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//////////////////////////////////////////////////////////////////////
// LibFile: attachments.scad
// This is the file that handles attachments and orientation of children.
// To use, add the following lines to the beginning of your file:
// ```
// include <BOSL2/std.scad>
// ```
//////////////////////////////////////////////////////////////////////
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// Default values for attachment code.
$ color = undef ;
$ overlap = 0.01 ;
$ attach_to = undef ;
$ attach_anchor = [ CENTER , CENTER , UP , 0 ] ;
$ attach_norot = false ;
$ parent_size = undef ;
$ parent_size2 = undef ;
$ parent_shift = [ 0 , 0 ] ;
$ parent_orient = ORIENT_Z ;
$ parent_anchor = CENTER ;
$ parent_anchors = [ ] ;
$t ags_shown = [ ] ;
$t ags_hidden = [ ] ;
$t ags = "" ;
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// Section: Functions
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// Function: anchorpt()
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// Usage:
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// anchor(name, pos, [dir], [rot])
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// Description:
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// Creates a anchor data structure.
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// Arguments:
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// name = The string name of the anchor. Lowercase. Words separated by single dashes. No spaces.
// pos = The [X,Y,Z] position of the anchor.
// dir = A vector pointing in the direction parts should project from the anchor position.
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// rot = If needed, the angle to rotate the part around the direction vector.
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function anchorpt ( name , pos = [ 0 , 0 , 0 ] , dir = UP , rot = 0 ) = [ name , pos , dir , rot ] ;
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// Function: find_anchor()
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// Usage:
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// find_anchor(anchor, h, size, [size2], [shift], [edges], [corners]);
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// Description:
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// Returns anchor data for the given vector or anchor name.
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// Arguments:
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// anchor = Vector or named anchor string.
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// h = Height of the region.
// size = The [X,Y] size of the bottom of the cubical region.
// size2 = The [X,Y] size of the top of the cubical region.
// shift = The [X,Y] amount to shift the center of the top with respect to the center of the bottom.
// geometry = One of "cube", "cylinder", or "sphere" to denote the overall geometry of the shape. Cones are "cylinder", and prismoids are "cube" for this purpose. Default: "cube"
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// extra_anchors = A list of extra non-standard named anchors.
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// two_d = If true, object will be treated as 2D.
function find_anchor ( anchor , h , size , size2 = undef , shift = [ 0 , 0 ] , extra_anchors = [ ] , geometry = "cube" , two_d = false ) =
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is_string ( anchor ) ? (
let ( found = search ( [ anchor ] , extra_anchors , num_returns_per_match = 1 ) [ 0 ] )
assert ( found ! = [ ] , str ( "Unknown anchor: " , anchor ) )
extra_anchors [ found ]
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) : (
let (
size = point2d ( size ) ,
size2 = ( size2 ! = undef ) ? point2d ( size2 ) : size ,
shift = point2d ( shift ) ,
oang = (
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two_d ? 0 :
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anchor = = UP ? 0 :
anchor = = DOWN ? 0 :
( norm ( [ anchor . x , anchor . y ] ) < EPSILON ) ? 0 :
atan2 ( anchor . y , anchor . x ) + 90
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)
)
geometry = = "sphere" ? let (
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phi = ( anchor = = UP || anchor = = CENTER ) ? 0 : anchor = = DOWN ? 180 : 90 + ( 45 * anchor . z ) ,
theta = anchor = = CENTER ? 90 : atan2 ( anchor . y , anchor . x ) ,
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vec = spherical_to_xyz ( 1 , theta , phi ) ,
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pos = anchor = = CENTER ? CENTER : vmul ( vec , ( point3d ( size ) + h * UP ) / 2 )
) [ anchor , pos , vec , oang ] : let (
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xyal = (
geometry = = "cylinder" ? (
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let ( xy = point2d ( anchor ) )
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norm ( xy ) > 0 ? xy / norm ( xy ) : [ 0 , 0 ]
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) : point2d ( anchor )
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) ,
botpt = point3d ( vmul ( size / 2 , xyal ) ) + DOWN * h / 2 ,
toppt = point3d ( vmul ( size2 / 2 , xyal ) + shift ) + UP * h / 2 ,
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pos = lerp ( botpt , toppt , ( anchor . z + 1 ) / 2 ) ,
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sidevec = two_d ? point3d ( xyal ) : rotate_points3d ( [ point3d ( xyal ) ] , from = UP , to = toppt - botpt ) [ 0 ] ,
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vec = (
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two_d ? sidevec :
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anchor = = CENTER ? UP :
norm ( [ anchor . x , anchor . y ] ) < EPSILON ? anchor :
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norm ( size ) + norm ( size2 ) < EPSILON ? anchor :
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abs ( anchor . z ) < EPSILON ? sidevec :
anchor . z > 0 ? ( UP + sidevec ) / 2 :
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( DOWN + sidevec ) / 2
)
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) [ anchor , pos , vec , oang ]
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) ;
function _str_char_split ( s , delim , n = 0 , acc = [ ] , word = "" ) =
( n >= len ( s ) ) ? concat ( acc , [ word ] ) :
( s [ n ] = = delim ) ?
_str_char_split ( s , delim , n + 1 , concat ( acc , [ word ] ) , "" ) :
_str_char_split ( s , delim , n + 1 , acc , str ( word , s [ n ] ) ) ;
// Section: Modules
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// Module: orient_and_anchor()
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//
// Description:
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// Takes a vertically oriented shape, and re-orients and anchors it.
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// This is useful for making a custom shape available in various
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// orientations and anchor without extra translate()s and rotate()s.
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// Children should be vertically (Z-axis) oriented, and centered.
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// Non-vector anchor points should be named via the `anchors` arg.
// Named anchors are translated pre-rotation.
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//
// Usage:
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// orient_and_anchor(size, [orient], [anchor], [center], [noncentered], [orig_orient], [orig_anchor], [anchors], [chain]) ...
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//
// Arguments:
// size = The [X,Y,Z] size of the part.
// size2 = The [X,Y] size of the top of the part.
// shift = The [X,Y] offset of the top of the part, compared to the bottom of the part.
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// orient = The axis to orient to. Use `ORIENT_` constants from `constants.scad`.
// anchor = The side of the part that will be anchored to the origin.
// center = If given, overrides `anchor`. If true, centers vertically. If false, `anchor` will be set to the value in `noncentered`.
// noncentered = The value to set `anchor` to if `center` == `false`. Default: `BOTTOM`.
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// orig_orient = The original orientation of the part. Default: `ORIENT_Z`.
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// orig_anchor = The original anchor of the part. Default: `CENTER`.
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// geometry = One of "cube", "cylinder", or "sphere" to denote the overall geometry of the shape. Cones are "cylinder", and prismoids are "cube" for this purpose. Default: "cube"
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// anchors = A list of extra, non-standard optional anchors.
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// two_d = If true, object will be treated as 2D.
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// chain = If true, allow attachable children.
//
// Side Effects:
// `$parent_size` is set to the parent object's cubical region size.
// `$parent_size2` is set to the parent object's top [X,Y] size.
// `$parent_shift` is set to the parent object's `shift` value, if any.
// `$parent_geom` is set to the parent object's `geometry` value.
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// `$parent_orient` is set to the parent object's `orient` value.
// `$parent_anchor` is set to the parent object's `anchor` value.
// `$parent_anchors` is set to the parent object's list of non-standard extra anchors.
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// `$parent_2d` is set to the parent object's `two_d` value.
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//
// Example:
// #cylinder(d=5, h=10);
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// orient_and_anchor([5,5,10], orient=ORIENT_Y, anchor=BACK, orig_anchor=UP) cylinder(d=5, h=10);
module orient_and_anchor (
size = undef , orient = ORIENT_Z , anchor = CENTER ,
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center = undef , noncentered = BOTTOM ,
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orig_orient = ORIENT_Z , orig_anchor = CENTER ,
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size2 = undef , shift = [ 0 , 0 ] ,
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anchors = [ ] , chain = false ,
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geometry = "cube" , two_d = false
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) {
size2 = point2d ( default ( size2 , size ) ) ;
shift = point2d ( shift ) ;
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anchor = ! is_undef ( center ) ? ( center ? CENTER : noncentered ) : anchor ;
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m = matrix4_mult ( concat (
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( orig_anchor = = CENTER ) ? [ ] : [
// If original anchor is not centered, center it.
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let ( anch = find_anchor ( orig_anchor , size . z , size , size2 = size2 , shift = shift , geometry = geometry , two_d = two_d ) )
matrix4_translate ( anch [ 1 ] )
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] ,
( orig_orient = = ORIENT_Z ) ? [ ] : [
// If original orientation is not upright, rotate it upright.
matrix4_zrot ( - orig_orient . z ) ,
matrix4_yrot ( - orig_orient . y ) ,
matrix4_xrot ( - orig_orient . x )
] ,
( $ attach_to ! = undef ) ? (
let (
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anch = find_anchor ( $ attach_to , size . z , size , size2 = size2 , shift = shift , geometry = geometry , two_d = two_d ) ,
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ang = vector_angle ( anch [ 2 ] , DOWN ) ,
axis = vector_axis ( anch [ 2 ] , DOWN ) ,
ang2 = ( anch [ 2 ] = = UP || anch [ 2 ] = = DOWN ) ? 0 : 180 - anch [ 3 ] ,
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axis2 = rotate_points3d ( [ axis ] , [ 0 , 0 , ang2 ] ) [ 0 ]
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) concat (
[ matrix4_translate ( - anch [ 1 ] ) ] ,
$ attach_norot ? [ ] : [
matrix4_zrot ( ang2 ) ,
matrix4_rot_by_axis ( axis2 , ang )
]
)
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) : concat (
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( anchor = = CENTER ) ? [ ] : [
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let ( anch = find_anchor ( anchor , size . z , size , size2 = size2 , shift = shift , extra_anchors = anchors , geometry = geometry , two_d = two_d ) )
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matrix4_translate ( - anch [ 1 ] )
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] ,
( orient = = ORIENT_Z ) ? [ ] : [
matrix4_xrot ( orient . x ) ,
matrix4_yrot ( orient . y ) ,
matrix4_zrot ( orient . z )
]
)
) ) ;
$ attach_to = undef ;
$ parent_size = size ;
$ parent_size2 = size2 ;
$ parent_shift = shift ;
$ parent_geom = geometry ;
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$ parent_orient = orient ;
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$ parent_2d = two_d ;
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$ parent_anchor = anchor ;
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$ parent_anchors = anchors ;
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tags = _str_char_split ( $t ags , " " ) ;
s_tags = $t ags_shown ;
h_tags = $t ags_hidden ;
shown = ! s_tags || any ( [ for ( tag = tags ) in_list ( tag , s_tags ) ] ) ;
hidden = any ( [ for ( tag = tags ) in_list ( tag , h_tags ) ] ) ;
multmatrix ( m ) {
if ( $children > 1 && chain ) {
if ( shown && ! hidden ) color ( $ color ) for ( i = [ 0 : $children - 2 ] ) children ( i ) ;
children ( $children - 1 ) ;
} else {
if ( shown && ! hidden ) color ( $ color ) children ( ) ;
}
}
}
// Module: attach()
// Usage:
// attach(name, [overlap], [norot]) ...
// attach(name, to, [overlap]) ...
// Description:
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// Attaches children to a parent object at an anchor point and orientation.
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// Arguments:
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// name = The name of the parent anchor point to attach to.
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// to = Optional name of the child anchor point. If given, orients the child such that the named anchors align together rotationally.
// overlap = Amount to sink child into the parent. Equivalent to `down(X)` after the attach.
// norot = If true, don't rotate children when attaching to the anchor point. Only translate to the anchor point.
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// Example:
// spheroid(d=20) {
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// attach(TOP) down(1.5) cyl(l=11.5, d1=10, d2=5, anchor=BOTTOM);
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// attach(RIGHT, BOTTOM) down(1.5) cyl(l=11.5, d1=10, d2=5);
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// attach(FRONT, BOTTOM, overlap=1.5) cyl(l=11.5, d1=10, d2=5);
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// }
module attach ( name , to = undef , overlap = undef , norot = false )
{
assert ( $ parent_size ! = undef , "No object to attach to!" ) ;
overlap = ( overlap ! = undef ) ? overlap : $ overlap ;
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anch = find_anchor ( name , $ parent_size . z , point2d ( $ parent_size ) , size2 = $ parent_size2 , shift = $ parent_shift , extra_anchors = $ parent_anchors , geometry = $ parent_geom , two_d = $ parent_2d ) ;
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pos = anch [ 1 ] ;
vec = anch [ 2 ] ;
ang = anch [ 3 ] ;
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$ attach_to = to ;
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$ attach_anchor = anch ;
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$ attach_norot = norot ;
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if ( norot || ( norm ( vec - UP ) < 1e-9 && ang = = 0 ) ) {
translate ( pos ) translate ( [ 0 , 0 , - overlap ] ) children ( ) ;
} else {
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fromvec = $ parent_2d ? BACK : UP ;
translate ( pos ) rot ( ang , from = fromvec , to = vec ) translate ( [ 0 , 0 , - overlap ] ) children ( ) ;
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}
}
// Module: tags()
// Usage:
// tags(tags) ...
// Description:
// Marks all children with the given tags.
// Arguments:
// tags = String containing space delimited set of tags to apply.
module tags ( tags )
{
$t ags = tags ;
children ( ) ;
}
// Module: recolor()
// Usage:
// recolor(c) ...
// Description:
// Sets the color for children that can use the $color special variable.
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// Arguments:
// c = Color name or RGBA vector.
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// Example:
// recolor("red") cyl(l=20, d=10);
module recolor ( c )
{
$ color = c ;
children ( ) ;
}
// Module: hide()
// Usage:
// hide(tags) ...
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// Description:
// Hides all children with the given tags.
// Example:
// hide("A") cube(50, anchor=CENTER, $tags="Main") {
// attach(LEFT, BOTTOM) cylinder(d=30, l=30, $tags="A");
// attach(RIGHT, BOTTOM) cylinder(d=30, l=30, $tags="B");
// }
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module hide ( tags = "" )
{
$t ags_hidden = tags = = "" ? [ ] : _str_char_split ( tags , " " ) ;
children ( ) ;
}
// Module: show()
// Usage:
// show(tags) ...
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// Description:
// Shows only children with the given tags.
// Example:
// show("A B") cube(50, anchor=CENTER, $tags="Main") {
// attach(LEFT, BOTTOM) cylinder(d=30, l=30, $tags="A");
// attach(RIGHT, BOTTOM) cylinder(d=30, l=30, $tags="B");
// }
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module show ( tags = "" )
{
$t ags_shown = tags = = "" ? [ ] : _str_char_split ( tags , " " ) ;
children ( ) ;
}
// Module: diff()
// Usage:
// diff(neg, [keep]) ...
// diff(neg, pos, [keep]) ...
// Description:
// If `neg` is given, takes the union of all children with tags
// that are in `neg`, and differences them from the union of all
// children with tags in `pos`. If `pos` is not given, then all
// items in `neg` are differenced from all items not in `neg`. If
// `keep` is given, all children with tags in `keep` are then unioned
// with the result. If `keep` is not given, all children without
// tags in `pos` or `neg` are then unioned with the result.
// Arguments:
// neg = String containing space delimited set of tag names of children to difference away.
// pos = String containing space delimited set of tag names of children to be differenced away from.
// keep = String containing space delimited set of tag names of children to keep whole.
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// Example:
// diff("neg", "pos", keep="axle")
// sphere(d=100, $tags="pos") {
// attach(CENTER) xcyl(d=40, h=120, $tags="axle");
// attach(CENTER) cube([40,120,100], anchor=CENTER, $tags="neg");
// }
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module diff ( neg , pos = undef , keep = undef )
{
difference ( ) {
if ( pos ! = undef ) {
show ( pos ) children ( ) ;
} else {
if ( keep = = undef ) {
hide ( neg ) children ( ) ;
} else {
hide ( str ( neg , " " , keep ) ) children ( ) ;
}
}
show ( neg ) children ( ) ;
}
if ( keep ! = undef ) {
show ( keep ) children ( ) ;
} else if ( pos ! = undef ) {
hide ( str ( pos , " " , neg ) ) children ( ) ;
}
}
// Module: intersect()
// Usage:
// intersect(a, [keep]) ...
// intersect(a, b, [keep]) ...
// Description:
// If `a` is given, takes the union of all children with tags that
// are in `a`, and intersection()s them with the union of all
// children with tags in `b`. If `b` is not given, then the union
// of all items with tags in `a` are intersection()ed with the union
// of all items without tags in `a`. If `keep` is given, then the
// result is unioned with all the children with tags in `keep`. If
// `keep` is not given, all children without tags in `a` or `b` are
// unioned with the result.
// Arguments:
// a = String containing space delimited set of tag names of children.
// b = String containing space delimited set of tag names of children.
// keep = String containing space delimited set of tag names of children to keep whole.
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// Example:
// intersect("wheel", "mask", keep="axle")
// sphere(d=100, $tags="wheel") {
// attach(CENTER) cube([40,100,100], anchor=CENTER, $tags="mask");
// attach(CENTER) xcyl(d=40, h=100, $tags="axle");
// }
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module intersect ( a , b = undef , keep = undef )
{
intersection ( ) {
if ( b ! = undef ) {
show ( b ) children ( ) ;
} else {
if ( keep = = undef ) {
hide ( a ) children ( ) ;
} else {
hide ( str ( a , " " , keep ) ) children ( ) ;
}
}
show ( a ) children ( ) ;
}
if ( keep ! = undef ) {
show ( keep ) children ( ) ;
} else if ( b ! = undef ) {
hide ( str ( a , " " , b ) ) children ( ) ;
}
}
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// Module: hulling()
// Usage:
// hulling(a, [keep]) ...
// Description:
// Takes the union of all children with tags that are in `a`, and hull()s them.
// If `keep` is given, then the result is unioned with all the children with
// tags in `keep`. If `keep` is not given, all children without tags in `a` are
// unioned with the result.
// Arguments:
// a = String containing space delimited set of tag names of children.
// keep = String containing space delimited set of tag names of children to keep whole.
// Example:
// hulling("body", keep="axle")
// sphere(d=100, $tags="body") {
// attach(CENTER) cube([40,100,100], anchor=CENTER, $tags="body");
// attach(CENTER) xcyl(d=40, h=100, $tags="axle");
// }
module hulling ( a )
{
hull ( ) show ( a ) children ( ) ;
children ( ) ;
}
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// vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap