Made quaternion docs somewhat clearer.

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Revar Desmera 2020-02-15 17:13:33 -08:00
parent fa84fffa94
commit 25fe326d2a
2 changed files with 3 additions and 3 deletions

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@ -12,9 +12,9 @@
// Quaternions are fast methods of storing and calculating arbitrary rotations. // Quaternions are fast methods of storing and calculating arbitrary rotations.
// Quaternions contain information on both axis of rotation, and rotation angle. // Quaternions contain information on both axis of rotation, and rotation angle.
// You can chain multiple rotation together by multiplying quaternions together. // You can chain multiple rotation together by multiplying quaternions together.
// They don't suffer from the gimbal-lock issues that [X,Y,Z] rotation angles do. // They don't suffer from the gimbal-lock issues that `[X,Y,Z]` rotation angles do.
// Quaternions are stored internally as a 4-value vector: // Quaternions are stored internally as a 4-value vector:
// `[X, Y, Z, W] = W + Xi + Yj + Zk` // `[X,Y,Z,W]`, where the quaternion formula is `W+Xi+Yj+Zk`
// Internal // Internal

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@ -8,7 +8,7 @@
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
BOSL_VERSION = [2,0,129]; BOSL_VERSION = [2,0,130];
// Section: BOSL Library Version Functions // Section: BOSL Library Version Functions