BOSL2/tutorials/Transforms.md

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# BOSL2 Transforms Tutorial
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<!-- TOC -->
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## Translation
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The `translate()` command is very simple:
```openscad
#sphere(d=20);
translate([0,0,30]) sphere(d=20);
```
But at a glance, or when the formula to calculate the move is complex, it can be difficult to see
just what axis is being moved along, and in which direction. It's also a bit verbose for such a
frequently used command. For these reasons, BOSL2 provides you with shortcuts for each direction.
These shortcuts are `up()`, `down()`, `fwd()`, `back()`, `left()`, and `right()`:
```openscad
#sphere(d=20);
up(30) sphere(d=20);
```
```openscad
#sphere(d=20);
down(30) sphere(d=20);
```
```openscad
#sphere(d=20);
fwd(30) sphere(d=20);
```
```openscad
#sphere(d=20);
back(30) sphere(d=20);
```
```openscad
#sphere(d=20);
left(30) sphere(d=20);
```
```openscad
#sphere(d=20);
right(30) sphere(d=20);
```
There is also a more generic `move()` command that can work just like `translate()`, or you can
specify the motion on each axis more clearly:
```openscad
#sphere(d=20);
move([30,-10]) sphere(d=20);
```
```openscad
#sphere(d=20);
move(x=30,y=10) sphere(d=20);
```
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## Scaling
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The `scale()` command is also fairly simple:
```openscad
scale(2) cube(10, center=true);
```
```openscad
scale([1,2,3]) cube(10, center=true);
```
If you want to only change the scaling on one axis, though, BOSL2 provides clearer
commands to do just that; `xscale()`, `yscale()`, and `zscale()`:
```openscad
xscale(2) cube(10, center=true);
```
```openscad
yscale(2) cube(10, center=true);
```
```openscad
zscale(2) cube(10, center=true);
```
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## Rotation
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The `rotate()` command is fairly straightforward:
```openscad
rotate([0,30,0]) cube(20, center=true);
```
It is also a bit verbose, and can, at a glance, be difficult to tell just how it is rotating.
BOSL2 provides shortcuts for rotating around each axis, for clarity; `xrot()`, `yrot()`, and `zrot()`:
```openscad
xrot(30) cube(20, center=true);
```
```openscad
yrot(30) cube(20, center=true);
```
```openscad
zrot(30) cube(20, center=true);
```
The `rot()` command is a more generic rotation command, and shorter to type than `rotate()`:
```openscad
rot([0,30,15]) cube(20, center=true);
```
All of the rotation shortcuts can take a `cp=` argument, that lets you specify a
centerpoint to rotate around:
```openscad
cp = [0,0,40];
color("blue") move(cp) sphere(d=3);
#cube(20, center=true);
xrot(45, cp=cp) cube(20, center=true);
```
```openscad
cp = [0,0,40];
color("blue") move(cp) sphere(d=3);
#cube(20, center=true);
yrot(45, cp=cp) cube(20, center=true);
```
```openscad
cp = [0,40,0];
color("blue") move(cp) sphere(d=3);
#cube(20, center=true);
zrot(45, cp=cp) cube(20, center=true);
```
You can also do a new trick with it. You can rotate from pointing in one direction, towards another.
You give these directions using vectors:
```openscad
#cylinder(d=10, h=50);
rot(from=[0,0,1], to=[1,0,1]) cylinder(d=10, h=50);
```
There are several direction vectors constants and aliases you can use for clarity:
Constant | Value | Direction
------------------------------ | ------------ | --------------
`CENTER`, `CTR` | `[ 0, 0, 0]` | Centered
`LEFT` | `[-1, 0, 0]` | Towards X-
`RIGHT` | `[ 1, 0, 0]` | Towards X+
`FWD`, `FORWARD`, `FRONT` | `[ 0,-1, 0]` | Towards Y-
`BACK` | `[ 0, 1, 0]` | Towards Y+
`DOWN`, `BOTTOM`, `BOT`, `BTM` | `[ 0, 0,-1]` | Towards Z-
`UP`, `TOP` | `[ 0, 0, 1]` | Towards Z+
`ALLNEG` | `[-1,-1,-1]` | Towards X-Y-Z-
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`ALLPOS` | `[ 1, 1, 1]` | Towards X+Y+Z+
This lets you rewrite the above vector rotation more clearly as:
```openscad
#cylinder(d=10, h=50);
rot(from=UP, to=UP+RIGHT) cylinder(d=10, h=50);
```
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## Mirroring
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The standard `mirror()` command works like this:
```openscad
#yrot(60) cylinder(h=50, d1=20, d2=10);
mirror([1,0,0]) yrot(60) cylinder(h=50, d1=20, d2=10);
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```
BOSL2 provides shortcuts for mirroring across the standard axes; `xflip()`, `yflip()`, and `zflip()`:
```openscad
#yrot(60) cylinder(h=50, d1=20, d2=10);
xflip() yrot(60) cylinder(h=50, d1=20, d2=10);
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```
```openscad
#xrot(60) cylinder(h=50, d1=20, d2=10);
yflip() xrot(60) cylinder(h=50, d1=20, d2=10);
```
```openscad
#cylinder(h=50, d1=20, d2=10);
zflip() cylinder(h=50, d1=20, d2=10);
```
All of the flip commands can offset where the mirroring is performed:
```openscad
#zrot(30) cube(20, center=true);
xflip(x=-20) zrot(30) cube(20, center=true);
color("blue",0.25) left(20) cube([0.1,50,50], center=true);
```
```openscad
#zrot(30) cube(20, center=true);
yflip(y=20) zrot(30) cube(20, center=true);
color("blue",0.25) back(20) cube([40,0.1,40], center=true);
```
```openscad
#xrot(30) cube(20, center=true);
zflip(z=-20) xrot(30) cube(20, center=true);
color("blue",0.25) down(20) cube([40,40,0.1], center=true);
```
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## Skewing
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One transform that OpenSCAD does not perform natively is skewing.
BOSL2 provides the `skew()` command for that. You give it multipliers
for the skews you want to perform. The arguments used all start with `s`,
followed by the axis you want to skew along, followed by the axis that
the skewing will increase along. For example, to skew along the X axis as
you get farther along the Y axis, use the `sxy=` argument. If you give it
a multiplier of `0.5`, then for each unit further along the Y axis you get,
you will add `0.5` units of skew to the X axis. Giving a negative multiplier
reverses the direction it skews:
```openscad
skew(sxy=0.5) cube(10,center=false);
```
```openscad
skew(sxz=-0.5) cube(10,center=false);
```
```openscad
skew(syx=-0.5) cube(10,center=false);
```
```openscad
skew(syz=0.5) cube(10,center=false);
```
```openscad
skew(szx=-0.5) cube(10,center=false);
```
```openscad
skew(szy=0.5) cube(10,center=false);
```
## Distributors
Distributors are modules that are useful for placing multiple copies of a child
across a line, area, volume, or ring. Many transforms also distributive variation.
Transforms | Related Distributors
----------------------- | ---------------------
`left()`, `right()` | `xcopies()`
`fwd()`, `back()` | `ycopies()`
`down()`, `up()` | `zcopies()`
`move()`, `translate()` | `move_copies()`, `line_of()`, `grid2d()`, `grid3d()`
`xrot()` | `xrot_copies()`
`yrot()` | `yrot_copies()`
`zrot()` | `zrot_copies()`
`rot()`, `rotate()` | `rot_copies()`, `arc_of()`
### Transform Distributors
Using `xcopies()`, you can make a line of evenly spaced copies of a shape
centered along the X axis. To make a line of 5 spheres, spaced every 20
units along the X axis, do:
```openscad
xcopies(20, n=5) sphere(d=10);
```
Note that the first expected argument to `xcopies()` is the spacing argument,
so you do not need to supply the `spacing=` argument name.
Similarly, `ycopies()` makes a line of evenly spaced copies centered along the
Y axis. To make a line of 5 spheres, spaced every 20 units along the Y
axis, do:
```openscad
ycopies(20, n=5) sphere(d=10);
```
And, `zcopies()` makes a line of evenly spaced copies centered along the Z axis.
To make a line of 5 spheres, spaced every 20 units along the Z axis, do:
```openscad
zcopies(20, n=5) sphere(d=10);
```
If you don't give the `n=` argument to `xcopies()`, `ycopies()` or `zcopies()`,
then it defaults to 2 (two) copies:
```openscad
xcopies(20) sphere(d=10);
```
```openscad
ycopies(20) sphere(d=10);
```
```openscad
zcopies(20) sphere(d=10);
```
If you don't know the spacing you want, but instead know how long a line you want
the copies distributed over, you can use the `l=` argument instead of the `spacing=`
argument:
```openscad
xcopies(l=100, n=5) sphere(d=10);
```
```openscad
ycopies(l=100, n=5) sphere(d=10);
```
```openscad
zcopies(l=100, n=5) sphere(d=10);
```
If you don't want the line of copies centered on the origin, you can give a starting
point, `sp=`, and the line of copies will start there. For `xcopies()`, the line of
copies will extend to the right of the starting point.
```openscad
xcopies(20, n=5, sp=[0,0,0]) sphere(d=10);
```
For `ycopies()`, the line of copies will extend to the back of the starting point.
```openscad
ycopies(20, n=5, sp=[0,0,0]) sphere(d=10);
```
For `zcopies()`, the line of copies will extend upwards from the starting point.
```openscad
zcopies(20, n=5, sp=[0,0,0]) sphere(d=10);
```
If you need to distribute copies along an arbitrary line, you can use the
`line_of()` command. You can give both the direction vector and the spacing
of the line of copies with the `spacing=` argument:
```openscad
line_of(spacing=(BACK+RIGHT)*20, n=5) sphere(d=10);
```
With the `p1=` argument, you can specify the starting point of the line:
```openscad
line_of(spacing=(BACK+RIGHT)*20, n=5, p1=[0,0,0]) sphere(d=10);
```
IF you give both `p1=` and `p2=`, you can nail down both the start and endpoints
of the line of copies:
```openscad
line_of(p1=[0,100,0], p2=[100,0,0], n=4)
sphere(d=10);
```
### Rotational Distributors
You can make six copies of a cone, rotated around a center:
```openscad
zrot_copies(n=6) yrot(90) cylinder(h=50,d1=0,d2=20);
```
To Be Completed