get_texture() example errors.

This commit is contained in:
Garth Minette 2022-06-21 20:04:54 -07:00
parent e0c2a9e585
commit 45a1b316ce

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@ -2160,7 +2160,7 @@ function associate_vertices(polygons, split, curpoly=0) =
// tex = get_texture("vnf_diamonds"); // tex = get_texture("vnf_diamonds");
// textured_linear_sweep( // textured_linear_sweep(
// rect(50), tex, h=40, // rect(50), tex, h=40,
// tex_size=[10,10], // tex_size=[10,10]
// ); // );
// Example(3D): "pyramids" texture. // Example(3D): "pyramids" texture.
// tex = get_texture("pyramids"); // tex = get_texture("pyramids");
@ -2172,7 +2172,7 @@ function associate_vertices(polygons, split, curpoly=0) =
// tex = get_texture("vnf_pyramids"); // tex = get_texture("vnf_pyramids");
// textured_linear_sweep( // textured_linear_sweep(
// rect(50), tex, h=40, // rect(50), tex, h=40,
// tex_size=[10,10], // tex_size=[10,10]
// ); // );
// Example(3D): "trunc_pyramids" texture. // Example(3D): "trunc_pyramids" texture.
// tex = get_texture("trunc_pyramids"); // tex = get_texture("trunc_pyramids");
@ -2184,7 +2184,7 @@ function associate_vertices(polygons, split, curpoly=0) =
// tex = get_texture("vnf_trunc_pyramids"); // tex = get_texture("vnf_trunc_pyramids");
// textured_linear_sweep( // textured_linear_sweep(
// rect(50), tex, h=40, // rect(50), tex, h=40,
// tex_size=[10,10], // tex_size=[10,10]
// ); // );
// Example(3D): "hills" texture. // Example(3D): "hills" texture.
// tex = get_texture("hills"); // tex = get_texture("hills");
@ -2196,49 +2196,49 @@ function associate_vertices(polygons, split, curpoly=0) =
// tex = get_texture("vnf_dots"); // tex = get_texture("vnf_dots");
// textured_linear_sweep( // textured_linear_sweep(
// rect(50), tex, h=40, // rect(50), tex, h=40,
// tex_size=[10,10], // tex_size=[10,10]
// ); // );
// Example(3D): "vnf_dimples" texture. // Example(3D): "vnf_dimples" texture.
// tex = get_texture("vnf_dimples"); // tex = get_texture("vnf_dimples");
// textured_linear_sweep( // textured_linear_sweep(
// rect(50), tex, h=40, // rect(50), tex, h=40,
// tex_size=[10,10], // tex_size=[10,10]
// ); // );
// Example(3D): "vnf_cones" texture. // Example(3D): "vnf_cones" texture.
// tex = get_texture("vnf_cones"); // tex = get_texture("vnf_cones");
// textured_linear_sweep( // textured_linear_sweep(
// rect(50), tex, h=40, // rect(50), tex, h=40,
// tex_size=[10,10], // tex_size=[10,10]
// ); // );
// Example(3D): "bricks" texture. // Example(3D): "bricks" texture.
// tex = get_texture("bricks"); // tex = get_texture("bricks");
// textured_linear_sweep( // textured_linear_sweep(
// rect(50), tex, h=40, // rect(50), tex, h=40,
// tex_size=[10,10], // tex_size=[10,10]
// ); // );
// Example(3D): "vnf_bricks" texture. // Example(3D): "vnf_bricks" texture.
// tex = get_texture("vnf_bricks"); // tex = get_texture("vnf_bricks");
// textured_linear_sweep( // textured_linear_sweep(
// rect(50), tex, h=40, // rect(50), tex, h=40,
// tex_size=[10,10], // tex_size=[10,10]
// ); // );
// Example(3D): "vnf_diagonal_grid" texture. // Example(3D): "vnf_diagonal_grid" texture.
// tex = get_texture("vnf_diagonal_grid"); // tex = get_texture("vnf_diagonal_grid");
// textured_linear_sweep( // textured_linear_sweep(
// rect(50), tex, h=40, // rect(50), tex, h=40,
// tex_size=[10,10], // tex_size=[10,10]
// ); // );
// Example(3D): "vnf_hex_grid" texture. // Example(3D): "vnf_hex_grid" texture.
// tex = get_texture("vnf_hex_grid"); // tex = get_texture("vnf_hex_grid");
// textured_linear_sweep( // textured_linear_sweep(
// rect(50), tex, h=40, // rect(50), tex, h=40,
// tex_size=[12.5,20], // tex_size=[12.5,20]
// ); // );
// Example(3D): "vnf_checkers" texture. // Example(3D): "vnf_checkers" texture.
// tex = get_texture("vnf_checkers"); // tex = get_texture("vnf_checkers");
// textured_linear_sweep( // textured_linear_sweep(
// rect(50), tex, h=40, // rect(50), tex, h=40,
// tex_size=[10,10], // tex_size=[10,10]
// ); // );
// Example(3D): "rough" texture. // Example(3D): "rough" texture.
// tex = get_texture("rough"); // tex = get_texture("rough");