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//////////////////////////////////////////////////////////////////////
// LibFile: skin.scad
// Functions to skin arbitrary 2D profiles/paths in 3-space.
// To use, add the following line to the beginning of your file:
// ```
// include <BOSL2/std.scad>
// include <BOSL2/skin.scad>
// ```
// Derived from list-comprehension-demos skin():
// - https://github.com/openscad/list-comprehension-demos/blob/master/skin.scad
//////////////////////////////////////////////////////////////////////
include < vnf.scad >
// Section: Skinning
// Function&Module: skin()
// Usage: As Module
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// skin(profiles, [closed], [method]);
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// Usage: As Function
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// vnf = skin(profiles, [closed], [caps], [method]);
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// Description
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// Given a list of two or more path `profiles` in 3D-space, produces faces to skin a surface between
// consecutive profiles. Optionally, the first and last profiles can have endcaps, or the last and
// first profiles can be skinned together. Each profile should be roughly planar, but some variance
// is allowed. The orientation of the first vertex of each profile should be relatively aligned with
// that of the next profile. Each profile should rotate the same clockwise direction.
// If called as a function, returns a [VNF structure](vnf.scad) like `[VERTICES, FACES]`.
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// If called as a module, creates a polyhedron of the skinned profiles.
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// The vertex matching methods are as follows:
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// - `"distance"`: Vertices between profiles are matched based on closest next position, relative to the center of each profile.
// - `"angle"`: Vertices between profiles are matched based on closest next polar angle, relative to the center of each profile.
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// - `"uniform"`: Vertices are uniformly matched between profiles, such that a point 30% of the way through one profile, will be matched to a vertex 30% of the way through the other profile, based on vertex count.
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// Arguments:
// profiles = A list of 2D paths that have been moved and/or rotated into 3D-space.
// closed = If true, the last profile is skinned to the first profile, to allow for making a closed loop. Assumes `caps=false`. Default: false
// caps = If true, endcap faces are created. Assumes `closed=false`. Default: true
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// method = Specifies the method used to match up vertices between profiles, to create faces. Given as a string, one of `"distance"`, `"angle"`, or `"uniform"`. If given as a list of strings, equal in number to the number of profile transitions, lets you specify the method used for each transition. Default: "uniform"
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// convexity = Max number of times a line could intersect a wall of the shape. (Module use only.) Default: 2.
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// Example(FlatSpin):
// skin([
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// scale([2,1,1], p=path3d(circle(d=100,$fn=48))),
// path3d(circle(d=100,$fn=4),100),
// path3d(circle(d=100,$fn=12),200),
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// ], method="distance");
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// Example(FlatSpin):
// skin([
// for (ang = [0:10:90])
// rot([0,ang,0], cp=[200,0,0], p=path3d(circle(d=100,$fn=3+(ang/10))))
// ]);
// Example(FlatSpin): Möbius Strip
// skin([
// for (ang = [0:10:360])
// rot([0,ang,0], cp=[100,0,0], p=rot(ang/2, p=path3d(square([1,30],center=true))))
// ], caps=false);
// Example(FlatSpin): Closed Loop
// skin([
// for (i = [0:5])
// rot([0,i*60,0], cp=[100,0,0], p=path3d(circle(d=30,$fn=3+i%3)))
// ], closed=true, caps=false);
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// Example(FlatSpin): Method "distance" is a good general purpose vertex matching method.
// method = "distance";
// xdistribute(150) {
// $fn=24;
// skin([
// yscale(2, p=path3d(circle(d=75))),
// [[40,0,100], [35,-15,100], [20,-30,100],[0,-40,100],[-40,0,100],[0,40,100],[20,30,100], [35,15,100]]
// ], method=method);
// skin([
// for (b=[0,90]) [
// for (a=[360:-360/$fn:0.01])
// point3d(polar_to_xy((100+50*cos((a+b)*2))/2,a),b/90*100)
// ]
// ], method=method);
// skin([
// scale([1,2,1],p=path3d(circle(d=50))),
// scale([2,1,1],p=path3d(circle(d=50),100))
// ], method=method);
// }
// Example(FlatSpin): Method "angle" works subtly better with profiles created from a polar function.
// method = "angle";
// xdistribute(150) {
// $fn=24;
// skin([
// yscale(2, p=path3d(circle(d=75))),
// [[40,0,100], [35,-15,100], [20,-30,100],[0,-40,100],[-40,0,100],[0,40,100],[20,30,100], [35,15,100]]
// ], method=method);
// skin([
// for (b=[0,90]) [
// for (a=[360:-360/$fn:0.01])
// point3d(polar_to_xy((100+50*cos((a+b)*2))/2,a),b/90*100)
// ]
// ], method=method);
// skin([
// scale([1,2,1],p=path3d(circle(d=50))),
// scale([2,1,1],p=path3d(circle(d=50),100))
// ], method=method);
// }
// Example(FlatSpin): Method "uniform" works well with symmetrical profiles that are regularly spaced.
// method = "uniform";
// xdistribute(150) {
// $fn=24;
// skin([
// yscale(2, p=path3d(circle(d=75))),
// [[40,0,100], [35,-15,100], [20,-30,100],[0,-40,100],[-40,0,100],[0,40,100],[20,30,100], [35,15,100]]
// ], method=method);
// skin([
// for (b=[0,90]) [
// for (a=[360:-360/$fn:0.01])
// point3d(polar_to_xy((100+50*cos((a+b)*2))/2,a),b/90*100)
// ]
// ], method=method);
// skin([
// scale([1,2,1],p=path3d(circle(d=50))),
// scale([2,1,1],p=path3d(circle(d=50),100))
// ], method=method);
// }
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// Example:
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// include <BOSL2/rounding.scad>
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// fn=32;
// base = round_corners(square([2,4],center=true), measure="radius", size=0.5, $fn=fn);
// skin([
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// path3d(base,0),
// path3d(base,2),
// path3d(circle($fn=fn,r=0.5),3),
// path3d(circle($fn=fn,r=0.5),4),
// path3d(circle($fn=fn,r=0.6),4),
// path3d(circle($fn=fn,r=0.5),5),
// path3d(circle($fn=fn,r=0.6),5),
// path3d(circle($fn=fn,r=0.5),6),
// path3d(circle($fn=fn,r=0.6),6),
// path3d(circle($fn=fn,r=0.5),7),
// ],method="uniform");
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// Example: Forma Candle Holder
// r = 50;
// height = 140;
// layers = 10;
// wallthickness = 5;
// holeradius = r - wallthickness;
// difference() {
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// skin([for (i=[0:layers-1]) zrot(-30*i,p=path3d(hexagon(ir=r),i*height/layers))]);
// up(height/layers) cylinder(r=holeradius, h=height);
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// }
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// Example: Beware Self-intersecting Creases!
// skin([
// for (a = [0:30:180]) let(
// pos = [-60*sin(a), 0, a ],
// pos2 = [-60*sin(a+0.1), 0, a+0.1]
// ) move(pos,
// p=rot(from=UP, to=pos2-pos,
// p=path3d(circle(d=150))
// )
// )
// ]);
// color("red") {
// zrot(25) fwd(130) xrot(75) {
// linear_extrude(height=0.1) {
// ydistribute(25) {
// text(text="BAD POLYHEDRONS!", size=20, halign="center", valign="center");
// text(text="CREASES MAKE", size=20, halign="center", valign="center");
// }
// }
// }
// up(160) zrot(25) fwd(130) xrot(75) {
// stroke(zrot(30, p=yscale(0.5, p=circle(d=120))),width=10,closed=true);
// }
// }
// Example: Beware Making Incomplete Polyhedrons!
// skin([
// move([0,0, 0], p=path3d(circle(d=100,$fn=36))),
// move([0,0,50], p=path3d(circle(d=100,$fn=6)))
// ], caps=false);
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module skin ( profiles , closed = false , caps = true , method = "uniform" , convexity = 2 ) {
vnf_polyhedron ( skin ( profiles , caps = caps , closed = closed , method = method ) , convexity = convexity ) ;
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}
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function skin ( profiles , closed = false , caps = true , method = "uniform" ) =
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assert ( is_list ( profiles ) )
assert ( is_bool ( closed ) )
assert ( is_bool ( caps ) )
assert ( ! closed || ! caps )
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assert ( is_string ( method ) || is_list ( method ) )
let ( method = is_list ( method ) ? method : [ for ( pidx = idx ( profiles , end = closed ? - 1 : - 2 ) ) method ] )
assert ( len ( method ) = = len ( profiles ) - closed ? 0 : 1 )
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vnf_triangulate (
concat ( [
for ( pidx = idx ( profiles , end = closed ? - 1 : - 2 ) )
let (
prof1 = profiles [ pidx % len ( profiles ) ] ,
prof2 = profiles [ ( pidx + 1 ) % len ( profiles ) ] ,
cp1 = mean ( prof1 ) ,
cp2 = mean ( prof2 ) ,
midpt = ( cp1 + cp2 ) / 2 ,
n1 = plane_normal ( plane_from_pointslist ( prof1 ) ) ,
n2 = plane_normal ( plane_from_pointslist ( prof2 ) ) ,
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vang = vector_angle ( n1 , n2 ) ,
perp = vang > 0.01 && vang < 179.99 ? vector_axis ( n1 , n2 ) :
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vector_angle ( n1 , RIGHT ) > 44 ? vector_axis ( n1 , RIGHT ) :
vector_axis ( n1 , UP ) ,
perp1 = vector_axis ( perp , n1 ) ,
perp2 = vector_axis ( perp , n2 ) ,
poly1 = project_plane ( prof1 , cp1 , cp1 + perp , cp1 + perp1 ) ,
poly2 = project_plane ( prof2 , cp2 , cp2 + perp , cp2 + perp2 ) ,
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match = method [ pidx ] ,
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faces = [
for (
first = true ,
finishing = false ,
finished = false ,
plen1 = len ( poly1 ) ,
plen2 = len ( poly2 ) ,
i = 0 , j = 0 , side = 0 ;
! finished ;
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dang1 = abs ( modang ( xy_to_polar ( poly1 [ i % plen1 ] ) . y - xy_to_polar ( poly2 [ ( j + 1 ) % plen2 ] ) . y ) ) ,
dang2 = abs ( modang ( xy_to_polar ( poly2 [ j % plen2 ] ) . y - xy_to_polar ( poly1 [ ( i + 1 ) % plen1 ] ) . y ) ) ,
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dist1 = norm ( poly1 [ i % plen1 ] - poly2 [ ( j + 1 ) % plen2 ] ) ,
dist2 = norm ( poly2 [ j % plen2 ] - poly1 [ ( i + 1 ) % plen1 ] ) ,
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pctdist1 = abs ( ( i / plen1 ) - ( ( j + 1 ) / plen2 ) ) ,
pctdist2 = abs ( ( j / plen2 ) - ( ( i + 1 ) / plen1 ) ) ,
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side = i >= plen1 ? 0 :
j >= plen2 ? 1 :
match = = "angle" ? ( dang1 > dang2 ? 1 : 0 ) :
match = = "distance" ? ( dist1 > dist2 ? 1 : 0 ) :
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match = = "uniform" ? ( pctdist1 > pctdist2 ? 1 : 0 ) :
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assert ( in_list ( method [ i ] , [ "angle" , "distance" , "uniform" ] ) , str ( "Got `" , method , "'" ) ) ,
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p1 = prof1 [ i % plen1 ] ,
p2 = prof2 [ j % plen2 ] ,
p3 = side ? prof1 [ ( i + 1 ) % plen1 ] : prof2 [ ( j + 1 ) % plen2 ] ,
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face = [ p1 , p3 , p2 ] ,
i = i + ( side ? 1 : 0 ) ,
j = j + ( side ? 0 : 1 ) ,
first = false ,
finished = finishing ,
finishing = i >= plen1 && j >= plen2
) if ( ! first ) face
]
) vnf_add_faces ( faces = faces )
] , closed || ! caps ? [ ] : let (
prof1 = profiles [ 0 ] ,
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prof2 = select ( profiles , - 1 )
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) [
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vnf_add_face ( pts = reverse ( prof1 ) ) ,
vnf_add_face ( pts = prof2 )
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] )
) ;
// vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap