Flashy lights tester

This commit is contained in:
Greyscale 2024-10-01 02:12:33 +02:00
parent 13483e5bcd
commit 856cc2e0d2
Signed by: grey
GPG key ID: DDB392AE64B32D89
10 changed files with 353 additions and 0 deletions

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/.pio
/.vscode/.browse.c_cpp.db*
/.vscode/c_cpp_properties.json
/.vscode/launch.json
/.vscode/ipch
/CMakeCache.txt
/cmake_install.cmake
/Makefile
/CMakeFiles
/cmake-build-debug
/.idea

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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cmake_minimum_required(VERSION 3.29)
project(TestJig)
set(CMAKE_CXX_STANDARD 14)
include_directories(
.pio/libdeps/pico/Adafruit Neopixel
.pio/libdeps/pico/Adafruit GFX Library
.pio/libdeps/pico/Adafruit BusIO
.pio/libdeps/pico/Adafruit SSD1306
.pio/packages/framework-arduinopico/cores/rp2040
)
add_executable(TestJig
src/main.cpp)

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TestJig/include/README Normal file
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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[platformio]
default_envs = pico
platforms_dir = .pio/platforms
libdeps_dir = .pio/libdeps
cache_dir = .pio/cache
build_dir = .pio/build
build_cache_dir = .pio/build_cache
packages_dir = .pio/packages
[common]
build_flags =
-std=c++17
build_unflags =
-std=gnu++11
lib_deps =
adafruit/Adafruit NeoPixel@^1.12.3
olikraus/U8g2@^2.35.30
[env:pico]
platform = https://github.com/maxgerhardt/platform-raspberrypi.git
board = vccgnd_yd_rp2040
framework = arduino
board_build.core = earlephilhower
board_build.mcu = rp2040
board_build.f_cpu = 133000000L
# Used for overloading linker script to do fucky things
#board_build.ldscript = memmap.ld
# Used for using debug probe
#debug_tool = cmsis-dap
#upload_protocol = cmsis-dap
#debug_init_break =
monitor_raw = yes
build_flags =
${common.build_flags}
build_unflags =
${common.build_unflags}
lib_deps =
${common.lib_deps}

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#include <cstdint>
#include <Arduino.h>
#include <FreeRTOS.h>
#include <Wire.h>
#include <Adafruit_NeoPixel.h>
#include <U8x8lib.h>
#define PIXEL_COUNT 124
#define PIXEL_PIN 16
#define PIXEL_BRIGHTNESS 10
//#define SCREEN_RESET_PIN 22
#define SCREEN_RESET_PIN U8X8_PIN_NONE
U8X8_SSD1306_72X40_ER_HW_I2C u8x8(SCREEN_RESET_PIN);
Adafruit_NeoPixel strip(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
int count = 0;
void rainbow(int wait) {
for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
// apply rainbow to the first 64 pixels
for(int i=0; i<=63; i++) {
int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
}
// Blank everything over pixel 64
//for(int j=65; j<=124; j++) strip.setPixelColor(j-1, strip.Color(0,0,0));
// 65->72 to mirror 4
for(int j=65; j<=72; j++) strip.setPixelColor(j-1, strip.getPixelColor(4-1));
// 73->79 to mirror 12
for(int j=73; j<=79; j++) strip.setPixelColor(j-1, strip.getPixelColor(12-1));
// 80->86 to mirror 20
for(int j=80; j<=86; j++) strip.setPixelColor(j-1, strip.getPixelColor(20-1));
// 87->94 to mirror 28
for(int j=87; j<=94; j++) strip.setPixelColor(j-1, strip.getPixelColor(28-1));
// 95->102 to mirror 36
for(int j=95; j<=102; j++) strip.setPixelColor(j-1, strip.getPixelColor(36-1));
// 103->109 to mirror 44
for(int j=103; j<=109; j++) strip.setPixelColor(j-1, strip.getPixelColor(44-1));
// 110->116 to mirror 52
for(int j=110; j<=116; j++) strip.setPixelColor(j-1, strip.getPixelColor(52-1));
// 117->124 to mirror 60
for(int j=117; j<=124; j++) strip.setPixelColor(j-1, strip.getPixelColor(60-1));
// Show and wait
strip.show();
delay(wait);
}
}
void all(uint8_t red, uint8_t green, uint8_t blue){
for(int i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, strip.Color(red,green,blue));
}
strip.show();
}
void i2cScan(){
byte error, address;
int nDevices;
Serial.println("i2c Scan: Scanning bus for devices...");
nDevices = 0;
for(address = 1; address < 127; address++ )
{
// The i2c_scanner uses the return value of
// the Write.endTransmisstion to see if
// a device did acknowledge to the address.
Wire.beginTransmission(address);
error = Wire.endTransmission();
if (error == 0)
{
Serial.print("i2c Scan: I2C device found at address 0x");
if (address<16)
Serial.print("0");
Serial.print(address,HEX);
Serial.println(" !");
nDevices++;
}
else if (error==4)
{
Serial.print("i2c Scan: Unknown error at address 0x");
if (address<16)
Serial.print("0");
Serial.println(address,HEX);
}
}
if (nDevices == 0)
Serial.println("i2c Scan: No I2C devices found");
else
Serial.println("i2c Scan: Complete");
}
void setup() {
Serial.begin(115200);
delay(2000);
// Delay startup
Serial.println("Early startup");
// Initialise i2c
Wire.begin();
// Initialise Neopixels
strip.begin();
Serial.print("Setting Neopixel brightness to ");
Serial.print(PIXEL_BRIGHTNESS);
Serial.println("%");
strip.setBrightness(PIXEL_BRIGHTNESS);
all(10,10,10);
strip.show();
// Run i2cScan
i2cScan();
// Initialise oled display using internal VCC pump
Serial.print("Configuring display... ");
u8x8.begin();
u8x8.setPowerSave(false); // Power save keeps the controller alive but turns off the pixels
u8x8.setFlipMode(true);
u8x8.setFont(u8x8_font_5x7_f);
u8x8.drawString(0,0,"123456789");
u8x8.drawString(0,1,"abcdefghi");
u8x8.drawString(0,2,"ABCDEFGHI");
u8x8.drawString(0,3,"2020-12-01");
u8x8.drawString(0,4,"12:00:00");
u8x8.drawString(0,5,"---------");
u8x8.drawString(0,6,"*********");
delay(300);
u8x8.fillDisplay();
delay(300);
u8x8.clearDisplay();
Serial.println("Complete!");
}
void loop() {
count++;
Serial.print("Cycle ");
Serial.print(count);
Serial.print(".\n");
Serial.println("Red...");
all(255,0,0);
u8x8.clearDisplay();
u8x8.drawString(0,2,"Red!");
delay(500);
Serial.println("Green...");
all(0,255,0);
u8x8.clearDisplay();
u8x8.drawString(0,1,"Green!");
delay(500);
Serial.println("Blue...");
all(0,0,255);
u8x8.clearDisplay();
u8x8.drawString(0,4,"Blue!");
delay(500);
Serial.println("Rainbow!");
u8x8.clearDisplay();
u8x8.drawString(0,3,"Rainbow!");
rainbow(1);
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html