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//////////////////////////////////////////////////////////////////////
// LibFile: coords.scad
// Coordinate transformations and coordinate system conversions.
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// Includes:
// include <BOSL2/std.scad>
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//////////////////////////////////////////////////////////////////////
// Section: Coordinate Manipulation
// Function: point2d()
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// Usage:
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// pt = point2d(p, [fill]);
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// Topics: Coordinates, Points
// See Also: path2d(), point3d(), path3d()
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// Description:
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// Returns a 2D vector/point from a 2D or 3D vector. If given a 3D point, removes the Z coordinate.
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// Arguments:
// p = The coordinates to force into a 2D vector/point.
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// fill = Value to fill missing values in vector with.
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function point2d ( p , fill = 0 ) = assert ( is_list ( p ) ) [ for ( i = [ 0 : 1 ] ) ( p [ i ] = = undef ) ? fill : p [ i ] ] ;
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// Function: path2d()
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// Usage:
// pts = path2d(points);
// Topics: Coordinates, Points, Paths
// See Also: point2d(), point3d(), path3d()
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// Description:
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// Returns a list of 2D vectors/points from a list of 2D, 3D or higher dimensional vectors/points.
// Removes the extra coordinates from higher dimensional points. The input must be a path, where
// every vector has the same length.
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// Arguments:
// points = A list of 2D or 3D points/vectors.
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function path2d ( points ) =
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assert ( is_path ( points , dim = undef , fast = true ) , "Input to path2d is not a path" )
let ( result = points * concat ( ident ( 2 ) , repeat ( [ 0 , 0 ] , len ( points [ 0 ] ) - 2 ) ) )
assert ( is_def ( result ) , "Invalid input to path2d" )
result ;
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// Function: point3d()
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// Usage:
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// pt = point3d(p, [fill]);
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// Topics: Coordinates, Points
// See Also: path2d(), point2d(), path3d()
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// Description:
// Returns a 3D vector/point from a 2D or 3D vector.
// Arguments:
// p = The coordinates to force into a 3D vector/point.
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// fill = Value to fill missing values in vector with.
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function point3d ( p , fill = 0 ) =
assert ( is_list ( p ) )
[ for ( i = [ 0 : 2 ] ) ( p [ i ] = = undef ) ? fill : p [ i ] ] ;
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// Function: path3d()
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// Usage:
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// pts = path3d(points, [fill]);
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// Topics: Coordinates, Points, Paths
// See Also: point2d(), path2d(), point3d()
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// Description:
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// Returns a list of 3D vectors/points from a list of 2D or higher dimensional vectors/points
// by removing extra coordinates or adding the z coordinate.
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// Arguments:
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// points = A list of 2D, 3D or higher dimensional points/vectors.
// fill = Value to fill missing values in vectors with (in the 2D case)
function path3d ( points , fill = 0 ) =
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assert ( is_num ( fill ) )
assert ( is_path ( points , dim = undef , fast = true ) , "Input to path3d is not a path" )
let (
change = len ( points [ 0 ] ) - 3 ,
M = change < 0 ? [ [ 1 , 0 , 0 ] , [ 0 , 1 , 0 ] ] :
concat ( ident ( 3 ) , repeat ( [ 0 , 0 , 0 ] , change ) ) ,
result = points * M
)
assert ( is_def ( result ) , "Input to path3d is invalid" )
fill = = 0 || change >= 0 ? result : result + repeat ( [ 0 , 0 , fill ] , len ( result ) ) ;
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// Function: point4d()
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// Usage:
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// pt = point4d(p, [fill]);
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// Topics: Coordinates, Points
// See Also: point2d(), path2d(), point3d(), path3d(), path4d()
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// Description:
// Returns a 4D vector/point from a 2D or 3D vector.
// Arguments:
// p = The coordinates to force into a 4D vector/point.
// fill = Value to fill missing values in vector with.
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function point4d ( p , fill = 0 ) = assert ( is_list ( p ) )
[ for ( i = [ 0 : 3 ] ) ( p [ i ] = = undef ) ? fill : p [ i ] ] ;
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// Function: path4d()
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// Usage:
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// pt = path4d(points, [fill]);
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// Topics: Coordinates, Points, Paths
// See Also: point2d(), path2d(), point3d(), path3d(), point4d()
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// Description:
// Returns a list of 4D vectors/points from a list of 2D or 3D vectors/points.
// Arguments:
// points = A list of 2D or 3D points/vectors.
// fill = Value to fill missing values in vectors with.
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function path4d ( points , fill = 0 ) =
assert ( is_num ( fill ) || is_vector ( fill ) )
assert ( is_path ( points , dim = undef , fast = true ) , "Input to path4d is not a path" )
let (
change = len ( points [ 0 ] ) - 4 ,
M = change < 0 ? select ( ident ( 4 ) , 0 , len ( points [ 0 ] ) - 1 ) :
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concat ( ident ( 4 ) , repeat ( [ 0 , 0 , 0 , 0 ] , change ) ) ,
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result = points * M
)
assert ( is_def ( result ) , "Input to path4d is invalid" )
fill = = 0 || change >= 0 ? result :
let (
addition = is_list ( fill ) ? concat ( 0 * points [ 0 ] , fill ) :
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concat ( 0 * points [ 0 ] , repeat ( fill , - change ) )
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)
assert ( len ( addition ) = = 4 , "Fill is the wrong length" )
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result + repeat ( addition , len ( result ) ) ;
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// Section: Coordinate Systems
// Function: polar_to_xy()
// Usage:
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// pt = polar_to_xy(r, theta);
// pt = polar_to_xy([r, theta]);
// Topics: Coordinates, Points, Paths
// See Also: xy_to_polar(), xyz_to_cylindrical(), cylindrical_to_xyz(), xyz_to_spherical(), spherical_to_xyz()
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// Description:
// Convert polar coordinates to 2D cartesian coordinates.
// Returns [X,Y] cartesian coordinates.
// Arguments:
// r = distance from the origin.
// theta = angle in degrees, counter-clockwise of X+.
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// Example:
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// xy = polar_to_xy(20,45); // Returns: ~[14.1421365, 14.1421365]
// xy = polar_to_xy(40,30); // Returns: ~[34.6410162, 15]
// xy = polar_to_xy([40,30]); // Returns: ~[34.6410162, 15]
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// Example(2D):
// r=40; ang=30; $fn=36;
// pt = polar_to_xy(r,ang);
// stroke(circle(r=r), closed=true, width=0.5);
// color("black") stroke([[r,0], [0,0], pt], width=0.5);
// color("black") stroke(arc(r=15, angle=ang), width=0.5);
// color("red") move(pt) circle(d=3);
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function polar_to_xy ( r , theta = undef ) = let (
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rad = theta = = undef ? r [ 0 ] : r ,
t = theta = = undef ? r [ 1 ] : theta
) rad * [ cos ( t ) , sin ( t ) ] ;
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// Function: xy_to_polar()
// Usage:
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// r_theta = xy_to_polar(x,y);
// r_theta = xy_to_polar([X,Y]);
// Topics: Coordinates, Points, Paths
// See Also: polar_to_xy(), xyz_to_cylindrical(), cylindrical_to_xyz(), xyz_to_spherical(), spherical_to_xyz()
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// Description:
// Convert 2D cartesian coordinates to polar coordinates.
// Returns [radius, theta] where theta is the angle counter-clockwise of X+.
// Arguments:
// x = X coordinate.
// y = Y coordinate.
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// Example:
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// plr = xy_to_polar(20,30);
// plr = xy_to_polar([40,60]);
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// Example(2D):
// pt = [-20,30]; $fn = 36;
// rt = xy_to_polar(pt);
// r = rt[0]; ang = rt[1];
// stroke(circle(r=r), closed=true, width=0.5);
// zrot(ang) stroke([[0,0],[r,0]],width=0.5);
// color("red") move(pt) circle(d=3);
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function xy_to_polar ( x , y = undef ) = let (
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xx = y = = undef ? x [ 0 ] : x ,
yy = y = = undef ? x [ 1 ] : y
) [ norm ( [ xx , yy ] ) , atan2 ( yy , xx ) ] ;
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// Function: project_plane()
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// Usage:
// xy = project_plane(plane, p);
// Usage: To get a transform matrix
// M = project_plane(plane)
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// Description:
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// Maps the provided 3d point(s) from 3D coordinates to a 2d coordinate system defined by `plane`. Points that are not
// on the specified plane will be projected orthogonally onto the plane. This coordinate system is useful if you need
// to perform 2d operations on a coplanar set of data. After those operations are done you can return the data
// to 3d with `lift_plane()`. You could also use this to force approximately coplanar data to be exactly coplanar.
// The parameter p can be a point, path, region, bezier patch or VNF.
// The plane can be specified as
// - A list of three points. The planar coordinate system will have [0,0] at plane[0], and plane[1] will lie on the Y+ axis.
// - A list of coplanar points that define a plane (not-collinear)
// - A plane definition `[A,B,C,D]` where `Ax+By+CZ=D`. The closest point on that plane to the origin will map to the origin in the new coordinate system.
// .
// If you omit the point specification then `project_plane()` returns a rotation matrix that maps the specified plane to the XY plane.
// Note that if you apply this transformation to data lying on the plane it will produce 3D points with the Z coordinate of zero.
// Topics: Coordinates, Points, Paths
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// Arguments:
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// plane = plane specification or point list defining the plane
// p = 3D point, path, region, VNF or bezier patch to project
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// Example:
// pt = [5,-5,5];
// a=[0,0,0]; b=[10,-10,0]; c=[10,0,10];
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// xy = project_plane([a,b,c],pt);
// Example(3D): The yellow points in 3D project onto the red points in 2D
// M = [[-1, 2, -1, -2], [-1, -3, 2, -1], [2, 3, 4, 53], [0, 0, 0, 1]];
// data = apply(M,path3d(circle(r=10, $fn=20)));
// move_copies(data) sphere(r=1);
// color("red") move_copies(project_plane(data, data)) sphere(r=1);
// Example:
// xyzpath = move([10,20,30], p=yrot(25, p=path3d(circle(d=100))));
// mat = project_plane(xyzpath);
// xypath = path2d(apply(mat, xyzpath));
// #stroke(xyzpath,closed=true);
// stroke(xypath,closed=true);
function project_plane ( plane , p ) =
is_matrix ( plane , 3 , 3 ) && is_undef ( p ) ? // no data, 3 points given
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assert ( ! is_collinear ( plane ) , "Points defining the plane must not be collinear" )
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let (
v = plane [ 2 ] - plane [ 0 ] ,
y = unit ( plane [ 1 ] - plane [ 0 ] ) , // y axis goes to point b
x = unit ( v - ( v * y ) * y ) // x axis
)
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frame_map ( x , y ) * move ( - plane [ 0 ] )
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: is_vector ( plane , 4 ) && is_undef ( p ) ? // no data, plane given in "plane"
assert ( _valid_plane ( plane ) , "Plane is not valid" )
let (
n = point3d ( plane ) ,
cp = n * plane [ 3 ] / ( n * n )
)
rot ( from = n , to = UP ) * move ( - cp )
: is_path ( plane , 3 ) && is_undef ( p ) ? // no data, generic point list plane
assert ( len ( plane ) >= 3 , "Need three points to define a plane" )
let ( plane = plane_from_points ( plane ) )
assert ( is_def ( plane ) , "Point list is not coplanar" )
project_plane ( plane )
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: assert ( is_def ( p ) , str ( "Invalid plane specification: " , plane ) )
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is_vnf ( p ) ? [ project_plane ( plane , p [ 0 ] ) , p [ 1 ] ]
: is_list ( p ) && is_list ( p [ 0 ] ) && is_vector ( p [ 0 ] [ 0 ] , 3 ) ? // bezier patch or region
[ for ( plist = p ) project_plane ( plane , plist ) ]
: assert ( is_vector ( p , 3 ) || is_path ( p , 3 ) , str ( "Data must be a 3d point, path, region, vnf or bezier patch" , p ) )
is_matrix ( plane , 3 , 3 ) ?
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assert ( ! is_collinear ( plane ) , "Points defining the plane must not be collinear" )
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let (
v = plane [ 2 ] - plane [ 0 ] ,
y = unit ( plane [ 1 ] - plane [ 0 ] ) , // y axis goes to point b
x = unit ( v - ( v * y ) * y ) // x axis
) move ( - plane [ 0 ] , p ) * transpose ( [ x , y ] )
: is_vector ( p ) ? point2d ( apply ( project_plane ( plane ) , p ) )
: path2d ( apply ( project_plane ( plane ) , p ) ) ;
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// Function: lift_plane()
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// Usage:
// xyz = lift_plane(plane, p);
// Usage: to get transform matrix
// M = lift_plane(plane);
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// Topics: Coordinates, Points, Paths
// See Also: project_plane()
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// Description:
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// Converts the given 2D point on the plane to 3D coordinates of the specified plane.
// The parameter p can be a point, path, region, bezier patch or VNF.
// The plane can be specified as
// - A list of three points. The planar coordinate system will have [0,0] at plane[0], and plane[1] will lie on the Y+ axis.
// - A list of coplanar points that define a plane (not-collinear)
// - A plane definition `[A,B,C,D]` where `Ax+By+CZ=D`. The closest point on that plane to the origin will map to the origin in the new coordinate system.
// If you do not supply `p` then you get a transformation matrix which operates in 3D, assuming that the Z coordinate of the points is zero.
// This matrix is a rotation, the inverse of the one produced by project_plane.
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// Arguments:
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// plane = Plane specification or list of points to define a plane
// p = points, path, region, VNF, or bezier patch to transform.
function lift_plane ( plane , p ) =
is_matrix ( plane , 3 , 3 ) && is_undef ( p ) ? // no data, 3 p given
let (
v = plane [ 2 ] - plane [ 0 ] ,
y = unit ( plane [ 1 ] - plane [ 0 ] ) , // y axis goes to point b
x = unit ( v - ( v * y ) * y ) // x axis
)
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move ( plane [ 0 ] ) * frame_map ( x , y , reverse = true )
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: is_vector ( plane , 4 ) && is_undef ( p ) ? // no data, plane given in "plane"
assert ( _valid_plane ( plane ) , "Plane is not valid" )
let (
n = point3d ( plane ) ,
cp = n * plane [ 3 ] / ( n * n )
)
move ( cp ) * rot ( from = UP , to = n )
: is_path ( plane , 3 ) && is_undef ( p ) ? // no data, generic point list plane
assert ( len ( plane ) >= 3 , "Need three p to define a plane" )
let ( plane = plane_from_points ( plane ) )
assert ( is_def ( plane ) , "Point list is not coplanar" )
lift_plane ( plane )
: is_vnf ( p ) ? [ lift_plane ( plane , p [ 0 ] ) , p [ 1 ] ]
: is_list ( p ) && is_list ( p [ 0 ] ) && is_vector ( p [ 0 ] [ 0 ] , 3 ) ? // bezier patch or region
[ for ( plist = p ) lift_plane ( plane , plist ) ]
: assert ( is_vector ( p , 2 ) || is_path ( p , 2 ) , "Data must be a 2d point, path, region, vnf or bezier patch" )
is_matrix ( plane , 3 , 3 ) ?
let (
v = plane [ 2 ] - plane [ 0 ] ,
y = unit ( plane [ 1 ] - plane [ 0 ] ) , // y axis goes to point b
x = unit ( v - ( v * y ) * y ) // x axis
) move ( plane [ 0 ] , p * [ x , y ] )
: apply ( lift_plane ( plane ) , is_vector ( p ) ? point3d ( p ) : path3d ( p ) ) ;
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// Function: cylindrical_to_xyz()
// Usage:
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// pt = cylindrical_to_xyz(r, theta, z);
// pt = cylindrical_to_xyz([r, theta, z]);
// Topics: Coordinates, Points, Paths
// See Also: xyz_to_cylindrical(), xyz_to_spherical(), spherical_to_xyz()
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// Description:
// Convert cylindrical coordinates to 3D cartesian coordinates. Returns [X,Y,Z] cartesian coordinates.
// Arguments:
// r = distance from the Z axis.
// theta = angle in degrees, counter-clockwise of X+ on the XY plane.
// z = Height above XY plane.
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// Example:
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// xyz = cylindrical_to_xyz(20,30,40);
// xyz = cylindrical_to_xyz([40,60,50]);
function cylindrical_to_xyz ( r , theta = undef , z = undef ) = let (
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rad = theta = = undef ? r [ 0 ] : r ,
t = theta = = undef ? r [ 1 ] : theta ,
zed = theta = = undef ? r [ 2 ] : z
) [ rad * cos ( t ) , rad * sin ( t ) , zed ] ;
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// Function: xyz_to_cylindrical()
// Usage:
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// rtz = xyz_to_cylindrical(x,y,z);
// rtz = xyz_to_cylindrical([X,Y,Z]);
// Topics: Coordinates, Points, Paths
// See Also: cylindrical_to_xyz(), xyz_to_spherical(), spherical_to_xyz()
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// Description:
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// Convert 3D cartesian coordinates to cylindrical coordinates. Returns [radius,theta,Z].
// Theta is the angle counter-clockwise of X+ on the XY plane. Z is height above the XY plane.
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// Arguments:
// x = X coordinate.
// y = Y coordinate.
// z = Z coordinate.
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// Example:
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// cyl = xyz_to_cylindrical(20,30,40);
// cyl = xyz_to_cylindrical([40,50,70]);
function xyz_to_cylindrical ( x , y = undef , z = undef ) = let (
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p = is_num ( x ) ? [ x , default ( y , 0 ) , default ( z , 0 ) ] : point3d ( x )
) [ norm ( [ p . x , p . y ] ) , atan2 ( p . y , p . x ) , p . z ] ;
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// Function: spherical_to_xyz()
// Usage:
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// pt = spherical_to_xyz(r, theta, phi);
// pt = spherical_to_xyz([r, theta, phi]);
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// Description:
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// Convert spherical coordinates to 3D cartesian coordinates. Returns [X,Y,Z] cartesian coordinates.
// Topics: Coordinates, Points, Paths
// See Also: cylindrical_to_xyz(), xyz_to_spherical(), xyz_to_cylindrical()
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// Arguments:
// r = distance from origin.
// theta = angle in degrees, counter-clockwise of X+ on the XY plane.
// phi = angle in degrees from the vertical Z+ axis.
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// Example:
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// xyz = spherical_to_xyz(20,30,40);
// xyz = spherical_to_xyz([40,60,50]);
function spherical_to_xyz ( r , theta = undef , phi = undef ) = let (
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rad = theta = = undef ? r [ 0 ] : r ,
t = theta = = undef ? r [ 1 ] : theta ,
p = theta = = undef ? r [ 2 ] : phi
) rad * [ sin ( p ) * cos ( t ) , sin ( p ) * sin ( t ) , cos ( p ) ] ;
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// Function: xyz_to_spherical()
// Usage:
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// r_theta_phi = xyz_to_spherical(x,y,z)
// r_theta_phi = xyz_to_spherical([X,Y,Z])
// Topics: Coordinates, Points, Paths
// See Also: cylindrical_to_xyz(), spherical_to_xyz(), xyz_to_cylindrical()
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// Description:
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// Convert 3D cartesian coordinates to spherical coordinates. Returns [r,theta,phi], where phi is
// the angle from the Z+ pole, and theta is degrees counter-clockwise of X+ on the XY plane.
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// Arguments:
// x = X coordinate.
// y = Y coordinate.
// z = Z coordinate.
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// Example:
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// sph = xyz_to_spherical(20,30,40);
// sph = xyz_to_spherical([40,50,70]);
function xyz_to_spherical ( x , y = undef , z = undef ) = let (
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p = is_num ( x ) ? [ x , default ( y , 0 ) , default ( z , 0 ) ] : point3d ( x )
) [ norm ( p ) , atan2 ( p . y , p . x ) , atan2 ( norm ( [ p . x , p . y ] ) , p . z ) ] ;
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// Function: altaz_to_xyz()
// Usage:
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// pt = altaz_to_xyz(alt, az, r);
// pt = altaz_to_xyz([alt, az, r]);
// Topics: Coordinates, Points, Paths
// See Also: cylindrical_to_xyz(), xyz_to_spherical(), spherical_to_xyz(), xyz_to_cylindrical(), xyz_to_altaz()
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// Description:
// Convert altitude/azimuth/range coordinates to 3D cartesian coordinates.
// Returns [X,Y,Z] cartesian coordinates.
// Arguments:
// alt = altitude angle in degrees above the XY plane.
// az = azimuth angle in degrees clockwise of Y+ on the XY plane.
// r = distance from origin.
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// Example:
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// xyz = altaz_to_xyz(20,30,40);
// xyz = altaz_to_xyz([40,60,50]);
function altaz_to_xyz ( alt , az = undef , r = undef ) = let (
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p = az = = undef ? alt [ 0 ] : alt ,
t = 90 - ( az = = undef ? alt [ 1 ] : az ) ,
rad = az = = undef ? alt [ 2 ] : r
) rad * [ cos ( p ) * cos ( t ) , cos ( p ) * sin ( t ) , sin ( p ) ] ;
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// Function: xyz_to_altaz()
// Usage:
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// alt_az_r = xyz_to_altaz(x,y,z);
// alt_az_r = xyz_to_altaz([X,Y,Z]);
// Topics: Coordinates, Points, Paths
// See Also: cylindrical_to_xyz(), xyz_to_spherical(), spherical_to_xyz(), xyz_to_cylindrical(), altaz_to_xyz()
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// Description:
// Convert 3D cartesian coordinates to altitude/azimuth/range coordinates.
// Returns [altitude,azimuth,range], where altitude is angle above the
// XY plane, azimuth is degrees clockwise of Y+ on the XY plane, and
// range is the distance from the origin.
// Arguments:
// x = X coordinate.
// y = Y coordinate.
// z = Z coordinate.
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// Example:
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// aa = xyz_to_altaz(20,30,40);
// aa = xyz_to_altaz([40,50,70]);
function xyz_to_altaz ( x , y = undef , z = undef ) = let (
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p = is_num ( x ) ? [ x , default ( y , 0 ) , default ( z , 0 ) ] : point3d ( x )
) [ atan2 ( p . z , norm ( [ p . x , p . y ] ) ) , atan2 ( p . x , p . y ) , norm ( p ) ] ;
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