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get_texture() example errors.
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1 changed files with 11 additions and 11 deletions
22
skin.scad
22
skin.scad
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@ -2160,7 +2160,7 @@ function associate_vertices(polygons, split, curpoly=0) =
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// tex = get_texture("vnf_diamonds");
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// tex = get_texture("vnf_diamonds");
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// textured_linear_sweep(
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// textured_linear_sweep(
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// rect(50), tex, h=40,
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// rect(50), tex, h=40,
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// tex_size=[10,10],
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// tex_size=[10,10]
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// );
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// );
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// Example(3D): "pyramids" texture.
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// Example(3D): "pyramids" texture.
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// tex = get_texture("pyramids");
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// tex = get_texture("pyramids");
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@ -2172,7 +2172,7 @@ function associate_vertices(polygons, split, curpoly=0) =
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// tex = get_texture("vnf_pyramids");
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// tex = get_texture("vnf_pyramids");
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// textured_linear_sweep(
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// textured_linear_sweep(
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// rect(50), tex, h=40,
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// rect(50), tex, h=40,
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// tex_size=[10,10],
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// tex_size=[10,10]
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// );
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// );
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// Example(3D): "trunc_pyramids" texture.
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// Example(3D): "trunc_pyramids" texture.
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// tex = get_texture("trunc_pyramids");
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// tex = get_texture("trunc_pyramids");
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@ -2184,7 +2184,7 @@ function associate_vertices(polygons, split, curpoly=0) =
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// tex = get_texture("vnf_trunc_pyramids");
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// tex = get_texture("vnf_trunc_pyramids");
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// textured_linear_sweep(
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// textured_linear_sweep(
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// rect(50), tex, h=40,
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// rect(50), tex, h=40,
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// tex_size=[10,10],
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// tex_size=[10,10]
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// );
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// );
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// Example(3D): "hills" texture.
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// Example(3D): "hills" texture.
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// tex = get_texture("hills");
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// tex = get_texture("hills");
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@ -2196,49 +2196,49 @@ function associate_vertices(polygons, split, curpoly=0) =
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// tex = get_texture("vnf_dots");
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// tex = get_texture("vnf_dots");
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// textured_linear_sweep(
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// textured_linear_sweep(
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// rect(50), tex, h=40,
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// rect(50), tex, h=40,
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// tex_size=[10,10],
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// tex_size=[10,10]
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// );
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// );
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// Example(3D): "vnf_dimples" texture.
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// Example(3D): "vnf_dimples" texture.
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// tex = get_texture("vnf_dimples");
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// tex = get_texture("vnf_dimples");
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// textured_linear_sweep(
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// textured_linear_sweep(
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// rect(50), tex, h=40,
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// rect(50), tex, h=40,
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// tex_size=[10,10],
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// tex_size=[10,10]
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// );
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// );
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// Example(3D): "vnf_cones" texture.
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// Example(3D): "vnf_cones" texture.
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// tex = get_texture("vnf_cones");
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// tex = get_texture("vnf_cones");
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// textured_linear_sweep(
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// textured_linear_sweep(
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// rect(50), tex, h=40,
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// rect(50), tex, h=40,
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// tex_size=[10,10],
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// tex_size=[10,10]
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// );
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// );
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// Example(3D): "bricks" texture.
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// Example(3D): "bricks" texture.
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// tex = get_texture("bricks");
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// tex = get_texture("bricks");
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// textured_linear_sweep(
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// textured_linear_sweep(
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// rect(50), tex, h=40,
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// rect(50), tex, h=40,
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// tex_size=[10,10],
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// tex_size=[10,10]
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// );
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// );
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// Example(3D): "vnf_bricks" texture.
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// Example(3D): "vnf_bricks" texture.
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// tex = get_texture("vnf_bricks");
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// tex = get_texture("vnf_bricks");
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// textured_linear_sweep(
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// textured_linear_sweep(
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// rect(50), tex, h=40,
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// rect(50), tex, h=40,
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// tex_size=[10,10],
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// tex_size=[10,10]
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// );
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// );
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// Example(3D): "vnf_diagonal_grid" texture.
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// Example(3D): "vnf_diagonal_grid" texture.
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// tex = get_texture("vnf_diagonal_grid");
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// tex = get_texture("vnf_diagonal_grid");
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// textured_linear_sweep(
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// textured_linear_sweep(
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// rect(50), tex, h=40,
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// rect(50), tex, h=40,
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// tex_size=[10,10],
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// tex_size=[10,10]
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// );
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// );
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// Example(3D): "vnf_hex_grid" texture.
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// Example(3D): "vnf_hex_grid" texture.
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// tex = get_texture("vnf_hex_grid");
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// tex = get_texture("vnf_hex_grid");
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// textured_linear_sweep(
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// textured_linear_sweep(
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// rect(50), tex, h=40,
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// rect(50), tex, h=40,
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// tex_size=[12.5,20],
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// tex_size=[12.5,20]
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// );
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// );
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// Example(3D): "vnf_checkers" texture.
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// Example(3D): "vnf_checkers" texture.
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// tex = get_texture("vnf_checkers");
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// tex = get_texture("vnf_checkers");
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// textured_linear_sweep(
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// textured_linear_sweep(
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// rect(50), tex, h=40,
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// rect(50), tex, h=40,
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// tex_size=[10,10],
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// tex_size=[10,10]
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// );
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// );
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// Example(3D): "rough" texture.
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// Example(3D): "rough" texture.
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// tex = get_texture("rough");
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// tex = get_texture("rough");
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