 14
include <BOSL2/std.scad>
mask2d_chamfer(edge=10, x=9);



Example 15: 2D Inset Chamfer Mask

mask2d\_chamfer() Example 15
include <BOSL2/std.scad>
mask2d_chamfer(x=10, inset=2);



Example 16: 2D Inset Chamfer Mask on acute angle

mask2d\_chamfer() Example 16
include <BOSL2/std.scad>
mask2d_chamfer(x=10, inset=2, mask_angle=77);



Example 17: 2D Inset Chamfer Mask on acute angle with flat top

mask2d\_chamfer() Example 17
include <BOSL2/std.scad>
mask2d_chamfer(x=10, inset=2, mask_angle=77, flat_top=true);



Example 18: Masking by Edge Attachment

mask2d\_chamfer() Example 18
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
        mask2d_chamfer(x=10, inset=2);



Example 19: Making an interior chamfer

mask2d\_chamfer() Example 19
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_chamfer(edge=10);



Example 20: Chamfering an extreme prismoid by setting height

mask2d\_chamfer() Example 20
include <BOSL2/std.scad>
diff()
prismoid([50,60], [20,30], h=20, shift=[25,16])
    edge_profile(TOP, excess=20)//let(f=$edge_angle)
        mask2d_chamfer(h=5,mask_angle=$edge_angle);

Example 21: Chamfering an extreme prismoid with a fixed chamfer angle. Note that a very large chamfer angle is required because of the large obtuse angles.

mask2d\_chamfer() Example 21
include <BOSL2/std.scad>
diff()
prismoid([50,60], [20,30], h=20, shift=[25,16])
    edge_profile(TOP, excess=20)//let(f=$edge_angle)
        mask2d_chamfer(h=5,mask_angle=$edge_angle,angle=64);

Example 22: Chamfering an extreme prismoid by setting height with inset and flat_top=true.

mask2d\_chamfer() Example 22
include <BOSL2/std.scad>
diff()
prismoid([50,60], [20,30], h=20, shift=[25,16])
    edge_profile(TOP, excess=20)//let(f=$edge_angle)
        mask2d_chamfer(h=4,inset=1,flat_top=true,mask_angle=$edge_angle);

Function/Module: mask2d_rabbet()

Synopsis: Creates a rabbet mask shape. [Geom] [Path]

Topics: Shapes (2D), Paths (2D), Path Generators, Attachable, Masks (2D)

See Also: corner_profile(), edge_profile(), face_profile()

Usage: As Module

  • mask2d_rabbet(size, [mask_angle], [excess]) [ATTACHMENTS];

Usage: As Function

  • path = mask2d_rabbet(size, [mask_angle], [excess]);

Description:

Creates a 2D rabbet mask shape. When differenced away, this mask creates at the corner a rectanguler space of the specified size. This mask can be extruding into a 3D mask for an edge, or you can use that same extruded shape to make an interior shelf decoration between two walls. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. If called as a function, returns a 2D path of the outline of the mask shape.

Arguments:

By Position What it does
size The size of the rabbet, either as a scalar or an [X,Y] list.
mask_angle Number of degrees in the corner angle to mask. Default: $edge_angle if defined, otherwise 90
excess Extra amount of mask shape to creates on the X and quasi-Y sides of the shape. Default: 0.01
By Name What it does
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Rabbet Mask

mask2d\_rabbet() Example 1
include <BOSL2/std.scad>
mask2d_rabbet(size=10);



Example 2: 2D Asymmetrical Rabbet Mask

mask2d\_rabbet() Example 2
include <BOSL2/std.scad>
mask2d_rabbet(size=[5,10]);



Example 3: 2D Mask for a acute angle edge

mask2d\_rabbet() Example 3
include <BOSL2/std.scad>
mask2d_rabbet(size=10, mask_angle=75);



Example 4: 2D Mask for obtuse angle edge. If the obtuse angle is too large the rabbet will not fit. If that happens, you will need to increase the rabbet width.

mask2d\_rabbet() Example 4
include <BOSL2/std.scad>
mask2d_rabbet(size=10, mask_angle=125);



Example 5: Masking by Edge Attachment

mask2d\_rabbet() Example 5
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
        mask2d_rabbet(size=10);



Example 6: Making an interior shelf

mask2d\_rabbet() Example 6
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_rabbet(size=[5,10]);




Function/Module: mask2d_dovetail()

Synopsis: Creates a 2D dovetail mask shape. [Geom] [Path]

Topics: Masks (2D), Shapes (2D), Paths (2D), Path Generators, Attachable

See Also: corner_profile(), edge_profile(), face_profile()

Usage: As Module

  • mask2d_dovetail(edge, angle, [inset], [shelf], [excess], ...) [ATTACHMENTS];
  • mask2d_dovetail(width=, angle=, [inset=], [shelf=], [excess=], ...) [ATTACHMENTS];
  • mask2d_dovetail(height=, angle=, [inset=], [shelf=], [excess=], ...) [ATTACHMENTS];
  • mask2d_dovetail(width=, height=, [inset=], [shelf=], [excess=], ...) [ATTACHMENTS];

Usage: As Function

  • path = mask2d_dovetail(edge, [angle], [inset], [shelf], [excess]);

Description:

Creates a 2D dovetail mask shape that is useful for extruding into a 3D mask for a 90° edge. Conversely, you can use that same extruded shape to make an interior dovetail between two walls at a 90º angle. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. If called as a function, returns a 2D path of the outline of the mask shape.

Arguments:

By Position What it does
edge The length of the edge of the dovetail.
angle The angle of the chamfer edge, away from vertical.
shelf The extra height to add to the inside corner of the dovetail. Default: 0
inset Optional amount to inset in perpendicular direction from each edge. Default: 0
mask_angle Number of degrees in the corner angle to mask. Default: $edge_angle if defined, otherwise 90
excess Extra amount of mask shape to creates on the X and quasi-Y sides of the shape. Default: 0.01
By Name What it does
width The width of the dovetail (excluding any inset)
height The height of the dovetail (excluding any inset or shelf).
flat_top If true, the top inset of the mask will be horizontal instead of angled by the mask_angle. Default: true.
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Dovetail Mask

mask2d\_dovetail() Example 1
include <BOSL2/std.scad>
mask2d_dovetail(width=10,angle=14);



Example 2: 2D Dovetail Mask by height and slope. A slope of 1/6 is a common choice.

mask2d\_dovetail() Example 2
include <BOSL2/std.scad>
mask2d_dovetail(height=20, slope=1/6);



Example 3: 2D Inset Dovetail Mask to make the dovetail wider

mask2d\_dovetail() Example 3
include <BOSL2/std.scad>
mask2d_dovetail(width=5, angle=12, inset=[4,0]);



Example 4: 2D Inset Dovetail Mask on an obtuse angle

mask2d\_dovetail() Example 4
include <BOSL2/std.scad>
mask2d_dovetail(width=5, mask_angle=110, angle=12);



Example 5: 2D Inset Dovetail Mask on an acute angle will generally require an inset in order to fit.

mask2d\_dovetail() Example 5
include <BOSL2/std.scad>
mask2d_dovetail(width=5, mask_angle=70, angle=12, inset=[6,0]);

Example 6: 2D dovetail mask by edge length and angle

mask2d\_dovetail() Example 6
include <BOSL2/std.scad>
mask2d_dovetail(edge=10,width=4);



Example 7: 2D dovetail mask by width and height

mask2d\_dovetail() Example 7
include <BOSL2/std.scad>
mask2d_dovetail(width=5,height=25);



Example 8: Masking by Edge Attachment

mask2d\_dovetail() Example 8
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
        mask2d_dovetail(width=10, angle=30, inset=2);



Example 9: Making an interior dovetail

mask2d\_dovetail() Example 9
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_dovetail(width=10,angle=30);




Function/Module: mask2d_ogee()

Synopsis: Creates a 2D ogee mask shape. [Geom] [Path]

Topics: Shapes (2D), Paths (2D), Path Generators, Attachable, Masks (2D)

See Also: corner_profile(), edge_profile(), face_profile()

Usage: As Module

  • mask2d_ogee(pattern, [excess], ...) [ATTACHMENTS];

Usage: As Function

  • path = mask2d_ogee(pattern, [excess], ...);

Description:

Creates a 2D Ogee mask shape that is useful for extruding into a 3D mask for a 90° edge. Conversely, you can use that same extruded shape to make an interior ogee decoration between two walls at a 90º angle. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. Since there are a number of shapes that fall under the name ogee, the shape of this mask is given as a pattern. Patterns are given as TYPE, VALUE pairs. ie: ["fillet",10, "xstep",2, "step",[5,5], ...]. See Patterns below. If called as a function, returns a 2D path of the outline of the mask shape.

Patterns

Type Argument Description
"step" [x,y] Makes a line to a point x right and y down.
"xstep" dist Makes a dist length line towards X+.
"ystep" dist Makes a dist length line towards Y-.
"round" radius Makes an arc that will mask a roundover.
"fillet" radius Makes an arc that will mask a fillet.

Arguments:

By Position What it does
pattern A list of pattern pieces to describe the Ogee.
excess Extra amount of mask shape to creates on the X- and Y- sides of the shape. Default: 0.01
By Name What it does
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Ogee Mask

mask2d\_ogee() Example 1
include <BOSL2/std.scad>
mask2d_ogee([
    "xstep",1,  "ystep",1,  // Starting shoulder.
    "fillet",5, "round",5,  // S-curve.
    "ystep",1,  "xstep",1   // Ending shoulder.
]);



Example 2: Masking by Edge Attachment

mask2d\_ogee() Example 2
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile(TOP)
        mask2d_ogee([
            "xstep",1,  "ystep",1,  // Starting shoulder.
            "fillet",5, "round",5,  // S-curve.
            "ystep",1,  "xstep",1   // Ending shoulder.
        ]);



Example 3: Making an interior ogee

mask2d\_ogee() Example 3
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_ogee([
            "xstep", 1, "round",5,
            "ystep",1, "fillet",5,
            "xstep", 1, "ystep", 1,
        ]);




Section: Modules for Applying 2D Masks

Module: face_profile()

Synopsis: Extrudes a 2D edge profile into a mask for all edges and corners of the given faces on the parent. [Geom]

Topics: Attachments, Masking

See Also: attachable(), position(), attach(), edge_profile(), corner_profile(), face_mask(), edge_mask(), corner_mask()

Usage:

  • PARENT() face_profile(faces, r|d=, [convexity=]) CHILDREN;

Description:

Given a 2D edge profile, extrudes it into a mask for all edges and corners bounding each given face. If no tag is set then face_profile sets the tag for children to "remove" so that it works with the default diff() tag. See Specifying Faces for information on specifying faces. For a step-by-step explanation of masking attachments, see the Attachments Tutorial.

Arguments:

By Position What it does
faces Faces to mask edges and corners of.
r Radius of corner mask.
By Name What it does
d Diameter of corner mask.
excess Excess length to extrude the profile to make edge masks. Default: 0.01
convexity Max number of times a line could intersect the perimeter of the mask shape. Default: 10

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.
  • $idx is set to the index number of each face.
  • $attach_anchor is set for each edge or corner given, to the [ANCHOR, POSITION, ORIENT, SPIN] information for that anchor.
  • $profile_type is set to "edge" or "corner", depending on what is being masked.

Example 1:

face\_profile() Example 1
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    face_profile(TOP,r=10)
        mask2d_roundover(r=10);




Module: edge_profile()

Synopsis: Extrudes a 2d edge profile into a mask on the given edges of the parent. [Geom]

Topics: Attachments, Masking

See Also: attachable(), position(), attach(), face_profile(), edge_profile_asym(), corner_profile(), edge_mask(), face_mask(), corner_mask()

Usage:

  • PARENT() edge_profile([edges], [except], [convexity]) CHILDREN;

Description:

Takes a 2D mask shape and attaches it to the selected edges, with the appropriate orientation and extruded length to be diff()ed away, to give the edge a matching profile. If no tag is set then edge_profile sets the tag for children to "remove" so that it works with the default diff() tag. For details on specifying the edges to mask see Specifying Edges. For a step-by-step explanation of masking attachments, see the Attachments Tutorial.

Arguments:

By Position What it does
edges Edges to mask. See Specifying Edges. Default: All edges.
except Edges to explicitly NOT mask. See Specifying Edges. Default: No edges.
excess Excess length to extrude the profile to make edge masks. Default: 0.01
convexity Max number of times a line could intersect the perimeter of the mask shape. Default: 10

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.
  • $idx is set to the index number of each edge.
  • $attach_anchor is set for each edge given, to the [ANCHOR, POSITION, ORIENT, SPIN] information for that anchor.
  • $profile_type is set to "edge".
  • $edge_angle is set to the inner angle of the current edge.

Example 1:

edge\_profile() Example 1
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
        mask2d_roundover(r=10, inset=2);



Example 2: Using $edge_angle on a conoid

edge\_profile() Example 2
include <BOSL2/std.scad>
diff()
cyl(d1=50, d2=30, l=40, anchor=BOT) {
    edge_profile([TOP,BOT], excess=10, convexity=6) {
        mask2d_roundover(r=8, inset=1, excess=1, mask_angle=$edge_angle);
    }
}

Example 3: Using $edge_angle on a prismoid

edge\_profile() Example 3
include <BOSL2/std.scad>
diff()
prismoid([60,50],[30,20],h=40,shift=[-25,15]) {
    edge_profile(excess=10, convexity=20) {
        mask2d_roundover(r=5,inset=1,mask_angle=$edge_angle,$fn=32);
    }
}

Module: edge_profile_asym()

Synopsis: Extrudes an asymmetric 2D profile into a mask on the given edges and corners of the parent. [Geom]

Topics: Attachments, Masking

See Also: attachable(), position(), attach(), face_profile(), edge_profile(), corner_profile(), edge_mask(), face_mask(), corner_mask()

Usage:

  • PARENT() edge_profile([edges], [except], [convexity=], [flip=], [corner_type=]) CHILDREN;

Description:

Takes an asymmetric 2D mask shape and attaches it to the selected edges and corners, with the appropriate orientation and extruded length to be diff()ed away, to give the edges and corners a matching profile. If no tag is set then edge_profile_asym() sets the tag for children to "remove" so that it works with the default diff() tag. For details on specifying the edges to mask see Specifying Edges. For a step-by-step explanation of masking attachments, see the Attachments Tutorial. The asymmetric profiles are joined consistently at the corners. This is impossible if all three edges at a corner use the profile, hence this situation is not permitted. The profile orientation can be inverted using the flip=true parameter.

The standard profiles are located in the first quadrant and have positive X values. If you provide a profile located in the second quadrant, where the X values are negative, then it produces a fillet. You can flip any of the standard profiles using xflip(). Do not flip one of the standard first quadrant masks into the 4th quadrant (y<0) using yflip(), as this will not work correctly. Fillets are always asymmetric because at a given edge, they can blend in two different directions, so even for symmetric profiles, the asymmetric logic is required. You can set the corner_type parameter to select rounded, chamfered or sharp corners. However, when the corners are inside (concave) corners, you must provide the size of the profile ([width,height]), because the this information is required to produce the correct corner and cannot be obtain from the profile itself, which is a child object.

Because the profiles are asymmetric they can be placed on a given edge in two different orientations. It is easiest to understand the orientation by thinking about fillets and in which direction a filleted cube will make a smooth joint. Given a string of connected edges, we must identify the orientation of the fillet at just one edge; the orentation of the fillets on the remaining edges is forced to maintain consistency across the string of edges. The module uses a set of priority rules as follows:

  1. Bottom
  2. Top
  3. Front or Back

What this means is that if an edge string contains any edge on the bottom then the bottom edges will be oriented to join the bottom face to something, and the rest of the string consistently oriented. If the string contains no bottom edges but it has top edges then the edge string will be oriented so that the object can join its top face to something. If the string has no top or bottom edges then it must be just a single edge and it will be is oriented so that either the front or back face of the cube can make a smooth joint. If the edge orientation is reversed from what you need, set flip=true. If these rules seem complicated, just create your model, examine the edges, and flip them as required. Note that creating fillets with yflip() may seem similar to setting flip=true and may partially work but is not the correct way to flip edge profile; it can produce incomplete results.

Arguments:

By Position What it does
edges Edges to mask. See Specifying Edges. Default: All edges.
except Edges to explicitly NOT mask. See Specifying Edges. Default: No edges.
By Name What it does
excess Excess length to extrude the profile to make edge masks. Default: 0.01
convexity Max number of times a line could intersect the perimeter of the mask shape. Default: 10
flip If true, reverses the orientation of any external profile parts at each edge. Default false
corner_type Specifies how exterior corners should be formed. Must be one of "none", "chamfer", "round", or "sharp". Default: "none"
size If given the width and height of the 2D profile, enable rounding and chamfering of internal corners when given a negative profile.

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.
  • $idx is set to the index number of each edge.
  • $attach_anchor is set for each edge given, to the [ANCHOR, POSITION, ORIENT, SPIN] information for that anchor.
  • $profile_type is set to "edge".
  • $edge_angle is set to the inner angle of the current edge.

Example 1:

edge\_profile\_asym() Example 1
include <BOSL2/std.scad>
ogee = [
    "xstep",1,  "ystep",1,  // Starting shoulder.
    "fillet",5, "round",5,  // S-curve.
    "ystep",1,  "xstep",1   // Ending shoulder.
];
diff()
cuboid(50) {
    edge_profile_asym(FRONT)
       mask2d_ogee(ogee);
}



Example 2: Flipped

edge\_profile\_asym() Example 2
include <BOSL2/std.scad>
ogee = [
    "xstep",1,  "ystep",1,  // Starting shoulder.
    "fillet",5, "round",5,  // S-curve.
    "ystep",1,  "xstep",1   // Ending shoulder.
];
diff()
cuboid(50) {
    edge_profile_asym(FRONT, flip=true)
       mask2d_ogee(ogee);
}



Example 3: Negative Chamfering

edge\_profile\_asym() Example 3
include <BOSL2/std.scad>
cuboid(50) {
    edge_profile_asym(FWD, flip=false)
        xflip() mask2d_chamfer(10);
    edge_profile_asym(BACK, flip=true, corner_type="sharp")
        xflip() mask2d_chamfer(10);
}



Example 4: Negative Roundings

edge\_profile\_asym() Example 4
include <BOSL2/std.scad>
cuboid(50) {
    edge_profile_asym(FWD, flip=false)
        xflip() mask2d_roundover(10);
    edge_profile_asym(BACK, flip=true, corner_type="round")
        xflip() mask2d_roundover(10);
}



Example 5: Cornerless

edge\_profile\_asym() Example 5
include <BOSL2/std.scad>
cuboid(50) {
    edge_profile_asym(
        "ALL", except=[TOP+FWD+RIGHT, BOT+BACK+LEFT]
     ) xflip() mask2d_roundover(10);
}



Example 6: More complicated edge sets

edge\_profile\_asym() Example 6
include <BOSL2/std.scad>
cuboid(50) {
    edge_profile_asym(
        [FWD,BACK,BOT+RIGHT], except=[FWD+RIGHT,BOT+BACK],
        corner_type="round"
     ) xflip() mask2d_roundover(10);
}



Example 7: Mixing it up a bit.

edge\_profile\_asym() Example 7
include <BOSL2/std.scad>
diff()
cuboid(60) {
    tag("keep") edge_profile_asym(LEFT, flip=true, corner_type="chamfer")
        xflip() mask2d_chamfer(10);
    edge_profile_asym(RIGHT)
        mask2d_roundover(10);
}

Example 8: Chamfering internal corners.

edge\_profile\_asym() Example 8
include <BOSL2/std.scad>
cuboid(40) {
    edge_profile_asym(
        [FWD+DOWN,FWD+LEFT],
        corner_type="chamfer", size=[10,10]/sqrt(2)
     ) xflip() mask2d_chamfer(10);
}



Example 9: Rounding internal corners.

edge\_profile\_asym() Example 9
include <BOSL2/std.scad>
cuboid(40) {
    edge_profile_asym(
        [FWD+DOWN,FWD+LEFT],
        corner_type="round", size=[10,10]
     ) xflip() mask2d_roundover(10);
}



Example 10: This string of 3 edges rounds so that the cuboid joins smoothly to the bottom

edge\_profile\_asym() Example 10
include <BOSL2/std.scad>
color_this("lightblue")cuboid([70,70,10])
  attach(TOP,BOT,align=RIGHT+BACK)
    cuboid(50)
      edge_profile_asym([BOT+FRONT, RIGHT+FRONT, TOP+RIGHT],corner_type="round")
         xflip()mask2d_roundover(10);

Example 11: No top or bottom edges appear in the edge set, so the edges are oriented to joint smoothly to the FRONT and BACK

edge\_profile\_asym() Example 11
include <BOSL2/std.scad>
color_this("lightblue") cuboid([90,10,50])
  align(FWD) cuboid(50){
    edge_profile_asym("Z",corner_type="round")
      xflip() mask2d_roundover(10);
    align(FWD)
      color_this("lightblue") cuboid([90,10,50]);
  }




Module: corner_profile()

Synopsis: Rotationally extrudes a 2d edge profile into corner mask on the given corners of the parent. [Geom]

Topics: Attachments, Masking

See Also: attachable(), position(), attach(), face_profile(), edge_profile(), corner_mask(), face_mask(), edge_mask()

Usage:

  • PARENT() corner_profile([corners], [except], [r=|d=], [convexity=]) CHILDREN;

Description:

Takes a 2D mask shape, rotationally extrudes and converts it into a corner mask, and attaches it to the selected corners with the appropriate orientation. If no tag is set then corner_profile() sets the tag for children to "remove" so that it works with the default diff() tag. See Specifying Corners for information on how to specify corner sets. For a step-by-step explanation of masking attachments, see the Attachments Tutorial.

Arguments:

By Position What it does
corners Corners to mask. See Specifying Corners. Default: All corners.
except Corners to explicitly NOT mask. See Specifying Corners. Default: No corners.
By Name What it does
r Radius of corner mask.
d Diameter of corner mask.
axis Can be set to "X", "Y", or "Z" to specify the axis that the corner mask will be rotated around. Default: "Z"
convexity Max number of times a line could intersect the perimeter of the mask shape. Default: 10

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.
  • $idx is set to the index number of each corner.
  • $attach_anchor is set for each corner given, to the [ANCHOR, POSITION, ORIENT, SPIN] information for that anchor.
  • $profile_type is set to "corner".

Example 1:

corner\_profile() Example 1
include <BOSL2/std.scad>
diff()
cuboid([50,60,70],rounding=10,edges="Z",anchor=CENTER) {
    corner_profile(TOP,r=10)
        mask2d_teardrop(r=10, angle=40);
}



Example 2: Rotate the mask around the X axis instead.

corner\_profile() Example 2
include <BOSL2/std.scad>
diff()
cuboid([50,60,70],rounding=10,edges="Z",anchor=CENTER) {
    corner_profile(TOP,r=10,axis="X")
        mask2d_teardrop(r=10, angle=40);
}




Section: 3D Edge Masks

Module: chamfer_edge_mask()

Synopsis: Creates a shape to chamfer a 90° edge. [Geom]

Topics: Masking, Chamfers, Shapes (3D)

See Also: chamfer_corner_mask(), chamfer_cylinder_mask(), default_tag(), diff()

Usage:

  • chamfer_edge_mask(l|h=|length=|height=, chamfer, [excess]) [ATTACHMENTS];

Description:

Creates a shape that can be used to chamfer a 90° edge. Difference it from the object to be chamfered. The center of the mask object should align exactly with the edge to be chamfered.

Arguments:

By Position What it does
l / h / length / height Length of mask. Default: $edge_length if defined
chamfer Size of chamfer.
excess The extra amount to add to the length of the mask so that it differences away from other shapes cleanly. Default: 0.1
By Name What it does
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
orient Vector to rotate top towards, after spin. See orient. Default: UP

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.

Example 1:

chamfer\_edge\_mask() Example 1
include <BOSL2/std.scad>
chamfer_edge_mask(l=50, chamfer=10);



Example 2:

chamfer\_edge\_mask() Example 2
include <BOSL2/std.scad>
difference() {
    cube(50, anchor=BOTTOM+FRONT);
    #chamfer_edge_mask(l=50, chamfer=10, orient=RIGHT);
}



Example 3: Masking by Attachment

chamfer\_edge\_mask() Example 3
include <BOSL2/std.scad>
diff()
cube(50, center=true) {
    edge_mask(TOP+RIGHT)
        #chamfer_edge_mask(l=50, chamfer=10);
}




Module: rounding_edge_mask()

Synopsis: Creates a shape to round an arbitrary 3d edge. [Geom]

Topics: Masks, Rounding, Shapes (3D)

See Also: edge_profile(), rounding_corner_mask(), default_tag(), diff()

Usage:

  • rounding_edge_mask(l|h=|length=|height=, r|d=, [ang], [excess=], [rounding=|chamfer=], ) [ATTACHMENTS];
  • rounding_edge_mask(l|h=|length=|height=, r1=|d1=, r2=|d2=, [ang=], [excess=], [rounding=|chamfer=]) [ATTACHMENTS];

Description:

Creates a mask shape that can be used to round a straight edge at any angle, with different rounding radii at each end. The corner of the mask appears on the Z axis with one face on the XZ plane. You must align the mask corner with the edge you want to round. If your parent object is a cuboid, the easiest way to do this is to use diff() and edge_mask(). However, this method is somewhat inflexible regarding orientation of a tapered mask, and it does not support other parent shapes. You can attach the mask to a larger range of shapes using attach() to anchor the LEFT+FWD anchor of the mask to a desired corner on the parent with inside=true. Many shapes propagate $edge_angle and $edge_length which can aid in configuring the mask, and you can adjust the mask as needed to align the taper as desired. The default "remove" tag is set so diff() will automatically difference away the mask. You can of course also position the mask manually and use difference().

For mating with other roundings or chamfers on cuboids or regular prisms, you can choose end roundings and end chamfers. These affect only the curved edge of the mask ends and will only work if the terminating face is perpendicular to the masked edge. The excess parameter will add extra length to the mask when you use these settings.

Arguments:

By Position What it does
l / h / length / height Length of mask. Default: $edge_length if defined
r Radius of the rounding.
ang Angle between faces for rounding. Default: $edge_angle if defined, otherwise 90
By Name What it does
r1 Bottom radius of rounding.
r2 Top radius of rounding.
d Diameter of the rounding.
d1 Bottom diameter of rounding.
d2 Top diameter of rounding.
excess Extra size for the mask. Defaults: 0.1
rounding Radius of roundong along ends. Default: 0
rounding1 Radius of rounding along bottom end
rounding2 Radius of rounding along top end
chamfer Chamfer size of end chamfers. Default: 0
chamfer1 Chamfer size of chamfer at bottom end
chamfer2 Chamfer size of chamfer at top end
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
orient Vector to rotate top towards, after spin. See orient. Default: UP

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.

Example 1:

rounding\_edge\_mask() Example 1
include <BOSL2/std.scad>
rounding_edge_mask(l=50, r=15);



Example 2: With different radii at each end

rounding\_edge\_mask() Example 2
include <BOSL2/std.scad>
rounding_edge_mask(l=50, r1=10, r2=25);



Example 3: Acute angle

rounding\_edge\_mask() Example 3
include <BOSL2/std.scad>
rounding_edge_mask(l=50, r=10, ang=45);



Example 4: A large excess

rounding\_edge\_mask() Example 4
include <BOSL2/std.scad>
rounding_edge_mask(l=50, r=15,excess=4);



Example 5: Subtracting from a cube

rounding\_edge\_mask() Example 5
include <BOSL2/std.scad>
difference() {
    cube(size=100, center=false);
    #rounding_edge_mask(l=100, r=25, anchor=BOTTOM);
}



Example 6: Varying Rounding Radius

rounding\_edge\_mask() Example 6
include <BOSL2/std.scad>
difference() {
    cube(size=50, center=false);
    down(1)rounding_edge_mask(l=52, r1=25, r2=10, anchor=BOTTOM);
}

Example 7: Angle not 90 degrees

rounding\_edge\_mask() Example 7
include <BOSL2/std.scad>
difference() {
    pie_slice(ang=70, h=50, d=100, center=true);
    #rounding_edge_mask(h=51, r=20.0, ang=70, $fn=32);
}



Example 8: Varying Rounding Radius

rounding\_edge\_mask() Example 8
include <BOSL2/std.scad>
difference() {
    pie_slice(ang=70, h=50, d=100, center=true);
    #rounding_edge_mask(h=51, r1=10, r2=25, ang=70, $fn=32);
}



Example 9: Rounding a non-right angled edge, with a zero radius at the bottom.

rounding\_edge\_mask() Example 9
include <BOSL2/std.scad>
difference(){
  linear_extrude(height=50)xflip(x=25)right_triangle([50,50]);
  rounding_edge_mask(l=51, ang=45, r1=0, r2=15, anchor=BOT);
}



Example 10: Masking by Attachment

rounding\_edge\_mask() Example 10
include <BOSL2/std.scad>
diff()
cube(100, center=true)
    edge_mask(FRONT+RIGHT)
        #rounding_edge_mask(l=$parent_size.z+0.01, r=25);



Example 11: Multiple Masking by Attachment

rounding\_edge\_mask() Example 11
include <BOSL2/std.scad>
diff()
cube([80,90,100], center=true) {
    let(p = $parent_size*1.01) {
        edge_mask(TOP)
            rounding_edge_mask(l=p.z, r=25);
    }
}



Example 12: Mask shape with end rounding at the top, chamfer at the bottom, and a large excess value:

rounding\_edge\_mask() Example 12
include <BOSL2/std.scad>
rounding_edge_mask(r=10,h=20, chamfer1=3, rounding2=3, excess=1);

Example 13: Attaching masks using attach() with automatic angle and length from the parent. Note that sometimes the automatic length is too short because it is the length of the edge itself.

rounding\_edge\_mask() Example 13
include <BOSL2/std.scad>
diff()
prismoid([20,30],[12,19], h=10,shift=[4,7])
  attach([TOP+RIGHT,RIGHT+FRONT],LEFT+FWD,inside=true)
    rounding_edge_mask(r1=2,r2=4);



Example 14: The mask does not need to be the full length of the edge

rounding\_edge\_mask() Example 14
include <BOSL2/std.scad>
diff()
cuboid(20)
  attach(RIGHT+TOP,LEFT+FWD,inside=true,inset=-.1,align=FWD)
    rounding_edge_mask(r1=0,r2=10,length=10);



Example 15: Here we blend a tapered mask applied with rounding_edge_mask() with cuboid() rounding and a 2d mask applied with edge_profile().

rounding\_edge\_mask() Example 15
include <BOSL2/std.scad>
$fa=5;$fs=0.5;
diff()
cuboid(25,rounding=2,edges=[TOP+RIGHT,TOP+FRONT]){
  attach(RIGHT+FRONT, LEFT+FWD, inside=true)
     rounding_edge_mask(r1=5, r2=9, rounding2=2, rounding1=3);
  edge_profile([BOT+RIGHT,BOT+FRONT]) mask2d_roundover(r=3);
}




Module: teardrop_edge_mask()

Synopsis: Creates a shape to round a 90° edge but limit the angle of overhang. [Geom]

Topics: Masking, Rounding, Shapes (3D), FDM Optimized

See Also: teardrop_corner_mask(), default_tag(), diff()

Usage:

  • teardrop_edge_mask(l|h=|length=|height=, r|d=, [angle], [excess], [anchor], [spin], [orient]) [ATTACHMENTS];

Description:

Makes an apropriate 3D edge rounding mask that keeps within angle degrees of vertical.

Arguments:

By Position What it does
l / h / length / height length of mask
r Radius of the mask rounding.
angle Maximum angle from vertical. Default: 45
excess Excess mask size. Default: 0.1
By Name What it does
d Diameter of the mask rounding.
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
orient Vector to rotate top towards, after spin. See orient. Default: UP

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.

Example 1:

teardrop\_edge\_mask() Example 1
include <BOSL2/std.scad>
teardrop_edge_mask(l=20, r=10, angle=40);



Example 2:

teardrop\_edge\_mask() Example 2
include <BOSL2/std.scad>
diff()
cuboid([50,60,70],rounding=10,edges="Z",anchor=CENTER) {
    edge_mask(BOT)
        teardrop_edge_mask(l=max($parent_size)+1, r=10, angle=40);
    corner_mask(BOT)
        teardrop_corner_mask(r=10, angle=40);
}

Module: polygon_edge_mask()

Synopsis: Extrudes a 2d mask polygon to an edge mask with a correct corner anchor [Geom]

Topics: Masks, Shapes (3D)

See Also: edge_profile(), edge_profile_asym(), diff()

Usage:

  • polygon_edge_mask(mask, l|h=|length=|height=, [scale=]) [ATTACHMENTS];

Description:

Creates a 3d mask shape by extruding a polygon point list that specifies a 2d mask shape. This is different than using edge_profile() because it creates the actual 3D shape and does not require a parent object. You can attach it to any corner with a suitable anchor. This is different from a simple linear_sweep() because it creates a "corner" named anchor that is correctly located to attach the mask. Note that since the 2d masks have excess to ensure clean differences, the "corner" anchor is not at the actual corner of the mask object but at the corner point that needs to align with the corner being masked. If you use linear_sweep() you will need to adjust for the excess manually, because the FWD+LEFT anchor is at the actual corner of the geometry.

For correct definition of the "corner" anchor this module assumes that the bottom edge is parallel to the Y axis, the bottom and left edges are at the same angle as the corner the mask applies to, and that the mask corner point aligns with the origin.

Arguments:

By Position What it does
mask path describing the 2d mask
l / h / length / height Length of mask. Default: $edge_length if defined
By Name What it does
scale Scaling multiplier for the top end of the mask object compared to the bottom. Default: 1
atype Anchor type, either "hull" or "intersect". Default: "intersect"

Anchor Types:

Anchor Type What it is
"hull" Anchors to the virtual convex hull of the shape.
"intersect" Anchors to the surface of the shape.

Named Anchors:

Anchor Name Position
"corner" The center point of the mask with the correct direiction to anchor to an edge

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.

Example 1: Creating a roundover with a large excess

polygon\_edge\_mask() Example 1
include <BOSL2/std.scad>
polygon_edge_mask(mask2d_roundover(r=5, excess=2), length=20);



Example 2: Scaled roundover (with the much smaller default excess)

polygon\_edge\_mask() Example 2
include <BOSL2/std.scad>
polygon_edge_mask(mask2d_roundover(r=5), length=20, scale=2);



Example 3: Masking a prismoid edge with a scaled cove using attachment

polygon\_edge\_mask() Example 3
include <BOSL2/std.scad>
diff()
  prismoid([30,40],[60,30],h=44)
    attach(RIGHT+FWD,"corner",inside=true)
      polygon_edge_mask(mask2d_cove(h=6,inset=2,mask_angle=$edge_angle,excess=2), $edge_length+10, scale=1/4);

Section: 3D Masks for 90° Corners

Module: chamfer_corner_mask()

Synopsis: Creates a shape to chamfer a 90° corner. [Geom]

Topics: Masking, Chamfers, Shapes (3D)

See Also: chamfer_cylinder_mask(), chamfer_edge_mask(), default_tag(), diff()

Usage:

  • chamfer_corner_mask(chamfer) [ATTACHMENTS];

Description:

Creates a shape that can be used to chamfer a 90° corner. Difference it from the object to be chamfered. The center of the mask object should align exactly with the corner to be chamfered.

Arguments:

By Position What it does
chamfer Size of chamfer.
By Name What it does
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
orient Vector to rotate top towards, after spin. See orient. Default: UP

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.

Example 1:

chamfer\_corner\_mask() Example 1
include <BOSL2/std.scad>
chamfer_corner_mask(chamfer=10);



Example 2:

chamfer\_corner\_mask() Example 2
include <BOSL2/std.scad>
difference() {
    cuboid(50, chamfer=10, trimcorners=false);
    move(25*[1,-1,1]) #chamfer_corner_mask(chamfer=10);
}



Example 3: Masking by Attachment

chamfer\_corner\_mask() Example 3
include <BOSL2/std.scad>
diff()
cuboid(100, chamfer=20, trimcorners=false) {
    corner_mask(TOP+FWD+RIGHT)
        chamfer_corner_mask(chamfer=20);
}



Example 4: Anchors

chamfer\_corner\_mask() Example 4
include <BOSL2/std.scad>
chamfer_corner_mask(chamfer=20)
    show_anchors();




Module: rounding_corner_mask()

Synopsis: Creates a shape to round 90° corners. [Geom]

Topics: Masking, Rounding, Shapes (3D)

See Also: rounding_edge_mask(), default_tag(), diff()

Usage:

  • rounding_corner_mask(r|d, [ang], [excess=], [style=]) [ATTACHMENTS];

Description:

Creates a shape that you can use to round corners where the top and bottom faces are parallel and the two side faces are perpendicular to the top and bottom, e.g. cubes or pie_slice corners. Difference it from the object to be rounded. The center of the mask object should align exactly with the corner to be rounded.

Arguments:

By Position What it does
r Radius of corner rounding.
ang Angle of corner (measured around the z axis). Default: 90
By Name What it does
d Diameter of corner rounding.
excess Extra size for the mask. Defaults: 0.1
style The style of the sphere cutout's construction. One of "orig", "aligned", "stagger", "octa", or "icosa". Default: "octa"
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
orient Vector to rotate top towards, after spin. See orient. Default: UP

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.

Example 1:

rounding\_corner\_mask() Example 1
include <BOSL2/std.scad>
rounding_corner_mask(r=20);



Example 2: Adding a huge excess

rounding\_corner\_mask() Example 2
include <BOSL2/std.scad>
rounding_corner_mask(r=20, excess=5);



Example 3: Position masks manually

rounding\_corner\_mask() Example 3
include <BOSL2/std.scad>
difference() {
    cube(size=[50, 60, 70], center=true);
    translate([-25, -30, 35])
        #rounding_corner_mask(r=20, spin=90, orient=DOWN);
    translate([25, -30, 35])
        #rounding_corner_mask(r=20, orient=DOWN);
    translate([25, -30, -35])
        #rounding_corner_mask(r=20, spin=90);
}



Example 4: Masking by Attachment

rounding\_corner\_mask() Example 4
include <BOSL2/std.scad>
diff()
cube(size=[50, 60, 70]) {
    corner_mask(TOP)
        #rounding_corner_mask(r=20);
}



Example 5: Acute angle

rounding\_corner\_mask() Example 5
include <BOSL2/std.scad>
ang=60;
difference() {
    pie_slice(ang=ang, h=50, r=100);
    zflip_copy(z=25)
       #rounding_corner_mask(r=20, ang=ang);
}



Example 6: Obtuse angle

rounding\_corner\_mask() Example 6
include <BOSL2/std.scad>
ang=120;
difference() {
    pie_slice(ang=ang, h=50, r=30);
    zflip_copy(z=25)
       #rounding_corner_mask(r=20, ang=ang);
}




Module: teardrop_corner_mask()

Synopsis: Creates a shape to round a 90° corner but limit the angle of overhang. [Geom]

Topics: Masking, Rounding, Shapes (3D), FDM Optimized

See Also: teardrop_edge_mask(), default_tag(), diff()

Usage:

  • teardrop_corner_mask(r|d=, [angle], [excess], [anchor], [spin], [orient]) [ATTACHMENTS];

Description:

Makes an apropriate 3D corner rounding mask that keeps within angle degrees of vertical.

Arguments:

By Position What it does
r Radius of the mask rounding.
angle Maximum angle from vertical. Default: 45
excess Excess mask size. Default: 0.1
By Name What it does
d Diameter of the mask rounding.
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
orient Vector to rotate top towards, after spin. See orient. Default: UP

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.

Example 1:

teardrop\_corner\_mask() Example 1
include <BOSL2/std.scad>
teardrop_corner_mask(r=20, angle=40);



Example 2:

teardrop\_corner\_mask() Example 2
include <BOSL2/std.scad>
diff()
cuboid([50,60,70],rounding=10,edges="Z",anchor=CENTER) {
    edge_profile(BOT)
        mask2d_teardrop(r=10, angle=40);
    corner_mask(BOT)
        teardrop_corner_mask(r=10, angle=40);
}




Section: 3D Cylinder End Masks

Module: chamfer_cylinder_mask()

Synopsis: Creates a shape to chamfer the end of a cylinder. [Geom]

Topics: Masking, Chamfers, Cylinders

See Also: chamfer_corner_mask(), chamfer_edge_mask(), default_tag(), diff()

Usage:

  • chamfer_cylinder_mask(r|d=, chamfer, [ang], [from_end]) [ATTACHMENTS];

Description:

Create a mask that can be used to bevel/chamfer the end of a cylindrical region. Difference it from the end of the region to be chamfered. The center of the mask object should align exactly with the center of the end of the cylindrical region to be chamfered.

Arguments:

By Position What it does
r Radius of cylinder to chamfer.
chamfer Size of the edge chamfered, inset from edge.
By Name What it does
d Diameter of cylinder to chamfer. Use instead of r.
ang Angle of chamfer in degrees from the horizontal. (Default: 45)
from_end If true, chamfer size is measured from end of cylinder. If false, chamfer is measured outset from the radius of the cylinder. (Default: false)
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
orient Vector to rotate top towards, after spin. See orient. Default: UP

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.

Example 1:

chamfer\_cylinder\_mask() Example 1
include <BOSL2/std.scad>
difference() {
    cylinder(r=50, h=100, center=true);
    up(50) #chamfer_cylinder_mask(r=50, chamfer=10);
}



Example 2:

chamfer\_cylinder\_mask() Example 2
include <BOSL2/std.scad>
difference() {
    cylinder(r=50, h=100, center=true);
    up(50) chamfer_cylinder_mask(r=50, chamfer=10);
}



Example 3: Changing the chamfer angle

chamfer\_cylinder\_mask() Example 3
include <BOSL2/std.scad>
difference() {
    cylinder(r=50, h=100, center=true);
    up(50) #chamfer_cylinder_mask(r=50, chamfer=10, ang=70);
}



Example 4:

chamfer\_cylinder\_mask() Example 4
include <BOSL2/std.scad>
difference() {
    cylinder(r=50, h=100, center=true);
    up(50) chamfer_cylinder_mask(r=50, chamfer=10, ang=70);
}



Example 5: Masking by Attachment

chamfer\_cylinder\_mask() Example 5
include <BOSL2/std.scad>
diff()
cyl(d=100,h=40)
   attach([TOP,BOT])
      tag("remove")chamfer_cylinder_mask(d=100, chamfer=10);




Module: rounding_cylinder_mask()

Synopsis: Creates a shape to round the end of a cylinder. [Geom]

Topics: Masking, Rounding, Cylinders

See Also: rounding_hole_mask(), rounding_corner_mask(), default_tag(), diff()

Usage:

  • rounding_cylinder_mask(r|d=, rounding);

Description:

Create a mask that can be used to round the end of a cylinder. Difference it from the cylinder to be rounded. The center of the mask object should align exactly with the center of the end of the cylinder to be rounded.

Arguments:

By Position What it does
r Radius of cylinder.
rounding Radius of the edge rounding.
By Name What it does
d Diameter of cylinder.
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
orient Vector to rotate top towards, after spin. See orient. Default: UP

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.

Example 1:

rounding\_cylinder\_mask() Example 1
include <BOSL2/std.scad>
difference() {
  cylinder(r=50, h=50, center=false);
  up(50) #rounding_cylinder_mask(r=50, rounding=10);
}



Example 2:

rounding\_cylinder\_mask() Example 2
include <BOSL2/std.scad>
difference() {
  cylinder(r=50, h=50, center=false);
  up(50) rounding_cylinder_mask(r=50, rounding=10);
}



Example 3: Masking by Attachment

rounding\_cylinder\_mask() Example 3
include <BOSL2/std.scad>
diff()
cyl(h=30, d=30) {
    attach(TOP)
      #tag("remove")
        rounding_cylinder_mask(d=30, rounding=5);
}




Section: 3D Cylindrical Hole Masks

Module: rounding_hole_mask()

Synopsis: Creates a shape to round the edge of a round hole. [Geom]

Topics: Masking, Rounding

See Also: rounding_cylinder_mask(), rounding_corner_mask(), default_tag(), diff()

Usage:

  • rounding_hole_mask(r|d, rounding, [excess]) [ATTACHMENTS];

Description:

Create a mask that can be used to round the edge of a circular hole. Difference it from the hole to be rounded. The center of the mask object should align exactly with the center of the end of the hole to be rounded.

Arguments:

By Position What it does
r Radius of hole.
rounding Radius of the rounding.
excess The extra thickness of the mask. Default: 0.1.
By Name What it does
d Diameter of hole to rounding.
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0
orient Vector to rotate top towards, after spin. See orient. Default: UP

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.

Example 1:

rounding\_hole\_mask() Example 1
include <BOSL2/std.scad>
rounding_hole_mask(r=40, rounding=20, $fa=2, $fs=2);



Example 2:

rounding\_hole\_mask() Example 2
include <BOSL2/std.scad>
difference() {
  cube([150,150,100], center=true);
  cylinder(r=50, h=100.1, center=true);
  up(50) #rounding_hole_mask(r=50, rounding=10);
}

Example 3:

rounding\_hole\_mask() Example 3
include <BOSL2/std.scad>
difference() {
  cube([150,150,100], center=true);
  cylinder(r=50, h=100.1, center=true);
  up(50) rounding_hole_mask(r=50, rounding=10);
}

Section: Modules for Applying 3D Masks

Module: face_mask()

Synopsis: Ataches a 3d mask shape to the given faces of the parent. [Trans]

Topics: Attachments, Masking

See Also: attachable(), position(), attach(), edge_mask(), corner_mask(), face_profile(), edge_profile(), corner_profile()

Usage:

  • PARENT() face_mask(faces) CHILDREN;

Description:

Takes a 3D mask shape, and attaches it to the given faces, with the appropriate orientation to be differenced away. The mask shape should be vertically oriented (Z-aligned) with the bottom half (Z-) shaped to be diffed away from the face of parent attachable shape. If no tag is set then face_mask() sets the tag for children to "remove" so that it works with the default diff() tag. For details on specifying the faces to mask see Specifying Faces. For a step-by-step explanation of masking attachments, see the Attachments Tutorial.

Arguments:

By Position What it does
edges Faces to mask. See Specifying Faces for information on specifying faces. Default: All faces

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.
  • $idx is set to the index number of each face in the list of faces given.
  • $attach_anchor is set for each face given, to the [ANCHOR, POSITION, ORIENT, SPIN] information for that anchor.

Example 1:

face\_mask() Example 1
include <BOSL2/std.scad>
diff()
cylinder(r=30, h=60)
    face_mask(TOP) {
        rounding_cylinder_mask(r=30,rounding=5);
        cuboid([5,61,10]);
    }



Example 2: Using $idx

face\_mask() Example 2
include <BOSL2/std.scad>
diff()
cylinder(r=30, h=60)
    face_mask([TOP, BOT])
        zrot(45*$idx) zrot_copies([0,90]) cuboid([5,61,10]);




Module: edge_mask()

Synopsis: Attaches a 3D mask shape to the given edges of the parent. [Trans]

Topics: Attachments, Masking

See Also: attachable(), position(), attach(), face_mask(), corner_mask(), face_profile(), edge_profile(), corner_profile()

Usage:

  • PARENT() edge_mask([edges], [except]) CHILDREN;

Description:

Takes a 3D mask shape, and attaches it to the given edges of a cuboid parent, with the appropriate orientation to be differenced away. The mask shape should be vertically oriented (Z-aligned) with the back-right quadrant (X+Y+) shaped to be diffed away from the edge of parent attachable shape. If no tag is set then edge_mask sets the tag for children to "remove" so that it works with the default diff() tag. For details on specifying the edges to mask see Specifying Edges. For a step-by-step explanation of masking attachments, see the Attachments Tutorial.

Figure 7.2.1: A Typical Edge Rounding Mask

edge\_mask() Figure 7.2.1

Arguments:

By Position What it does
edges Edges to mask. See Specifying Edges. Default: All edges.
except Edges to explicitly NOT mask. See Specifying Edges. Default: No edges.

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.
  • $idx is set to the index number of each edge.
  • $attach_anchor is set for each edge given, to the [ANCHOR, POSITION, ORIENT, SPIN] information for that anchor.
  • $parent_size is set to the size of the parent object.

Example 1:

edge\_mask() Example 1
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_mask([TOP,"Z"],except=[BACK,TOP+LEFT])
        rounding_edge_mask(l=71,r=10);




Module: corner_mask()

Synopsis: Attaches a 3d mask shape to the given corners of the parent. [Trans]

Topics: Attachments, Masking

See Also: attachable(), position(), attach(), face_mask(), edge_mask(), face_profile(), edge_profile(), corner_profile()

Usage:

  • PARENT() corner_mask([corners], [except]) CHILDREN;

Description:

Takes a 3D corner mask shape, and attaches it to the specified corners, with the appropriate orientation to be differenced away. The 3D corner mask shape should be designed to mask away the X+Y+Z+ octant. If no tag is set then corner_mask sets the tag for children to "remove" so that it works with the default diff() tag. See Specifying Corners for information on how to specify corner sets. For a step-by-step explanation of masking attachments, see the Attachments Tutorial.

Arguments:

By Position What it does
corners Corners to mask. See Specifying Corners. Default: All corners.
except Corners to explicitly NOT mask. See Specifying Corners. Default: No corners.

Side Effects:

  • Tags the children with "remove" (and hence sets $tag) if no tag is already set.
  • $idx is set to the index number of each corner.
  • $attach_anchor is set for each corner given, to the [ANCHOR, POSITION, ORIENT, SPIN] information for that anchor.

Example 1:

corner\_mask() Example 1
include <BOSL2/std.scad>
diff()
cube(100, center=true)
    corner_mask([TOP,FRONT],LEFT+FRONT+TOP)
        difference() {
            translate(-0.01*[1,1,1]) cube(20);
            translate([20,20,20]) sphere(r=20);
        }