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Doc error in common.scad for no_module
Added no_module and no_function to turtle and stroke respectively
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2 changed files with 24 additions and 12 deletions
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@ -566,7 +566,7 @@ function no_function(name) =
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// Description:
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// Description:
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// Asserts that the called module exists only as a function.
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// Asserts that the called module exists only as a function.
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// Example:
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// Example:
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// function foo() = no_module();
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// module foo() { no_module(); }
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module no_module() {
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module no_module() {
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assert(false, str("You called ",parent_module(1),"() as a module but it is available only as a function"));
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assert(false, str("You called ",parent_module(1),"() as a module but it is available only as a function"));
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}
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}
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@ -1,16 +1,17 @@
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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// LibFile: shapes2d.scad
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// LibFile: shapes2d.scad
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// This file includes stroke(), which converts a path
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// This file includes stroke(), which converts a path into a
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// into a geometric object, like drawing with a pen. You
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// geometric object, like drawing with a pen. It even works on
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// can make a dashed line or add arrow heads. The turtle() function
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// three-dimensional paths. You can make a dashed line or add arrow
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// provides a turtle graphics style approach for producing paths.
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// heads. The turtle() function provides a turtle graphics style
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// You can create regular polygons with optional rounded corners and
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// approach for producing paths. You can create regular polygons
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// alignment features not available with circle(). The file also
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// with optional rounded corners and alignment features not
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// provides teardrop2d, which is useful for 3d printable holes.
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// available with circle(). The file also provides teardrop2d,
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// Lastly you can use the masks to produce edge treatments common in
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// which is useful for 3d printable holes. Lastly you can use the
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// furniture from the simple roundover or cove molding to the more
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// masks to produce edge treatments common in furniture from the
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// elaborate ogee. Many of the commands have module forms that
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// simple roundover or cove molding to the more elaborate ogee.
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// produce geometry and function forms that produce a path.
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// Many of the commands have module forms that produce geometry and
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// function forms that produce a path.
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// Includes:
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// Includes:
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// include <BOSL2/std.scad>
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// include <BOSL2/std.scad>
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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@ -119,6 +120,16 @@
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// Example: 3D Path with Joints and Endcaps
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// Example: 3D Path with Joints and Endcaps
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// path = [for (i=[0:10:360]) [(i-180)/2,20*cos(3*i),20*sin(3*i)]];
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// path = [for (i=[0:10:360]) [(i-180)/2,20*cos(3*i),20*sin(3*i)]];
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// stroke(path, width=2, joints="dot", endcap1="round", endcap2="arrow2", joint_width=2.0, endcap_width2=3, $fn=18);
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// stroke(path, width=2, joints="dot", endcap1="round", endcap2="arrow2", joint_width=2.0, endcap_width2=3, $fn=18);
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function stroke(
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path, width=1, closed=false,
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endcaps, endcap1, endcap2, joints, plots,
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endcap_width, endcap_width1, endcap_width2, joint_width, plot_width,
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endcap_length, endcap_length1, endcap_length2, joint_length, plot_length,
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endcap_extent, endcap_extent1, endcap_extent2, joint_extent, plot_extent,
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endcap_angle, endcap_angle1, endcap_angle2, joint_angle, plot_angle,
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trim, trim1, trim2,
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convexity=10, hull=true
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) = no_function("stroke");
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module stroke(
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module stroke(
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path, width=1, closed=false,
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path, width=1, closed=false,
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endcaps, endcap1, endcap2, joints, plots,
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endcaps, endcap1, endcap2, joints, plots,
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@ -753,6 +764,7 @@ function _normal_segment(p1,p2) =
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// );
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// );
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// koch=concat(["angle",60,"repeat",3],[concat(koch_unit(3),["left","left"])]);
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// koch=concat(["angle",60,"repeat",3],[concat(koch_unit(3),["left","left"])]);
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// polygon(turtle(koch));
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// polygon(turtle(koch));
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module turtle(commands, state=[[[0,0]],[1,0],90,0], full_state=false, repeat=1) {no_module();}
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function turtle(commands, state=[[[0,0]],[1,0],90,0], full_state=false, repeat=1) =
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function turtle(commands, state=[[[0,0]],[1,0],90,0], full_state=false, repeat=1) =
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let( state = is_vector(state) ? [[state],[1,0],90,0] : state )
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let( state = is_vector(state) ? [[state],[1,0],90,0] : state )
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repeat == 1?
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repeat == 1?
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