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Made quaternion docs somewhat clearer.
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@ -12,9 +12,9 @@
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// Quaternions are fast methods of storing and calculating arbitrary rotations.
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// Quaternions contain information on both axis of rotation, and rotation angle.
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// You can chain multiple rotation together by multiplying quaternions together.
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// They don't suffer from the gimbal-lock issues that [X,Y,Z] rotation angles do.
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// They don't suffer from the gimbal-lock issues that `[X,Y,Z]` rotation angles do.
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// Quaternions are stored internally as a 4-value vector:
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// `[X, Y, Z, W] = W + Xi + Yj + Zk`
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// `[X,Y,Z,W]`, where the quaternion formula is `W+Xi+Yj+Zk`
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// Internal
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@ -8,7 +8,7 @@
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//////////////////////////////////////////////////////////////////////
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BOSL_VERSION = [2,0,129];
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BOSL_VERSION = [2,0,130];
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// Section: BOSL Library Version Functions
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