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Remove example images for round3d() and offset3d()
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1 changed files with 2 additions and 6 deletions
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@ -2170,16 +2170,11 @@ module round2d(r, or, ir)
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// can let you round to different radii for concave and convex corners. The 3D object must not have
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// any parts narrower than twice the `or` radius. Such parts will disappear. This is an *extremely*
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// slow operation. I cannot emphasize enough just how slow it is. It uses `minkowski()` multiple times.
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// Use this as a last resort.
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// Use this as a last resort. This is so slow that no example images will be rendered.
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// Arguments:
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// r = Radius to round all concave and convex corners to.
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// or = Radius to round only outside (convex) corners to. Use instead of `r`.
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// ir = Radius to round only inside (concave) corners to. Use instead of `r`.
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// Examples(2D):
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// round3d(r=10) {cube([40,100,40], center=true); cube([100,40,40], center=true);}
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// round3d(or=10) {cube([40,100,40], center=true); cube([100,40,40], center=true);}
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// round3d(ir=10) {cube([40,100,40], center=true); cube([100,40,40], center=true);}
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// round3d(or=16,ir=8) {cube([40,100,40], center=true); cube([100,40,40], center=true);}
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module round3d(r, or, ir, size=100)
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{
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or = get_radius(r1=or, r=r, dflt=0);
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@ -2197,6 +2192,7 @@ module round3d(r, or, ir, size=100)
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// Description:
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// Expands or contracts the surface of a 3D object by a given amount. This is very, very slow.
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// No really, this is unbearably slow. It uses `minkowski()`. Use this as a last resort.
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// This is so slow that no example images will be rendered.
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// Arguments:
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// r = Radius to expand object by. Negative numbers contract the object.
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// size = Maximum size of object to be contracted, given as a scalar. Default: 100
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