2017-08-30 00:00:16 +00:00
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//////////////////////////////////////////////////////////////////////
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2019-03-23 04:13:18 +00:00
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// LibFile: paths.scad
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// Polylines, polygons and paths.
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// To use, add the following lines to the beginning of your file:
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// ```
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2019-04-19 06:45:46 +00:00
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// include <BOSL2/constants.scad>
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// use <BOSL2/paths.scad>
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2019-03-23 04:13:18 +00:00
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// ```
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2017-08-30 00:00:16 +00:00
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//////////////////////////////////////////////////////////////////////
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/*
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BSD 2-Clause License
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Copyright (c) 2017, Revar Desmera
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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2019-03-23 04:13:18 +00:00
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include <constants.scad>
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use <transforms.scad>
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use <math.scad>
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use <quaternions.scad>
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use <triangulation.scad>
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2017-08-30 00:00:16 +00:00
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2019-03-23 04:13:18 +00:00
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// Section: Functions
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// Function: simplify2d_path()
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// Description:
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// Takes a 2D polyline and removes unnecessary collinear points.
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// Usage:
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// simplify2d_path(path, [eps])
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// Arguments:
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// path = A list of 2D path points.
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// eps = Largest angle delta between segments to count as colinear. Default: 1e-6
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2019-04-16 22:34:54 +00:00
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function simplify2d_path(path, eps=1e-6) = simplify_path(path, eps=eps);
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2019-03-23 04:13:18 +00:00
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// Function: simplify3d_path()
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// Description:
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// Takes a 3D polyline and removes unnecessary collinear points.
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// Usage:
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// simplify3d_path(path, [eps])
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// Arguments:
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// path = A list of 3D path points.
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// eps = Largest angle delta between segments to count as colinear. Default: 1e-6
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2019-04-16 22:34:54 +00:00
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function simplify3d_path(path, eps=1e-6) = simplify_path(path, eps=eps);
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2019-03-23 04:13:18 +00:00
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2019-03-27 06:22:38 +00:00
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// Function: path_length()
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// Usage:
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// path3d_length(path)
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// Description:
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// Returns the length of the path.
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// Arguments:
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// path = The list of points of the path to measure.
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// Example:
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// path = [[0,0], [5,35], [60,-25], [80,0]];
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// echo(path_length(path));
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function path_length(path) =
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len(path)<2? 0 :
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sum([for (i = [0:len(path)-2]) norm(path[i+1]-path[i])]);
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2019-03-23 04:13:18 +00:00
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// Function: path2d_regular_ngon()
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// Description:
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// Returns a 2D open counter-clockwise path of the vertices of a regular polygon of `n` sides.
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// Usage:
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// path2d_regular_ngon(n, r|d, [cp], [scale]);
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// Arguments:
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// n = Number of polygon sides.
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// r = Radius of regular polygon.
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// d = Radius of regular polygon.
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// cp = Centerpoint of regular polygon. Default: `[0,0]`
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// scale = [X,Y] scaling factors for each axis. Default: `[1,1]`
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// Example(2D):
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// trace_polyline(path2d_regular_ngon(n=12, r=50), N=1, showpts=true);
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2019-04-16 22:34:54 +00:00
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function path2d_regular_ngon(n=6, r=undef, d=undef, cp=[0,0], scale=[1,1]) =
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let(
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2019-03-23 04:13:18 +00:00
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rr=get_radius(r=r, d=d, dflt=100)
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) [
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for (i=[0:n-1])
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rr * [cos(i*360/n)*scale.x, sin(i*360/n)*scale.y] + cp
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];
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// Function: path3d_spiral()
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// Description:
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// Returns a 3D spiral path.
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// Usage:
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// path3d_spiral(turns, h, n, r|d, [cp], [scale]);
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// Arguments:
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// h = Height of spiral.
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// turns = Number of turns in spiral.
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// n = Number of spiral sides.
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// r = Radius of spiral.
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// d = Radius of spiral.
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// cp = Centerpoint of spiral. Default: `[0,0]`
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// scale = [X,Y] scaling factors for each axis. Default: `[1,1]`
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// Example(3D):
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// trace_polyline(path3d_spiral(turns=2.5, h=100, n=24, r=50), N=1, showpts=true);
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function path3d_spiral(turns=3, h=100, n=12, r=undef, d=undef, cp=[0,0], scale=[1,1]) = let(
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rr=get_radius(r=r, d=d, dflt=100),
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cnt=floor(turns*n),
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dz=h/cnt
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) [
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for (i=[0:cnt]) [
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rr * cos(i*360/n) * scale.x + cp.x,
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rr * sin(i*360/n) * scale.y + cp.y,
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i*dz
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]
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];
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// Function: points_along_path3d()
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// Usage:
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// points_along_path3d(polyline, path);
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// Description:
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// Calculates the vertices needed to create a `polyhedron()` of the
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// extrusion of `polyline` along `path`. The closed 2D path shold be
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// centered on the XY plane. The 2D path is extruded perpendicularly
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// along the 3D path. Produces a list of 3D vertices. Vertex count
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// is `len(polyline)*len(path)`. Gives all the reoriented vertices
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// for `polyline` at the first point in `path`, then for the second,
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// and so on.
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// Arguments:
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// polyline = A closed list of 2D path points.
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// path = A list of 3D path points.
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function points_along_path3d(
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polyline, // The 2D polyline to drag along the 3D path.
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path, // The 3D polyline path to follow.
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q=Q_Ident(), // Used in recursion
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n=0 // Used in recursion
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) = let(
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end = len(path)-1,
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v1 = (n == 0)? [0, 0, 1] : normalize(path[n]-path[n-1]),
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v2 = (n == end)? normalize(path[n]-path[n-1]) : normalize(path[n+1]-path[n]),
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crs = cross(v1, v2),
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axis = norm(crs) <= 0.001? [0, 0, 1] : crs,
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2019-03-25 10:52:09 +00:00
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ang = vector_angle(v1, v2),
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2019-03-23 04:13:18 +00:00
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hang = ang * (n==0? 1.0 : 0.5),
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hrot = Quat(axis, hang),
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arot = Quat(axis, ang),
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roth = Q_Mul(hrot, q),
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rotm = Q_Mul(arot, q)
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) concat(
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[for (i = [0:len(polyline)-1]) Q_Rot_Vector(point3d(polyline[i]),roth) + path[n]],
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(n == end)? [] : points_along_path3d(polyline, path, rotm, n+1)
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);
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// Section: 2D Modules
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// Module: modulated_circle()
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// Description:
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// Creates a 2D polygon circle, modulated by one or more superimposed sine waves.
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// Arguments:
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2017-08-30 00:00:16 +00:00
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// r = radius of the base circle.
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2019-03-23 04:13:18 +00:00
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// sines = array of [amplitude, frequency] pairs, where the frequency is the number of times the cycle repeats around the circle.
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// Example(2D):
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2017-08-30 00:00:16 +00:00
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// modulated_circle(r=40, sines=[[3, 11], [1, 31]], $fn=6);
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module modulated_circle(r=40, sines=[10])
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{
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freqs = len(sines)>0? [for (i=sines) i[1]] : [5];
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points = [
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for (a = [0 : (360/segs(r)/max(freqs)) : 360])
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let(nr=r+sum_of_sines(a,sines)) [nr*cos(a), nr*sin(a)]
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];
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polygon(points);
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}
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2019-03-23 04:13:18 +00:00
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// Section: 3D Modules
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// Module: extrude_from_to()
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// Description:
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// Extrudes a 2D shape between the points pt1 and pt2. Takes as children a set of 2D shapes to extrude.
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// Arguments:
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2019-02-03 08:12:37 +00:00
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// pt1 = starting point of extrusion.
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// pt2 = ending point of extrusion.
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// convexity = max number of times a line could intersect a wall of the 2D shape being extruded.
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// twist = number of degrees to twist the 2D shape over the entire extrusion length.
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// scale = scale multiplier for end of extrusion compared the start.
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// slices = Number of slices along the extrusion to break the extrusion into. Useful for refining `twist` extrusions.
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2019-03-23 04:13:18 +00:00
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// Example(FlatSpin):
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2019-02-03 08:12:37 +00:00
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// extrude_from_to([0,0,0], [10,20,30], convexity=4, twist=360, scale=3.0, slices=40) {
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// xspread(3) circle(3, $fn=32);
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// }
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module extrude_from_to(pt1, pt2, convexity=undef, twist=undef, scale=undef, slices=undef) {
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2019-02-06 11:35:13 +00:00
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rtp = xyz_to_spherical(pt2-pt1);
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2019-02-03 08:12:37 +00:00
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translate(pt1) {
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2019-02-06 11:35:13 +00:00
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rotate([0, rtp[2], rtp[1]]) {
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linear_extrude(height=rtp[0], convexity=convexity, center=false, slices=slices, twist=twist, scale=scale) {
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children();
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2019-02-03 08:12:37 +00:00
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}
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}
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}
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}
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2019-03-23 04:13:18 +00:00
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// Module: extrude_2d_hollow()
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// Description:
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// Similar to linear_extrude(), except the result is a hollow shell.
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// Arguments:
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2017-08-30 00:00:16 +00:00
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// wall = thickness of shell wall.
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// height = height of extrusion.
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// twist = degrees of twist, from bottom to top.
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// slices = how many slices to use when making extrusion.
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// Example:
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// extrude_2d_hollow(wall=2, height=100, twist=90, slices=50)
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2019-03-23 04:13:18 +00:00
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// circle(r=40, $fn=6);
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2019-04-19 06:32:17 +00:00
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module extrude_2d_hollow(wall=2, height=50, twist=90, slices=60, center=undef, orient=ORIENT_Z, align=UP)
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2017-08-30 00:00:16 +00:00
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{
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2019-03-23 04:13:18 +00:00
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orient_and_align([0,0,height], orient, align, center) {
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2019-03-23 10:01:06 +00:00
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linear_extrude(height=height, twist=twist, slices=slices, center=true) {
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2019-03-23 04:13:18 +00:00
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difference() {
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2017-08-30 00:00:16 +00:00
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children();
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2019-03-23 04:13:18 +00:00
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offset(r=-wall) {
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children();
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}
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2017-08-30 00:00:16 +00:00
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}
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}
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}
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}
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2019-03-23 04:13:18 +00:00
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// Module: extrude_2dpath_along_spiral()
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// Description:
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// Takes a closed 2D polyline path, centered on the XY plane, and
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// extrudes it along a 3D spiral path of a given radius, height and twist.
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// Arguments:
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2017-08-30 00:00:16 +00:00
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// polyline = Array of points of a polyline path, to be extruded.
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// h = height of the spiral to extrude along.
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// r = radius of the spiral to extrude along.
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// twist = number of degrees of rotation to spiral up along height.
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// Example:
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// poly = [[-10,0], [-3,-5], [3,-5], [10,0], [0,-30]];
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2019-03-23 04:13:18 +00:00
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// extrude_2dpath_along_spiral(poly, h=200, r=50, twist=1080, $fn=36);
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2019-04-19 06:32:17 +00:00
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module extrude_2dpath_along_spiral(polyline, h, r, twist=360, center=undef, orient=ORIENT_Z, align=CENTER) {
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2017-08-30 00:00:16 +00:00
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pline_count = len(polyline);
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steps = ceil(segs(r)*(twist/360));
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poly_points = [
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for (
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p = [0:steps]
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) let (
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a = twist * (p/steps),
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dx = r*cos(a),
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dy = r*sin(a),
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dz = h * (p/steps),
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2019-03-23 04:13:18 +00:00
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pts = matrix4_apply(
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polyline, [
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matrix4_xrot(90),
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matrix4_zrot(a),
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matrix4_translate([dx, dy, dz])
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]
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)
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) for (pt = pts) pt
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2017-08-30 00:00:16 +00:00
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];
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poly_faces = concat(
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[[for (b = [0:pline_count-1]) b]],
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[
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for (
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p = [0:steps-1],
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b = [0:pline_count-1],
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i = [0:1]
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) let (
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b2 = (b == pline_count-1)? 0 : b+1,
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p0 = p * pline_count + b,
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p1 = p * pline_count + b2,
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p2 = (p+1) * pline_count + b2,
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p3 = (p+1) * pline_count + b,
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pt = (i==0)? [p0, p2, p1] : [p0, p3, p2]
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) pt
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],
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[[for (b = [pline_count-1:-1:0]) b+(steps)*pline_count]]
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);
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2018-09-01 09:38:47 +00:00
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tri_faces = triangulate_faces(poly_points, poly_faces);
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2019-03-23 04:13:18 +00:00
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orient_and_align([r,r,h], orient, align, center) {
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polyhedron(points=poly_points, faces=tri_faces, convexity=10);
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}
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2017-08-30 00:00:16 +00:00
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}
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2019-03-23 04:13:18 +00:00
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// Module: extrude_2dpath_along_3dpath()
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// Description:
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// Takes a closed 2D path `polyline`, centered on the XY plane, and extrudes it perpendicularly along a 3D path `path`, forming a solid.
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// Arguments:
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2017-08-30 00:00:16 +00:00
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// polyline = Array of points of a polyline path, to be extruded.
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// path = Array of points of a polyline path, to extrude along.
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2019-03-23 04:13:18 +00:00
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// ang = Angle in degrees to rotate 2D polyline before extrusion.
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2018-10-09 22:35:40 +00:00
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// convexity = max number of surfaces any single ray could pass through.
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2019-03-23 04:13:18 +00:00
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// Example(FlatSpin):
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// shape = [[0,-10], [5,-3], [5,3], [0,10], [30,0]];
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// path = concat(
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// [for (a=[30:30:180]) [50*cos(a)+50, 50*sin(a), 20*sin(a)]],
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// [for (a=[330:-30:180]) [50*cos(a)-50, 50*sin(a), 20*sin(a)]]
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// );
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// extrude_2dpath_along_3dpath(shape, path, ang=140);
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module extrude_2dpath_along_3dpath(polyline, path, ang=0, convexity=10) {
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2017-08-30 00:00:16 +00:00
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pline_count = len(polyline);
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path_count = len(path);
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2019-03-23 04:13:18 +00:00
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polyline = rotate_points2d(path2d(polyline), ang);
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2017-08-30 00:00:16 +00:00
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poly_points = points_along_path3d(polyline, path);
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poly_faces = concat(
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[[for (b = [0:pline_count-1]) b]],
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[
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for (
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p = [0:path_count-2],
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b = [0:pline_count-1],
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i = [0:1]
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) let (
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b2 = (b == pline_count-1)? 0 : b+1,
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p0 = p * pline_count + b,
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p1 = p * pline_count + b2,
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p2 = (p+1) * pline_count + b2,
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p3 = (p+1) * pline_count + b,
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pt = (i==0)? [p0, p2, p1] : [p0, p3, p2]
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) pt
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],
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[[for (b = [pline_count-1:-1:0]) b+(path_count-1)*pline_count]]
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);
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2018-09-01 09:38:47 +00:00
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tri_faces = triangulate_faces(poly_points, poly_faces);
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polyhedron(points=poly_points, faces=tri_faces, convexity=convexity);
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2017-08-30 00:00:16 +00:00
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}
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2019-03-23 04:13:18 +00:00
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// Module: extrude_2d_shapes_along_3dpath()
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// Description:
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// Extrudes 2D children along a 3D polyline path. This may be slow.
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// Arguments:
|
2018-11-24 09:37:56 +00:00
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// path = array of points for the bezier path to extrude along.
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// convexity = maximum number of walls a ran can pass through.
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// clipsize = increase if artifacts are left. Default: 1000
|
2019-03-23 04:13:18 +00:00
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// Example(FlatSpin):
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// path = [ [0, 0, 0], [33, 33, 33], [66, 33, 40], [100, 0, 0], [150,0,0] ];
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// extrude_2d_shapes_along_3dpath(path) circle(r=10, $fn=6);
|
2019-02-02 10:19:05 +00:00
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module extrude_2d_shapes_along_3dpath(path, convexity=10, clipsize=100) {
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function polyquats(path, q=Q_Ident(), v=[0,0,1], i=0) = let(
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v2 = path[i+1] - path[i],
|
2019-03-25 10:52:09 +00:00
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ang = vector_angle(v,v2),
|
2019-02-02 10:19:05 +00:00
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axis = ang>0.001? normalize(cross(v,v2)) : [0,0,1],
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newq = Q_Mul(Quat(axis, ang), q),
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|
dist = norm(v2)
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) i < (len(path)-2)?
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concat([[dist, newq, ang]], polyquats(path, newq, v2, i+1)) :
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[[dist, newq, ang]];
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|
epsilon = 0.0001; // Make segments ever so slightly too long so they overlap.
|
2018-11-24 09:37:56 +00:00
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|
ptcount = len(path);
|
2019-02-02 10:19:05 +00:00
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|
pquats = polyquats(path);
|
2018-11-24 09:37:56 +00:00
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|
for (i = [0 : ptcount-2]) {
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|
pt1 = path[i];
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|
pt2 = path[i+1];
|
2019-02-02 10:19:05 +00:00
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|
dist = pquats[i][0];
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|
q = pquats[i][1];
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|
difference() {
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|
|
translate(pt1) {
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|
Qrot(q) {
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|
down(clipsize/2/2) {
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|
|
linear_extrude(height=dist+clipsize/2, convexity=convexity) {
|
2018-11-24 09:37:56 +00:00
|
|
|
children();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2019-02-02 10:19:05 +00:00
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|
|
}
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|
translate(pt1) {
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|
hq = (i > 0)? Q_Slerp(q, pquats[i-1][1], 0.5) : q;
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|
Qrot(hq) down(clipsize/2+epsilon) cube(clipsize, center=true);
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|
}
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|
translate(pt2) {
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|
hq = (i < ptcount-2)? Q_Slerp(q, pquats[i+1][1], 0.5) : q;
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|
Qrot(hq) up(clipsize/2+epsilon) cube(clipsize, center=true);
|
2018-11-24 09:37:56 +00:00
|
|
|
}
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|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
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|
|
|
|
2019-03-23 04:13:18 +00:00
|
|
|
// Module: trace_polyline()
|
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|
|
// Description:
|
|
|
|
// Renders lines between each point of a polyline path.
|
|
|
|
// Can also optionally show the individual vertex points.
|
|
|
|
// Arguments:
|
|
|
|
// pline = The array of points in the polyline.
|
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|
|
// showpts = If true, draw vertices and control points.
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|
// N = Mark the first and every Nth vertex after in a different color and shape.
|
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|
|
// size = Diameter of the lines drawn.
|
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|
|
// color = Color to draw the lines (but not vertices) in.
|
|
|
|
// Example(FlatSpin):
|
|
|
|
// polyline = [for (a=[0:30:210]) 10*[cos(a), sin(a), sin(a)]];
|
|
|
|
// trace_polyline(polyline, showpts=true, size=0.5, color="lightgreen");
|
|
|
|
module trace_polyline(pline, N=1, showpts=false, size=1, color="yellow") {
|
|
|
|
if (showpts) {
|
|
|
|
for (i = [0:len(pline)-1]) {
|
|
|
|
translate(pline[i]) {
|
|
|
|
if (i%N == 0) {
|
|
|
|
color("blue") sphere(d=size*2.5, $fn=8);
|
|
|
|
} else {
|
|
|
|
color("red") {
|
|
|
|
cylinder(d=size/2, h=size*3, center=true, $fn=8);
|
|
|
|
xrot(90) cylinder(d=size/2, h=size*3, center=true, $fn=8);
|
|
|
|
yrot(90) cylinder(d=size/2, h=size*3, center=true, $fn=8);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (i = [0:len(pline)-2]) {
|
|
|
|
if (N!=3 || (i%N) != 1) {
|
|
|
|
color(color) extrude_from_to(pline[i], pline[i+1]) circle(d=size/2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Module: debug_polygon()
|
|
|
|
// Description: A drop-in replacement for `polygon()` that renders and labels the path points.
|
|
|
|
// Arguments:
|
|
|
|
// points = The array of 2D polygon vertices.
|
|
|
|
// paths = The path connections between the vertices.
|
|
|
|
// convexity = The max number of walls a ray can pass through the given polygon paths.
|
|
|
|
// Example(2D):
|
|
|
|
// debug_polygon(
|
|
|
|
// points=concat(
|
|
|
|
// path2d_regular_ngon(r=10, n=8),
|
|
|
|
// path2d_regular_ngon(r=8, n=8)
|
|
|
|
// ),
|
|
|
|
// paths=[
|
|
|
|
// [for (i=[0:7]) i],
|
|
|
|
// [for (i=[15:-1:8]) i]
|
|
|
|
// ]
|
|
|
|
// );
|
|
|
|
module debug_polygon(points, paths=undef, convexity=2, size=1)
|
|
|
|
{
|
|
|
|
pths = (!is_def(paths))? [for (i=[0:len(points)-1]) i] : is_scalar(paths[0])? [paths] : paths;
|
|
|
|
echo(points=points);
|
|
|
|
echo(paths=paths);
|
|
|
|
linear_extrude(height=0.01, convexity=convexity, center=true) {
|
|
|
|
polygon(points=points, paths=paths, convexity=convexity);
|
|
|
|
}
|
|
|
|
for (i = [0:len(points)-1]) {
|
|
|
|
color("red") {
|
|
|
|
up(0.2) {
|
|
|
|
translate(points[i]) {
|
|
|
|
linear_extrude(height=0.1, convexity=10, center=true) {
|
|
|
|
text(text=str(i), size=size, halign="center", valign="center");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (j = [0:len(paths)-1]) {
|
|
|
|
path = paths[j];
|
|
|
|
translate(points[path[0]]) {
|
|
|
|
color("cyan") up(0.1) cylinder(d=size*1.5, h=0.01, center=false, $fn=12);
|
|
|
|
}
|
|
|
|
translate(points[path[len(path)-1]]) {
|
|
|
|
color("pink") up(0.11) cylinder(d=size*1.5, h=0.01, center=false, $fn=4);
|
|
|
|
}
|
|
|
|
for (i = [0:len(path)-1]) {
|
|
|
|
midpt = (points[path[i]] + points[path[(i+1)%len(path)]])/2;
|
|
|
|
color("blue") {
|
|
|
|
up(0.2) {
|
|
|
|
translate(midpt) {
|
|
|
|
linear_extrude(height=0.1, convexity=10, center=true) {
|
|
|
|
text(text=str(chr(65+j),i), size=size/2, halign="center", valign="center");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-08-30 00:00:16 +00:00
|
|
|
|
|
|
|
// vim: noexpandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap
|