BOSL2/vectors.scad

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//////////////////////////////////////////////////////////////////////
// LibFile: vectors.scad
// Vector math functions.
// Includes:
// include <BOSL2/std.scad>
//////////////////////////////////////////////////////////////////////
// Section: Vector Manipulation
// Function: is_vector()
// Usage:
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// is_vector(v, [length], ...);
// Description:
// Returns true if v is a list of finite numbers.
// Arguments:
// v = The value to test to see if it is a vector.
// length = If given, make sure the vector is `length` items long.
// zero = If false, require that the length/`norm()` of the vector is not approximately zero. If true, require the length/`norm()` of the vector to be approximately zero-length. Default: `undef` (don't check vector length/`norm()`.)
// all_nonzero = If true, requires all elements of the vector to be more than `eps` different from zero. Default: `false`
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// eps = The minimum vector length that is considered non-zero. Default: `EPSILON` (`1e-9`)
// Example:
// is_vector(4); // Returns false
// is_vector([4,true,false]); // Returns false
// is_vector([3,4,INF,5]); // Returns false
// is_vector([3,4,5,6]); // Returns true
// is_vector([3,4,undef,5]); // Returns false
// is_vector([3,4,5],3); // Returns true
// is_vector([3,4,5],4); // Returns true
// is_vector([]); // Returns false
// is_vector([0,4,0],3,zero=false); // Returns true
// is_vector([0,0,0],zero=false); // Returns false
// is_vector([0,0,1e-12],zero=false); // Returns false
// is_vector([0,1,0],all_nonzero=false); // Returns false
// is_vector([1,1,1],all_nonzero=false); // Returns true
// is_vector([],zero=false); // Returns false
function is_vector(v, length, zero, all_nonzero=false, eps=EPSILON) =
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is_list(v) && len(v)>0 && []==[for(vi=v) if(!is_num(vi)) 0]
&& (is_undef(length) || len(v)==length)
&& (is_undef(zero) || ((norm(v) >= eps) == !zero))
&& (!all_nonzero || all_nonzero(v)) ;
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// Function: v_theta()
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// Usage:
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// theta = v_theta([X,Y]);
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// Description:
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// Given a vector, returns the angle in degrees counter-clockwise from X+ on the XY plane.
function v_theta(v) =
assert( is_vector(v,2) || is_vector(v,3) , "Invalid vector")
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atan2(v.y,v.x);
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// Function: v_mul()
// Description:
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// Element-wise multiplication. Multiplies each element of `v1` by the corresponding element of `v2`.
// Both `v1` and `v2` must be the same length. Returns a vector of the products.
// Arguments:
// v1 = The first vector.
// v2 = The second vector.
// Example:
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// v_mul([3,4,5], [8,7,6]); // Returns [24, 28, 30]
function v_mul(v1, v2) =
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assert( is_list(v1) && is_list(v2) && len(v1)==len(v2), "Incompatible input")
[for (i = [0:1:len(v1)-1]) v1[i]*v2[i]];
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// Function: v_div()
// Description:
// Element-wise vector division. Divides each element of vector `v1` by
// the corresponding element of vector `v2`. Returns a vector of the quotients.
// Arguments:
// v1 = The first vector.
// v2 = The second vector.
// Example:
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// v_div([24,28,30], [8,7,6]); // Returns [3, 4, 5]
function v_div(v1, v2) =
assert( is_vector(v1) && is_vector(v2,len(v1)), "Incompatible vectors")
[for (i = [0:1:len(v1)-1]) v1[i]/v2[i]];
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// Function: v_abs()
// Description: Returns a vector of the absolute value of each element of vector `v`.
// Arguments:
// v = The vector to get the absolute values of.
// Example:
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// v_abs([-1,3,-9]); // Returns: [1,3,9]
function v_abs(v) =
assert( is_vector(v), "Invalid vector" )
[for (x=v) abs(x)];
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// Function: v_floor()
// Description:
// Returns the given vector after performing a `floor()` on all items.
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function v_floor(v) =
assert( is_vector(v), "Invalid vector" )
[for (x=v) floor(x)];
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// Function: v_ceil()
// Description:
// Returns the given vector after performing a `ceil()` on all items.
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function v_ceil(v) =
assert( is_vector(v), "Invalid vector" )
[for (x=v) ceil(x)];
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// Function: unit()
// Usage:
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// unit(v, [error]);
// Description:
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// Returns the unit length normalized version of vector v. If passed a zero-length vector,
// asserts an error unless `error` is given, in which case the value of `error` is returned.
// Arguments:
// v = The vector to normalize.
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// error = If given, and input is a zero-length vector, this value is returned. Default: Assert error on zero-length vector.
// Examples:
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// unit([10,0,0]); // Returns: [1,0,0]
// unit([0,10,0]); // Returns: [0,1,0]
// unit([0,0,10]); // Returns: [0,0,1]
// unit([0,-10,0]); // Returns: [0,-1,0]
// unit([0,0,0],[1,2,3]); // Returns: [1,2,3]
// unit([0,0,0]); // Asserts an error.
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function unit(v, error=[[["ASSERT"]]]) =
assert(is_vector(v), str("Expected a vector. Got: ",v))
norm(v)<EPSILON? (error==[[["ASSERT"]]]? assert(norm(v)>=EPSILON,"Tried to normalize a zero vector") : error) :
v/norm(v);
// Function: vector_angle()
// Usage:
// vector_angle(v1,v2);
// vector_angle([v1,v2]);
// vector_angle(PT1,PT2,PT3);
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// vector_angle([PT1,PT2,PT3]);
// Description:
// If given a single list of two vectors, like `vector_angle([V1,V2])`, returns the angle between the two vectors V1 and V2.
// If given a single list of three points, like `vector_angle([A,B,C])`, returns the angle between the line segments AB and BC.
// If given two vectors, like `vector_angle(V1,V2)`, returns the angle between the two vectors V1 and V2.
// If given three points, like `vector_angle(A,B,C)`, returns the angle between the line segments AB and BC.
// Arguments:
// v1 = First vector or point.
// v2 = Second vector or point.
// v3 = Third point in three point mode.
// Examples:
// vector_angle(UP,LEFT); // Returns: 90
// vector_angle(RIGHT,LEFT); // Returns: 180
// vector_angle(UP+RIGHT,RIGHT); // Returns: 45
// vector_angle([10,10], [0,0], [10,-10]); // Returns: 90
// vector_angle([10,0,10], [0,0,0], [-10,10,0]); // Returns: 120
// vector_angle([[10,0,10], [0,0,0], [-10,10,0]]); // Returns: 120
function vector_angle(v1,v2,v3) =
assert( ( is_undef(v3) && ( is_undef(v2) || same_shape(v1,v2) ) )
|| is_consistent([v1,v2,v3]) ,
"Bad arguments.")
assert( is_vector(v1) || is_consistent(v1), "Bad arguments.")
let( vecs = ! is_undef(v3) ? [v1-v2,v3-v2] :
! is_undef(v2) ? [v1,v2] :
len(v1) == 3 ? [v1[0]-v1[1], v1[2]-v1[1]]
: v1
)
assert(is_vector(vecs[0],2) || is_vector(vecs[0],3), "Bad arguments.")
let(
norm0 = norm(vecs[0]),
norm1 = norm(vecs[1])
)
assert(norm0>0 && norm1>0, "Zero length vector.")
// NOTE: constrain() corrects crazy FP rounding errors that exceed acos()'s domain.
acos(constrain((vecs[0]*vecs[1])/(norm0*norm1), -1, 1));
// Function: vector_axis()
// Usage:
// vector_axis(v1,v2);
// vector_axis([v1,v2]);
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// vector_axis(PT1,PT2,PT3);
// vector_axis([PT1,PT2,PT3]);
// Description:
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// If given a single list of two vectors, like `vector_axis([V1,V2])`, returns the vector perpendicular the two vectors V1 and V2.
// If given a single list of three points, like `vector_axis([A,B,C])`, returns the vector perpendicular to the plane through a, B and C.
// If given two vectors, like `vector_axis(V1,V2)`, returns the vector perpendicular to the two vectors V1 and V2.
// If given three points, like `vector_axis(A,B,C)`, returns the vector perpendicular to the plane through a, B and C.
// Arguments:
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// v1 = First vector or point.
// v2 = Second vector or point.
// v3 = Third point in three point mode.
// Examples:
// vector_axis(UP,LEFT); // Returns: [0,-1,0] (FWD)
// vector_axis(RIGHT,LEFT); // Returns: [0,-1,0] (FWD)
// vector_axis(UP+RIGHT,RIGHT); // Returns: [0,1,0] (BACK)
// vector_axis([10,10], [0,0], [10,-10]); // Returns: [0,0,-1] (DOWN)
// vector_axis([10,0,10], [0,0,0], [-10,10,0]); // Returns: [-0.57735, -0.57735, 0.57735]
// vector_axis([[10,0,10], [0,0,0], [-10,10,0]]); // Returns: [-0.57735, -0.57735, 0.57735]
function vector_axis(v1,v2=undef,v3=undef) =
is_vector(v3)
? assert(is_consistent([v3,v2,v1]), "Bad arguments.")
vector_axis(v1-v2, v3-v2)
: assert( is_undef(v3), "Bad arguments.")
is_undef(v2)
? assert( is_list(v1), "Bad arguments.")
len(v1) == 2
? vector_axis(v1[0],v1[1])
: vector_axis(v1[0],v1[1],v1[2])
: assert( is_vector(v1,zero=false) && is_vector(v2,zero=false) && is_consistent([v1,v2])
, "Bad arguments.")
let(
eps = 1e-6,
w1 = point3d(v1/norm(v1)),
w2 = point3d(v2/norm(v2)),
w3 = (norm(w1-w2) > eps && norm(w1+w2) > eps) ? w2
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: (norm(v_abs(w2)-UP) > eps)? UP
: RIGHT
) unit(cross(w1,w3));
// Section: Vector Searching
// Function: vector_search()
// Usage:
// indices = vector_search(query, r, target);
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// See Also: vector_search_tree(), vector_nearest()
// Topics: Search, Points, Closest
// Description:
// Given a list of query points `query` and a `target` to search,
// finds the points in `target` that match each query point. A match holds when the
// distance between a point in `target` and a query point is less than or equal to `r`.
// The returned list will have a list for each query point containing, in arbitrary
// order, the indices of all points that match that query point.
// The `target` may be a simple list of points or a search tree.
// When `target` is a large list of points, a search tree is constructed to
// speed up the search with an order around O(log n) per query point.
// For small point lists, a direct search is done dispensing a tree construction.
// Alternatively, `target` may be a search tree built with `vector_tree_search()`.
// In that case, that tree is parsed looking for matches.
// Arguments:
// query = list of points to find matches for.
// r = the search radius.
// target = list of the points to search for matches or a search tree.
// Example: A set of four queries to find points within 1 unit of the query. The circles show the search region and all have radius 1.
// $fn=32;
// k = 2000;
// points = array_group(rands(0,10,k*2,seed=13333),2);
// queries = [for(i=[3,7],j=[3,7]) [i,j]];
// search_ind = vector_search(queries, points, 1);
// move_copies(points) circle(r=.08);
// for(i=idx(queries)){
// color("blue")stroke(move(queries[i],circle(r=1)), closed=true, width=.08);
// color("red") move_copies(select(points, search_ind[i])) circle(r=.08);
// }
// Example: when a series of search with different radius are needed, its is faster to pre-compute the tree
// $fn=32;
// k = 2000;
// points = array_group(rands(0,10,k*2),2,seed=13333);
// queries1 = [for(i=[3,7]) [i,i]];
// queries2 = [for(i=[3,7]) [10-i,i]];
// r1 = 1;
// r2 = .7;
// search_tree = vector_search_tree(points);
// search_1 = vector_search(queries1, r1, search_tree);
// search_2 = vector_search(queries2, r2, search_tree);
// move_copies(points) circle(r=.08);
// for(i=idx(queries1)){
// color("blue")stroke(move(queries1[i],circle(r=r1)), closed=true, width=.08);
// color("red") move_copies(select(points, search_1[i])) circle(r=.08);
// }
// for(i=idx(queries2)){
// color("green")stroke(move(queries2[i],circle(r=r2)), closed=true, width=.08);
// color("red") move_copies(select(points, search_2[i])) circle(r=.08);
// }
function vector_search(query, r, target) =
assert( is_finite(r) && r>=0,
"The query radius should be a positive number." )
let(
tgpts = is_matrix(target), // target is a point list
tgtree = is_list(target) // target is a tree
&& (len(target)==2)
&& is_matrix(target[0])
&& is_list(target[1])
&& (len(target[1])==4 || (len(target[1])==1 && is_list(target[1][0])) )
)
assert( tgpts || tgtree,
"The target should be a list of points or a search tree compatible with the query." )
let(
dim = tgpts ? len(target[0]) : len(target[0][0]),
simple = is_vector(query, dim),
mult = !simple && is_matrix(query,undef,dim)
)
assert( simple || mult,
"The query points should be a list of points compatible with the target point list.")
tgpts
? len(target)<200
? simple ? [for(i=idx(target)) if(norm(target[i]-query)<r) i ] :
[for(q=query) [for(i=idx(target)) if(norm(target[i]-q)<r) i ] ]
: let( tree = _bt_tree(target, count(len(target)), leafsize=25) )
simple ? _bt_search(query, r, target, tree) :
[for(q=query) _bt_search(q, r, target, tree)]
: simple ? _bt_search(query, r, target[0], target[1]) :
[for(q=query) _bt_search(q, r, target[0], target[1])];
//Ball tree search
function _bt_search(query, r, points, tree) = //echo(tree)
assert( is_list(tree)
&& ( ( len(tree)==1 && is_list(tree[0]) )
|| ( len(tree)==4 && is_num(tree[0]) && is_num(tree[1]) ) ),
"The tree is invalid.")
len(tree)==1
? assert( tree[0]==[] || is_vector(tree[0]), "The tree is invalid." )
[for(i=tree[0]) if(norm(points[i]-query)<=r) i ]
: norm(query-points[tree[0]]) > r+tree[1] ? [] :
concat(
[ if(norm(query-points[tree[0]])<=r) tree[0] ],
_bt_search(query, r, points, tree[2]),
_bt_search(query, r, points, tree[3]) ) ;
// Function: vector_search_tree()
// Usage:
// tree = vector_search_tree(points,leafsize);
// See Also: vector_nearest(), vector_search()
// Topics: Search, Points, Closest
// Description:
// Construct a search tree for the given list of points to be used as input
// to the function `vector_search()`. The use of a tree speeds up the
// search process. The tree construction stops branching when
// a tree node represents a number of points less or equal to `leafsize`.
// Search trees are ball trees. Constructing the
// tree should be O(n log n) and searches should be O(log n), though real life
// performance depends on how the data is distributed, and it will deteriorate
// for high data dimensions. This data structure is useful when you will be
// performing many searches of the same data, so that the cost of constructing
// the tree is justified. (See https://en.wikipedia.org/wiki/Ball_tree)
// Arguments:
// points = list of points to store in the search tree.
// leafsize = the size of the tree leaves. Default: 25
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// Example: A set of four queries to find points within 1 unit of the query. The circles show the search region and all have radius 1.
// $fn=32;
// k = 2000;
// points = array_group(rands(0,10,k*2,seed=13333),2);
// queries = [for(i=[3,7],j=[3,7]) [i,j]];
// search_tree = vector_search_tree(points);
// search_ind = vector_tree_search(search_tree, queries, 1);
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// move_copies(points) circle(r=.08);
// for(i=idx(queries)){
// color("blue") stroke(move(queries[i],circle(r=1)), closed=true, width=.08);
// color("red") move_copies(select(points, search_ind[i])) circle(r=.08); }
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// }
function vector_search_tree(points, leafsize=25) =
assert( is_matrix(points), "The input list entries should be points." )
assert( is_int(leafsize) && leafsize>=1,
"The tree leaf size should be an integer greater than zero.")
[ points, _bt_tree(points, count(len(points)), leafsize) ];
//Ball tree construction
function _bt_tree(points, ind, leafsize=25) =
len(ind)<=leafsize ? [ind] :
let(
bounds = pointlist_bounds(select(points,ind)),
coord = max_index(bounds[1]-bounds[0]),
projc = [for(i=ind) points[i][coord] ],
pmc = mean(projc),
pivot = min_index([for(p=projc) abs(p-pmc)]),
radius = max([for(i=ind) norm(points[ind[pivot]]-points[i]) ]),
median = ninther(projc),
Lind = [for(i=idx(ind)) if(projc[i]<=median && i!=pivot) ind[i] ],
Rind = [for(i=idx(ind)) if(projc[i] >median && i!=pivot) ind[i] ]
)
[ ind[pivot], radius, _bt_tree(points, Lind, leafsize), _bt_tree(points, Rind, leafsize) ];
// Function: vector_nearest()
// Usage:
// indices = vector_nearest(query, k, target)
// See Also: vector_search(), vector_search_tree()
// Description:
// Search `target` for the `k` points closest to point `query`.
// The input `target` is either a list of points to search or a search tree
// pre-computed by `vector_search_tree(). A list is returned containing the indices
// of the points found in sorted order, closest point first.
// Arguments:
// query = point to search for
// k = number of neighbors to return
// target = a list of points or a search tree to search in
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// Example: Four queries to find the 15 nearest points. The circles show the radius defined by the most distant query result. Note they are different for each query.
// $fn=32;
// k = 1000;
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// points = array_group(rands(0,10,k*2,seed=13333),2);
// tree = vector_search_tree(points);
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// queries = [for(i=[3,7],j=[3,7]) [i,j]];
// search_ind = [for(q=queries) vector_nearest(q, 15, tree)];
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// move_copies(points) circle(r=.08);
// for(i=idx(queries)){
// circle = circle(r=norm(points[last(search_ind[i])]-queries[i]));
// color("red") move_copies(select(points, search_ind[i])) circle(r=.08);
// color("blue") stroke(move(queries[i], circle), closed=true, width=.08);
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// }
function vector_nearest(query, k, target) =
assert(is_int(k) && k>0)
assert(is_vector(query), "Query must be a vector.")
let(
tgpts = is_matrix(target,undef,len(query)), // target is a point list
tgtree = is_list(target) // target is a tree
&& (len(target)==2)
&& is_matrix(target[0],undef,len(query))
&& (len(target[1])==4 || (len(target[1])==1 && is_list(target[1][0])) )
)
assert( tgpts || tgtree,
"The target should be a list of points or a search tree compatible with the query." )
assert((tgpts && (k<=len(target))) || (tgtree && (k<=len(target[0]))),
"More results are requested than the number of points.")
tgpts
? let( tree = _bt_tree(target, count(len(target))) )
subindex(_bt_nearest( query, k, target, tree),0)
: subindex(_bt_nearest( query, k, target[0], target[1]),0);
//Ball tree nearest
function _bt_nearest(p, k, points, tree, answers=[]) =
assert( is_list(tree)
&& ( ( len(tree)==1 && is_list(tree[0]) )
|| ( len(tree)==4 && is_num(tree[0]) && is_num(tree[1]) ) ),
"The tree is invalid.")
len(tree)==1
? _insert_many(answers, k, [for(entry=tree[0]) [entry, norm(points[entry]-p)]])
: let( d = norm(p-points[tree[0]]) )
len(answers)==k && ( d > last(answers)[1]+tree[1] ) ? answers :
let(
answers1 = _insert_sorted(answers, k, [tree[0],d]),
answers2 = _bt_nearest(p, k, points, tree[2], answers1),
answers3 = _bt_nearest(p, k, points, tree[3], answers2)
)
answers3;
function _insert_sorted(list, k, new) =
(len(list)==k && new[1]>= last(list)[1]) ? list
: [
for(entry=list) if (entry[1]<=new[1]) entry,
new,
for(i=[0:1:min(k-1,len(list))-1]) if (list[i][1]>new[1]) list[i]
];
function _insert_many(list, k, newlist,i=0) =
i==len(newlist)
? list
: assert(is_vector(newlist[i],2), "The tree is invalid.")
_insert_many(_insert_sorted(list,k,newlist[i]),k,newlist,i+1);
// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap